Search found 3464 matches
- Thu Jan 28, 2016 12:33 pm
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 15083
Re: Fallout 4 in Noesis
I notice that Noesis importer crashes on any meshes generated by the Fallout 4 version of Bodyslide: [..] I'm guessing Bodyslide does something a bit non-standard for it's output. FYI Bodyslide doesn't come with nifs/meshes - it uses those from the CBBE mod for example. Which nif did you use? I use...
- Thu Jan 28, 2016 2:52 am
- Forum: 3D/2D models
- Topic: .SWF Flash(?) 3D Models
- Replies: 4
- Views: 2151
Re: .SWF Flash(?) 3D Models
for the .87 ones which are no xmls but binaries you can try offzip . In the 0000000c.dat I found many submeshes but failed to get the second one in a proper manner. First SM: azlk2140_0000000c_dat.JPG @AceWell: cool idea to try 7zip :D (using an swf extractor I got 25 jpegs, 4 png/bmps and one furth...
- Wed Jan 27, 2016 11:33 pm
- Forum: Game Archive
- Topic: Just Cause 3 Arc/Tab format.
- Replies: 23
- Views: 10497
Re: Just Cause 3 Arc/Tab format.
Removed this and it worked perfectly. It's going to be annoying to do this to every dialogue file though. You've to search for "FSB5" in the archives and use the finds as starting addresses for fsb file extraction. If you can't code search for a suiting bms script (quickbms) and try to modify it. (...
- Wed Jan 27, 2016 10:05 pm
- Forum: 3D/2D models
- Topic: FFXIV:ARR - Models & Animations
- Replies: 27
- Views: 12120
Re: FFXIV:ARR - Models & Animations
well, in some rare cases things turn out to be much easier than expected:
- Tue Jan 26, 2016 10:35 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 106
- Views: 18698
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
cause having to get out the different submeshs than the UV maps as a different .obj is just to time consuming and annoying. not more time consuming and annoying than performing a full format analysis - besides that you do the latter once for all models, admitted But since I try it for one model onl...
- Tue Jan 26, 2016 10:30 pm
- Forum: Game Archive
- Topic: Just Cause 3 Arc/Tab format.
- Replies: 23
- Views: 10497
Re: Just Cause 3 Arc/Tab format.
I passed the filename as a parameter to the exe iirc.yoyodaman234 wrote:How did you use fmod_extr get a wav from the wavc dialogue files? I could only get an error message:Unsupported file or audio format.
Did you check your FSB file to start with 46 53 42 35 01 (FSB5)?
- Mon Jan 25, 2016 12:37 pm
- Forum: 3D/2D models
- Topic: The Punisher (2005) .vpp format
- Replies: 5
- Views: 1190
Re: The Punisher (2005) .vpp format
I didn't check for datablocks between the textures.
- Sun Jan 24, 2016 11:09 pm
- Forum: 3D/2D models
- Topic: FFXIV:ARR - Models & Animations
- Replies: 27
- Views: 12120
Re: FFXIV:ARR - Models & Animations
thx! This will take a while - but i hope to get a decent skeleton at least...
- Sun Jan 24, 2016 8:31 pm
- Forum: 3D/2D models
- Topic: FFXIV:ARR - Models & Animations
- Replies: 27
- Views: 12120
Re: FFXIV:ARR - Models & Animations
Here is another model with legs, arms, a head, and some other bits and pieces: well, this one has kosi, kubi, sako. :D There are hundreds of models that I can extract if you'd like, would just take a bit of time. I'd need one only, but with "arm" and "leg" as bone names, please. (btw: don't hurry, ...
- Sun Jan 24, 2016 7:38 pm
- Forum: Game Archive
- Topic: Dragon's Dogma PC files
- Replies: 4
- Views: 1076
Re: Dragon's Dogma PC files
that was better but I needed to uncompress item0763_b_ID.arc to fully understand what you meant: there's a 17 kB .tex file contained. Did you notice that there's 32 kB of zeroes in that arc? So it's a little bit unlikely that there's other files contained in there. This might be worth a try: just co...
- Sun Jan 24, 2016 2:31 pm
- Forum: Game Archive
- Topic: Dragon's Dogma PC files
- Replies: 4
- Views: 1076
Re: Dragon's Dogma PC files
Hey! Short story in a nutshell, I'm trying to do a modelswap and stuff doesn't work because the game is trying to open a file I don't want it to open because it results in a crash. I tracked the game accessing another file when equipping the piece in question but when extracting it I only get a tex...
- Sat Jan 23, 2016 6:12 pm
- Forum: 3D/2D models
- Topic: [X360] Star Wars Battlefront III pre-alpha (*.rax)
- Replies: 106
- Views: 18698
Re: [X360] Star Wars Battlefront III pre-alpha (*.rax)
At 0xF690 it looks like uvs; size UVB= 4, (WordUV for preview, SaveAs mesh : ShortALL): ob_rax_uvs.jpg i thought at first this was using half float UVs with short all for which there is no switch in H2O One may think it's simple to add a combination such as verts shorts, uvs HF, but it would be more...
- Fri Jan 22, 2016 9:03 am
- Forum: 3D/2D models
- Topic: Outlast: Miles Upshur's head model, extracted, need help.
- Replies: 2
- Views: 942
Re: Outlast: Miles Upshur's head model, extracted, need hel
I don't know how to start a texture map from scratch, so I really need someone to UV-unwrap it, There's dozens of (head) unwrapping tutorials in the web - why not use one of them? (A problem I can remember is the setting of seams . Sometimes intuition seems to be required.) The face is completely u...
- Thu Jan 21, 2016 9:14 am
- Forum: 3D/2D models
- Topic: The Punisher (2005) .vpp format
- Replies: 5
- Views: 1190
Re: The Punisher (2005) .vpp format
try TextureFinder:
- Wed Jan 20, 2016 9:24 am
- Forum: 3D/2D models
- Topic: black desert character creator FREE !
- Replies: 8
- Views: 8988
Re: black desert character creator FREE !
Ninja Ripper and DX3DRipper not working :( could you explain. please, why we'd need such? From the character creator's description (on the link you gave) it says: "you can save and export the character file and later import it in the closed beta client or final game". Did you save a character file?...
