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- Sat Jul 23, 2016 2:56 pm
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 6581
Re: Wolfenstein The Old Blood bimage convert
well, you shouldn't give up to soon :D You're on a very good way - but seems you didn't get my hint, obviously: >> 1 means shift right one bit, so the lines would be imgWidth = bs.readInt() >> 1 imgHeight = bs.readInt() >> 1 Think of a binary value that is shifted right by one bit: 0b1110 >> 1: 0b01...
- Sat Jul 23, 2016 2:42 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
but when loading the constructs, the following happens: "constructs"? What is this? A submesh? but I am looking at .o3d files I found the bones that were missing: [...] moreover, in the first thred darksider, claim that .o3d files are the skeleton template files: Could you upload a DS2 dc...
- Sat Jul 23, 2016 7:52 am
- Forum: Compressed files and methods
- Topic: How to convert DDS with DXT1 to normal file?
- Replies: 4
- Views: 1639
Re: How to convert DDS with DXT1 to normal file?
Would be worth to mention that you're converting from big to little endian, right?
Your link mega.nz/keycode doesn't work, btw
Your link mega.nz/keycode doesn't work, btw
- Sat Jul 23, 2016 7:29 am
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 6581
Re: Wolfenstein The Old Blood bimage convert
if you claim the data to be RGBA32 then it's 4 bytes per pixel.
If you divide width and height by 2 (>> 1) everything looks fine.
(512*576*4= datasize)
If you divide width and height by 2 (>> 1) everything looks fine.
(512*576*4= datasize)
- Sat Jul 23, 2016 12:29 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
I tried to understand what you're doing but - to be honest - I did not. Are you familiar with maxscript? I don't see a parenting of bones in the script. Seems you fixed that problem manually. It's hard to follow your descriptions concerning the problem with the golem for example without the sample a...
- Fri Jul 22, 2016 10:18 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 21733
Re: Crossout extraction models(.pak)
uvs are a little bit funny - have to be zoomed. (Dunno why where so much empty space between the parts.)
- Fri Jul 22, 2016 9:38 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7420
Re: men of war pc .ply models
if it was that easy I didn't mean it to be easy - what I meant is (if noone cares) that it would be a good idea to start with searching for all those infos you (or I) can get easily. I'm an artist, I can draw things and even try to examine formats but it's hard for me to dig into engineer stuff [ro...
- Fri Jul 22, 2016 5:51 am
- Forum: 3D/2D models
- Topic: Tron 2.0 DTX/LTB
- Replies: 7
- Views: 2299
Re: Tron 2.0 DTX/LTB
does not support the uploaded ltb because it contains bones
- Thu Jul 21, 2016 10:17 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7420
Re: men of war pc .ply models
you could check for weights (in FVF block?) and boneids. Weights are in the range of 0.0 to 1.0, sum of weights (for 4 boneids in most cases) is 1.0. Boneids from 0 to 22. For machine_gunner_male_eng_outfit (FVFsize=40) at FVF offset 20 it looks like normals (sum of squares = 1.0). There might be bo...
- Thu Jul 21, 2016 9:41 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7420
Re: men of war pc .ply models
okay, got them loaded, plus we've a skeleton here.
23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it.
23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it.
- Thu Jul 21, 2016 8:47 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7420
Re: men of war pc .ply models
would be nice if it did, but it doesn't for some reason. It seems to read data but it doesn't display anything: Found entry b'MESH' at 0xf0 Number of triangles: 572 Material info: 0xf14 Material name length: 0x8 Material file: b'ammo.mtl' Found entry b'MESH' at 0x129 Number of triangles: 2090 Materi...
- Thu Jul 21, 2016 8:35 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7420
Re: men of war pc .ply models
sadly that doesn't work for me (Win7). it should appear in "Testing" in "Supported Level" btw well, that's an essential info, you know? :D Anyway, as import/export options I've Men of War (.def) only. This may be due to this strange icon (know what it means?): blender_install_sc...
- Thu Jul 21, 2016 8:06 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7420
Re: men of war pc .ply models
to install: - copy folder 'io_scene_mdl' to 'C:\Program Files (x86)\Blender Foundation\Blender\2.77\scripts\addons\'; - in Blender open 'User Preferences'; - press 'Install from File' and choose '__init__.py'; - done. sadly that doesn't work for me (Win7). (I was thinking it might be a matter of th...
- Thu Jul 21, 2016 6:55 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 7420
Re: men of war pc .ply models
did you get the script to run? In blender 2.73 neither installing from file (zip) nor copying the io_scene_mdl folder into the addons folder worked. I can identify/install any other script by its name from bl_info = { "name": "Web3D X3D/VRML2 format", for example but not this one...
- Mon Jul 18, 2016 5:47 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
thx! Well sometimes I'm a real dumbo - cruising through the eternal universe with my big earsAceWell wrote:and the UV files for each mesh file are in the "MeshVolatile" folder
