Dozens of small sub meshes. Autocreation of faces gives better results than the origianl FIs, dunno why:
.
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 4300 matches
- Sat Mar 04, 2023 8:52 am
- Forum: 3D/2D models
- Topic: PS2 Convert or import and export model Ultraman FER model file .MDL
- Replies: 2
- Views: 254
- Thu Mar 02, 2023 8:51 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
No, I used hex2obj, as usual.BravSoldat wrote: ↑Wed Mar 01, 2023 5:31 am Was that using model researcher? I couldnt get anything from it for some reason.
But MR should do, too.
- Wed Mar 01, 2023 11:52 am
- Forum: 3D/2D models
- Topic: Looney Tunes Dash! xml and fmlb files
- Replies: 6
- Views: 701
Re: Looney Tunes Dash! xml and fmlb files
I don't think it will work if you create a new topic each time. (click up arrow) fmt_fmlb.zip using hex2obj (view link in my sig): Haha, good one! But this time it was Daffy, not a pig! :D (I really should have searched for "Looney" before....) true once they told me that to export it is ...
- Wed Mar 01, 2023 5:07 am
- Forum: 3D/2D models
- Topic: Granny .GR2 Reader plugin for Noesis
- Replies: 509
- Views: 113427
Re: Granny .GR2 Reader plugin for Noesis
Is there anywhere I can find a tutorial to help me figure out how to use it? This thread contains 471 posts. There should be enough infos for you - just read them, maybe searching by keywords (granny.dll). Long story short: copy fmt_GR2reader121.py into Noesis' \plugins\python folder then start Noe...
- Wed Mar 01, 2023 3:39 am
- Forum: 3D/2D models
- Topic: Looney Tunes Dash! xml and fmlb files
- Replies: 6
- Views: 701
Re: Looney Tunes Dash! xml and fmlb files
I have my doubts that someone will code an obj to .fmlb converter.
- Wed Mar 01, 2023 3:11 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
Got a point cloud of a tank. Usually I don't care for such, sorry.
- Tue Feb 28, 2023 7:11 pm
- Forum: 3D/2D models
- Topic: Looney Tunes Dash! xml and fmlb files
- Replies: 6
- Views: 701
Re: Looney Tunes Dash! xml and fmlb files
First sub mesh only (as almost always) so Daffy Duck is missing his head - sorry for that:
.
.
- Sat Feb 25, 2023 2:31 pm
- Forum: 3D/2D models
- Topic: radiata stories
- Replies: 1
- Views: 320
Re: radiata stories
Might contain frames:
.
.
- Sat Feb 18, 2023 7:52 am
- Forum: 3D/2D models
- Topic: No More Heroes Two Model Format?
- Replies: 2
- Views: 341
Re: No More Heroes Two Model Format?
I think noone is motivated to look into them if there was a solution already.
Whatever, several small sub meshes, point clouds only:
. (body needs rotation/translation to fit to head, I guess)
Whatever, several small sub meshes, point clouds only:
. (body needs rotation/translation to fit to head, I guess)
- Sat Feb 18, 2023 3:44 am
- Forum: 3D/2D models
- Topic: Wolfenstein 2009 .md5r
- Replies: 19
- Views: 4747
Re: Wolfenstein 2009 .md5r
I have no idea what happened here:
.
.
- Sat Feb 18, 2023 3:21 am
- Forum: 3D/2D models
- Topic: Wolfenstein 2009 .md5r
- Replies: 19
- Views: 4747
Re: Wolfenstein 2009 .md5r
Anim files contain an ASCII skeleton plus binary data. I cut the skel off and did some adjustions to meet the requirements of smd format: . body_nurse_skel.md5r.png But WHAT is this? I didn't touch the data itself, just separated the data and added a smd "frame". I assume the rotation data...
- Fri Feb 17, 2023 10:07 pm
- Forum: 3D/2D models
- Topic: Wolfenstein 2009 .md5r
- Replies: 19
- Views: 4747
Re: Wolfenstein 2009 .md5r
(Sadly the patched wolf2obj gives too many qnans, partially.)
- Fri Feb 17, 2023 9:25 pm
- Forum: 3D/2D models
- Topic: Wolfenstein 2009 .md5r
- Replies: 19
- Views: 4747
Re: Wolfenstein 2009 .md5r
Yes, not too easy.
I combined vertices from hex2obj with face indices from wolf2obj (MD5R2OBJ) and this is the result:
.
I combined vertices from hex2obj with face indices from wolf2obj (MD5R2OBJ) and this is the result:
.
- Tue Feb 14, 2023 5:35 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
Use File/SaveAs mesh to get the combined model (vertices and uvs) as a wavefront.obj file.
H2O file, which you may have created already:
0x1462 1106
Vb1
24 20
0x22 216
020100
0x0 255
H2O file, which you may have created already:
0x1462 1106
Vb1
24 20
0x22 216
020100
0x0 255
- Mon Feb 13, 2023 5:21 pm
- Forum: 3D/2D models
- Topic: ape escape 3
- Replies: 2
- Views: 345
Re: ape escape 3
No idea what you're doing. It loads without a problem (except for the log line "Reading 'F:\..\\dummy'...Failed.") and after pressing F6 the skeleton shows up (bottom up):
.
