Search found 4134 matches

by shakotay2
Fri Oct 07, 2016 9:37 am
Forum: 3D/2D models
Topic: Silent Hill 3 .Mdl Files PS2
Replies: 3
Views: 2173

Re: Silent Hill 3 .Mdl Files PS2

there seems to be some structures but who would waste his time with such if not the requester himself? :D chhaa-mdl.jpg btw: if it's just for the models/levels I'd suggest to install the Silent Hill 3 trial on PC: http://forum.xentax.com/viewtopic.php?f=16&t=13636&p=113137&hilit=silent#p...
by shakotay2
Fri Oct 07, 2016 2:28 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 44630

Re: Halo 5: Forge Models

the funny part:
locke_tongue.jpg
by shakotay2
Fri Oct 07, 2016 1:41 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 44630

Re: Halo 5: Forge Models

a script would be helpful:
locke.jpg
by shakotay2
Fri Sep 30, 2016 6:58 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

from a first glance into torso file000000.emd I'd say it's no mesh data
by shakotay2
Fri Sep 30, 2016 6:36 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23202

Re: SW Battlefront 2015 model files

badhorse wrote:Here's one.
some scaling required for one axis (z in blender)?
stardestroyer_DS_07_rght_mesh.jpg
by shakotay2
Thu Sep 29, 2016 8:43 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 133
Views: 44630

Re: Halo 5: Forge Models

ugly result (left lower corner of pic) with hex2obj , v024d: spartan_mchief-render_model.jpg Looks like a matter of a missing offset in the x and the other in y direction. edit: well, shit, there's one single line in my code which spoils the model: if (position>32767) position -= 65536; Where this l...
by shakotay2
Thu Sep 29, 2016 7:07 am
Forum: 3D/2D models
Topic: Miracle Girls Festival Model & Texture files
Replies: 6
Views: 4742

Re: Miracle Girls Festival Model & Texture files

YoKoMiRaKuRu wrote:The TXD files worked with Noesis, but the OSD files are giving me an error message (see attachment). Does anyone know how to open the model files?
use hex2obj as long as the py script isn't fixed:
figgcc0001-osd.jpg
by shakotay2
Wed Sep 28, 2016 5:57 pm
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6010

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

Looking at the extracted .pmo(s) separately works fine with noesis and the BBS plug-in but that's not the goal of the thread, the goal is to see them all compiled together like the KH2 map op posted earlier. c: [...] I didnt count how many .pmo(s) that were in the .pmp hex to compare with the extra...
by shakotay2
Sun Sep 25, 2016 12:56 pm
Forum: 3D/2D models
Topic: Request for format Support
Replies: 3
Views: 1074

Re: Request for format Support

ah, yeah, see. This Rumble Roses script is tricky, it tried to import all yobj in my folder
where an old 02.yobj resided; sry
by shakotay2
Fri Sep 23, 2016 6:18 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 7231

Re: Maya, Noesis & MH Tri Player Animations.

sry. I won't dig up this 14 months old thread. the initial idea, iirc, was: "So we would need the translation values/bones' positions for the initial pose, apply them once at animation startup then play rotations only." Get the npc brres sample from the post as of Jun 24, 2015, 10:01 am. C...
by shakotay2
Tue Sep 20, 2016 6:14 pm
Forum: 3D/2D models
Topic: YOBJ to OBJ convert algorithm
Replies: 9
Views: 6917

Re: YOBJ to OBJ convert algorithm

i still don't know what data[3] is referring to though :( Mariusz' python scripts shall be used - not understood :D But you're on a good way so far - maybe insert print data[3] to get a clue. there's meshdata.append([data,pos]) in one loop and data = meshdata[m][0] in another This is a little bit c...
by shakotay2
Fri Sep 16, 2016 9:38 am
Forum: 3D/2D models
Topic: Silver 3d models and animations (CHR and ANM files)
Replies: 47
Views: 17369

Re: Silver 3d models and animations (CHR and ANM files)

Java is required and you need to install Java3D in case you didn't so far from https://java3d.java.net/binary-builds.html You need nerdyluke 's silvie.jar , then in windows console enter java -Djava.library.path=<path to j3dcore-ogl.dll> -jar silvie.jar where you must replace <...> by D:\Java3D\bin ...
by shakotay2
Thu Sep 15, 2016 11:27 pm
Forum: 3D/2D models
Topic: Alone in the dark .XMG models
Replies: 13
Views: 2918

Re: Alone in the dark .XMG models

the vertex data is big-endian and the face indices are little-endian so you can't display the results in Hex2obj because there is no option to set independent endianness on different data types, yeah, I won't support insane developers. :D You can save vertices and FIs independently, though, then co...
by shakotay2
Tue Sep 13, 2016 4:57 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
Replies: 23
Views: 6320

Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee

I wouldn't know why it should have - like to take it humorous? There's an interesting thread concerning animation research with a 26 bones skeleton and a working blender animation file: http://forum.xentax.com/viewtopic.php?f=16&t=15030 You might try to understand how it works - could help you w...
by shakotay2
Tue Sep 13, 2016 6:15 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

'sequential' or 'blocked' is not a matter of face indices. My definition of 'sequential' says (in short): there's all vertices followed by all normals then all uvs. 'blocked' mode means, there's a number of FVF blocks which contain one vertex, one normal and one uv in most cases. So the simplest FVF...