Search found 4134 matches

by shakotay2
Sun Apr 02, 2017 7:37 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

@shakotay2 are you shure that you haven't accedntily used the apex one again? Because they both have the same filename very unsure :D ; fixed with -jm9; thanks for reporting! sure man sure still waiting for the final "automatic positioning" feature :-) This will not become part of the Mak...
by shakotay2
Sat Apr 01, 2017 4:06 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

well, stupid me forgot to swap y and z for blender, how poor :cry: It's 0.811206, -0.740454, 0.601394 for the doorHandleLF , works like a charm, then, door position ok. (rmh, seems noone is really interested in automatic positioning any more, well I leave you alone with this, since I gave the idea h...
by shakotay2
Fri Mar 31, 2017 9:59 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

I'm not sure if anyone took care for the positions of movable parts seriously; the problem I see is that the bone's tail position (boneDoorRF here) and the doorHandleRF location don't fit exactly when placing manually. (other than the mesh the bones aren't un-mirrored so far, so LF and RF are swappe...
by shakotay2
Fri Mar 31, 2017 5:07 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

could there not be made a script that applies and generates the materials wich are listed at the line where the material name is listed? For FH3 this is not as easy as you may think of. Have a look at Andrakann's post: http://forum.xentax.com/viewtopic.php?f=16&t=4256&p=126817&hilit=+pr...
by shakotay2
Fri Mar 31, 2017 7:15 am
Forum: 3D/2D models
Topic: Bounce Evolution .hgr Files
Replies: 1
Views: 712

Re: Bounce Evolution .hgr Files

very simple format:
bounce.JPG
by shakotay2
Thu Mar 30, 2017 4:18 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

blacksuit, after some manual erasing:
by shakotay2
Thu Mar 30, 2017 1:14 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

I can't show something for Noesis, but the playerGoblin:
playerGoblin.JPG
by shakotay2
Mon Mar 27, 2017 3:40 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

Make_obj-SPMan3.zip I've updated the source code for extracting an obj model from [CITY_PARAMEDIC-] dbd91b3e.36 which you need to extract from CITY_PARAMEDIC.PCPACK using chrrox' quickbms script. The code can handle this one model only atm. (Feel free to expand it for other .36 models.) This is a s...
by shakotay2
Mon Mar 27, 2017 2:04 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

Generally I show how it works for one submesh of one model then leave the rest to the customers.
(In this case I might add it to my MakeObj project. Without getting the textures automatically.)
ParaMedic.JPG
For coders only:
viewtopic.php?f=29&t=15955
by shakotay2
Sun Mar 26, 2017 9:50 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

had to put a threshold into the uv pos routine to get better results; still very ugly:
Heli-blender.JPG
(since I'm not too familiar with textures, mipmaps, etc)
by shakotay2
Sun Mar 26, 2017 8:44 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

it doesn't work..it's just adds DDS header,image are still unviewable through XnView or Photoshop (with dds plugin) But thanks anyways don't worry (and don't give up too soon :) ): It's a little bit hard sometimes, you may need DXTbmp.exe to view DDS files with faked headers. I've added a Heli_test...
by shakotay2
Sun Mar 26, 2017 12:16 pm
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

why not use forum's search?
viewtopic.php?f=10&t=13040

(It's NOT the solution but should give you an idea.)

edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)
Heli_test.zip
by shakotay2
Sun Mar 26, 2017 10:22 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

HeliTex.JPG
just learn the simplest things of cutting bytes from a file and maybe giving them a header...
by shakotay2
Sun Mar 26, 2017 7:59 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 96
Views: 28203

Re: Spider-Man 3 PC

CA5_Heli-63757bC7_36.JPG