Search found 4134 matches

by shakotay2
Wed Jul 27, 2016 3:54 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 26132

Re: Moved to new host!

Mr.Mouse wrote:Can someone make a screenshot once it happens ?
here you go:
LimitReached.jpg
by shakotay2
Wed Jul 27, 2016 3:45 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 153014

Re: Dark Souls FLV file

As from the posts as of November 25th 2015 on facepunch it looks as if the problem with the nubs was not solved. You should ask Snaz or dib91 there to get answers. What are the names of those nubs? What happens if you ignore/delete them? You should be more precise/detailed in your explanations. (&qu...
by shakotay2
Tue Jul 26, 2016 3:45 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 153014

Re: Dark Souls FLV file

that's kinda funny - since you're working with all that stuff, Noesis, 3dsmax and so on.

Anyways:
here's the line in the flver python script for Noesis to deal with:
SCALE = 1000
by shakotay2
Tue Jul 26, 2016 2:29 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 153014

Re: Dark Souls FLV file

Snaz suggested to check the scale in the flver py script and in 3dsmax.
Where's the point you can't follow?
by shakotay2
Tue Jul 26, 2016 9:58 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

yeah, about 153 bones - would have to cut off up to 100 of them (a shitload of work) - also that reduced skeleton would not work with anims
by shakotay2
Tue Jul 26, 2016 7:10 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

I've tried it with the hulk and it's not very promissing.
(I feel a waste of time and life... :D )
hulk_skel.jpg
by shakotay2
Mon Jul 25, 2016 8:12 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

well, I had a look at construct_meleeb_gibsdeathpile.o3d , for the first bone CG_Melee_ShoulderPad_R_GIB they claim to be Position and Rotation included but I'm not shure about the 4 words before those strings. So i just logged the floats - maybe you find it worth to build a skeleton from? But I'm n...
by shakotay2
Sun Jul 24, 2016 5:27 pm
Forum: 3D/2D models
Topic: [Request] Ratchet & Clank HD collection models
Replies: 71
Views: 23982

Re: [Request] Ratchet & Clank HD collection models

yeah, see, the administration has a keen eye on what users post, meanwhile.
Really appreciate this. :)

(and removed my reply which just contained a repetition of the foreposters 8 letter word - I feel guilty, confessed :D )
by shakotay2
Sun Jul 24, 2016 4:29 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

I don't see a chance, to be honest. The construct_meleea.dcm , I've looked at seems to contain ModelType 0. For this ModelType there's no bone IDs, no weights in the dcm (nor in the o3d) , they are all set to 1 1.0 (one constant boneid per vertex). I'm asking myself "how is the skinning realize...
by shakotay2
Sun Jul 24, 2016 2:41 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

yes, I mean how can I make a script for 3d studio max to import models. I want to know how to start and what thou wast need. yeah, if you start nearly from scratch that's kinda like the question: "can you teach me how to build a rocket"? :D It's a very long path to go and I fear I don't h...
by shakotay2
Sun Jul 24, 2016 1:38 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 26132

Re: Moved to new host!

yeah, I feel it's quicker.
Good job, Mr.Mouse, to join a new hoster!

But as WRS said, sometimes "Resource Limit Is Reached" pops up.

Not a big deal atm, reloading the page does the trick.
by shakotay2
Sun Jul 24, 2016 9:07 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

if I can ask you something, I start to see how to do this kind of script would be interested in some games! could you rephrase that sentence, please? You mean how to create such a script? Well, start analysing, get the 3D data file's structure(s). Getting faceindices and vertices is the simplest pa...
by shakotay2
Sat Jul 23, 2016 7:59 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 20139

Re: PC Darksiders II: Death Lives maxscript

ok, now I fully understand (I think) what you're trying to do. Your basic idea seems to be correct - I'll see what I can do. Meanwhile you might try to "blast" the 50 objects to their correct positions. Should be a matter of parent relative ness. The o3d contains the bone names but not sur...
by shakotay2
Sat Jul 23, 2016 7:30 pm
Forum: Graphic file formats
Topic: Wolfenstein The Old Blood bimage convert
Replies: 19
Views: 6581

Re: Wolfenstein The Old Blood bimage convert

well, what I could think of is that it is a 16 bit format here
by shakotay2
Sat Jul 23, 2016 3:13 pm
Forum: Compressed files and methods
Topic: How to convert DDS with DXT1 to normal file?
Replies: 4
Views: 1639

Re: How to convert DDS with DXT1 to normal file?

thx!

(yeah, my blacklist of such dumbos is growing bigger... :D )