Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Thu Dec 15, 2016 9:05 am
- Forum: Tutorials
- Topic: [Help] Hex2obj
- Replies: 20
- Views: 17309
Re: [Help] Hex2obj
face indices start address is correct; but it's 5 submeshes, search for 000001000200 to find the different startaddresses next find: 0xFF04 (delta 0x2FF4 related to 0xCF10-> delta/2= 6138 face indices; vertex count= 1180) Why set start of vertices to 0x1387? That's not senseful. calculation CF10 + 3...
- Wed Dec 14, 2016 4:15 am
- Forum: Game Archive
- Topic: Fast and the Furious 6:The Game .43 model format.
- Replies: 42
- Views: 27842
Re: Fast and the Furious 6:The Game .43 model format.
uvs not found; maybe uvpos 24 and 32? (hex2obj uses uvpos, uvpos+4 for floats).
- Wed Dec 14, 2016 4:08 am
- Forum: Tutorials
- Topic: [Help] Hex2obj
- Replies: 20
- Views: 17309
Re: [Help] Hex2obj
My most preferred one is WinHex. But any other should do which has a decent search feature.
For me a byte grouping of 8 plus 8 is totally important (which HxD v 1.7.70 for example lacks of).
For me a byte grouping of 8 plus 8 is totally important (which HxD v 1.7.70 for example lacks of).
- Tue Dec 13, 2016 11:56 pm
- Forum: Tutorials
- Topic: [Help] Hex2obj
- Replies: 20
- Views: 17309
Re: [Help] Hex2obj
But when messing with other chunk files I was trying to figure our how you got: "5CCE0: start of face indices (FI) list" Assumed first face to consist of 0, 1, 2 (-> 1, 2, 3 in one based wavefront format) so search for 000001000200 (little endian of 0000 0001 0002). Doesn't work always be...
- Sun Dec 11, 2016 4:57 pm
- Forum: 3D/2D models
- Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
- Replies: 14
- Views: 7102
Re: SVR/Rumble Rose YOBJ to OBJ (Help with UV)
@eatrawmeat391: dunno whether you got the uv data so far; seems he's reading it kinda this from 02.yobj (2 floats per address, in address steps of 0x20): 0, 0 0x2868L, 5312DC3D, 00482B3F 0, 1 0x2888L 0, 2 0x28A8L ... 0, 15 0x2a48L 1, 0 0x2a88L ... 1, 15 0x2c68L 2, 0 0x2ca8L 2, 15 0x2e88L 3, 0 0x2ec8...
- Sun Dec 11, 2016 11:49 am
- Forum: 3D/2D models
- Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
- Replies: 14
- Views: 7102
Re: SVR/Rumble Rose YOBJ to OBJ Help
@eatrawmeat391: nice work! :) But it's very unlikely that someone can test it if you don't explain, how. Which platform? setup.py crashes blender 2.49 (python 2.6.2) on windows. When starting yobj.py (ctrl.p) it doesn't find your modules (control.py, data_op.py, same directory) copied all your modul...
- Sat Dec 10, 2016 11:23 pm
- Forum: 3D/2D models
- Topic: .sb3d NFS No Limits
- Replies: 7
- Views: 3084
Re: .sb3d NFS No Limits
Hi everybody, there's a way to open the .sb3d file models from this game :P so, what is the way? From a quick glance at cop_ford_explorer.3b3d it looks like there's face indices, a hierarchy part with submesh names, and an assumed matrices part. For the mesh part, well, maybe compressed. There's no...
- Sat Dec 10, 2016 9:49 pm
- Forum: 3D/2D models
- Topic: [iOS/Android]NFS No Limits .sb3d
- Replies: 1
- Views: 887
Re: [iOS/Android]NFS No Limits .sb3d
May I ask why you are opening another thread on IOS .sb3d, NFS no limits?
viewtopic.php?f=16&t=15433&hilit=sb3d
viewtopic.php?f=16&t=15433&hilit=sb3d
- Sat Dec 10, 2016 8:58 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
yep. @eatrawmeat391: "For every vertex (triangle point) in the model, we have to figure out which bones it should be attached to, and how strong each attachment should be." read here for example: http://blog.wolfire.com/2009/11/volumetric-heat-diffusion-skinning There may be up to 4 weight...
- Sat Dec 10, 2016 12:21 am
- Forum: Tutorials
- Topic: [Help] Hex2obj
- Replies: 20
- Views: 17309
Re: [Help] Hex2obj
chunk files; continuing from this thread: http://forum.xentax.com/viewtopic.php?f=16&t=13675&start=45 @ekmek: handling the chunk file I show the steps which should be plain to see for any noob; if you don't, well, then I fear I can't help. address 0x5CCE0: start of face indices (FI) list sea...
- Sat Dec 10, 2016 12:16 am
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 23202
Re: SW Battlefront 2015 model files
We should refrain from hijacking wobble's thread; see my answer here:
viewtopic.php?f=29&t=14695&p=124145#p124145
btw: your uploaded pics show that you don't seem to have read the tutorial (tut button)
viewtopic.php?f=29&t=14695&p=124145#p124145
btw: your uploaded pics show that you don't seem to have read the tutorial (tut button)
- Thu Dec 08, 2016 7:46 pm
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 23202
Re: SW Battlefront 2015 model files
(in case you don't need weights and bones:)
once you've got it as obj there should be little problems to convert it to fbx
once you've got it as obj there should be little problems to convert it to fbx
- Thu Dec 08, 2016 3:35 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
the position is handled in v section. I'd suggest to refrain from wild guessing and use a textured square in blender (not a cube) to understand how things work. (press 'n' in blender's 3D view, in properties panel scroll down to 'normals' and press button "display face normals as lines") E...
- Tue Dec 06, 2016 11:51 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
looks like y and z are swapped
- Tue Nov 29, 2016 6:36 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
from "r_eye" and "l_eye" it looks to me as if it were a skeleton file with matrices.
(too busy to care for now)
(too busy to care for now)
