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- Wed Feb 08, 2017 2:25 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
Looks good, but scale is wrong, looks like it maximized to fill all UV and goes oversized: yep, just wanted to have the text in the texture readable on the mesh. And this is "Shadow" UV3 i think, in UV1 here must be something for livery texture :oops: I'm preparing the extractor for manua...
- Wed Feb 08, 2017 12:15 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
thx; btw, does someone know where to place the for_livery_055_diff texture onto the Ford RangerT6?
Is it the doors, the fenders, the hood?
This is obviously wrong:
Is it the doors, the fenders, the hood?
This is obviously wrong:
- Tue Feb 07, 2017 3:12 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
and the scale doesn't seem to match are you sure that it's a matter of scale? Did you move the doors manually to their correct positon to check their scale? For DB11 it seems the size of the door (DB11, doorHandleLF_a-LodS0_006) is ok. The position is the problem and as I wrote earlier: the positio...
- Sun Feb 05, 2017 8:59 pm
- Forum: Graphic file formats
- Topic: textures ratchet ItN
- Replies: 6
- Views: 2225
Re: textures ratchet ItN
"hash" is some kind of unique number bound to objects or strings. The wiki description is: a hash is used to "map data of arbitrary size to data of fixed size". What does that mean? Hashes have constant length (4, 8, 16 whatever) while the strings (for example) bound to them have...
- Sun Feb 05, 2017 7:42 pm
- Forum: 3D/2D models
- Topic: Mobile Suit Gundam - Climax U.C. Model Extraction Help
- Replies: 2
- Views: 912
Re: Mobile Suit Gundam - Climax U.C. Model Extraction Help
1719 vertices from 0x73D64 build some line. v -11.322868 -11.193009 -10.762479 v -10.552279 -10.546121 -10.173987 v -10.173955 -10.042491 -10.014354 v -9.943300 -9.925982 -9.894806 ... v -0.000065 0.000002 0.000046 v 0.000109 0.000132 0.000185 v 0.000220 0.000267 0.000331 v 0.000499 0.000811 0.00087...
- Sun Feb 05, 2017 6:28 pm
- Forum: Graphic file formats
- Topic: textures ratchet ItN
- Replies: 6
- Views: 2225
Re: textures ratchet ItN
well :), then let's give that a try. As I've told you I never extracted those textures so let's follow the receipe step by step: 1) in irb: hash of texture 2) find hash in shaders.dat, get the id 3) find id in assetlookup.dat -> get size and start of texture I don't know about the hashes and the ids...
- Sat Feb 04, 2017 11:41 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
sry, forget to mention that I logged already skeleton data 3 weeks ago; would have made an smd from it but was too busy with dozens of other issues. strange skeleton, most bones "parented to 01 00"? (=1, root) Couldn't make sense of the assumed parenting (words), for example hubLF: 01 00 0...
- Sat Feb 04, 2017 6:25 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
@shakotay2 Did you plane, updata your tool with lods extracted? all lods ARE extracted. Guess you mean "with lods handled separately" or something like that. As soon as I know a simple method how to get the material counts for the lods I'll try to understand "groups and parenting&quo...
- Sat Feb 04, 2017 11:50 am
- Forum: 3D/2D models
- Topic: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScrolls)
- Replies: 6
- Views: 2176
Re: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScro
Unless Im completely mad 7F 81 represents the hight and location of each 4 points shown in the model if so then I don't understand why you don't change some of the zeroes and watch the results ingame or in the construction set? After verifying you could create 3D vectors of the data. (Where I don't...
- Sat Feb 04, 2017 10:23 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
mirroring and scaling applied as suggested. On import the scale i use is 0.7813. As you can see in the picture below it's spot on with the old forza model. dunno, if you know: 0.078125 = 200.0/256.0, btw Since a scale of 0.02 was my suggested scale for blender import I used 4.0/256.0 now . [edit] Ho...
- Fri Feb 03, 2017 10:05 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
thx for reporting; well that's a "release only" bug that is hard to spot.minime891 wrote:EDIT2: Ran into a problem with the Ferrari 355 doorLF_a.modelbin just crashes when trying to load the modelbins.txt.
[fixed]
- Fri Feb 03, 2017 8:09 pm
- Forum: 3D/2D models
- Topic: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScrolls)
- Replies: 6
- Views: 2176
Re: Cell 2 Nif Update Request(For Bethesda Fallout/ElderScro
There is no subrecord "INTV" for the record "LAND" in Fallout3.esm , in Skyrim.esm it seems to have another meaning. I don't think that someone will dig into the "LAND" records of FO3 and TESV if you won't do it. Iirc the landscaping in bethsoft games is based on height...
- Fri Feb 03, 2017 7:15 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
@shakotay2 I just tested the J2 version on the Audi RS2. I get an error saying "too many faces in AUD_RS2_95_skeleton.modelbin, then I get the standard Windows "*exe* has stopped working" message. Here's the file it complained about if you want to investigate. thx; I didn't care for ...
- Fri Feb 03, 2017 7:03 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
hope, version j2 will make texturing a lot easier (no manual grouping required) This was possible because of the amazing work of Andrakann ! WARNING: split your filelist into exterior and interior for example or you'll experience a significant blender slow down because of too many groups. For BMW_i8...
- Thu Feb 02, 2017 6:03 pm
- Forum: 3D/2D models
- Topic: .DFF Format
- Replies: 3
- Views: 1287
Re: .DFF Format
in this special case using hex2obj would drive people nuts, I guess :D It's for simple formats and this special DFF format is not. There's CH_francis_body2b_O_X in that file, so that's a start. Some data structure separated by FFs; might contain face indices. You could create 3 H2O files from the fo...
