Poll & Discussion: We wish the site to continue (Y/N)
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- Sun Apr 02, 2017 7:37 am
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
@shakotay2 are you shure that you haven't accedntily used the apex one again? Because they both have the same filename very unsure :D ; fixed with -jm9; thanks for reporting! sure man sure still waiting for the final "automatic positioning" feature :-) This will not become part of the Mak...
- Sat Apr 01, 2017 4:06 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
well, stupid me forgot to swap y and z for blender, how poor :cry: It's 0.811206, -0.740454, 0.601394 for the doorHandleLF , works like a charm, then, door position ok. (rmh, seems noone is really interested in automatic positioning any more, well I leave you alone with this, since I gave the idea h...
- Fri Mar 31, 2017 9:59 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
I'm not sure if anyone took care for the positions of movable parts seriously; the problem I see is that the bone's tail position (boneDoorRF here) and the doorHandleRF location don't fit exactly when placing manually. (other than the mesh the bones aren't un-mirrored so far, so LF and RF are swappe...
- Fri Mar 31, 2017 5:07 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
Re: Forza Motorsport Resource Extraction (.carbin)
could there not be made a script that applies and generates the materials wich are listed at the line where the material name is listed? For FH3 this is not as easy as you may think of. Have a look at Andrakann's post: http://forum.xentax.com/viewtopic.php?f=16&t=4256&p=126817&hilit=+pr...
- Fri Mar 31, 2017 7:15 am
- Forum: 3D/2D models
- Topic: Bounce Evolution .hgr Files
- Replies: 1
- Views: 712
Re: Bounce Evolution .hgr Files
very simple format:
- Thu Mar 30, 2017 4:18 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
blacksuit, after some manual erasing:
- Thu Mar 30, 2017 1:14 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
I can't show something for Noesis, but the playerGoblin:
- Mon Mar 27, 2017 3:40 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
Re: Make_obj (C source)
Make_obj-SPMan3.zip I've updated the source code for extracting an obj model from [CITY_PARAMEDIC-] dbd91b3e.36 which you need to extract from CITY_PARAMEDIC.PCPACK using chrrox' quickbms script. The code can handle this one model only atm. (Feel free to expand it for other .36 models.) This is a s...
- Mon Mar 27, 2017 2:04 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
Generally I show how it works for one submesh of one model then leave the rest to the customers.
(In this case I might add it to my MakeObj project. Without getting the textures automatically.)
For coders only:
viewtopic.php?f=29&t=15955
(In this case I might add it to my MakeObj project. Without getting the textures automatically.)
For coders only:
viewtopic.php?f=29&t=15955
- Sun Mar 26, 2017 9:50 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
had to put a threshold into the uv pos routine to get better results; still very ugly:
(since I'm not too familiar with textures, mipmaps, etc)
- Sun Mar 26, 2017 8:44 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
it doesn't work..it's just adds DDS header,image are still unviewable through XnView or Photoshop (with dds plugin) But thanks anyways don't worry (and don't give up too soon :) ): It's a little bit hard sometimes, you may need DXTbmp.exe to view DDS files with faked headers. I've added a Heli_test...
- Sun Mar 26, 2017 6:24 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 714653
- Sun Mar 26, 2017 12:16 pm
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
why not use forum's search?
viewtopic.php?f=10&t=13040
(It's NOT the solution but should give you an idea.)
edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)
viewtopic.php?f=10&t=13040
(It's NOT the solution but should give you an idea.)
edit: here's a test DDS for the Heli (you'll need DXTbmp to view it, see my next post)
- Sun Mar 26, 2017 10:22 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
Re: Spider-Man 3 PC
just learn the simplest things of cutting bytes from a file and maybe giving them a header...
- Sun Mar 26, 2017 7:59 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 96
- Views: 28203
