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- Tue Jun 28, 2016 10:21 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 3d models
- Replies: 14
- Views: 3668
Re: Phantasy Star Online 3d models
thx, here's the first submesh from the biggest aqo contained: en_abyss_dp_dark_a_l1-aqo.jpg As you can see from the point clouds there's more than one submesh so the counts had to be reduced (H2O file): 0x432EB4 6011 Vb1 76 68 0x564 2707 021000 0x0 255 Should not be too hard to get the next submesh ...
- Tue Jun 28, 2016 9:48 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
So without automation, this will be pain to find and get them all manually. yep - but I guess, our young padawan is willing to suffer it, don't you, cmr14 ? :D Here's the H2O file for the biggest part daemon1 spoke of: 0x343FBC 72633 Vb1 36 8 0x4F0B 26778 020200 0x0 255 Search for the string BikeGP...
- Tue Jun 28, 2016 12:15 pm
- Forum: 3D/2D models
- Topic: [Request] Tree of savior (.XAC) Export
- Replies: 21
- Views: 9548
Re: [Request] Tree of savior (.XAC) Export
Does anyone have a working importer to view .xac files in blender? yup - the one above :D Szkaradek123's script also just gives me error if I try to run it. any chance you tell us more about the error? :) if it's "ImportError: No module named newGameLib" then copy the newGameLib folder in...
- Tue Jun 28, 2016 4:49 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 3d models
- Replies: 14
- Views: 3668
Re: Phantasy Star Online 3d models
my system doesn't recognize this rar, so upload the contained file(s) as zip or 7z, please,
- Tue Jun 28, 2016 4:06 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
I need to change some data? (next picture, Hex2obj pic) I've marked in the picture in red. I dont know if with that new 3d file I have to change the start face indices or/and start of vertices, is necessary to change these two data? From your question I'm not sure whether you understood the very ba...
- Sun Jun 26, 2016 10:28 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
My next question is this: I can extract larger files with the same method? depends on the file - if it's a model file then: why not? Try to give the file some structure - search for patterns, for strings. There's no general recipe that will work for every 3D format. You'll need experience which you...
- Thu Jun 23, 2016 5:18 pm
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 2372
Re: CITYCONOMY Service for your City (*.lxo.model)
t-h-a-t i-s g-r-e-a-t!sahawx2 wrote:Edit:By some trials and failures, I finally managed to extract submeshes with proper UVs
I'm really impressed. (I'll keep an eye on your progress.
- Thu Jun 23, 2016 5:51 am
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 2372
Re: CITYCONOMY Service for your City (*.lxo.model)
I got lost trying to figure out what progress can be made with this hex2obj. It's too complex for rookies like me. I need months to master this but I'm in urgent need for the model(s). I've heard that "song" many times and I can't take it for serious, sry. (As you may know this is a resea...
- Wed Jun 22, 2016 7:13 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
The next step are multiply 8 x vertex count (1889 in this case), all ok. Guess concerning "multiply 8x" you're referring to uv block size? The tutorial example is about sequential mode, but your sample uses blocked mode. Your model uses half floats while the tut is about floats. It's for ...
- Wed Jun 22, 2016 4:50 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
Can you tell me some tips for work on this files? only for this game. You need to be more specific. Basically it's trial and error when the vertices are NO floats. Combined with a huge amount of experience. You can't really teach experience. For the FVF: search for patterns (00 BC here). Give the f...
- Tue Jun 21, 2016 10:14 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
Hi master, Just to keep you informed, “There is no Master but the Master,” and in this forum he's called MrAdults. :D I tried import myself a file model 3d of a helmet, but it has not worked for me.. I follow the tutorial but something dont work.. the vertices are half floats - those are not so eas...
- Tue Jun 21, 2016 7:52 am
- Forum: 3D/2D models
- Topic: Dragon Quest Builders format
- Replies: 2
- Views: 1642
- Thu Jun 16, 2016 8:05 pm
- Forum: 3D/2D models
- Topic: Oddworld Stranger's Wrath: looking for a way to rip models
- Replies: 18
- Views: 6773
Re: Oddworld Stranger's Wrath: looking for a way to rip mode
Did you get a skeleton/animation loaded?
If 'no', read what Mariusz wrote:
Load a skeleton file then a gr2 file - as simple as that. export as fbx or dae
If 'no', read what Mariusz wrote:
Load a skeleton file then a gr2 file - as simple as that. export as fbx or dae
- Wed Jun 15, 2016 10:24 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 3d models
- Replies: 14
- Views: 3668
Re: Phantasy Star Online 3d models
Please teach me I just can not I also tried to follow the guides but there parts where I do not understand. As I wrote, I'm not a personal trainer, sry. Read the tutorial again, exercise the example. Tell, <what> you've tried and <where> you get stuck. There is no way around to read and learn, lear...
- Wed Jun 15, 2016 6:56 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 3d models
- Replies: 14
- Views: 3668
Re: Phantasy Star Online 3d models
start of face indices (FIs): 0x1628D4, first submesh (1. SM) There's 5 other starting points of FIs: 16B2E4, 16F124 etc. 1 SM, size of FI block: 0x16B2E4 - 1628D4: 0x8A10= 35344 dec. -18 bytes= 35326 /2 -> 17663 face indices start of vertices: 0x294 FVFsize: 76 (offset between the 12 zero bytes sequ...
