Search found 3464 matches
- Wed Jan 20, 2016 8:45 am
- Forum: 3D/2D models
- Topic: Noesis Plugin Hello World?
- Replies: 5
- Views: 1904
Re: Noesis Plugin Hello World?
Are there any good resources or documentation for getting started with writing Noesis plugins (either c or python)? Not what you may think of. For python read __NPReadMe.txt, for C there's pluginshare.h which can give you an overview of functions. There's also some valuable info spread over the Xen...
- Mon Jan 18, 2016 6:14 pm
- Forum: 3D/2D models
- Topic: FFXIV:ARR - Models & Animations
- Replies: 27
- Views: 12120
Re: FFXIV:ARR - Models & Animations
He should burn in the fires of Gondor, since he broke his promisses. :D Well, still quarreling with how to build the matrices i.e. how to format the data? Like this: 0.000000 0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.076563 -0.067450 -0.137815 0.000000 -0.272357 0.652...
- Sun Jan 17, 2016 11:44 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: Importing .STCK animation - We need your help!
cross fingers? :wink: Well, I'm stuck atm and this ate way too much of my lifetime today. The rotations are no quaternions in Misty's _Walk.stck . So I ignored them as well as those indices. As a consequence for so much ignorance Misty's just shrinking vertically instead of walking: Misty_Walk.JPG b...
- Sun Jan 17, 2016 1:53 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: Importing .STCK animation - We need your help!
Maybe every two frames should be rotation and transition of a certain bone, that's true for most animation formats (you did not look into the script, did you? :D ) btw: wouldn't call it "frames", it's animation data blocks. One frame in the transition data block, 17 frames in the rotation data bloc...
- Sun Jan 17, 2016 9:36 am
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: Importing .STCK animation - We need your help!
17 seems to repeat twice, don't know how much that meatters: great! Doesn't matter, I guess. That's a very good starting point, imho. Will try to adjust the script - but don't expect too much. And don't expect it too soon. (: edit: well, forget everything what I said about frame interpolating and n...
- Sat Jan 16, 2016 5:17 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: Importing .STCK animation - We need your help!
where is the news compared to this thread? http://forum.xentax.com/viewtopic.php?f=16&t=11776&hilit=perfect+world+.stck btw: one difference between the "none constant" .stck of Perfect World and Saint Seiya are these indices: Running_stck_indices.jpg In run.stck from Natasha I've found a sequence wh...
- Sat Jan 16, 2016 4:18 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: Importing .STCK animation - We need your help!
well, thank you, too. Seems it's similar with Perfect World's .stck files.
I did care for the "simple" ones only.
Maybe you can find a Saint Seiya .stck where at least the frame counts for all odd blocknumbers
(or all even numbers) are constant (and != 1)?
I did care for the "simple" ones only.
Maybe you can find a Saint Seiya .stck where at least the frame counts for all odd blocknumbers
(or all even numbers) are constant (and != 1)?
- Sat Jan 16, 2016 1:39 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: Importing .STCK animation - We need your help!
Okay, I stumbled across something interesting. I've found a post on a chinese website by Fatduck that is for Perfect World , isn't it? Could this mean that 0x130000 is not a frame count, but actually a time? doesn't really matter for me - I'm thinking more in "patterns" than in variable names. What...
- Sat Jan 16, 2016 11:44 am
- Forum: 3D/2D models
- Topic: Final Fantasy XI .DAT (PC)
- Replies: 62
- Views: 27440
Re: Final Fantasy XI .DAT (PC)
By the way, MrAdults is Rich Whitehouse, I assume? yep. Aliases of the "god of 3D model format analysing". He's the One who's giving us the rules: There is a way to specify "up" in Noesis, that's why the models appear oriented correctly in Noesis. Noesis doesn't rotate the geometry itself, it chang...
- Fri Jan 15, 2016 9:22 am
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: EDIT: .STCK importing --- some progress and a New Challe
- Why do you say that frame counts are varying? By the exemple, shouldn't it be a fix number (0x13) ? There's different sizes of data blocks in Running.stck: varying_counts.jpg - Is there a "test" to find out if 01 000000 1E 000000 01 000000 mark transition/rotation ? Don't know what you mean exact...
- Thu Jan 14, 2016 8:22 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: EDIT: .STCK importing --- some progress and a New Challe
Maybe it's a small difference only. We'll see... Okay, couldn't find a 1 mesh model, but I've extracted a simpler model with 2 meshes. Hope it helps. If you need any other samples, just let me know :] I'll give you some overview, maybe you can search for a simple animation for yourself then. The fo...
- Thu Jan 14, 2016 2:35 am
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: EDIT: .STCK importing --- some progress and a New Challe
It throws "load ski and bon file before! "! (Although they are visibly loaded.) Want to see something completely weird? Just add my array declaration and it'll work and load! nope, I fear you didn't get it. There's no difference except that the error message is not thrown. (The mesh and skeleton ar...
- Wed Jan 13, 2016 4:15 pm
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: EDIT: .STCK importing --- some progress and a New Challe
I imported ski and bon file using killercracker's script then I started my script for Perfect World .stck import. It throws "load ski and bon file before! "! (Although they are visibly loaded.) This means killercracker's Saint Seiya script is not compatible with mine. As simple as that. No surprise,...
- Wed Jan 13, 2016 11:34 am
- Forum: 3D/2D models
- Topic: Importing .STCK animation - We need your help!
- Replies: 27
- Views: 5562
Re: EDIT: .STCK importing --- some progress and a New Challe
The animation file is useless for me without suiting .ski and .bon file.
- Wed Jan 13, 2016 12:12 am
- Forum: 3D/2D models
- Topic: FFXIV:ARR - Models & Animations
- Replies: 27
- Views: 12120
Re: FFXIV:ARR - Models & Animations
expect me at the first light on the fifth day...(skeleton only)
