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- Thu Aug 18, 2016 7:48 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
this is one submesh (of about 16) from c102_win32_trb : c102_win32_trb.jpg (uvpos=8 is wrong here) (FIs count at 0x71B2C, vertices count at 0x7463C) This is a H2O file for another SM: 0xDFD98 1215 Vb1 24 99 0xE0788 539 120400 0x0 255 btw: Noesis' debug log says: "This is not a supported TRB pla...
- Wed Aug 17, 2016 11:47 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 61347
Re: Final Fantasy XIII-2 extraction
thanks for your efforts but I won't download about 100 MBs just to get some samples.
- Tue Aug 16, 2016 7:41 am
- Forum: 3D/2D models
- Topic: Nemo's Reef .mol Model Format
- Replies: 3
- Views: 1025
Re: Nemo's Reef .mol Model Format
sdru contains a mesh, uvs have some extra lines:
- Mon Aug 15, 2016 8:09 pm
- Forum: 3D/2D models
- Topic: The Simpsons Wrestling .SMC
- Replies: 8
- Views: 2353
Re: The Simpsons Wrestling .SMC
that's not a 15 minutes job and I'm too busy currently. You might try 0x55D0 as a FIs' starting address (it doesn't give better results but your's is not the best choice, imho, the pic may explain, why). marge-FIs_skip_26_bytes.jpg The vertices count seems to be 385 here but at 0x5790 we'd have an i...
- Sun Aug 14, 2016 5:08 pm
- Forum: 3D/2D models
- Topic: gr2 files- export/import in Blender
- Replies: 4
- Views: 4993
Re: gr2 files- export/import in Blender
The Sourge Engine smd importer doesn't like extra blanks at lines' ends: delete the blanks behind "end" and "skeleton" in the following lines and you're done. 80 "Spot01_shadow.Target" 77 end skeleton time 0 You could try out Open Asset viewer which doesn't have the pro...
- Sun Aug 14, 2016 12:16 pm
- Forum: 3D/2D models
- Topic: gr2 files- export/import in Blender
- Replies: 4
- Views: 4993
Re: gr2 files- export/import in Blender
why not use search function of this forum?
viewtopic.php?f=16&t=12374&p=101672&hil ... er#p101668
(post as of dec. 12th, 2014, 12:00 am)
viewtopic.php?f=16&t=12374&p=101672&hil ... er#p101668
(post as of dec. 12th, 2014, 12:00 am)
- Fri Aug 12, 2016 8:14 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 4121
Re: Might and Magic X Legacy
talking about orc_warrior_base.dat? then, nope, I'm not sure.
But I didn't find any bone names in it. It's a waste of life and time to analyse 3D data without bone names.
So we don't even know the number of bones.
(Seems there's 105 matrices blocks.)
But I didn't find any bone names in it. It's a waste of life and time to analyse 3D data without bone names.
So we don't even know the number of bones.
(Seems there's 105 matrices blocks.)
- Fri Aug 12, 2016 5:27 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 4121
Re: Might and Magic X Legacy
It does not make sense to care for animations as long as you don't have a model with suiting skeleton and working skinning.
- Fri Aug 12, 2016 4:53 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
possibly. But who would and why?
- Fri Aug 12, 2016 4:39 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 4121
Re: Might and Magic X Legacy
this model could help, because MMX uses the same models as Heroes 6, but I don't know if bones are named in the same way. Maybe this helps. how should we know if the bones are named in the same way if the don't have an MMV skeleton? H6 skeleton bonenames: nodes 0 "NotABone0" -1 1 "c:...
- Fri Aug 12, 2016 11:40 am
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
- Replies: 23
- Views: 6320
Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee
Also, it appears as if the position and rotation is reversed from what you suggested (rotation then position not vice versa) possibly - but why do you think so? and from origin not from previous bone position and rotation, I didn't mean the coords to be parent relative, if you're speaking about tha...
- Fri Aug 12, 2016 8:49 am
- Forum: 3D/2D models
- Topic: Way of the Samurai 4 NIF help
- Replies: 8
- Views: 2920
Re: Way of the Samurai 4 NIF help
They Noesis script works to an extent, but the textures dont show up and models re invisible until you export them From what I can see it's textured in Noesis. Exported as smd for example and reimported to blender I don't know what the problem should be: Sayo.jpg btw: nifskope and blender nif suppo...
- Fri Aug 12, 2016 8:10 am
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 4121
Re: Might and Magic X Legacy
Button 'tut' is disabled in my hex2obj app. What I'm doing wrong? very strange - never heard of such. As a workaround you could simply open the file hex2obj_tut.rtf in your hex2obj folder. Besides, if there is no skeleton in this file, this model could help, because MMX uses the same models as Hero...
- Thu Aug 11, 2016 11:30 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 4121
Re: Might and Magic X Legacy
This is a rather simple format which uses floats so the tut button in hex2obj should do.
Anyways getting the mesh wouldn't help you too much. It would only be useful to assure that all data (or > 90% of it) is related to the mesh
and I didn't overlook something.
Anyways getting the mesh wouldn't help you too much. It would only be useful to assure that all data (or > 90% of it) is related to the mesh
and I didn't overlook something.
- Thu Aug 11, 2016 11:05 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
- Replies: 23
- Views: 6320
Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee
If you're able to do it well, this reminds me of a german joke which says "Ich bin zu allem fähig, aber zu nichts zu gebrauchen" :D (capable of everything (i.e. worst things :D ) but helpful for nothing) So, sadly I ran out of ideas atm. Though that's a nice girl with skeleton you've uplo...
