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- Thu Apr 21, 2016 5:34 pm
- Forum: 3D/2D models
- Topic: Demon Stone model *.XBG
- Replies: 8
- Views: 2108
Re: Demon Stone model *.XBG
first submesh, tristripped face indices:
- Wed Apr 20, 2016 8:39 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
As for her I can say that's what is in the aria.kimesh.TFA wrote:shakotay2 wrote: When I try to import Aria myself, none of her limbs are there: https://feen.us/cyc2usogrem29mfhjykg.png.
You can simply check that by using point clouds. From 0x93EDC up to end of file (more or less) there's the uv map.
- Wed Apr 20, 2016 12:32 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
talking about Sadira's missing head? Couldn't find it so far in the kimesh - it might be in a separate one.TFA wrote:Edit: It seems that in 3ds max 2012, it isn't grabbing all of the submeshes?
- Tue Apr 19, 2016 1:00 pm
- Forum: 3D/2D models
- Topic: el matador
- Replies: 10
- Views: 3352
Re: el matador
weird format, the vertices look like x 02 y 02 z 02, FVF size is 55 for civil_woman.mdl_bin;
in the upper left corner it looks like the shape of the head:
in the upper left corner it looks like the shape of the head:
- Tue Apr 19, 2016 9:30 am
- Forum: 3D/2D models
- Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
- Replies: 56
- Views: 14722
Re: F.E.A.R Online models (+attach file, can't open .mdl&.te
doesn't look like a matter of more samples, it's more a matter of lost interest, I guess
anyway, here's my tries, the lod0(?) model on the right side is spoiled - you're on your own to fix it using the H2O file as a base: H2O, lod0:
0x73518 3246
Vb1
64 99
0x2A508 2218
020000
0x0 255
anyway, here's my tries, the lod0(?) model on the right side is spoiled - you're on your own to fix it using the H2O file as a base: H2O, lod0:
0x73518 3246
Vb1
64 99
0x2A508 2218
020000
0x0 255
- Tue Apr 19, 2016 7:27 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
UVB size is 24 for Aria: ariaTex.jpg (2nd submesh) UVB size is 11th entry in the lines of Mariusz' vertex stream infolist (16 or 8 for orchid.kimesh) -- infolist of vertice streams offset 14452 (20-stride, 0-first vertex offset in vertex stream, 0, 0, 0, 0, 0, 0, 0, 0, 16 , 0, 0, 0, 0, 0, 0, 0, 0, 0...
- Sat Apr 16, 2016 6:05 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
Cool, you're missing one array of values for correct vertex-stream offsets. yep - I was in the hope to solve it without that vertex info list but for some unknown reason those nasty developer guys mixed the (address) order like this: 0,1,2,3,4,5, 9,6,7,10,8 so I've surrendered the idea of making a ...
- Sat Apr 16, 2016 8:17 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
Hey Szkaradek123! :) [...] you will do this better than me :) better than everyone, I guess... :D Dunno if there's a problem with hex2obj nope, it's just relative face indices, so you can't "merge" two adjacent submeshes with hex2obj But I'm still having a problem with SM7 (..SM10): orchi...
- Thu Apr 14, 2016 4:28 pm
- Forum: 3D/2D models
- Topic: Power Rangers 3d model request
- Replies: 1
- Views: 770
Re: Power Rangers 3d model request
You know that it's near to impossible to create a 3D model from a single picture?
Having a series of pictures you might try http://insight3d.sourceforge.net
Having a series of pictures you might try http://insight3d.sourceforge.net
- Wed Apr 13, 2016 4:42 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
(if it helps to understand the format) thx - the problem is to find the start of the next submesh. If you set the face indices count to 2001 you'll see what I mean. (1848 seems to be the correct value for the first submesh , without misfitting faces) Dunno if there's a problem with hex2obj , I calc...
- Tue Apr 12, 2016 9:59 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
Point cloud of kimesh is promising:
- Tue Apr 12, 2016 12:39 pm
- Forum: 3D/2D models
- Topic: Bayonetta 2
- Replies: 4
- Views: 2083
Re: Bayonetta 2
what kind of file? model file, texture file?
Use forum search: viewtopic.php?f=18&t=13688&p=113592&hil ... ta#p113592
Use forum search: viewtopic.php?f=18&t=13688&p=113592&hil ... ta#p113592
- Tue Apr 12, 2016 11:10 am
- Forum: 3D/2D models
- Topic: Halo 5: Guardians Waypoint Models (.js & .json)
- Replies: 9
- Views: 4722
Re: Halo 5: Guardians Waypoint Models (.js & .json)
The goal is to convert them to more known formats like OBJ or FBX "faces":[42,0,1,2,0,0,2,1,0,1,2,42,4,2,3,0,4,1,3,3,2,4,42,... reminds me of a thread in this forum. This is like [42] a,b,c [m] a,b,c, a,b,c where [42] says: triangles ([43]: quads) and [m] should be the material number For...
- Tue Apr 05, 2016 2:10 pm
- Forum: Graphic file formats
- Topic: .SPR Files used for Hatsune Miku: Project Diva F
- Replies: 3
- Views: 1625
- Tue Apr 05, 2016 8:49 am
- Forum: 3D/2D models
- Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
- Replies: 16
- Views: 6227
Re: Trine 1 / 2 / 3 .fbm .s3d model importer
I guess I'm confused as to what the maxscript actually does then, I thought it was an importer for the Trine mesh into which ever 3D program. maxscripts (as the name states) allow to import into 3dsmax - then you can export the model to obj, fbx, ... - whatever exporter plugins are installed in 3ds...
