Search found 4134 matches

by shakotay2
Sun May 14, 2017 6:38 pm
Forum: 3D/2D models
Topic: How do I view this online model offline?
Replies: 11
Views: 3691

Re: How do I view this online model offline?

Tilltech wrote:Wow, that's a lot of work for nothing,
we call it "research" if you don't mind.
Blaming people is a bad way when asking for help. I won't support such an attitude.
by shakotay2
Sun May 14, 2017 2:40 pm
Forum: 3D/2D models
Topic: How do I view this online model offline?
Replies: 11
Views: 3691

Re: How do I view this online model offline?

No, that's not helpful because you did not read that thread, obviously: http://forum.xentax.com/viewtopic.php?f=16&t=13138&p=127146&hilit=mview#p127146 or http://forum.xentax.com/viewtopic.php?f=16&t=13138&hilit=mview because I already extracted the file without these instructio...
by shakotay2
Sun May 14, 2017 5:27 am
Forum: 3D/2D models
Topic: How do I view this online model offline?
Replies: 11
Views: 3691

Re: How do I view this online model offline?

reading this thread might be helpful: viewtopic.php?f=16&t=13138&hilit=artstation
by shakotay2
Wed May 10, 2017 3:56 am
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11444

Re: Help Macross 30 MLD

ardenness wrote:I tried to open smc on blender 2.49.
And here's another problem. When open text window - select smcinport.py - run script, it shows error message then stopped working. Umm.
you need to show the console message.
gb_210.jpg
(using python 2.6.2; script fails on python 3.0)
by shakotay2
Mon May 08, 2017 3:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 714653

Re: Forza Motorsport Resource Extraction (.carbin)

which tool did you use for model extraction?
Can you upload the concerning modelbin file?
by shakotay2
Sun May 07, 2017 7:06 pm
Forum: 3D/2D models
Topic: Frogger 3D .MAP
Replies: 22
Views: 6779

Re: Frogger 3D .MAP

a) How exactly did you calculate D190 as the starting address? Was there a calculation involved or was it just a bit of guess-work? it was just a little bit scrolling up and down in the editor (as always :D ) Oh, I forgot, counting down 80 bytes each (which I think should be 40 only). If you go to ...
by shakotay2
Fri May 05, 2017 6:46 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 82
Views: 45469

Re: Dishonored 2 models and textures

Also, is there a simple way I'm missing to batch import the models into Blender? Will that require additional scripting? the models would overlap each other. You'd to separate them manually. Is that what you really want? If so it's possible using a rather simple script: Dishonored2_batch_import.jpg...
by shakotay2
Fri May 05, 2017 10:03 am
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11444

Re: Help Macross 30 MLD

I recently tried to open .mdl with xentax.exe and Konig posted here but both are not working and stopped. I'm using Windows 10 64bit, probably this is the reason. could also depend on the model, you used, dunno. I tried both exe files under Win7, 64 bit with gb_25a.mdl and they create outputs: gb_2...
by shakotay2
Thu May 04, 2017 12:47 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

point cloud looks ok to me (if you use one at a time), problem is how to get suiting face indices
edit: got it
Wildvine-dmp.JPG
by shakotay2
Tue May 02, 2017 8:33 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 56
Views: 43453

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Seems it's a matter of the blend-file version. I used the files you sent me: phw_00_nude_0001_noalpha.pac phw_01.pab phw_06_01_stand_idle_00.paa phw_04_01_move_run_r_00.paa with Blender249.blend as of 3.1.2015 (3rd January) and all works fine (apart from some oddities with the blender timeline windo...
by shakotay2
Mon May 01, 2017 3:33 pm
Forum: 3D/2D models
Topic: London Racer: Destruction Madness Models And Textures.
Replies: 4
Views: 1416

Re: London Racer: Destruction Madness Models And Textures.

000049dd-dat.JPG
(view fst link in my sig)

faces count probably at 0x0062 in this dat file (may be different for others).

2C 000000 = 44 -> 132 face indices
by shakotay2
Mon May 01, 2017 11:53 am
Forum: 3D/2D models
Topic: I need help with. x3d file conversion!
Replies: 4
Views: 1188

Re: I need help with. x3d file conversion!

So, my question is that the file coding changes? Even if I convert back to the original extension ? obviously. Your original .x3d is of binary format whilst the .x3d export from blender is xml: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D...
by shakotay2
Sun Apr 30, 2017 10:48 am
Forum: 3D/2D models
Topic: CCS File Format (Dot Hack)
Replies: 16
Views: 7557

Re: CCS File Format (Dot Hack)

Satoh wrote:I apologize for the size, but I can't find a way to spoiler this.
seriously.
Why don't you zip your python scripts and append them to your post?

This would also prevent some witty fellows from quoting the scripts and make this thread completely unreadable.
by shakotay2
Sat Apr 29, 2017 7:26 am
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 3911

Re: Collision File - Lego Island 2

thx! The devs swap the 0.0 0.0 1.0, 0.0 1.0 0.0 (and 1.0 0.0 0.0) lines so it's impossible to choose a position line here: # GhettoBlaster.col # -1.000000 0.000000 0.000000 0.282570 # 0.000000 -1.000000 0.000000 0.446649 # 0.000000 0.902546 -0.430593 -0.000000 v 0.000000 0.000000 1.000000 0.936200 /...
by shakotay2
Fri Apr 28, 2017 11:47 pm
Forum: 3D/2D models
Topic: Collision File - Lego Island 2
Replies: 19
Views: 3911

Re: Collision File - Lego Island 2

we would need a more regular object than rocks, such as a book, a chest, a plank or something like that