Search found 4134 matches

by shakotay2
Mon Nov 07, 2016 6:48 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 17309

Re: [Help] Hex2obj

Sckoofer wrote:Dont worry, i say that no was me who created the H2O and the tutorial.
I would not worry even if you told it were yours. :D
If i decompile the game folder i can extract the meshes of character, objects, map?
depends on - you'll need to upload a supposed model file.
by shakotay2
Mon Nov 07, 2016 6:21 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 2040

Re: Understanding Maps/Terrain

great progress you've made! Well done. :) I was a little bit unsure about the way you're creating the faces: f 1 2 3 f 1 3 4 f 1 4 5 f 1 5 6 f 1 6 7 f 1 7 8 f 1 8 9 f 1 9 10 Then I realized that vertex 1 is the middle point of a square that is built of 8 triangles so it's part of every triangle. Gre...
by shakotay2
Sun Nov 06, 2016 5:58 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 2040

Re: Understanding Maps/Terrain

had a second glance onto the logged data and, hah, guess what: :D terrain4-heightmap.JPG I modified your script like this: #print(unk1) for y in range(10): unk2a = struct.unpack("<fff", bin.read(12)) unk2b = struct.unpack("<fff", bin.read(12)) unk2c = struct.unpack("<BBBBff&...
by shakotay2
Sun Nov 06, 2016 3:10 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

here's a simple solution for processing multiple files in maxscript:
viewtopic.php?f=13&t=10744&p=110490&hil ... le#p110490
by shakotay2
Sun Nov 06, 2016 3:01 pm
Forum: 3D/2D models
Topic: need help for the nif Noesis Plugin
Replies: 7
Views: 2632

Re: need help for the nif Noesis Plugin

maybe - I'm at my old pc atm (old sw versions) where I've only found one supposed NV nif (from vivanto, newvegasnexus) and it can be loaded with Nifskope 1.1.3:
nv_vertibird_interior.JPG
by shakotay2
Sun Nov 06, 2016 2:29 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 2040

Re: Understanding Maps/Terrain

My Questions: Could the .obj file possibly be the heightmap, if not, what is it? The heightmaps I've dealed with so far, were textures. terrain4.obj doesn't look like a texture file; if you display the contained floats as a point cloud it looks like a sky (but guess, it's no stars): terrain.JPG
by shakotay2
Sat Nov 05, 2016 12:35 pm
Forum: Compressed files and methods
Topic: Little endian to Big Endian
Replies: 3
Views: 1677

Re: Little endian to Big Endian

from the quickbms manual:
MATH TMP s 4
swaps a long

using it with a (little endian) binary file: 12 34 56 78
(insert print "%TMP%" for logging the variable)
result:
before
- SCRIPT's MESSAGE:
2018915346 (-> 0x78563412)
after
- SCRIPT's MESSAGE:
305419896 (-> 0x12345678)
by shakotay2
Fri Nov 04, 2016 6:55 pm
Forum: Graphic file formats
Topic: bft font image
Replies: 16
Views: 4813

Re: bft font image

texturefinder reveals more about main_font.unpack:
main_font-unpack.JPG
by shakotay2
Fri Nov 04, 2016 10:27 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

not to my knowledge But this is something which can be done very simply by yourself: use a translator. The following example doesn't give the very best results (some misleading may occur: 'faces' ist 'Dreiecke' instead of "Gesichter", or faces shouldn't be translated, though). Same goes fo...
by shakotay2
Thu Nov 03, 2016 4:53 pm
Forum: 3D/2D models
Topic: Need help
Replies: 3
Views: 919

Re: Need help

That's great! :)
There's a tutorial on xentax, in case you didn't know:
http://wiki.xentax.com/index.php/Blender_Import_Guide

(Keep this in mind: "Also note that Blender 2.4 uses Python 2, Blender 2.5 and above use Python 3."
So scripts are not interchangeable, you'll have to adapt them.)
by shakotay2
Thu Nov 03, 2016 4:34 pm
Forum: Retro games
Topic: Burnout 3 .BGV format
Replies: 3
Views: 7163

Re: Burnout 3 .BGV format

edit: not to confuse late time readers :D I loaded the CAR5.BGV.1 . 3ds into hex2obj here! The .3ds resulted from extracting [PS2] CAR5.BGV with Burnout3BGVto3ds.bms , created by FurryFan, afaik. with this said: to find the start addresses of the submeshes in the .3ds file you might try out hex2obj ...
by shakotay2
Thu Nov 03, 2016 4:04 pm
Forum: 3D/2D models
Topic: Need help
Replies: 3
Views: 919

Re: Need help

So what i want to do is to convert the meshes into the wavefront obj format. Depends on HOW you want to do it. Do you want to do it by script? If so, which script? Maxscript? Python script? (Noesis or Blender) If you don't know how to script then the simplest approach would be using hex2obj , imho.
by shakotay2
Thu Nov 03, 2016 2:14 pm
Forum: Retro games
Topic: Burnout 3 .BGV format
Replies: 3
Views: 7163

Re: Burnout 3 .BGV format

not sure which bms script you're talking about, maybe Burnout3BGVto3ds.bms So there were times when I struggled with funny scripts containg things like "foxcount, fivfiv, werefox, fafterafter, Snake, Dragon" but now I'm too old for wasting my time with such. :D Quickest approach I could th...
by shakotay2
Wed Nov 02, 2016 9:56 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

@Smakkohooves: http://forum.xentax.com/viewtopic.php?f=29&t=10894 @OriginOfWaves: if those flipped faces concerned a whole submesh one could flip it as a whole object. But the flipped faces appear randomly "checkered" (upper part of the picture). Even worse: the flipped faces don't hav...
by shakotay2
Tue Nov 01, 2016 12:23 am
Forum: Game Archive
Topic: Carmageddon Max Damage (.zad)
Replies: 14
Views: 4618

Re: Carmageddon Max Damage (.zad)

there's some fiddeling required to get the submeshes but should go: c_body-mdl.JPG I faced some odd behaviour of hex2obj which claimed to have unmatching vertexcount/max faceindex count while in Strip mode although displaying they were equal. As a workaround switch to noStr mode where you'll find th...