Search found 4134 matches

by shakotay2
Fri Apr 29, 2016 4:32 am
Forum: Tutorials
Topic: Noesis tutorial Basic Model
Replies: 75
Views: 85264

Re: Noesis tutorial Basic Model

"2" is ony valid when using import os, I guess - since there's NOESEEK_ABS = 0 and NOESEEK_REL = 1 only. I tried such (import os required) fileName= 'G:\test.txt' statinfo = os.stat(fileName) print("statinfo, file size: ", statinfo.st_size) fsize= statinfo.st_size with open(fileN...
by shakotay2
Thu Apr 28, 2016 10:07 pm
Forum: 3D/2D models
Topic: Looney Tunes Dash
Replies: 9
Views: 6572

Re: Looney Tunes Dash

download the last version, 0.24c, please
by shakotay2
Wed Apr 27, 2016 8:20 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 45239

Re: NFS 16

dunno what you mean exactly - there seem to be two lods, yes. The Nissan is also imported by the script kovalevich007 uploaded. As you may know there's a "two bytes off" problem in this script. It should be as simple as just increasing the face indices start address but that would affect t...
by shakotay2
Tue Apr 26, 2016 9:24 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 45239

Re: NFS 16

Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" any progress in importer mesh? I've made another dirty patch (since I don't have the time to dig into 3D formats). Checked it with one model only (with one ...
by shakotay2
Sun Apr 24, 2016 11:23 am
Forum: 3D/2D models
Topic: Halo 5: Guardians Waypoint Models (.js & .json)
Replies: 9
Views: 4722

Re: Halo 5: Guardians Waypoint Models (.js & .json)

Hi Mariusz, great work as always! :) With Windows 7, 64 bit there might occur such error, though: Traceback (most recent call last): File "starter.py", line 133, in Parser File "starter.py", line 22, in jsonParser NameError: global name 'Yson' is not defined (This may only happen...
by shakotay2
Sat Apr 23, 2016 4:01 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 37164

Re: Killer Instinct .kimesh / .kihkx

Read here, post as of Tue Apr 19, 2016 4:48 pm Can't find a post at the time, you're kidding me, aren't you? :D http://forum.xentax.com/viewtopic.php?f=16&t=14217&p=117951&hilit=pack#p117951 and I can't access any links in any posts that Neosis. http://richwhitehouse.com/index.php?conte...
by shakotay2
Sat Apr 23, 2016 1:23 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 37164

Re: Killer Instinct .kimesh / .kihkx

Read here, post as of Tue Apr 19, 2016 4:48 pm
(It's a python plugin for Noesis so you'll need to copy it into the noesis\plugins\python folder to make it work.)
by shakotay2
Sat Apr 23, 2016 9:17 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 37164

Re: Killer Instinct .kimesh / .kihkx

aria_ acc01_area_c.kimesh , mesh 1 is correct with zaramot's script - but for mesh 2 (UVtype: 1648, Wstride: 16) shorts are to be read for the boots. here's the parameters for mesh 0 (H2Os for mesh 1, mesh 2 below): AriaBoots.jpg mesh 1, uvs: float 0x16B4 14286 Vb1 20 99 0xBA9C 2922 020000 0x2058C 2...
by shakotay2
Fri Apr 22, 2016 9:19 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 37164

Re: Killer Instinct .kimesh / .kihkx

P.S. Shakotay, always wanted to ask you about your signature. You're from Microsoft? I mean you're working there? :) yep, I was assimilated in their early days just when I wanted to stick to Linux. MS gave me a duster to push the dust from their lame pcs. Then I managed to escape into an abandoned ...
by shakotay2
Fri Apr 22, 2016 8:51 pm
Forum: 3D/2D models
Topic: L.A. Noire heads
Replies: 10
Views: 4352

Re: L.A. Noire heads

here's a short (and ugly) maxscrript to load Adam's head chunk. As you may know I prefer doing it in 'C' but Tosyk requested a maxscript: (works for THIS head only!) fn readHalfFloat fstream = ( hf=readshort fstream #unsigned sign = bit.get hf 16 exponent = (bit.shift (bit.and hf (bit.hexasint "...
by shakotay2
Fri Apr 22, 2016 6:52 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 37164

Re: Killer Instinct .kimesh / .kihkx

With Aganos it's a little bit tedious to load all those kimesh files. So I decided to make use of the load multiple files snippet: (post as of Sun Sep 27, 2015 5:16 pm) http://forum.xentax.com/viewtopic.php?f=13&t=10744 Adding it to zaramot's script results in this (maybe not all 80 kimesh shoul...
by shakotay2
Fri Apr 22, 2016 4:50 pm
Forum: 3D/2D models
Topic: L.A. Noire heads
Replies: 10
Views: 4352

Re: L.A. Noire heads

(sry for this abandoned thread - as a known member of RodH club we like to grab it again :D ) yeah, see: Tosyk was right using half floats for the uvs (never could have imagined this ugly square uv map to give a decent head): Adam_head.jpg btw. FVF size is 36 here (former "VB size"). Also ...
by shakotay2
Fri Apr 22, 2016 7:40 am
Forum: 3D/2D models
Topic: DRAGONA ONLINE [ txmsrc & tmlib ]
Replies: 2
Views: 1186

Re: DRAGONA ONLINE [ txmsrc & tmlib ]

@watashi123: (WHY do you open a second thread on this?) Hello I'm just wondering if anyone have any idea about this two extension files of Dragona ? Those files seem to define material and texture parameters. I'm trying to import some Maps to other game which is Tantra Online . Try finale00's Noesis...
by shakotay2
Thu Apr 21, 2016 7:15 pm
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 3352

Re: el matador

I don't see a reason why not. For python script u just need to skip one byte each after reading the x, y, z components of a vertex as floats. The problem is to find the suiting face indices. well, when I spoke about python, I obviously meant blender python, because Noesis uses rapi.rpgBindPositionBu...
by shakotay2
Thu Apr 21, 2016 6:06 pm
Forum: 3D/2D models
Topic: Demon Stone model *.XBG
Replies: 8
Views: 2108

Re: Demon Stone model *.XBG

nope. Google for 'triangle strips'.