Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Sun Oct 30, 2016 1:50 pm
- Forum: Tutorials
- Topic: [crash course] How to get multiple submeshes using Make_H2O
- Replies: 8
- Views: 9544
Re: [crash course] How to get multiple submeshes using Make_
I dunno, mate. That's about 1 and a half years ago and I was treating hundreds of models meanwhile. Think I got it out of some post, you might search backwards from this one http://forum.xentax.com/viewtopic.php?f=16&t=10977&p=106153&hilit=+dividing#p106153 (or forwards to newer ones). N...
- Sat Oct 29, 2016 11:09 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
hex2obj was intended to get model files with a quick approach. For problems such as yours you're supposed to use a script (maxscript, Noesis or blender python). If you know 'C' you might also look at: http://forum.xentax.com/viewtopic.php?f=29&t=12756 Basically it's used to create multiple H2O ...
- Thu Oct 27, 2016 9:36 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 579
- Views: 121265
Re: Rainbow Six: Siege models
I don't really care for "war games", so dunno, but I found a rip file with vertices
so Ninja Ripper doesn't seem to be totally "off track":
so Ninja Ripper doesn't seem to be totally "off track":
- Thu Oct 27, 2016 8:59 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 579
- Views: 121265
Re: Rainbow Six: Siege models
There are some .rip and dds samples which are ripped from the game on the topic: https://yadi.sk/d/2EtUiNFfxhqL3 What can be done, any idea? learn the 3D basics :D A quick glance into those *.rip files reveals that there's (apart from some .dds texture names) only face indices contained - no vertic...
- Sat Oct 22, 2016 1:21 pm
- Forum: 3D/2D models
- Topic: God of War Origins Collection [PS3]
- Replies: 6
- Views: 2300
Re: God of War Origins Collection [PS3]
did you create those faces yourself or did you read them from the data? to be honest, I don't remember - don't even find the code. But seems to work with hex2obj : automation_GofWar.JPG method is: f 1/1 2/2 3/3 f 2/2 4/4 3/3 f 3/3 4/4 5/5 f 4/4 6/6 5/5 From the noesis obj output you see another met...
- Fri Oct 21, 2016 1:29 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
the format looks pretty simple (just looked at the wrong place for the uvs
):
For some models uvs still unsure, though:
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
viewtopic.php?f=16&t=14622&p=120255&hil ... ng#p120255
- Thu Oct 20, 2016 10:46 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 176
- Views: 57786
Re: Ripping Dead Space 1-3 models with animations and textur
seems people who could, are too busy or the game is too old to raise more interest... (unsure about uvs)MaZTeR wrote:Can someone take a look at this model and maybe reverse-engineer a script for meshes from the first game?
- Thu Oct 13, 2016 8:58 pm
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20510
Re: Initial D Extreme Stage [PS3]
efo-model:
- Wed Oct 12, 2016 6:24 am
- Forum: 3D/2D models
- Topic: Broken UV map on Saints Row the Third model I extracted
- Replies: 4
- Views: 2071
Re: Broken UV map on Saints Row the Third model I extracted
I'd suggest to try out Mariusz' blender importer from here: http://forum.xentax.com/viewtopic.php?f=16&t=10987&p=98364&hilit=npc_basehead.ccmesh_pc#p98364 (be sure to have old blender 2.49 b installed; doesn't work with newer versions!) His script has several advantages compared to meshv...
- Tue Oct 11, 2016 8:53 pm
- Forum: 3D/2D models
- Topic: Broken UV map on Saints Row the Third model I extracted
- Replies: 4
- Views: 2071
Re: Broken UV map on Saints Row the Third model I extracted
SR4 Mesh Viewer which version? This one (?): https://www.saintsrowmods.com/forum/threads/sr4-character-mesh-viewer.4604/ and it seems like the UV map is broken. for me the mesh appears to be strange, too. The model looks fine, ? really, there's dozens of extra edges and the mesh looks odd, having n...
- Mon Oct 10, 2016 12:03 pm
- Forum: 3D/2D models
- Topic: Resident Evil 5 (.mod) - Noesis improperly loading model
- Replies: 4
- Views: 2831
Re: Resident Evil 5 (.mod) - Noesis improperly loading model
Since DMC4/RE5 is a built-in format there's no direct solution.
You might export as obj, then import to blender separated as groups.
Then it's possible to select proper mesh parts (delete remaining odds in face or edge select mode):
You might export as obj, then import to blender separated as groups.
Then it's possible to select proper mesh parts (delete remaining odds in face or edge select mode):
- Sun Oct 09, 2016 10:30 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6010
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
A .pmo that Fails to open in Noesis? upps, sry, seems I've lost the track. The goal was to get the pmos compiled together into one map , as you wrote before. Did you try the batch process in Noesis? (menu tools ) You could create a bunch of obj files this way. (for blender there's a py script to im...
- Sat Oct 08, 2016 9:02 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 6010
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
And here's a link to the extraction program you can use to extract the .pmp Extract.exe crashes in my Win7. the only thing you'd have to update the Noesis Program included in the package for it to run better, its 3 years old. Does this "Noesis Program included in the package" have a name?...
- Fri Oct 07, 2016 10:51 pm
- Forum: 3D/2D models
- Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
- Replies: 4
- Views: 1569
Re: [PSVita] Trillion: God of Destruction .ism2 file help?
using R.T.Bush's max script with a small change:
(if vertexstuff1== 0x03 disabled by replacing the 03 by 13)
- Fri Oct 07, 2016 10:04 pm
- Forum: 3D/2D models
- Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
- Replies: 4
- Views: 1569
Re: [PSVita] Trillion: God of Destruction .ism2 file help?
there's some bytes/floats between the face indices (FIs) to be skipped so a script is useful here: pc01-ism2.jpg (not sure about UV pos, there might be additional data between tx and ty; http://forum.xentax.com/viewtopic.php?f=16&t=12753&hilit=ism2) At address 0x91C7C: FI count for 2nd subme...
