Search found 4134 matches

by shakotay2
Tue Mar 07, 2017 10:51 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

Why don't you look for point clouds in the data? Sorry for my ignorance but what do you mean with that?? [roll] it's what its name tells: a cloud of points Unkn0005-dat.JPG Maybe on those 3 you won´t but on Unkn0006/7/8.dat (car_template folder) you have some with some info at the bottom, do you th...
by shakotay2
Tue Mar 07, 2017 8:59 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

gpfan wrote:Hi shakotay2
Hi gpfan
I would like to ask if by any chance you could take a look inside this files???
checked the first three dat files only, couldn't detect a full model.
Why don't you look for point clouds in the data?
by shakotay2
Mon Mar 06, 2017 11:36 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

well, as you may know I'm not a friend of a full format analysis because it's tedious, annoying, boring. Any 3D model extracting project I started relies on pattern searches (which have some caveats, though). And magic tables (with offsets and counts) some times. For the rax format it might have dif...
by shakotay2
Mon Mar 06, 2017 10:03 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

but all I have managed to show in preview was a mangled mess of planes. that's what I get, too. There's too many triangles that share the same vertices: f 450/450 446/446 447/447 f 447/447 448/448 450/450 f 450/450 448/448 449/449 f 449/449 443/443 450/450 f 445/445 446/446 450/450 f 450/450 444/44...
by shakotay2
Mon Mar 06, 2017 11:01 am
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Make_obj (C source)

well, another year has come and gone and I think it's time to share some source (based on my Make_H2O project). last updates: 14th Sept., 21th Nov., revised: 31st of March, 2021 Make_obj-src 21-11-19, Rev.zip This project shall help to extract multi mesh models so is some kind of follow up to hex2ob...
by shakotay2
Sun Mar 05, 2017 7:18 pm
Forum: 3D/2D models
Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
Replies: 109
Views: 26603

Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)

to take a break from the hansolo model why? Han is good. Contains allmost everything we need: rax.jpg I'm asking myself why you didn't create a Noesis script so far? I'm about to create a Make_ obj project (with 'C' source) for it which I was planning since a year now. ( But dunno if 'rax' is the v...
by shakotay2
Sun Mar 05, 2017 12:53 am
Forum: 3D/2D models
Topic: 3D model reversing compilation
Replies: 70
Views: 109491

Re: 3D model reversing compilation

I decided to explore the noesis but I did not get to do one-stop solution for all model files (( Seems you didn't even get the solution for loading one img file. in def noepyCheckType(data): it's if bs.readBytes(4).decode, so (4) not (8) why do you try to get VCount from address 0x0004? bs.seek(0x4...
by shakotay2
Sat Mar 04, 2017 5:39 pm
Forum: 3D/2D models
Topic: Monopoly for iOS/Android - .hgs Files
Replies: 2
Views: 844

Re: Monopoly for iOS/Android - .hgs Files

I have a deja vue (what a waste of time and life! Really should have done a forum search before... :cry: ) http://forum.xentax.com/viewtopic.php?f=16&t=14377&p=118873&hilit=hgs#p118873 token_car.JPG So another year has come and gone but I'll promise not to care for such ugly models any m...
by shakotay2
Sat Mar 04, 2017 1:45 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

fixed a bug with the material names in lower lods (FH3, view link in my sig) (thanks, as always, go to Andrakann and minime891) You may have experienced that it's a little bit hard to get the different uv sets (1 to 5) via manual selection. Since I'm too busy with real life concerns and other privat...
by shakotay2
Fri Mar 03, 2017 2:04 pm
Forum: 3D/2D models
Topic: (Android) Model Files
Replies: 2
Views: 1208

Re: EA Sports UFC Model Files (Android)

using hex2obj:
conor_McGregor.JPG
(unsure about uvs)
by shakotay2
Tue Feb 28, 2017 12:17 pm
Forum: Compressed files and methods
Topic: varint decoding
Replies: 9
Views: 12999

Re: varint decoding

Bytes are still encoded after unvarint. It needs undelta, unimplicit and others use function to decode to indices. well, ok, thanks (sry, forgot this thread for a while). I was a little bit confused because you wrote in your previous post (after that browser js action ): Here is a finally script to...
by shakotay2
Fri Feb 24, 2017 4:51 am
Forum: Compressed files and methods
Topic: varint decoding
Replies: 9
Views: 12999

Re: varint decoding

well, nice, as always :D

btw there's many "doubles" in the Uint16Arrays:
varint.JPG
These are the face indices? Do I miss something?
by shakotay2
Fri Feb 24, 2017 3:40 am
Forum: 3D/2D models
Topic: extract apk android games
Replies: 4
Views: 4063

Re: extract apk android games

the noesis not open CAB files inspect the "All Known Formats" at the bottom of the Noesis Gui to see which formats are supported. Which extension do the "CAB" have? Obviously not *.CAB (It's near to impossible to tell more without a file sample.) You should use forum's search be...
by shakotay2
Mon Feb 20, 2017 12:34 am
Forum: 3D/2D models
Topic: YuGiOh legacy of duelist phyre file need help
Replies: 1
Views: 1048

Re: YuGiOh legacy of duelist phyre file need help

"got stuck" means you didn't really try, did you? (:
m3803_flame_swordsman.JPG
by shakotay2
Sun Feb 19, 2017 8:01 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 219
Views: 76629

Re: Last of Us Model Viewer/Extractor (PS4)

[well, I've been told, my guess is wrong for PS4, does apply for PS3 models only] Guess, it's also a matter of Sony's edge compression: http://forum.xentax.com/viewtopic.php?f=16&t=12070&p=99284#p99284 Only tool I know (so far) that can handle it is Noesis: rapi.rpgCommitTriangles (edgeDecom...