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- Sun Jul 17, 2016 7:51 pm
- Forum: 3D/2D models
- Topic: Oddworld Stranger's Wrath: looking for a way to rip models
- Replies: 18
- Views: 6773
Re: Oddworld Stranger's Wrath: looking for a way to rip mode
I don't know what to do. I get a python error surprise :D Comment out the following like shown and you're done (for now): """if node[0][1] in [6]: dataPath=dirPath+os.sep+os.path.basename(node[1]) new=open(dataPath,'wb') g.seek(A[0]+A[2]+node[0][4]) if i<len(nodeList)-1: new.write(g....
- Sun Jul 17, 2016 3:23 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :] thanks for sharing! :) I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_bod...
- Sun Jul 17, 2016 11:21 am
- Forum: 3D/2D models
- Topic: Rage (idTech5) model format md6
- Replies: 116
- Views: 48120
Re: Rage (idTech5) model format md6
Or is it just impossible? I wouldn't know why it should. Maybe it's just the large number of face bones which scares scripters away from dealing with the skeleton (ignore number after bonename string): josef skl 1 "origin" 115 2 "hips" 105 3 "spine" 104 4 "spine1&...
- Sat Jul 16, 2016 3:09 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
EDIT: Also tried renaming the animation so it was only .hkx instead of .hkx.WIN I had no luck no luck with what? (Would be really nice if you could be more precise. :D ) Indeed that 21 kB hkx.win you provided crashes Havok Tools Standalone , 2013.1.0.1 Reason is probably because it contains hkpPhys...
- Fri Jul 15, 2016 8:08 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
Can you add me on steam that's no option, sry. I'm going to reduce my online activity rather than increasing it. :) in terms on dead space models with animations is there a possible script that can import these models and if not can you create one? For Death Space 2 animations are hkx (hkx.win). Th...
- Mon Jul 11, 2016 9:46 pm
- Forum: Game Archive
- Topic: Datang Online
- Replies: 5
- Views: 1564
Re: Datang Online
well, a 3D project with source, but sadly it's incomplete. I tried to compile the ModelEditor, but ArkGraphicBase.h was missing. Then I tried the MapEditor, 3 Ark... projects are missing: DOnl-project-uncomplete.JPG Maybe they were part of this repository: /svn/trunk/GameWork/Client but all I get is...
- Sun Jul 10, 2016 8:32 pm
- Forum: Game Archive
- Topic: Datang Online
- Replies: 5
- Views: 1564
Re: Datang Online
wrong subforum - this is not related to archives, is it?
The msh files you uploaded are low poly:
The msh files you uploaded are low poly:
- Sun Jul 10, 2016 2:49 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
that's not a matter of hex2objMaZTeR wrote:It kinda looks like the models have very low polygons
- Sun Jul 10, 2016 2:08 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
The fail is that I do not understand what I'm doing, funny times to come! And in opposition to what people told you you're training on the biggest models you could find, didn't you? :D - Have fun! (And as I wrote it's not a good idea for beginners to start with "half float models".) Anywa...
- Sat Jul 09, 2016 8:45 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
use File/SaveAs mesh to create a wavefront obj file
- Sat Jul 09, 2016 7:10 pm
- Forum: 3D/2D models
- Topic: AvatarImporter
- Replies: 6
- Views: 1714
Re: AvatarImporter
How to use this blender script to load Avatar *.xbg models ?? Susposed you mean the script Avatar.py from the post as of Sun May 23, 2010 1:59 pm (updated last year) in your linked thread How use: 1. install Blender version 249b and Python version 26 [unzip Avatar[PC].zip] 2. doubleclick file "...
- Sat Jul 09, 2016 4:56 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
models are simple - uvs require some fiddeling though:
- Sat Jul 09, 2016 7:56 am
- Forum: 3D/2D models
- Topic: CABAL .EBM Can't Open 3D model
- Replies: 24
- Views: 7556
Re: CABAL .EBM Can't Open 3D model
hex2obj can create obj files from models using H2O files.
In hex2obj:
File open (ebm file)
Open H2O
File SaveAs Mesh
Here's the H2O for the horse - save as txt file and rename it to DN_Horse.H2O for example:
0x236D81 23208
Vb1
32 24
0x209FA1 5743
020000
0x0 255
In hex2obj:
File open (ebm file)
Open H2O
File SaveAs Mesh
Here's the H2O for the horse - save as txt file and rename it to DN_Horse.H2O for example:
0x236D81 23208
Vb1
32 24
0x209FA1 5743
020000
0x0 255
- Sat Jul 09, 2016 7:25 am
- Forum: 3D/2D models
- Topic: CABAL .EBM Can't Open 3D model
- Replies: 24
- Views: 7556
Re: CABAL .EBM Can't Open 3D model
noesis freezy and not reponding after open Deatking you don't read what other people write, do you? Yes, it freezes - that's what I wrote . Also WHY didn't you write that you don't need textures? I really hate it when people waste my time. This is the model: DeathKnight_Boss.jpg Try out hex2obj or ...
- Sat Jul 09, 2016 5:59 am
- Forum: 3D/2D models
- Topic: CABAL .EBM Can't Open 3D model
- Replies: 24
- Views: 7556
Re: CABAL .EBM Can't Open 3D model
in function noepyCheckType (data) in fmt_CabalOnline_ebm.py add a further idstring: if idstring not in [0x0003ED03, 0x0003EE03, 0x0003EF03, 0x0003F003, 0x0003F103]: But you won't get too far - the script freezes Noesis then with DeathKnight_boss.EBM because finale00's script can't handle ebms of typ...
