Search found 4134 matches

by shakotay2
Sun Oct 30, 2016 1:50 pm
Forum: Tutorials
Topic: [crash course] How to get multiple submeshes using Make_H2O
Replies: 8
Views: 9544

Re: [crash course] How to get multiple submeshes using Make_

I dunno, mate. That's about 1 and a half years ago and I was treating hundreds of models meanwhile. Think I got it out of some post, you might search backwards from this one http://forum.xentax.com/viewtopic.php?f=16&t=10977&p=106153&hilit=+dividing#p106153 (or forwards to newer ones). N...
by shakotay2
Sat Oct 29, 2016 11:09 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

hex2obj was intended to get model files with a quick approach. For problems such as yours you're supposed to use a script (maxscript, Noesis or blender python). If you know 'C' you might also look at: http://forum.xentax.com/viewtopic.php?f=29&t=12756 Basically it's used to create multiple H2O ...
by shakotay2
Thu Oct 27, 2016 9:36 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 579
Views: 121265

Re: Rainbow Six: Siege models

I don't really care for "war games", so dunno, but I found a rip file with vertices
so Ninja Ripper doesn't seem to be totally "off track":
Mesh_0094-rip.JPG
by shakotay2
Thu Oct 27, 2016 8:59 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 579
Views: 121265

Re: Rainbow Six: Siege models

There are some .rip and dds samples which are ripped from the game on the topic: https://yadi.sk/d/2EtUiNFfxhqL3 What can be done, any idea? learn the 3D basics :D A quick glance into those *.rip files reveals that there's (apart from some .dds texture names) only face indices contained - no vertic...
by shakotay2
Sat Oct 22, 2016 1:21 pm
Forum: 3D/2D models
Topic: God of War Origins Collection [PS3]
Replies: 6
Views: 2300

Re: God of War Origins Collection [PS3]

did you create those faces yourself or did you read them from the data? to be honest, I don't remember - don't even find the code. But seems to work with hex2obj : automation_GofWar.JPG method is: f 1/1 2/2 3/3 f 2/2 4/4 3/3 f 3/3 4/4 5/5 f 4/4 6/6 5/5 From the noesis obj output you see another met...
by shakotay2
Fri Oct 21, 2016 1:29 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

the format looks pretty simple (just looked at the wrong place for the uvs :roll: ):
0085_mesh_body_dism-geo-UVs.JPG
For some models uvs still unsure, though:
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
by shakotay2
Thu Oct 20, 2016 10:46 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
seems people who could, are too busy or the game is too old to raise more interest...
0085_mesh_body_dism-geo.JPG
(unsure about uvs)
by shakotay2
Thu Oct 13, 2016 8:58 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 20510

Re: Initial D Extreme Stage [PS3]

efo-model:
boost_up-efo.jpg
by shakotay2
Wed Oct 12, 2016 6:24 am
Forum: 3D/2D models
Topic: Broken UV map on Saints Row the Third model I extracted
Replies: 4
Views: 2071

Re: Broken UV map on Saints Row the Third model I extracted

I'd suggest to try out Mariusz' blender importer from here: http://forum.xentax.com/viewtopic.php?f=16&t=10987&p=98364&hilit=npc_basehead.ccmesh_pc#p98364 (be sure to have old blender 2.49 b installed; doesn't work with newer versions!) His script has several advantages compared to meshv...
by shakotay2
Tue Oct 11, 2016 8:53 pm
Forum: 3D/2D models
Topic: Broken UV map on Saints Row the Third model I extracted
Replies: 4
Views: 2071

Re: Broken UV map on Saints Row the Third model I extracted

SR4 Mesh Viewer which version? This one (?): https://www.saintsrowmods.com/forum/threads/sr4-character-mesh-viewer.4604/ and it seems like the UV map is broken. for me the mesh appears to be strange, too. The model looks fine, ? really, there's dozens of extra edges and the mesh looks odd, having n...
by shakotay2
Mon Oct 10, 2016 12:03 pm
Forum: 3D/2D models
Topic: Resident Evil 5 (.mod) - Noesis improperly loading model
Replies: 4
Views: 2831

Re: Resident Evil 5 (.mod) - Noesis improperly loading model

Since DMC4/RE5 is a built-in format there's no direct solution.
You might export as obj, then import to blender separated as groups.
Then it's possible to select proper mesh parts (delete remaining odds in face or edge select mode):
pl1200-groups.jpg
by shakotay2
Sun Oct 09, 2016 10:30 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6010

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

A .pmo that Fails to open in Noesis? upps, sry, seems I've lost the track. The goal was to get the pmos compiled together into one map , as you wrote before. Did you try the batch process in Noesis? (menu tools ) You could create a bunch of obj files this way. (for blender there's a py script to im...
by shakotay2
Sat Oct 08, 2016 9:02 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 6010

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

And here's a link to the extraction program you can use to extract the .pmp Extract.exe crashes in my Win7. the only thing you'd have to update the Noesis Program included in the package for it to run better, its 3 years old. Does this "Noesis Program included in the package" have a name?...
by shakotay2
Fri Oct 07, 2016 10:51 pm
Forum: 3D/2D models
Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
Replies: 4
Views: 1569

Re: [PSVita] Trillion: God of Destruction .ism2 file help?

using R.T.Bush's max script with a small change:
ism2_pc01.JPG
(if vertexstuff1== 0x03 disabled by replacing the 03 by 13)
by shakotay2
Fri Oct 07, 2016 10:04 pm
Forum: 3D/2D models
Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
Replies: 4
Views: 1569

Re: [PSVita] Trillion: God of Destruction .ism2 file help?

there's some bytes/floats between the face indices (FIs) to be skipped so a script is useful here: pc01-ism2.jpg (not sure about UV pos, there might be additional data between tx and ty; http://forum.xentax.com/viewtopic.php?f=16&t=12753&hilit=ism2) At address 0x91C7C: FI count for 2nd subme...