Search found 4134 matches

by shakotay2
Thu Aug 11, 2016 10:42 pm
Forum: 3D/2D models
Topic: Might and Magic X Legacy
Replies: 20
Views: 4121

Re: Might and Magic X Legacy

thx - did you check those dat files or use hex2obj on them?

On a quick glance I don't see any skeleton data in them.
by shakotay2
Thu Aug 11, 2016 10:11 pm
Forum: 3D/2D models
Topic: Loons: Fight for the Fame .dxb
Replies: 3
Views: 1001

Re: Loons: Fight for the Fame .dxb

first of all it's required to give the file some structure - otherwise analysing will end up in a waste of life and time
because there's much skeleton data (assumed, matrices?).

Getting proper point clouds is the key to get the mesh finally.

Good luck.
P4plusSam.jpg
by shakotay2
Thu Aug 11, 2016 7:29 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 61347

Re: Final Fantasy XIII-2 extraction

Help me or don't but you don't have to be so damned rude about it. apologies! :) I was just a little bit tired of such posts. And I didn't expect you to return ever. :D If you uploaded the trb in question I could have a look at. (I suppose Noesis doesn't support PC version and there's no simple sol...
by shakotay2
Thu Aug 11, 2016 12:02 am
Forum: 3D/2D models
Topic: Strange looking model
Replies: 6
Views: 1559

Re: Strange looking model

well, seems I completly missed what your problem was.
I thought the deepenings should be turned up.

Pretty waste of life and time... :D
by shakotay2
Wed Aug 10, 2016 7:01 pm
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 61347

Re: Final Fantasy XIII-2 extraction

I managed to decrypt the file lists and extract the raw .trb files but I can't view them in Noesis or anything else I've found. which version of Noesis did you use? .trb is a "known file format" in Noesis since many months. Which error message arouse? which trb did you try? PC or console ...
by shakotay2
Wed Aug 10, 2016 3:14 pm
Forum: 3D/2D models
Topic: Strange looking model
Replies: 6
Views: 1559

Re: Strange looking model

depends on your 3D app. From blender I know you can flip ("standard") normals there. Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it). (If you understand the 3D data in the model file you could multiply the bump normals w...
by shakotay2
Wed Aug 10, 2016 2:44 pm
Forum: 3D/2D models
Topic: 3D models behind a .pat file
Replies: 11
Views: 2442

Re: 3D models behind a .pat file

google for quickbms.exe

when clicking on the exe (in the windows explorer) it prompts you for selecting
  • the BMS script
  • the input archive to extract
  • the output folder
This is a [hex2obj] created mesh found in the extracted file:
CAB-06DA35_.jpg
Seems there's also a skeleton contained.
by shakotay2
Wed Aug 10, 2016 8:24 am
Forum: 3D/2D models
Topic: Strange looking model
Replies: 6
Views: 1559

Re: Strange looking model

just a wild guess: try flipping bump normals
by shakotay2
Tue Aug 09, 2016 9:49 pm
Forum: 3D/2D models
Topic: Might and Magic X Legacy
Replies: 20
Views: 4121

Re: Might and Magic X Legacy

static mesh format is the same as for characters; we'd need a character model file for skeleton (might be >100 kB)
orc_mesh-dat.jpg
by shakotay2
Tue Aug 09, 2016 2:31 pm
Forum: 3D/2D models
Topic: Might and Magic X Legacy
Replies: 20
Views: 4121

Re: Might and Magic X Legacy

you won't expect someone to download 124 MB of samples, do you? Also for animations follow (my) "unwritten rules", please. upload an animation sample file (<100 kB if possible) upload suiting skeleton tell number of bones, if possible (The more infos you provide the more likely someone wil...
by shakotay2
Tue Aug 09, 2016 8:18 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 Wii .Igb
Replies: 5
Views: 2068

Re: Marvel Ultimate Alliance 2 Wii .Igb

Autocreated faces as I dunno where to get the face indices from:
000_lgb.jpg
(this lowpoly model is too ugly imho as to care for uvs)
by shakotay2
Mon Aug 08, 2016 10:59 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
Replies: 23
Views: 6320

Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee

use the sequence E0033D00 to give the walk_x.mtp file a structure. There's 112 finds, maybe 112 frames, each frame with data for 61 bones (just a wild guess). Question is how to make sense out of the data (offset 0xC8; bone 0, bone 1): 00 00 01 00 00 00 00 80 1C 53 2E 41 13 F3 2C BB 01 00 02 00 27 4...
by shakotay2
Mon Aug 08, 2016 5:53 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
Replies: 23
Views: 6320

Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee

In my experience nobody cares for such animation requests.
You don't even tell us the number of bones.

Uploading a suiting skeleton will increase chances that somebody will look at.
by shakotay2
Sat Aug 06, 2016 10:18 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

First of all: start with 200 vertices that obviously form a part of a mesh. 2ndly: look at the face indices - you need to understand that those are very unlikely to build faces f 5 1 10461 f 1 166 1 Without having an understanding how 3D meshes are built you will fail. Start any 3D app, blender for ...
by shakotay2
Sat Aug 06, 2016 7:11 am
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 3005

Re: Skeleton parsing help

I'm having trouble reading this skeleton file. It's not like the files I've seen before in recent titles but often in older ps2 titles. Help would be appreciated. I know you're a skeleton expert and I can't offer a solution but I'd like to pick up this opportunity to build some kind of "gettin...