Search found 4134 matches

by shakotay2
Thu Dec 15, 2016 9:05 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 17309

Re: [Help] Hex2obj

face indices start address is correct; but it's 5 submeshes, search for 000001000200 to find the different startaddresses next find: 0xFF04 (delta 0x2FF4 related to 0xCF10-> delta/2= 6138 face indices; vertex count= 1180) Why set start of vertices to 0x1387? That's not senseful. calculation CF10 + 3...
by shakotay2
Wed Dec 14, 2016 4:15 am
Forum: Game Archive
Topic: Fast and the Furious 6:The Game .43 model format.
Replies: 42
Views: 27842

Re: Fast and the Furious 6:The Game .43 model format.

MK3_I_Frontdoor.JPG
uvs not found; maybe uvpos 24 and 32? (hex2obj uses uvpos, uvpos+4 for floats).
by shakotay2
Wed Dec 14, 2016 4:08 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 17309

Re: [Help] Hex2obj

My most preferred one is WinHex. But any other should do which has a decent search feature.

For me a byte grouping of 8 plus 8 is totally important (which HxD v 1.7.70 for example lacks of).
WinHex.JPG
by shakotay2
Tue Dec 13, 2016 11:56 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 17309

Re: [Help] Hex2obj

But when messing with other chunk files I was trying to figure our how you got: "5CCE0: start of face indices (FI) list" Assumed first face to consist of 0, 1, 2 (-> 1, 2, 3 in one based wavefront format) so search for 000001000200 (little endian of 0000 0001 0002). Doesn't work always be...
by shakotay2
Sun Dec 11, 2016 4:57 pm
Forum: 3D/2D models
Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
Replies: 14
Views: 7102

Re: SVR/Rumble Rose YOBJ to OBJ (Help with UV)

@eatrawmeat391: dunno whether you got the uv data so far; seems he's reading it kinda this from 02.yobj (2 floats per address, in address steps of 0x20): 0, 0 0x2868L, 5312DC3D, 00482B3F 0, 1 0x2888L 0, 2 0x28A8L ... 0, 15 0x2a48L 1, 0 0x2a88L ... 1, 15 0x2c68L 2, 0 0x2ca8L 2, 15 0x2e88L 3, 0 0x2ec8...
by shakotay2
Sun Dec 11, 2016 11:49 am
Forum: 3D/2D models
Topic: SVR/Rumble Rose YOBJ to OBJ (Help with UV and Face)
Replies: 14
Views: 7102

Re: SVR/Rumble Rose YOBJ to OBJ Help

@eatrawmeat391: nice work! :) But it's very unlikely that someone can test it if you don't explain, how. Which platform? setup.py crashes blender 2.49 (python 2.6.2) on windows. When starting yobj.py (ctrl.p) it doesn't find your modules (control.py, data_op.py, same directory) copied all your modul...
by shakotay2
Sat Dec 10, 2016 11:23 pm
Forum: 3D/2D models
Topic: .sb3d NFS No Limits
Replies: 7
Views: 3084

Re: .sb3d NFS No Limits

Hi everybody, there's a way to open the .sb3d file models from this game :P so, what is the way? From a quick glance at cop_ford_explorer.3b3d it looks like there's face indices, a hierarchy part with submesh names, and an assumed matrices part. For the mesh part, well, maybe compressed. There's no...
by shakotay2
Sat Dec 10, 2016 9:49 pm
Forum: 3D/2D models
Topic: [iOS/Android]NFS No Limits .sb3d
Replies: 1
Views: 887

Re: [iOS/Android]NFS No Limits .sb3d

May I ask why you are opening another thread on IOS .sb3d, NFS no limits?

viewtopic.php?f=16&t=15433&hilit=sb3d
by shakotay2
Sat Dec 10, 2016 8:58 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

yep. @eatrawmeat391: "For every vertex (triangle point) in the model, we have to figure out which bones it should be attached to, and how strong each attachment should be." read here for example: http://blog.wolfire.com/2009/11/volumetric-heat-diffusion-skinning There may be up to 4 weight...
by shakotay2
Sat Dec 10, 2016 12:21 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 17309

Re: [Help] Hex2obj

chunk files; continuing from this thread: http://forum.xentax.com/viewtopic.php?f=16&t=13675&start=45 @ekmek: handling the chunk file I show the steps which should be plain to see for any noob; if you don't, well, then I fear I can't help. address 0x5CCE0: start of face indices (FI) list sea...
by shakotay2
Sat Dec 10, 2016 12:16 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23202

Re: SW Battlefront 2015 model files

We should refrain from hijacking wobble's thread; see my answer here:
viewtopic.php?f=29&t=14695&p=124145#p124145

btw: your uploaded pics show that you don't seem to have read the tutorial (tut button)
by shakotay2
Thu Dec 08, 2016 7:46 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23202

Re: SW Battlefront 2015 model files

(in case you don't need weights and bones:)
once you've got it as obj there should be little problems to convert it to fbx
by shakotay2
Thu Dec 08, 2016 3:35 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

the position is handled in v section. I'd suggest to refrain from wild guessing and use a textured square in blender (not a cube) to understand how things work. (press 'n' in blender's 3D view, in properties panel scroll down to 'normals' and press button "display face normals as lines") E...
by shakotay2
Tue Dec 06, 2016 11:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

looks like y and z are swapped
by shakotay2
Tue Nov 29, 2016 6:36 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

from "r_eye" and "l_eye" it looks to me as if it were a skeleton file with matrices.
(too busy to care for now)