Search found 4134 matches

by shakotay2
Thu Aug 25, 2016 7:55 pm
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 3591

Re: Adding texture to a .obj

I've used your params in hex2obj : def_022.jpg It's just a matter of building 1-y for the uvs (similar to mirroring at y axis) These are the faces (similar to yours but normals indices ignored) g submesh_0 f 1/1 2/2 3/3 f 1/1 3/3 4/4 f 5/5 6/6 7/7 f 5/5 7/7 8/8 f 9/9 10/10 11/11 f 12/12 10/10 9/9 f ...
by shakotay2
Thu Aug 25, 2016 6:51 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 3591

Re: Adding texture to a .obj

The indices for vertices/normals/uv may be different (such as f 1/1/2 2/2/3 3/3/2 for example) as you noticed.
majidemo wrote:But there seems to be a problem in the mapping? what did I do wrong?
Please upload the model file which you decoded.

(I'm off to office now...)
by shakotay2
Thu Aug 25, 2016 5:49 am
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 4809

Re: Please, help add animation to the blender2.49 script.

You're on a good way; as you may have noticed the frame blocks in the .anm file have different sizes. (Using max script could solve this, iirc because max can interpolate missing time frames.) Read here: http://forum.xentax.com/viewtopic.php?f=16&t=13759&p=114649&hilit=+interpolate#p1146...
by shakotay2
Thu Aug 25, 2016 5:29 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 3591

Re: Adding texture to a .obj

@majidemo
first of all the notation of your faces in the obj file is incomplete.
It writes
f 1 2 3
f 1 3 4
[...]

Should be
f 1/1/1 2/2/2 3/3/3
f 1/1/1 3/3/3 4/4/4
[...]

because the 3D apps I know can't create the uv map from f 1 2 3 etc.
by shakotay2
Tue Aug 23, 2016 10:10 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 26132

Re: Moved to new host!

not very often, 3 or four times. No occurence the last 2 weeks, iirc.
by shakotay2
Tue Aug 23, 2016 4:01 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 4809

Re: Please, help add animation to the blender2.49 script.

we must give attack_lash_left.anm a structure. Then search for transitions, rotations. I don't have a clue whether we'll be successful but it's a small file only so if we fail we won't have lost too much time. :D What are your skills? Can you convert hex values such as 5E AF 34 3F to a float? (You c...
by shakotay2
Tue Aug 23, 2016 12:08 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 4809

Re: Please, help add animation to the blender2.49 script.

Please, help add support animation file (anm) to the script. Hi Roman, from my experience noone will/can add animation support to (blender) python files. Only the author of the script could. (Meanwhile you should know that, too. :D ) My suggestion would be to try it with Noesis. But you'll need to ...
by shakotay2
Tue Aug 23, 2016 11:23 am
Forum: 3D/2D models
Topic: Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc
Replies: 2
Views: 1135

Re: Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc

what is your questions then?
akagi_a_1p-col.jpg
by shakotay2
Tue Aug 23, 2016 11:09 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

vertexCount = max(list) + 1 seems you're on a good way becoming a programmer now :D can you add the ability to autofill the step 3 "count" after pressing "go1" yeah, I was thinking of this from the beginning but I didn't do it for "educational" reasons. (There's no und...
by shakotay2
Sun Aug 21, 2016 2:59 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 17309

Re: [Help] Hex2obj

What if the format is saved in a way that the face indices first then the UV list? should not matter because you enter the addresses for FIs and uvs independently. The tutorial assumes that the file format is UV list first then face indices right? It does for the tutorial sample. because the start ...
by shakotay2
Sun Aug 21, 2016 7:56 am
Forum: 3D/2D models
Topic: Any One Volunteering to make a tool/script for this format?
Replies: 37
Views: 9504

Re: WWF RAW Model Format Research(.FML)

you could simply use hex2obj - view the wavefront obj data in the test.obj file it creates.
The vertex data is also to be seen in the left lower listbox (go2 button pressed):
000L_fml_.jpg
(first submesh only)
by shakotay2
Sat Aug 20, 2016 9:00 pm
Forum: 3D/2D models
Topic: Any One Volunteering to make a tool/script for this format?
Replies: 37
Views: 9504

Re: WWF RAW Model Format Research(.FML)

Someone who can code such tools is able to get such info by a quick glance into the hex editor.

Anyways, here you go, vertices start at 0xC43 in this fml file:
000L_fml-FVF.jpg
Keep in mind that the FVF size is odd here: 43 (it might be different for different files, 49 for example).
by shakotay2
Sat Aug 20, 2016 8:50 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
Replies: 23
Views: 6320

Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee

your thread is not forgotten so you don't need to bump, Sir. :D Thing is that I'm thinking about a simple approach to a quick animation test. Simple ways require a lot of thinking in many cases. Since we've a skeleton (to be loaded into Noesis for example) here you could think of creating an animati...
by shakotay2
Sat Aug 20, 2016 3:17 pm
Forum: 3D/2D models
Topic: Any One Volunteering to make a tool/script for this format?
Replies: 37
Views: 9504

Re: WWF RAW Model Format Research(.FML)

If its possible to make simple vertex edits and then inject it back to the model file,i'll be really happy. same problem as before: you'll need to find someone who's willing to code a tool for you. Also, what does that mean exactly: " simple vertex edits "? As long as the vertex count doe...
by shakotay2
Fri Aug 19, 2016 10:18 pm
Forum: 3D/2D models
Topic: Any One Volunteering to make a tool/script for this format?
Replies: 37
Views: 9504

Re: WWF RAW Model Format Research(.FML)

ugly format, ugly models. Who would waste life and time?
I made some ugly patches to get 000l.fml -
although I read only 14 of 26 (33?) assumed submeshes the model looks to be complete (heads are separate I guess)
after turning face culling on:
000l_fml.png