Poll & Discussion: We wish the site to continue (Y/N)
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- Fri Apr 29, 2016 4:32 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 75
- Views: 85264
Re: Noesis tutorial Basic Model
"2" is ony valid when using import os, I guess - since there's NOESEEK_ABS = 0 and NOESEEK_REL = 1 only. I tried such (import os required) fileName= 'G:\test.txt' statinfo = os.stat(fileName) print("statinfo, file size: ", statinfo.st_size) fsize= statinfo.st_size with open(fileN...
- Thu Apr 28, 2016 10:07 pm
- Forum: 3D/2D models
- Topic: Looney Tunes Dash
- Replies: 9
- Views: 6572
Re: Looney Tunes Dash
download the last version, 0.24c, please
- Wed Apr 27, 2016 8:20 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 45239
Re: NFS 16
dunno what you mean exactly - there seem to be two lods, yes. The Nissan is also imported by the script kovalevich007 uploaded. As you may know there's a "two bytes off" problem in this script. It should be as simple as just increasing the face indices start address but that would affect t...
- Tue Apr 26, 2016 9:24 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 45239
Re: NFS 16
Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" any progress in importer mesh? I've made another dirty patch (since I don't have the time to dig into 3D formats). Checked it with one model only (with one ...
- Sun Apr 24, 2016 11:23 am
- Forum: 3D/2D models
- Topic: Halo 5: Guardians Waypoint Models (.js & .json)
- Replies: 9
- Views: 4722
Re: Halo 5: Guardians Waypoint Models (.js & .json)
Hi Mariusz, great work as always! :) With Windows 7, 64 bit there might occur such error, though: Traceback (most recent call last): File "starter.py", line 133, in Parser File "starter.py", line 22, in jsonParser NameError: global name 'Yson' is not defined (This may only happen...
- Sat Apr 23, 2016 4:01 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
Read here, post as of Tue Apr 19, 2016 4:48 pm Can't find a post at the time, you're kidding me, aren't you? :D http://forum.xentax.com/viewtopic.php?f=16&t=14217&p=117951&hilit=pack#p117951 and I can't access any links in any posts that Neosis. http://richwhitehouse.com/index.php?conte...
- Sat Apr 23, 2016 1:23 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
Read here, post as of Tue Apr 19, 2016 4:48 pm
(It's a python plugin for Noesis so you'll need to copy it into the noesis\plugins\python folder to make it work.)
(It's a python plugin for Noesis so you'll need to copy it into the noesis\plugins\python folder to make it work.)
- Sat Apr 23, 2016 9:17 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
aria_ acc01_area_c.kimesh , mesh 1 is correct with zaramot's script - but for mesh 2 (UVtype: 1648, Wstride: 16) shorts are to be read for the boots. here's the parameters for mesh 0 (H2Os for mesh 1, mesh 2 below): AriaBoots.jpg mesh 1, uvs: float 0x16B4 14286 Vb1 20 99 0xBA9C 2922 020000 0x2058C 2...
- Fri Apr 22, 2016 9:19 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
P.S. Shakotay, always wanted to ask you about your signature. You're from Microsoft? I mean you're working there? :) yep, I was assimilated in their early days just when I wanted to stick to Linux. MS gave me a duster to push the dust from their lame pcs. Then I managed to escape into an abandoned ...
- Fri Apr 22, 2016 8:51 pm
- Forum: 3D/2D models
- Topic: L.A. Noire heads
- Replies: 10
- Views: 4352
Re: L.A. Noire heads
here's a short (and ugly) maxscrript to load Adam's head chunk. As you may know I prefer doing it in 'C' but Tosyk requested a maxscript: (works for THIS head only!) fn readHalfFloat fstream = ( hf=readshort fstream #unsigned sign = bit.get hf 16 exponent = (bit.shift (bit.and hf (bit.hexasint "...
- Fri Apr 22, 2016 6:52 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 37164
Re: Killer Instinct .kimesh / .kihkx
With Aganos it's a little bit tedious to load all those kimesh files. So I decided to make use of the load multiple files snippet: (post as of Sun Sep 27, 2015 5:16 pm) http://forum.xentax.com/viewtopic.php?f=13&t=10744 Adding it to zaramot's script results in this (maybe not all 80 kimesh shoul...
- Fri Apr 22, 2016 4:50 pm
- Forum: 3D/2D models
- Topic: L.A. Noire heads
- Replies: 10
- Views: 4352
Re: L.A. Noire heads
(sry for this abandoned thread - as a known member of RodH club we like to grab it again :D ) yeah, see: Tosyk was right using half floats for the uvs (never could have imagined this ugly square uv map to give a decent head): Adam_head.jpg btw. FVF size is 36 here (former "VB size"). Also ...
- Fri Apr 22, 2016 7:40 am
- Forum: 3D/2D models
- Topic: DRAGONA ONLINE [ txmsrc & tmlib ]
- Replies: 2
- Views: 1186
Re: DRAGONA ONLINE [ txmsrc & tmlib ]
@watashi123: (WHY do you open a second thread on this?) Hello I'm just wondering if anyone have any idea about this two extension files of Dragona ? Those files seem to define material and texture parameters. I'm trying to import some Maps to other game which is Tantra Online . Try finale00's Noesis...
- Thu Apr 21, 2016 7:15 pm
- Forum: 3D/2D models
- Topic: el matador
- Replies: 10
- Views: 3352
Re: el matador
I don't see a reason why not. For python script u just need to skip one byte each after reading the x, y, z components of a vertex as floats. The problem is to find the suiting face indices. well, when I spoke about python, I obviously meant blender python, because Noesis uses rapi.rpgBindPositionBu...
- Thu Apr 21, 2016 6:06 pm
- Forum: 3D/2D models
- Topic: Demon Stone model *.XBG
- Replies: 8
- Views: 2108
Re: Demon Stone model *.XBG
nope. Google for 'triangle strips'.
