Search found 4134 matches

by shakotay2
Sat Jul 23, 2016 2:56 pm
Forum: Graphic file formats
Topic: Wolfenstein The Old Blood bimage convert
Replies: 19
Views: 6581

Re: Wolfenstein The Old Blood bimage convert

well, you shouldn't give up to soon :D You're on a very good way - but seems you didn't get my hint, obviously: >> 1 means shift right one bit, so the lines would be imgWidth = bs.readInt() >> 1 imgHeight = bs.readInt() >> 1 Think of a binary value that is shifted right by one bit: 0b1110 >> 1: 0b01...
by shakotay2
Sat Jul 23, 2016 2:42 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

but when loading the constructs, the following happens: "constructs"? What is this? A submesh? but I am looking at .o3d files I found the bones that were missing: [...] moreover, in the first thred darksider, claim that .o3d files are the skeleton template files: Could you upload a DS2 dc...
by shakotay2
Sat Jul 23, 2016 7:52 am
Forum: Compressed files and methods
Topic: How to convert DDS with DXT1 to normal file?
Replies: 4
Views: 1639

Re: How to convert DDS with DXT1 to normal file?

Would be worth to mention that you're converting from big to little endian, right?

Your link mega.nz/keycode doesn't work, btw
by shakotay2
Sat Jul 23, 2016 7:29 am
Forum: Graphic file formats
Topic: Wolfenstein The Old Blood bimage convert
Replies: 19
Views: 6581

Re: Wolfenstein The Old Blood bimage convert

if you claim the data to be RGBA32 then it's 4 bytes per pixel.
If you divide width and height by 2 (>> 1) everything looks fine.

(512*576*4= datasize)
by shakotay2
Sat Jul 23, 2016 12:29 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

I tried to understand what you're doing but - to be honest - I did not. Are you familiar with maxscript? I don't see a parenting of bones in the script. Seems you fixed that problem manually. It's hard to follow your descriptions concerning the problem with the golem for example without the sample a...
by shakotay2
Fri Jul 22, 2016 10:18 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 55
Views: 21733

Re: Crossout extraction models(.pak)

uvs are a little bit funny - have to be zoomed. (Dunno why where so much empty space between the parts.)
mustang-mdl-msh000.jpg
by shakotay2
Fri Jul 22, 2016 9:38 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7420

Re: men of war pc .ply models

if it was that easy I didn't mean it to be easy - what I meant is (if noone cares) that it would be a good idea to start with searching for all those infos you (or I) can get easily. I'm an artist, I can draw things and even try to examine formats but it's hard for me to dig into engineer stuff [ro...
by shakotay2
Fri Jul 22, 2016 5:51 am
Forum: 3D/2D models
Topic: Tron 2.0 DTX/LTB
Replies: 7
Views: 2299

Re: Tron 2.0 DTX/LTB

does not support the uploaded ltb because it contains bones
by shakotay2
Thu Jul 21, 2016 10:17 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7420

Re: men of war pc .ply models

you could check for weights (in FVF block?) and boneids. Weights are in the range of 0.0 to 1.0, sum of weights (for 4 boneids in most cases) is 1.0. Boneids from 0 to 22. For machine_gunner_male_eng_outfit (FVFsize=40) at FVF offset 20 it looks like normals (sum of squares = 1.0). There might be bo...
by shakotay2
Thu Jul 21, 2016 9:41 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7420

Re: men of war pc .ply models

okay, got them loaded, plus we've a skeleton here.

23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it.
by shakotay2
Thu Jul 21, 2016 8:47 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7420

Re: men of war pc .ply models

would be nice if it did, but it doesn't for some reason. It seems to read data but it doesn't display anything: Found entry b'MESH' at 0xf0 Number of triangles: 572 Material info: 0xf14 Material name length: 0x8 Material file: b'ammo.mtl' Found entry b'MESH' at 0x129 Number of triangles: 2090 Materi...
by shakotay2
Thu Jul 21, 2016 8:35 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7420

Re: men of war pc .ply models

sadly that doesn't work for me (Win7). it should appear in "Testing" in "Supported Level" btw well, that's an essential info, you know? :D Anyway, as import/export options I've Men of War (.def) only. This may be due to this strange icon (know what it means?): blender_install_sc...
by shakotay2
Thu Jul 21, 2016 8:06 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7420

Re: men of war pc .ply models

to install: - copy folder 'io_scene_mdl' to 'C:\Program Files (x86)\Blender Foundation\Blender\2.77\scripts\addons\'; - in Blender open 'User Preferences'; - press 'Install from File' and choose '__init__.py'; - done. sadly that doesn't work for me (Win7). (I was thinking it might be a matter of th...
by shakotay2
Thu Jul 21, 2016 6:55 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 7420

Re: men of war pc .ply models

did you get the script to run? In blender 2.73 neither installing from file (zip) nor copying the io_scene_mdl folder into the addons folder worked. I can identify/install any other script by its name from bl_info = { "name": "Web3D X3D/VRML2 format", for example but not this one...
by shakotay2
Mon Jul 18, 2016 5:47 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

AceWell wrote:and the UV files for each mesh file are in the "MeshVolatile" folder
thx! Well sometimes I'm a real dumbo - cruising through the eternal universe with my big ears [roll]