Search found 4134 matches

by shakotay2
Sat Jan 28, 2017 11:45 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

But those errors in splitting parts is more disturbing... what does 'errors' mean exactly? Talking about "unwanted" splitting? This could be healed easily by joining the parts manually (ctrl+J in blender). If I reduced unwanted splits, many wanted splits would be lost; I have little contr...
by shakotay2
Sat Jan 28, 2017 11:12 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

And second part is transform or simple planar mapping? it's uv mapping: FOR_body_chan1_2.JPG But what about possible wrong reading of meshes in updated part of my post?.. Your doing a great job here, Andrakann, :) but to be honest, I don't have the time to read/understand that all. It's too complex...
by shakotay2
Sat Jan 28, 2017 10:19 am
Forum: 3D/2D models
Topic: the sims freeplay
Replies: 1
Views: 1084

Re: the sims freeplay

using hex2obj (view link in my sig):
teapot(kettle).JPG
by shakotay2
Sat Jan 28, 2017 9:19 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

These Shadow meshes seems to be missed in Make_H2O output, they skipped or makes unwanted garbage somewhere?.. There's some datasections with 16/24 bytes blocks (first block rectangled) where I don't get proper uvs or vertices from: unknown_data.JPG but some unwanted splitting occurs. I've little c...
by shakotay2
Fri Jan 27, 2017 8:11 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

Hi. I use this version "Make_H2O-ForzaHor-i1.zip". I have an error message - what does it mean? It means that the large array for faces isn't large enough. :D In the MakeH2O_log.txt file search for # FIs , where the cnt is greater than 100000. Then send me the belonging modelbin(s), pleas...
by shakotay2
Thu Jan 26, 2017 9:46 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

LOD0 have 3 submeshes, so taillightL_a, taillightL_a_000 and taillightL_a_001? How'd you know which groups build one LOD? (In the end it's trial 'n error to decide whether a _a_xxx group belongs to the previous or the next LOD, isn't it?) How it looks: https://www.youtube.com/watch?v=iUmQl23j128 OM...
by shakotay2
Thu Jan 26, 2017 5:53 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

There's up to 5 uv regions (blocksizes from 12 to 36 in modulo 4 steps) per object (*.modelbin) Can you add a selector to "Make H2O" for UV channel source? So it rips not UV1 by default, but selected one (UV2 or 3, or 5)? Adding a selector is not a problem, but currently I don't know enou...
by shakotay2
Thu Jan 26, 2017 3:51 pm
Forum: 3D/2D models
Topic: Bad Company 1 meshdata
Replies: 6
Views: 1363

Re: Bad Company 1 meshdata

this doesn't answer my question. Maybe you could read it again?

(You said that the Bad Company 2 import script works for BC1 models so I'd assume you used that script, didn't you?)
by shakotay2
Thu Jan 26, 2017 11:28 am
Forum: 3D/2D models
Topic: Bad Company 1 meshdata
Replies: 6
Views: 1363

Re: Bad Company 1 meshdata

how did you run the script v0.3? Doesn't work for me nor in Blender 2.49 neither with newer versions.
by shakotay2
Thu Jan 26, 2017 9:39 am
Forum: 3D/2D models
Topic: trying to mod an old game with .BSA extension
Replies: 1
Views: 720

Re: trying to mod an old game with .BSA extension

Sorry I don't know where else to post this you should have started posting here: Compressed files and methods since "The BSA compression is a simple loss-less zlib compression" afaik I am trying to re-skin PBA Bowling 2 for windows XP. This game was made by Bethesda and all of the data fi...
by shakotay2
Mon Jan 23, 2017 7:20 pm
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 4473

Re: Part way to finding a vertex header, need some pointers

reminds my of WildArms3 ( http://ps23dformat.wikispaces.com/Wild+Arms+3 ) I've tried the WildArms3eememoryto3ds.BMS with a modified search pattern (findloc OFFSET string "\x80\x00\x00\x00\xC0\x2E\x30\x12\x04\x00\x00\x00\x00\x00" 0 0 ; ) at no avail. Produces 1 or two senseles 60 bytes file...
by shakotay2
Sun Jan 22, 2017 4:45 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

sry, it should read: Sat Jan 21, 2017 2:32 pm

btw: adding BCx headers to a swatchbin file didn't work (BC1 looked even worse):
BC5UNORM-header.jpg
(height and width values in hexprint replaced by 00 02 00 00, 00 04 00 00 for the real DDS file)
by shakotay2
Sun Jan 22, 2017 4:28 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

Dennissaurus wrote:When i try to use the Make_H2O-ForzaHor-gc.exe it keeps crashing.
which model did you try? (exe needs two dlls, see zip in my sig)

@nick22savino: the zip with the ...-gc.exe (grouping check) is in the post as of Sat Jan 21, 2017 2:32 pm
by shakotay2
Sun Jan 22, 2017 2:44 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

Do you think it´s possible to create a tool to extract the texture from the swatchbin I would try to add a suiting header (bc1, bc5?). Meanwhile you could look at Andrakann's results using PVTTexTool. Maybe you could further improve the Make_H2O-ForzaHor-gc.exe for better import of separate objects...
by shakotay2
Sun Jan 22, 2017 10:34 am
Forum: 3D/2D models
Topic: Part way to finding a vertex header, need some pointers
Replies: 30
Views: 4473

Re: Part way to finding a vertex header, need some pointers

welcome to the forum :)

1) could you show a picture of the terrain vertex header?
2) sample of a mech would be nice