Search found 4134 matches

by shakotay2
Fri Apr 28, 2017 11:41 pm
Forum: 3D/2D models
Topic: I need help with. x3d file conversion!
Replies: 4
Views: 1188

Re: I need help with. x3d file conversion!

heavenss89 wrote:Now when im done, I convert back to x3d
How?

Without giving more details (including the sample file you're working with) noone would know what the problem might be.
by shakotay2
Fri Apr 28, 2017 11:31 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 3911

Re: Collision File - Lego Island 2

I don't know more than you. :D This is the floats as they are to be found in the Rocks.col file: shak_log LegoIsl2-pos.zip Feel free to comment out the 'v' lines and uncomment others (i.e. replace '#' by 'v'). Maybe you need to interpret the first 3 values of the first 3 lines after 0xCC.. (-1073741...
by shakotay2
Fri Apr 28, 2017 11:02 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 3911

Re: Collision File - Lego Island 2

there's 86 times the pattern 16x 0xCC so I thought there might be 86 faces here's the obj for it: shak_log lastCol-Pos.zip Why didn't they just use boundingsphere center point + diameter? You need to know which software they used to created the collision shape files. Is it a genuine format (own form...
by shakotay2
Fri Apr 28, 2017 1:57 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

Is it possible to make a request? I am looking for the model of the International Harvester Scout. Thanks :) Of course you can. But since this is not a "models exchange forum" don't expect too many helpers to serve your needs. :) btw: would be interesting to compare an extracted and textu...
by shakotay2
Fri Apr 28, 2017 7:09 am
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 3911

Re: Collision File - Lego Island 2

86 faces are supposed to be found? Guess it's a matter of how to interpret the data. This gives a sphere: # Rocks.col # v -0.192059 -0.126221 0.973233 1.180366 # v 0.026208 -0.992000 -0.123484 -0.147430 # v -0.833683 0.544194 -0.093942 1.673595 v 0.942739 0.251820 0.218700 0.586671 # -107374176.0000...
by shakotay2
Wed Apr 26, 2017 3:57 am
Forum: 3D/2D models
Topic: Ninja Gaiden Black (Xbox) .kmd and .chr files
Replies: 6
Views: 1598

Re: Ninja Gaiden Black (Xbox) .kmd and .chr files

why not try it out?
aya_a-kmd.JPG
(many submeshes)
by shakotay2
Mon Apr 24, 2017 11:28 am
Forum: 3D/2D models
Topic: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
Replies: 9
Views: 3021

Re: The Secret Saturdays - Beasts of the 5th Sun (Drew Satur

*Update Progress* SFMLab community member, gimmeaname, managed to get her this far: dunno, which script he uses and which rips. From the rips you've uploaded I tried Mesh_0027.rip with this script: '''Noesis import plugin. Written by Sammie''' '''Last Update: 27.01.2013''' '''Version: 1.18''' and t...
by shakotay2
Sun Apr 23, 2017 9:04 am
Forum: 3D/2D models
Topic: The Secret Saturdays - Beasts of the 5th Sun (Drew Saturday)
Replies: 9
Views: 3021

Re: Sexy Drew Saturday

Curtain wrote:along with applying the textures:
how? The uv coordinates in your rips look broken:
Mesh_0027-rip.JPG
If someone wants to put her together
life's too short :D
by shakotay2
Sun Apr 23, 2017 8:36 am
Forum: 3D/2D models
Topic: Troll and i smd models
Replies: 5
Views: 1500

Re: Troll and i smd models

shakotay2 do you use PRIMITIVE_TOPOLOGY_TRIANGLELIST ? guess, no. (There's many other names, for example D3DPT_TRIANGLELIST or GL_TRIANGLES.) I just use the face indices from the model to create triangles, one after the other. You could open the test.obj which hex2obj creates with a text editor and...
by shakotay2
Sat Apr 22, 2017 8:13 pm
Forum: 3D/2D models
Topic: Nightshade/Kunoichi (PS2) MLD models extract
Replies: 1
Views: 889

Re: Nightshade/Kunoichi (PS2) MLD models extract

no 'KFMG' section in PLAYER00.MLD so a tedious format analysis will be required which noone is supposed to do... old Valkyria Chronicles script for blender: Reading parts of IZCA file. start size type Section 0 0x00000340 0x00000020 MLX0 Section 1 0x00000380 0x000001e8 MXTL Section 2 0x00000580 0x00...
by shakotay2
Thu Apr 20, 2017 8:56 am
Forum: 3D/2D models
Topic: Marvelous games (.bum)
Replies: 5
Views: 1766

Re: Marvelous games (.bum)

hex2obj doesn't care for bones. Can easily be read where the bones of the model are located :] Bones can't be easily read as long as you're not a coder. Also you need to be more specific: what do you mean by "bones"? bone names, bone matrices or the whole hierarchical skeleton? CH_P000_00_...
by shakotay2
Tue Apr 18, 2017 7:52 pm
Forum: 3D/2D models
Topic: Monster Jam Path Of Destruction .bin models
Replies: 2
Views: 978

Re: Monster Jam Path Of Destruction .bin models

it's not only "experience", often it's a matter of patience or some efficient proceeding. I wouldn't start with a 1 MB file for example. The Wheel appears doable, you even don't need to know where the face indices end for a good start. (Guess you didn't use big endian?) Wheel_I_R-bin.JPG (...
by shakotay2
Mon Apr 17, 2017 8:17 am
Forum: 3D/2D models
Topic: Troll and i smd models
Replies: 5
Views: 1500

Re: Troll and i smd models

have a look at the smd in a hexeditor to see that it's binary data
Forest_Dirt_Hill.JPG
(no normals)

It starts with this submesh (FVFsize= 60, has normals):
0x12600 1218
Vb1
60 28
0x888 1218
020000
0x0 255
by shakotay2
Sun Apr 16, 2017 12:03 pm
Forum: 3D/2D models
Topic: TitanFall 2 MDL format ( fit faces and vertices )
Replies: 3
Views: 2270

Re: TitanFall 2 MDL format ( fit faces and vertices )

luxox18 wrote:and other no, like imc_grunt_smg.mdl
yeah, that's indeed a little bit strange, since the point cloud looks ok
by shakotay2
Sun Apr 16, 2017 10:53 am
Forum: 3D/2D models
Topic: TitanFall 2 MDL format ( fit faces and vertices )
Replies: 3
Views: 2270

Re: TitanFall 2 MDL format ( fit faces and vertices )

hex2obj can't figure out a correct mesh because the faces don't fit with vertices may depend on the specific model you chose, but for imc_hero_richter.mdl , it's one of the simplest formats I've ever come across. :D It requires some scrolling through the file, of course, and some "feeling of 3...