Search found 3464 matches

by shakotay2
Tue Jan 12, 2016 11:41 pm
Forum: Game Archive
Topic: HELP!!!How to open files with extensions like this: 242BB29A
Replies: 2
Views: 675

Re: HELP!!!How to open files with extensions like this: 242B

I fear you'll have to analyse the file for yourself. From offset 0x30 there is a table with entries refering to the stringtable starting at file offset 0x360. Those entries might be: DWord string number (some are missing, such as 1, 5, and so on) word string offset word const= 0x808A examples: 00000...
by shakotay2
Mon Jan 11, 2016 10:59 pm
Forum: 3D/2D models
Topic: ICARUS online
Replies: 6
Views: 1383

Re: ICARUS online

well, you are pretty close. But why did you choose an FVF size of 48? It doesn't make sense as you can see from the pic where the characteristic patterns have an offset of 64. I'm unsure of the uvs, maybe we'll find them later (more likely to be floats than half floats (HF_)). Well done so far, word...
by shakotay2
Mon Jan 11, 2016 6:38 pm
Forum: 3D/2D models
Topic: ICARUS online
Replies: 6
Views: 1383

Re: ICARUS online

wordhg wrote:I do not know how to search and setup
read the tutorial, please ('tut' button in hex2obj).

The binary search for 00 00 01 00 02 00 has to be done in a hexeditor where you open the .skin file.
by shakotay2
Mon Jan 11, 2016 4:30 pm
Forum: 3D/2D models
Topic: ICARUS online
Replies: 6
Views: 1383

Re: ICARUS online

Why don't you try it out using hex2obj?
There's all you need: floats, face indices.

I'd suggest to start your examination at 0x27790 or 0x29F2C to skip assumed bone data.
There's 7 assumed startaddresses for face indices blocks (search for 000001000200).
by shakotay2
Mon Jan 11, 2016 12:50 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 104
Views: 26906

Re: Havok binary files

Welp, Hudeski and Bastien are officially gone for good. "officially gone"? What does that mean? It seems to be legit, but I can't quite get it working. Same here. I used AssetCc1.exe (Asset Converter Collection) from hk2013_ 1 _0_r1 - SDK on an hkx with the header hk_2013. 2 .0-r1 and it says: "Uns...
by shakotay2
Sun Jan 10, 2016 11:14 am
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 12120

Re: FFXIV:ARR - Models & Animations

With IonCannon's FFXIV: Model Viewer, you can export as raw[...] Do you think you could work this into a script? :O thx - I see, a .index file from the game is needed to use this Viewer/Exporter. As I PMed, I'm not working on a script but I will try to create a skeleton asap (smd format). For the a...
by shakotay2
Sun Jan 10, 2016 8:48 am
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 12120

Re: FFXIV:ARR - Models & Animations

Keezie wrote:I've just noticed that the files original formats can be converted into .hkx
how?
by shakotay2
Sat Jan 09, 2016 12:37 pm
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 12120

Re: FFXIV:ARR - Models & Animations

thx for the translations, folks.
Will use it next time when trying to build the skeleton.
by shakotay2
Fri Jan 08, 2016 8:39 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 3800

Re: S.W.A.T. Target Liberty (*.dob) models.

Try adding tristripped face indices such like these: f 1 2 3 f 2 4 3 f 3 4 5 f 4 6 5 f 5 6 7 f 6 8 7 f 7 8 9 [...] f 8240 8242 8241 f 8241 8242 8243 f 8242 8244 8243 f 8243 8244 8245 f 8244 8246 8245 f 8245 8246 8247 to a test.obj file created when pressing the 'mesh' button in point cloud mode. (ed...
by shakotay2
Fri Jan 08, 2016 10:19 am
Forum: 3D/2D models
Topic: FFXIV:ARR - Models & Animations
Replies: 27
Views: 12120

Re: FFXIV:ARR - Models & Animations

Thing is, I'm looking to use the animations as well as models. Thing is that's it's a little bit harder to get animations. At first you need the skeleton bones, their parenting, the weights for the skinning. Then you have to care for the animation frames. (Even worse animation data may be compresse...
by shakotay2
Thu Jan 07, 2016 6:14 pm
Forum: 3D/2D models
Topic: Importing .STCK animation - We need your help!
Replies: 27
Views: 5562

Re: EDIT: .STCK importing --- some progress and a New Challe

shakotay2's script + few modifications Not sure which problems you solved but I would kindly beg you to mark the changes you applied to my script. From what I see you've added numBones = #() nBones = #() tmp = #() unk = #() fd = #() but these variables are no arrays. (Not sure if you know what you ...
by shakotay2
Thu Jan 07, 2016 12:52 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 3800

Re: S.W.A.T. Target Liberty (*.dob) models.

You'll need a fake tristripped face indices list:
fakeFIs-Tris.jpg
(It's on my todo list.)
by shakotay2
Wed Jan 06, 2016 8:36 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 12
Views: 3800

Re: S.W.A.T. Target Liberty (*.dob) models.

point cloud of swatvan looks like this: (don't have the time to care for face indices)
swatvan_dob.jpg
by shakotay2
Wed Dec 30, 2015 10:01 pm
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 1837

Re: PS3 BFMDL header

using hex2obj (view link in my sig):
r00_00_3-fpk.jpg
by shakotay2
Tue Dec 29, 2015 1:31 pm
Forum: 3D/2D models
Topic: JUMPX V5.01 (.x 300 Heroes)
Replies: 16
Views: 5323

Re: JUMPX V5.01 (.x 300 Heroes)

what you save is what you see (in the editboxes)

ok, here's the H2O file:
00000317_0.zip