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Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Sat Mar 25, 2017 10:54 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
- Fri Mar 24, 2017 10:49 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
Henessey Venom : error message : more than one V block! renewed the -jm6 link. Hopefully that "v block" error should have vanished now. (edit: forget about -jm6, use -jm7 instead) Fiat Abarth 595 68 : problem is the body, this time always give message : a more than 15 submeshes - break. y...
- Thu Mar 23, 2017 9:20 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
-jm6, fixed AMC Rebel, hood_a, reported by Doc0, feedback from SoniKalien, thanks!
edit: AMC wipers use uv channels 1 to 4 but mainly 3 and 4:
edit: AMC wipers use uv channels 1 to 4 but mainly 3 and 4:
- Wed Mar 22, 2017 9:01 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
but there are some cars that simply don't want to be converted, as for example the AMC Rebel "the machine", which make every H20 version crashing, and lead to an incomplete obj. I'd need the modelbins in question to check what is causing the problem. ahh c, and idk if you've seen my plugi...
- Tue Mar 21, 2017 10:58 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
@SoniKalien: what happened to the images in your post? yeah the command line params need to be changed, what language is it written in? it's C (exe as a GUI app) dragging the modelbins.txt into the exe would work? "dragging o nto" works for console applications only, afair. It's possible t...
- Mon Mar 20, 2017 10:20 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
I was thinking about command line parameters, or using the exe in a batch, but found it less important. Separate obj files to be created for Exterior, Interior and _library (CAD_ATSV_16) when parsing a scene- modelbins.txt for example would make more sense to me. The more important things on the tod...
- Mon Mar 20, 2017 10:37 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
fixed a bug with Aston Martin Vulcan (ast_vulcan_16), body_a.modelbin, reported by SonyKalien; thx! Be aware of such lines in the obj files: # body_a.modelbin, # uv-sizes 24 24 32 32 28 32 32 32 32 36 36 which should help to decide which uv offsets to choose. There's 11 uv blocks. The first one has ...
- Sun Mar 19, 2017 9:37 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
but when i want find the beginning and the end of vertex address, I dont know what to do :( , maybe i need learn more of Hex signature you surely do! :) It's a matter of some basic understanding, finding patterns and simple math: The face indices' (FIs) list is at 0x29160 - 0x2F276, words assumed (...
- Fri Mar 17, 2017 9:03 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
looks simple to me.cornal wrote:This .model from konami is a simple model to start to use H2O?
What did you try, where did you get stuck?
- Fri Mar 17, 2017 4:33 pm
- Forum: 3D/2D models
- Topic: Yugioh tag force Model help
- Replies: 2
- Views: 1026
Re: Yugioh tag force Model help
as a beginner I wouldn't start with weird formats:
(might be animation data, too)
- Thu Mar 16, 2017 11:27 pm
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 9249
Re: Sudden Attack - Noesis Script Creation
Is #rapi.rpgBindUV1BufferOfs() still commented out in your code? delete the # then (which disables the line from being "executed", so it's just a comment) I'd suggest to read chrrox' Noesis tutorial to gain more understanding otherwise you'll fall from one trouble into the other, I guess. ...
- Thu Mar 16, 2017 1:12 pm
- Forum: 3D/2D models
- Topic: Blades of time Extraction Tools
- Replies: 7
- Views: 2119
Re: Blades of time Extraction Tools
Hi Paps,
I'm not the author of the script, Szkaradek123 is.
Also python is not my preferred language (in fact I really hate it
) so I can't help to patch this complex script, sorry.
I'm not the author of the script, Szkaradek123 is.
Also python is not my preferred language (in fact I really hate it
- Thu Mar 16, 2017 11:15 am
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 9249
Re: Sudden Attack - Noesis Script Creation
I've added this in finale00's Zuonline script: in def parse_vertices(self, numVerts, meshType): elif meshType == 8: vertBuff = self.inFile.readBytes(numVerts * 68) rapi.rpgBindPositionBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 68, 0) rapi.rpgBindNormalBufferOfs(vertBuff, noesis.RPGEODATA_FLOAT, 68,...
- Thu Mar 16, 2017 4:51 am
- Forum: 3D/2D models
- Topic: Sudden Attack - Noesis Script Creation
- Replies: 22
- Views: 9249
Re: Sudden Attack - Noesis Script Creation
A working script for ltb (except for meshtype 8, vstride 68) was from finale00 , so I guess, it would be nice to mention him. The # parts are the lines I tried to add in to have UVs work which are most likely wrong. The mesh loads correctly, it just doesn't have any UVs. Introduce an additional mesh...
- Tue Mar 14, 2017 10:38 pm
- Forum: 3D/2D models
- Topic: just cause 2 map/terrain/building meshes?
- Replies: 1
- Views: 913
Re: just cause 2 map/terrain/building meshes?
Hello,havatan10 wrote:hello,
[...]
is there an alternative tool that allow us to export just cause 2 meshes?
I'm asking myself WHY you guys don't use the forum's search?
viewtopic.php?f=16&t=12379&p=101653&hil ... bm#p101653
