here you go:Mr.Mouse wrote:Can someone make a screenshot once it happens ?
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- Wed Jul 27, 2016 3:54 pm
- Forum: Website
- Topic: Moved to new host!
- Replies: 25
- Views: 26132
Re: Moved to new host!
- Wed Jul 27, 2016 3:45 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
As from the posts as of November 25th 2015 on facepunch it looks as if the problem with the nubs was not solved. You should ask Snaz or dib91 there to get answers. What are the names of those nubs? What happens if you ignore/delete them? You should be more precise/detailed in your explanations. (&qu...
- Tue Jul 26, 2016 3:45 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
that's kinda funny - since you're working with all that stuff, Noesis, 3dsmax and so on.
Anyways:
here's the line in the flver python script for Noesis to deal with:
SCALE = 1000
Anyways:
here's the line in the flver python script for Noesis to deal with:
SCALE = 1000
- Tue Jul 26, 2016 2:29 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 153014
Re: Dark Souls FLV file
Snaz suggested to check the scale in the flver py script and in 3dsmax.
Where's the point you can't follow?
Where's the point you can't follow?
- Tue Jul 26, 2016 9:58 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
yeah, about 153 bones - would have to cut off up to 100 of them (a shitload of work) - also that reduced skeleton would not work with anims
- Tue Jul 26, 2016 7:10 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
I've tried it with the hulk and it's not very promissing.
(I feel a waste of time and life...
)
(I feel a waste of time and life...
- Mon Jul 25, 2016 8:12 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
well, I had a look at construct_meleeb_gibsdeathpile.o3d , for the first bone CG_Melee_ShoulderPad_R_GIB they claim to be Position and Rotation included but I'm not shure about the 4 words before those strings. So i just logged the floats - maybe you find it worth to build a skeleton from? But I'm n...
- Sun Jul 24, 2016 5:27 pm
- Forum: 3D/2D models
- Topic: [Request] Ratchet & Clank HD collection models
- Replies: 71
- Views: 23982
Re: [Request] Ratchet & Clank HD collection models
yeah, see, the administration has a keen eye on what users post, meanwhile.
Really appreciate this.
(and removed my reply which just contained a repetition of the foreposters 8 letter word - I feel guilty, confessed
)
Really appreciate this.
(and removed my reply which just contained a repetition of the foreposters 8 letter word - I feel guilty, confessed
- Sun Jul 24, 2016 4:29 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
I don't see a chance, to be honest. The construct_meleea.dcm , I've looked at seems to contain ModelType 0. For this ModelType there's no bone IDs, no weights in the dcm (nor in the o3d) , they are all set to 1 1.0 (one constant boneid per vertex). I'm asking myself "how is the skinning realize...
- Sun Jul 24, 2016 2:41 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
yes, I mean how can I make a script for 3d studio max to import models. I want to know how to start and what thou wast need. yeah, if you start nearly from scratch that's kinda like the question: "can you teach me how to build a rocket"? :D It's a very long path to go and I fear I don't h...
- Sun Jul 24, 2016 1:38 pm
- Forum: Website
- Topic: Moved to new host!
- Replies: 25
- Views: 26132
Re: Moved to new host!
yeah, I feel it's quicker.
Good job, Mr.Mouse, to join a new hoster!
But as WRS said, sometimes "Resource Limit Is Reached" pops up.
Not a big deal atm, reloading the page does the trick.
Good job, Mr.Mouse, to join a new hoster!
But as WRS said, sometimes "Resource Limit Is Reached" pops up.
Not a big deal atm, reloading the page does the trick.
- Sun Jul 24, 2016 9:07 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
if I can ask you something, I start to see how to do this kind of script would be interested in some games! could you rephrase that sentence, please? You mean how to create such a script? Well, start analysing, get the 3D data file's structure(s). Getting faceindices and vertices is the simplest pa...
- Sat Jul 23, 2016 7:59 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 20139
Re: PC Darksiders II: Death Lives maxscript
ok, now I fully understand (I think) what you're trying to do. Your basic idea seems to be correct - I'll see what I can do. Meanwhile you might try to "blast" the 50 objects to their correct positions. Should be a matter of parent relative ness. The o3d contains the bone names but not sur...
- Sat Jul 23, 2016 7:30 pm
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 6581
Re: Wolfenstein The Old Blood bimage convert
well, what I could think of is that it is a 16 bit format here
- Sat Jul 23, 2016 3:13 pm
- Forum: Compressed files and methods
- Topic: How to convert DDS with DXT1 to normal file?
- Replies: 4
- Views: 1639
Re: How to convert DDS with DXT1 to normal file?
thx!
(yeah, my blacklist of such dumbos is growing bigger...
)
(yeah, my blacklist of such dumbos is growing bigger...
