Search found 4134 matches

by shakotay2
Mon Sep 12, 2016 7:38 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 6195

Re: Exporting bones & animation to FBX

I'm currently doing 2 things at the moment: Rewriting the blender script you provided so it will work with the latest version of blender. You're the "most bravehearted guy" I've ever seen. :D Would take me ages to just understand this one single python line: boneMatrix=Blender.Object.Get(...
by shakotay2
Mon Sep 12, 2016 7:11 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

hello shakotay2 hello, kbr0n, 1. How can we tell if a certain value is v, vn or vt? Is there a certain range of values that make sense for one but not for other? for vn the sum of square components is 1.0 For v, vt we generally can't say much, especially when half floats are used. It's a mix of tri...
by shakotay2
Sun Sep 11, 2016 8:20 pm
Forum: 3D/2D models
Topic: Maxscript Animations
Replies: 2
Views: 962

Re: Maxscript Animations

look here: viewtopic.php?f=16&t=7337&p=91181&hilit ... nly#p91181
( TaylorMouse shows how to load Adria from Diablo III with skeleton and weights. Anims also covered, afair.)
by shakotay2
Sat Sep 10, 2016 4:26 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 6195

Re: Exporting bones & animation to FBX

I'm not sure what you mean. yeah, I should have searched for 00000000000000FFFF, that gives 885 finds. Am I doing this wrong? guess: no. We'd need to know what is wings and what is legs, now. Something like this (wild guess, as always :D ): (-1, 0) (0, 1) (0, 2) (2, 3) (3, 4) (4, 5) (4, 6) (6, 7) (...
by shakotay2
Sat Sep 10, 2016 3:46 pm
Forum: 3D/2D models
Topic: PC Lost Planet 2 (2010) maxscript
Replies: 8
Views: 5896

Re: PC Lost Planet 2 (2010) maxscript

for this special mesh there's a very simple workaround: substract -1 in script line 151:
bd2802_mod.JPG
by shakotay2
Sat Sep 10, 2016 3:30 pm
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1918

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

m545891031 wrote:parameters for each model is not the same?
nope
Is there a common way to open?
not to my knowledge
For example, can be directly imported into 3Dmax as a 3Dmax script for other games?
nope. Even if the formats are somewhat similar
you will always have to modify an existing script.
by shakotay2
Sat Sep 10, 2016 3:08 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 6195

Re: Exporting bones & animation to FBX

In this early state anything is pure presumption. You could search for 00000000000000FFFF0000 (270 finds), then check the numbers before it. For the last find it's 16 000000 17 (000000). Seems it's your 350 bytes blocks where 10 of them might belong together (27x10): -1 0 0 1 0 2 2 3 3 4 4 5 0F 10 1...
by shakotay2
Sat Sep 10, 2016 2:51 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 6195

Re: Exporting bones & animation to FBX

dunno - the 9 models are not identical. pet_12_mesh is a little bit bigger than pet_11_mesh, pet_21_mesh is much smaller than pet_20_mesh, for example.
by shakotay2
Sat Sep 10, 2016 2:35 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 6195

Re: Exporting bones & animation to FBX

did you think about the obj files which you've extracted from the binary pet.obj file?
It's 3 x 9 (27= 0x1B), 3 different birds.
by shakotay2
Sat Sep 10, 2016 2:25 pm
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1918

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

, but I don't know how to export the model, MAX script I don't know how to write, can you help me? tell me what you tried and where you get stuck. Read the tutorial for hex2obj (tut button). For maxscript read here: http://forum.xentax.com/viewtopic.php?f=16&t=14294&p=118292#p118292 (first ...
by shakotay2
Sat Sep 10, 2016 8:20 am
Forum: 3D/2D models
Topic: 3ds max Star wars Bf3 & NINJARIPPER unwrap data missing!?
Replies: 9
Views: 2270

Re: 3ds max Star wars Bf3 & NINJARIPPER unwrap data missing!

how should anyone help you without having the model sample?

Probably your ripped model doesn't contain uv data.
Don't remember it for max but in blender you could do an automatic unwrap then.

Problem is that the texture images won't fit to the autocreated uv map in 99.9% of the cases.
by shakotay2
Sat Sep 10, 2016 8:10 am
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1918

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

m545891031 wrote:, how did you do it?
I used hex2obj (view link in my sig)
How to open these files with 3Dmax?
If you don't know maxscript you'll need someone to code it for you.
by shakotay2
Sat Sep 10, 2016 7:59 am
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 6195

Re: Exporting bones & animation to FBX

and hierarchy. But I don't understand how it (generally) would look like in binary data. here's the hierarchy table with the parent IDs from a brawler hkx file (starting at 0x2DE with FFFF = -1): bones_hierarchy_Brawler.jpg But it's not always like that. Often the parent ids are located before the ...
by shakotay2
Sat Sep 10, 2016 7:08 am
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 6195

Re: Exporting bones & animation to FBX

Hi majidemo, this is so GREAT. Really love to see someone who's truly engaged to understand how things work. Other than many other newcomers in this forum who are either just leeching or - not really better- permanently weeping for someone who helps them to get some 3D data analysed. (Where "he...