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- Tue Mar 07, 2017 10:51 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
Why don't you look for point clouds in the data? Sorry for my ignorance but what do you mean with that?? [roll] it's what its name tells: a cloud of points Unkn0005-dat.JPG Maybe on those 3 you won´t but on Unkn0006/7/8.dat (car_template folder) you have some with some info at the bottom, do you th...
- Tue Mar 07, 2017 8:59 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
Hi gpfangpfan wrote:Hi shakotay2
checked the first three dat files only, couldn't detect a full model.I would like to ask if by any chance you could take a look inside this files???
Why don't you look for point clouds in the data?
- Mon Mar 06, 2017 11:36 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
well, as you may know I'm not a friend of a full format analysis because it's tedious, annoying, boring. Any 3D model extracting project I started relies on pattern searches (which have some caveats, though). And magic tables (with offsets and counts) some times. For the rax format it might have dif...
- Mon Mar 06, 2017 10:03 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
but all I have managed to show in preview was a mangled mess of planes. that's what I get, too. There's too many triangles that share the same vertices: f 450/450 446/446 447/447 f 447/447 448/448 450/450 f 450/450 448/448 449/449 f 449/449 443/443 450/450 f 445/445 446/446 450/450 f 450/450 444/44...
- Mon Mar 06, 2017 11:01 am
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
Make_obj (C source)
well, another year has come and gone and I think it's time to share some source (based on my Make_H2O project). last updates: 14th Sept., 21th Nov., revised: 31st of March, 2021 Make_obj-src 21-11-19, Rev.zip This project shall help to extract multi mesh models so is some kind of follow up to hex2ob...
- Sun Mar 05, 2017 7:18 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 109
- Views: 26603
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
to take a break from the hansolo model why? Han is good. Contains allmost everything we need: rax.jpg I'm asking myself why you didn't create a Noesis script so far? I'm about to create a Make_ obj project (with 'C' source) for it which I was planning since a year now. ( But dunno if 'rax' is the v...
- Sun Mar 05, 2017 12:53 am
- Forum: 3D/2D models
- Topic: 3D model reversing compilation
- Replies: 70
- Views: 109491
Re: 3D model reversing compilation
I decided to explore the noesis but I did not get to do one-stop solution for all model files (( Seems you didn't even get the solution for loading one img file. in def noepyCheckType(data): it's if bs.readBytes(4).decode, so (4) not (8) why do you try to get VCount from address 0x0004? bs.seek(0x4...
- Sat Mar 04, 2017 5:39 pm
- Forum: 3D/2D models
- Topic: Monopoly for iOS/Android - .hgs Files
- Replies: 2
- Views: 844
Re: Monopoly for iOS/Android - .hgs Files
I have a deja vue (what a waste of time and life! Really should have done a forum search before... :cry: ) http://forum.xentax.com/viewtopic.php?f=16&t=14377&p=118873&hilit=hgs#p118873 token_car.JPG So another year has come and gone but I'll promise not to care for such ugly models any m...
- Sat Mar 04, 2017 1:45 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
fixed a bug with the material names in lower lods (FH3, view link in my sig) (thanks, as always, go to Andrakann and minime891) You may have experienced that it's a little bit hard to get the different uv sets (1 to 5) via manual selection. Since I'm too busy with real life concerns and other privat...
- Fri Mar 03, 2017 2:04 pm
- Forum: 3D/2D models
- Topic: (Android) Model Files
- Replies: 2
- Views: 1208
Re: EA Sports UFC Model Files (Android)
using hex2obj:
(unsure about uvs)
- Tue Feb 28, 2017 12:17 pm
- Forum: Compressed files and methods
- Topic: varint decoding
- Replies: 9
- Views: 12999
Re: varint decoding
Bytes are still encoded after unvarint. It needs undelta, unimplicit and others use function to decode to indices. well, ok, thanks (sry, forgot this thread for a while). I was a little bit confused because you wrote in your previous post (after that browser js action ): Here is a finally script to...
- Fri Feb 24, 2017 4:51 am
- Forum: Compressed files and methods
- Topic: varint decoding
- Replies: 9
- Views: 12999
Re: varint decoding
well, nice, as always
btw there's many "doubles" in the Uint16Arrays: These are the face indices? Do I miss something?
btw there's many "doubles" in the Uint16Arrays: These are the face indices? Do I miss something?
- Fri Feb 24, 2017 3:40 am
- Forum: 3D/2D models
- Topic: extract apk android games
- Replies: 4
- Views: 4063
Re: extract apk android games
the noesis not open CAB files inspect the "All Known Formats" at the bottom of the Noesis Gui to see which formats are supported. Which extension do the "CAB" have? Obviously not *.CAB (It's near to impossible to tell more without a file sample.) You should use forum's search be...
- Mon Feb 20, 2017 12:34 am
- Forum: 3D/2D models
- Topic: YuGiOh legacy of duelist phyre file need help
- Replies: 1
- Views: 1048
Re: YuGiOh legacy of duelist phyre file need help
"got stuck" means you didn't really try, did you?
- Sun Feb 19, 2017 8:01 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 219
- Views: 76629
Re: Last of Us Model Viewer/Extractor (PS4)
[well, I've been told, my guess is wrong for PS4, does apply for PS3 models only] Guess, it's also a matter of Sony's edge compression: http://forum.xentax.com/viewtopic.php?f=16&t=12070&p=99284#p99284 Only tool I know (so far) that can handle it is Noesis: rapi.rpgCommitTriangles (edgeDecom...
