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Search found 4300 matches

by shakotay2
Sat Mar 04, 2023 8:52 am
Forum: 3D/2D models
Topic: PS2 Convert or import and export model Ultraman FER model file .MDL
Replies: 2
Views: 254

Re: PS2 Convert or import and export model Ultraman FER model file .MDL

Dozens of small sub meshes. Autocreation of faces gives better results than the origianl FIs, dunno why:
.
tiga_modelconv_mdl.png
by shakotay2
Thu Mar 02, 2023 8:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

BravSoldat wrote: Wed Mar 01, 2023 5:31 am Was that using model researcher? I couldnt get anything from it for some reason.
No, I used hex2obj, as usual. :D
But MR should do, too.
by shakotay2
Wed Mar 01, 2023 11:52 am
Forum: 3D/2D models
Topic: Looney Tunes Dash! xml and fmlb files
Replies: 6
Views: 701

Re: Looney Tunes Dash! xml and fmlb files

I don't think it will work if you create a new topic each time. (click up arrow) fmt_fmlb.zip using hex2obj (view link in my sig): Haha, good one! But this time it was Daffy, not a pig! :D (I really should have searched for "Looney" before....) true once they told me that to export it is ...
by shakotay2
Wed Mar 01, 2023 5:07 am
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 509
Views: 113427

Re: Granny .GR2 Reader plugin for Noesis

Is there anywhere I can find a tutorial to help me figure out how to use it? This thread contains 471 posts. There should be enough infos for you - just read them, maybe searching by keywords (granny.dll). Long story short: copy fmt_GR2reader121.py into Noesis' \plugins\python folder then start Noe...
by shakotay2
Wed Mar 01, 2023 3:39 am
Forum: 3D/2D models
Topic: Looney Tunes Dash! xml and fmlb files
Replies: 6
Views: 701

Re: Looney Tunes Dash! xml and fmlb files

I have my doubts that someone will code an obj to .fmlb converter.
by shakotay2
Wed Mar 01, 2023 3:11 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

Got a point cloud of a tank. Usually I don't care for such, sorry.
by shakotay2
Tue Feb 28, 2023 7:11 pm
Forum: 3D/2D models
Topic: Looney Tunes Dash! xml and fmlb files
Replies: 6
Views: 701

Re: Looney Tunes Dash! xml and fmlb files

First sub mesh only (as almost always) so Daffy Duck is missing his head - sorry for that:
.
DaffyMaster-fmlb.png
by shakotay2
Sat Feb 25, 2023 2:31 pm
Forum: 3D/2D models
Topic: radiata stories
Replies: 1
Views: 320

Re: radiata stories

Might contain frames:
.
slus212.62.png
by shakotay2
Sat Feb 18, 2023 7:52 am
Forum: 3D/2D models
Topic: No More Heroes Two Model Format?
Replies: 2
Views: 341

Re: No More Heroes Two Model Format?

I think noone is motivated to look into them if there was a solution already.
Whatever, several small sub meshes, point clouds only:
.
point_clouds.png
(body needs rotation/translation to fit to head, I guess)
by shakotay2
Sat Feb 18, 2023 3:44 am
Forum: 3D/2D models
Topic: Wolfenstein 2009 .md5r
Replies: 19
Views: 4747

Re: Wolfenstein 2009 .md5r

I have no idea what happened here:
.
head_fem_01_mesh-md5r.png
by shakotay2
Sat Feb 18, 2023 3:21 am
Forum: 3D/2D models
Topic: Wolfenstein 2009 .md5r
Replies: 19
Views: 4747

Re: Wolfenstein 2009 .md5r

Anim files contain an ASCII skeleton plus binary data. I cut the skel off and did some adjustions to meet the requirements of smd format: . body_nurse_skel.md5r.png But WHAT is this? I didn't touch the data itself, just separated the data and added a smd "frame". I assume the rotation data...
by shakotay2
Fri Feb 17, 2023 10:07 pm
Forum: 3D/2D models
Topic: Wolfenstein 2009 .md5r
Replies: 19
Views: 4747

Re: Wolfenstein 2009 .md5r

Kuebelwagen.png
(Sadly the patched wolf2obj gives too many qnans, partially.)
by shakotay2
Fri Feb 17, 2023 9:25 pm
Forum: 3D/2D models
Topic: Wolfenstein 2009 .md5r
Replies: 19
Views: 4747

Re: Wolfenstein 2009 .md5r

Yes, not too easy. :D
I combined vertices from hex2obj with face indices from wolf2obj (MD5R2OBJ) and this is the result:
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box_car-mdr5.png
by shakotay2
Tue Feb 14, 2023 5:35 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

Use File/SaveAs mesh to get the combined model (vertices and uvs) as a wavefront.obj file.

H2O file, which you may have created already:

0x1462 1106
Vb1
24 20
0x22 216
020100
0x0 255
by shakotay2
Mon Feb 13, 2023 5:21 pm
Forum: 3D/2D models
Topic: ape escape 3
Replies: 2
Views: 345

Re: ape escape 3

blacknight411 wrote: Mon Feb 13, 2023 3:51 pm I need help to open pl_g_nin.i3d
No idea what you're doing. It loads without a problem (except for the log line "Reading 'F:\..\\dummy'...Failed.") and after pressing F6 the skeleton shows up (bottom up):
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pl_g_nin.png