Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Fri Oct 07, 2016 9:37 am
- Forum: 3D/2D models
- Topic: Silent Hill 3 .Mdl Files PS2
- Replies: 3
- Views: 2173
Re: Silent Hill 3 .Mdl Files PS2
there seems to be some structures but who would waste his time with such if not the requester himself? :D chhaa-mdl.jpg btw: if it's just for the models/levels I'd suggest to install the Silent Hill 3 trial on PC: http://forum.xentax.com/viewtopic.php?f=16&t=13636&p=113137&hilit=silent#p...
- Fri Oct 07, 2016 2:28 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 44630
Re: Halo 5: Forge Models
the funny part:
- Fri Oct 07, 2016 1:41 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 44630
Re: Halo 5: Forge Models
a script would be helpful:
- Fri Sep 30, 2016 6:58 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
from a first glance into torso file000000.emd I'd say it's no mesh data
- Fri Sep 30, 2016 6:36 am
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 23202
Re: SW Battlefront 2015 model files
some scaling required for one axis (z in blender)?badhorse wrote:Here's one.
- Thu Sep 29, 2016 8:43 pm
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 133
- Views: 44630
Re: Halo 5: Forge Models
ugly result (left lower corner of pic) with hex2obj , v024d: spartan_mchief-render_model.jpg Looks like a matter of a missing offset in the x and the other in y direction. edit: well, shit, there's one single line in my code which spoils the model: if (position>32767) position -= 65536; Where this l...
- Thu Sep 29, 2016 7:07 am
- Forum: 3D/2D models
- Topic: Miracle Girls Festival Model & Texture files
- Replies: 6
- Views: 4742
Re: Miracle Girls Festival Model & Texture files
use hex2obj as long as the py script isn't fixed:YoKoMiRaKuRu wrote:The TXD files worked with Noesis, but the OSD files are giving me an error message (see attachment). Does anyone know how to open the model files?
- Wed Sep 28, 2016 5:57 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6010
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
Looking at the extracted .pmo(s) separately works fine with noesis and the BBS plug-in but that's not the goal of the thread, the goal is to see them all compiled together like the KH2 map op posted earlier. c: [...] I didnt count how many .pmo(s) that were in the .pmp hex to compare with the extra...
- Sun Sep 25, 2016 12:56 pm
- Forum: 3D/2D models
- Topic: Request for format Support
- Replies: 3
- Views: 1074
Re: Request for format Support
ah, yeah, see. This Rumble Roses script is tricky, it tried to import all yobj in my folder
where an old 02.yobj resided; sry
where an old 02.yobj resided; sry
- Fri Sep 23, 2016 6:18 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 7231
Re: Maya, Noesis & MH Tri Player Animations.
sry. I won't dig up this 14 months old thread. the initial idea, iirc, was: "So we would need the translation values/bones' positions for the initial pose, apply them once at animation startup then play rotations only." Get the npc brres sample from the post as of Jun 24, 2015, 10:01 am. C...
- Tue Sep 20, 2016 6:14 pm
- Forum: 3D/2D models
- Topic: YOBJ to OBJ convert algorithm
- Replies: 9
- Views: 6917
Re: YOBJ to OBJ convert algorithm
i still don't know what data[3] is referring to though :( Mariusz' python scripts shall be used - not understood :D But you're on a good way so far - maybe insert print data[3] to get a clue. there's meshdata.append([data,pos]) in one loop and data = meshdata[m][0] in another This is a little bit c...
- Fri Sep 16, 2016 9:38 am
- Forum: 3D/2D models
- Topic: Silver 3d models and animations (CHR and ANM files)
- Replies: 47
- Views: 17369
Re: Silver 3d models and animations (CHR and ANM files)
Java is required and you need to install Java3D in case you didn't so far from https://java3d.java.net/binary-builds.html You need nerdyluke 's silvie.jar , then in windows console enter java -Djava.library.path=<path to j3dcore-ogl.dll> -jar silvie.jar where you must replace <...> by D:\Java3D\bin ...
- Thu Sep 15, 2016 11:27 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 2918
Re: Alone in the dark .XMG models
the vertex data is big-endian and the face indices are little-endian so you can't display the results in Hex2obj because there is no option to set independent endianness on different data types, yeah, I won't support insane developers. :D You can save vertices and FIs independently, though, then co...
- Tue Sep 13, 2016 4:57 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
- Replies: 23
- Views: 6320
Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee
I wouldn't know why it should have - like to take it humorous? There's an interesting thread concerning animation research with a 26 bones skeleton and a working blender animation file: http://forum.xentax.com/viewtopic.php?f=16&t=15030 You might try to understand how it works - could help you w...
- Tue Sep 13, 2016 6:15 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
'sequential' or 'blocked' is not a matter of face indices. My definition of 'sequential' says (in short): there's all vertices followed by all normals then all uvs. 'blocked' mode means, there's a number of FVF blocks which contain one vertex, one normal and one uv in most cases. So the simplest FVF...
