Search found 4134 matches

by shakotay2
Wed Feb 08, 2017 2:25 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

Looks good, but scale is wrong, looks like it maximized to fill all UV and goes oversized: yep, just wanted to have the text in the texture readable on the mesh. And this is "Shadow" UV3 i think, in UV1 here must be something for livery texture :oops: I'm preparing the extractor for manua...
by shakotay2
Wed Feb 08, 2017 12:15 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

thx; btw, does someone know where to place the for_livery_055_diff texture onto the Ford RangerT6?
Is it the doors, the fenders, the hood?

This is obviously wrong: :D
FOR_livery.JPG
by shakotay2
Tue Feb 07, 2017 3:12 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

and the scale doesn't seem to match are you sure that it's a matter of scale? Did you move the doors manually to their correct positon to check their scale? For DB11 it seems the size of the door (DB11, doorHandleLF_a-LodS0_006) is ok. The position is the problem and as I wrote earlier: the positio...
by shakotay2
Sun Feb 05, 2017 8:59 pm
Forum: Graphic file formats
Topic: textures ratchet ItN
Replies: 6
Views: 2225

Re: textures ratchet ItN

"hash" is some kind of unique number bound to objects or strings. The wiki description is: a hash is used to "map data of arbitrary size to data of fixed size". What does that mean? Hashes have constant length (4, 8, 16 whatever) while the strings (for example) bound to them have...
by shakotay2
Sun Feb 05, 2017 7:42 pm
Forum: 3D/2D models
Topic: Mobile Suit Gundam - Climax U.C. Model Extraction Help
Replies: 2
Views: 912

Re: Mobile Suit Gundam - Climax U.C. Model Extraction Help

1719 vertices from 0x73D64 build some line. v -11.322868 -11.193009 -10.762479 v -10.552279 -10.546121 -10.173987 v -10.173955 -10.042491 -10.014354 v -9.943300 -9.925982 -9.894806 ... v -0.000065 0.000002 0.000046 v 0.000109 0.000132 0.000185 v 0.000220 0.000267 0.000331 v 0.000499 0.000811 0.00087...
by shakotay2
Sun Feb 05, 2017 6:28 pm
Forum: Graphic file formats
Topic: textures ratchet ItN
Replies: 6
Views: 2225

Re: textures ratchet ItN

well :), then let's give that a try. As I've told you I never extracted those textures so let's follow the receipe step by step: 1) in irb: hash of texture 2) find hash in shaders.dat, get the id 3) find id in assetlookup.dat -> get size and start of texture I don't know about the hashes and the ids...
by shakotay2
Sat Feb 04, 2017 11:41 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

sry, forget to mention that I logged already skeleton data 3 weeks ago; would have made an smd from it but was too busy with dozens of other issues. strange skeleton, most bones "parented to 01 00"? (=1, root) Couldn't make sense of the assumed parenting (words), for example hubLF: 01 00 0...
by shakotay2
Sat Feb 04, 2017 6:25 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

@shakotay2 Did you plane, updata your tool with lods extracted? all lods ARE extracted. Guess you mean "with lods handled separately" or something like that. As soon as I know a simple method how to get the material counts for the lods I'll try to understand "groups and parenting&quo...
by shakotay2
Sat Feb 04, 2017 11:50 am
Forum: 3D/2D models
Topic: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScrolls)
Replies: 6
Views: 2176

Re: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScro

Unless Im completely mad 7F 81 represents the hight and location of each 4 points shown in the model if so then I don't understand why you don't change some of the zeroes and watch the results ingame or in the construction set? After verifying you could create 3D vectors of the data. (Where I don't...
by shakotay2
Sat Feb 04, 2017 10:23 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

mirroring and scaling applied as suggested. On import the scale i use is 0.7813. As you can see in the picture below it's spot on with the old forza model. dunno, if you know: 0.078125 = 200.0/256.0, btw Since a scale of 0.02 was my suggested scale for blender import I used 4.0/256.0 now . [edit] Ho...
by shakotay2
Fri Feb 03, 2017 10:05 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

minime891 wrote:EDIT2: Ran into a problem with the Ferrari 355 doorLF_a.modelbin just crashes when trying to load the modelbins.txt.
thx for reporting; well that's a "release only" bug that is hard to spot.
[fixed]
by shakotay2
Fri Feb 03, 2017 8:09 pm
Forum: 3D/2D models
Topic: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScrolls)
Replies: 6
Views: 2176

Re: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScro

There is no subrecord "INTV" for the record "LAND" in Fallout3.esm , in Skyrim.esm it seems to have another meaning. I don't think that someone will dig into the "LAND" records of FO3 and TESV if you won't do it. Iirc the landscaping in bethsoft games is based on height...
by shakotay2
Fri Feb 03, 2017 7:15 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

@shakotay2 I just tested the J2 version on the Audi RS2. I get an error saying "too many faces in AUD_RS2_95_skeleton.modelbin, then I get the standard Windows "*exe* has stopped working" message. Here's the file it complained about if you want to investigate. thx; I didn't care for ...
by shakotay2
Fri Feb 03, 2017 7:03 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

hope, version j2 will make texturing a lot easier (no manual grouping required) This was possible because of the amazing work of Andrakann ! WARNING: split your filelist into exterior and interior for example or you'll experience a significant blender slow down because of too many groups. For BMW_i8...
by shakotay2
Thu Feb 02, 2017 6:03 pm
Forum: 3D/2D models
Topic: .DFF Format
Replies: 3
Views: 1287

Re: .DFF Format

in this special case using hex2obj would drive people nuts, I guess :D It's for simple formats and this special DFF format is not. There's CH_francis_body2b_O_X in that file, so that's a start. Some data structure separated by FFs; might contain face indices. You could create 3 H2O files from the fo...