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- Sun Jan 22, 2017 8:19 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
Some polys still attached to different LODs. This is due to the autocreation of groups. I don't see a simple solutions there other than manually moving the group lines (such as g body_a_001 ) between the triangles (f 128/128 129/129 130/130). Obviously there's the need of two different versions, on...
- Sat Jan 21, 2017 11:32 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
yep, makes sense that moveable parts like doors and hoods are being tied to the skeleton, and when I use -0.884457 0.618187 0.656853 from boneDoorLF (in AST_DB11_17_skeleton.modelbin ) for re-positioning doorHandleLF_a it moves, but not enough. Guess this position is relative to the root (bone)? May...
- Sat Jan 21, 2017 9:00 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
Do you mean positions from each model's modelbin or the "main" modelbin? I'm talking about the separate objects like hood_a.modelbin which contain the position offsets each (what is the "main" modelbin?). (But it's true, I've a deja vue of having skipped some promissing sections...
- Sat Jan 21, 2017 8:17 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
Is there a way to get models and correct scale? they are very big. I don't know about the "correct scale", just applied the values from the modelbin files. As I wrote before (for blender) press s , then 0.02, <ENTER> and you're done. And doors are in wrong position. yep, and hoods, too, d...
- Sat Jan 21, 2017 6:02 pm
- Forum: 3D/2D models
- Topic: split .dat
- Replies: 2
- Views: 892
Re: split .dat
Talking about the mobys.dat I guess? It's simple but you'll need to learn how to use a hexeditor: selecting bytes and writing the selection to a file. Any valuable hexeditor should be capable of that. HexEdit (from Andrew Phillips) is free and can do it (Edit/Mark/Mark Position, Extend To Mark, Edit...
- Sat Jan 21, 2017 2:32 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
so, finally I've come to a point where I'm a little bit stuck. As you may know there's some submeshes (groups) which contain two or more submeshes. There's up to 5 uv regions (blocksizes from 12 to 36 in modulo 4 steps) per object (*.modelbin) but that's not enough. (I've detected an identical amout...
- Fri Jan 20, 2017 2:12 pm
- Forum: 3D/2D models
- Topic: Ancient Wars: Sparta .mdl
- Replies: 8
- Views: 2864
Re: Ancient Wars: Sparta .mdl
yeah, great expectations you have. But there isn't too many people in this forum who "act on command".SoldierTODD wrote:Thank you, but we need a script to import and export 3D models to the skeleton back into the game.
- Fri Jan 20, 2017 1:26 pm
- Forum: 3D/2D models
- Topic: Ancient Wars: Sparta .mdl
- Replies: 8
- Views: 2864
Re: Ancient Wars: Sparta .mdl
I don't write scripts, too, since it's easier for me to use hex2obj (view link in my sig):
- Wed Jan 18, 2017 8:13 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
Hello,Sparagas wrote:this is object in game (yes, this is PS1 game Silent Hill):
you might read here:
viewtopic.php?f=16&t=10812&p=100654&hil ... on#p100654
(I don't think that I'll touch this again,. cause I'm too busy with a myriad of other things quite now.)
- Wed Jan 18, 2017 7:38 am
- Forum: 3D/2D models
- Topic: ratchet ItN models
- Replies: 1
- Views: 864
Re: ratchet ItN models
Use the second script here http://forum.xentax.com/viewtopic.php?f=10&t=11872&p=97926&hilit=irb+pattern#p97926 with quickbms to extract irbs from dat files. (numbered files, no filenames so far, sry) Then use Gh0stBlade's python script fmt_ratchetandclank_irb_1_5.py with Noesis on irb fi...
- Tue Jan 17, 2017 11:58 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
On the AST_DB11 for instance body_a_4 has all body lods packed together on same name, if it was a way to make the extraction with separate lods it would make more sense..... that's a known problem I've met with Forza Horizon (didn't care for MS 6). So far it can only be done manually - AST_DB11_bod...
- Mon Jan 16, 2017 8:39 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
updated exe in post as of Sun Jan 15, 2017 6:18 pm should fix the scaling for most models.
The AST_DB11 looks better now, only a few misplaced parts (mainly lower lods; o, yeah some glass and wingMirror inside the car
):
(doorHandleLF_a seems to be two doors baked together?)
The AST_DB11 looks better now, only a few misplaced parts (mainly lower lods; o, yeah some glass and wingMirror inside the car
- Sun Jan 15, 2017 9:58 pm
- Forum: 3D/2D models
- Topic: How to get Fatal Frame 4 (Wii) models with full skeletion?
- Replies: 45
- Views: 16839
Re: How to get Fatal Frame 4 (Wii) models with full skeletio
the mesh seems to consist of digitized data (laserscanned object).
Autocreated faces don't work, but there should exist some algo to connect the points in the different parallel planes.
- Sun Jan 15, 2017 9:00 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
The exe was updated in my post as of 6:18 pm.
Use a wavefront obj importer that supports groups:
(using blender 2.76) Obviously body_a_4 and (body_a_5+body_a_1) are separate lods.
Use a wavefront obj importer that supports groups:
(using blender 2.76) Obviously body_a_4 and (body_a_5+body_a_1) are separate lods.
- Sun Jan 15, 2017 7:51 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
Also, @shakotay2, I understand that it's a huge undertaking so the answer is likely no, but would there ever be plans to somehow repackage edited models back as a modelbin that the game can support? I don't have such plans, sry, no. (I'm only some kind of quick'n dirty hacker and I'd be happy to ge...
