Search found 4134 matches

by shakotay2
Mon Nov 28, 2016 10:17 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23202

Re: SW Battlefront 2015 model files

It's not the only way, for sure, but it's the simplest way I could think of
in case you can't script or code and don't have the luck to be a UU3D user.
by shakotay2
Thu Nov 17, 2016 9:20 am
Forum: 3D/2D models
Topic: Milestone .bin 3d models [offering paid job]
Replies: 5
Views: 1702

Re: Milestone .bin 3d models [offering paid job]

you could try it for yourself:
Valencia-bin.JPG
(There's also an FVFsize of 40 to be found in the bin file.)
by shakotay2
Tue Nov 15, 2016 10:45 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 176
Views: 57786

Re: Ripping Dead Space 1-3 models with animations and textur

As you can see from the "resulting listener output" it worked.

You've to change the path (K:\\...) so that it points to your model files' folder, of course and set the model_type.
by shakotay2
Mon Nov 14, 2016 7:43 am
Forum: 3D/2D models
Topic: [solved] Animation - Convert Matrices (model to local)
Replies: 8
Views: 1839

Re: [solved] Animation - Convert Matrices (model to local)

Thank you very much! :)
Great to see your progress; seems you're walking a steep learning curve. :D
by shakotay2
Sun Nov 13, 2016 10:04 pm
Forum: 3D/2D models
Topic: .PAC Monster Hunter Frontier
Replies: 2
Views: 1101

Re: .PAC Monster Hunter Frontier

I remember the times when this used to be a "research forum". :D What were your investigations so far? With the hint from finale00 it's plain to see that there's a png from 0xC0B0 to 0x19406 in em016.pac : C064.png btw: aluigi wrote on Zenhax that files containing 'ecd' are probably encryp...
by shakotay2
Sun Nov 13, 2016 9:07 am
Forum: 3D/2D models
Topic: Genkai Tokkii Seven Pirates .PAC
Replies: 2
Views: 1017

Re: Genkai Tokkii Seven Pirates .PAC

yeah, scripts! As you may know a full format analysis is required before you can create a script. We've some capable "scripting heroes" in this forums but they can't/they won't care for any format as you may have experienced. A last time (hopefully) I'll show how easy it is to obtain the m...
by shakotay2
Sun Nov 13, 2016 2:53 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

the patch is simple, replace elif parVer == 259:
by

Code: Select all

elif parVer == 515:#was 0x103=259
		bs.seek(4, NOESEEK_REL);#patch for 0x203
0056_pac.JPG
by shakotay2
Sat Nov 12, 2016 5:35 pm
Forum: 3D/2D models
Topic: [solved] Animation - Convert Matrices (model to local)
Replies: 8
Views: 1839

Re: [solved] Animation - Convert Matrices (model to local)

that's great! :)

Could you please give a brief survey about the main points to get your solution?
Or your final code.

Because there was transposing, multiplying and inversing matrices.

Transposing was only required to adapt the opengl matrices for DirectX, right?
by shakotay2
Sat Nov 12, 2016 1:15 pm
Forum: 3D/2D models
Topic: Valkyrie Drive Bhikkhuni (Vita) Noesis Script
Replies: 13
Views: 5467

Re: Valkyrie Drive Bhikkhuni (Vita) Noesis Script

there's no simple adaption for the script, afaics
Meanwhile you could fiddle around with hex2obj (pl00_head.msb):
pl00_head-msb.JPG
by shakotay2
Fri Nov 11, 2016 8:48 am
Forum: 3D/2D models
Topic: need help for the nif Noesis Plugin
Replies: 7
Views: 2632

Re: need help for the nif Noesis Plugin

Everything you need is right there in front of you. yeah, I see. :) But I'm too busy with my own projects than to waste lifetime with annoying formats such as "nif". And as you wrote, that format is "solved", more or less. I found the NifConvert project here on my old pc (guess ...
by shakotay2
Thu Nov 10, 2016 4:47 pm
Forum: 3D/2D models
Topic: [solved] Animation - Convert Matrices (model to local)
Replies: 8
Views: 1839

Re: Animation - Convert Matrices (model to local)

Any idea how I can fix my script? (see fiddle for code and result) umpf, well, not at a first glance. I'd care for the transitions first. Did you notice that if you comment out frameMatrix.copy(rotation) the moving cape is processed properly? If you set frameBones.length to 2 in this line for (var ...
by shakotay2
Wed Nov 09, 2016 6:57 pm
Forum: 3D/2D models
Topic: need help for the nif Noesis Plugin
Replies: 7
Views: 2632

Re: need help for the nif Noesis Plugin

Guess noone can help you except MrAdults himself. I made some (ugly) patches to load specific nifs like AncientGiant from Atlantica Online but this time it's harder. (Could be helpful if you uploaded an oblivion nif that is successfully processed by the script.) Why didn't you try out NifSkope, btw?
by shakotay2
Tue Nov 08, 2016 7:35 pm
Forum: 3D/2D models
Topic: The Devil Inside unknown file types?
Replies: 2
Views: 762

Re: The Devil Inside unknown file types?

hello,
I'm asking myself why you guys don't try out such simple things for yourselves?
bi_cle.JPG
by shakotay2
Tue Nov 08, 2016 7:23 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 17309

Re: [Help] Hex2obj

See for me if i can extract the models, or not. CT.DPC contains hundreds of DXT1, DXT5 strings. So may contain textures, maybe compressed And the more important, if i can change the coordinates of the objects, and how to do it. :mrgreen: that's not a matter of hex2obj - it's modding; look for threa...
by shakotay2
Mon Nov 07, 2016 9:04 pm
Forum: Game Archive
Topic: Understanding Maps/Terrain
Replies: 7
Views: 2040

Re: Understanding Maps/Terrain

mirroring at axis is done by multiplying with -1.0 If you want to flip it for example in y-direction then y' = -y. But it you want to flip without moving/offset then the formulae is y' = deltaY - y, where deltaY = ymax + ymin example flipping uvs (where tymax= 1.0, tymin=0.0 -> deltaY= 1.0) ty' = 1....