Search found 4134 matches

by shakotay2
Sun Jun 18, 2017 8:53 pm
Forum: 3D/2D models
Topic: The Getaway (ps2) models
Replies: 27
Views: 7907

Re: The Getaway (ps2) models

dunno which face indices you used in the end but seems you're on a good way: 2B1E-por 0x32064.jpg (as a deja vue only: https://forum.xentax.com/viewtopic.php?f=16&t=12561&p=103400&hilit=+dwords#p103400) edit: upps, well, see I'm growing too old, you've posted that picture already... :cry:
by shakotay2
Sat Jun 17, 2017 9:17 pm
Forum: Game Archive
Topic: deleted
Replies: 3
Views: 1123

Re: Packing an .ipk file

I don't have the time for making video tuts, sry. Try to repack un changed files. It should result in an archive that's identical to the original. (for checking use fc /b newlyPacked.ipk original.ipk in windows console or any hexeditor which allows file comparison) If there's a difference the unpack...
by shakotay2
Sat Jun 17, 2017 4:53 pm
Forum: 3D/2D models
Topic: ©v·Ú4%¦×Qã.¶Y$¢¾Ý˜Iÿiõ«RÇO—Zõ9Ÿ5ž¿U¥Ò壄hµ¿Ãžº@KÞY×sÍ\Åýó
Replies: 1
Views: 971

Re: [Request] Midnight Club 2 Tokyo Map

You didn't tell where the "proper co-ordinates" of the Unique objects to be found. Anyways, since you seem to know how to place them, after a glance at t_ginza.hood : there's t_ginza_rd_48_x , unique_component 0, it's the owner of instance_component 1253 for example (and 4 other instances)...
by shakotay2
Sat Jun 17, 2017 4:46 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

you could easily find out this for yourself.
look for point clouds, then look for face indices, it's DWORD here:
01385037-dat.jpg
by shakotay2
Fri Jun 16, 2017 9:41 am
Forum: 3D/2D models
Topic: Ninja Ripper - Ripping with holes
Replies: 4
Views: 2632

Re: Ninja Ripper - Ripping with holes

Guess he just changed the parameters, something like this:
viewtopic.php?f=33&t=15854&p=127514&hil ... ip#p127514
by shakotay2
Thu Jun 15, 2017 2:38 pm
Forum: Game Archive
Topic: deleted
Replies: 3
Views: 1123

Re: Packing an .ipk file

If the size of the textures will remain unchanged you can try using the reimport feature of quickbms.
It uses the unpacking script for repacking.
Read the
3) Reimporting the extracted files
section in quickbms.txt.
by shakotay2
Thu Jun 15, 2017 1:53 pm
Forum: 3D/2D models
Topic: WWE Raw 2 (Xbox) .fml files
Replies: 9
Views: 3570

Re: WWE Raw 2 (Xbox) .fml files

hi eri619

For the Noesis script here: there's no simple solution. You'll need to dig into the format to find the submesh borders.
You could manually add grouping lines to the obj file such like this one:
g SM_x
X0005.jpg
Maybe some sorting of face indices could improve the result.
by shakotay2
Mon Jun 12, 2017 8:56 pm
Forum: 3D/2D models
Topic: The Getaway (ps2) models
Replies: 27
Views: 7907

Re: The Getaway (ps2) models

I'd guess for quads but autocreation of face indices might be the wrong idea:
02c38-por.jpg
In fact there's a good chance that they use byte indices (0..255) since the model might be split up into 105 submeshes (but not sure).
by shakotay2
Sun Jun 11, 2017 2:10 pm
Forum: Game Archive
Topic: Deleted
Replies: 13
Views: 2877

Re: Just Dance 2017 PC (.ipk)

not to sound sophisticated but for me it looks as if the script in the opening post only needed some swapping such like this: if DUMMY1 == 2 get DUMMY long get DUMMY long endif get NAMESZ long getdstring NAME NAMESZ get PATHSZ long getdstring PATH PATHSZ because the filename ("NAME") appea...
by shakotay2
Sun Jun 11, 2017 7:18 am
Forum: Game Archive
Topic: Deleted
Replies: 13
Views: 2877

Re: Just Dance 2017 PC (.ipk)

.ipk sample required
by shakotay2
Sat Jun 10, 2017 4:54 pm
Forum: 3D/2D models
Topic: Ninja Ripper - Ripping with holes
Replies: 4
Views: 2632

Re: Ninja Ripper - Ripping with holes

it's a known problem but there's no solution, afaik.
You might try meshlab, read here:
viewtopic.php?f=16&t=10668&p=121860&hil ... ab#p121860
by shakotay2
Fri Jun 09, 2017 7:05 pm
Forum: 3D/2D models
Topic: ori and the blind forest | 2D Assets
Replies: 11
Views: 2723

Re: ori and the blind forest | 2D Assets

am i missing anything here? Hi, I'm missing some more infos. An uploaded sample, for example, could help. The thread you've linked to has dozens of pages. Did you read them? Maybe there's some hint concerning to the loading of 2D assests? May be a matter of versions: "Unity Studio now can't wo...
by shakotay2
Thu Jun 08, 2017 7:05 pm
Forum: Game Archive
Topic: Afrika PS3 Models (.RXM2)
Replies: 8
Views: 2813

Re: Afrika PS3 Models (.RXM2)

there's too many submeshes (about 20) than to make senseful use of hex2obj:
elephant_adult_rxm2.JPG
by shakotay2
Mon Jun 05, 2017 12:30 pm
Forum: 3D/2D models
Topic: CCS File Format (Dot Hack)
Replies: 16
Views: 7557

Re: CCS File Format (Dot Hack)

namine207 wrote:Would you mind if I recreated these changes over on my end and accredit you with a new branch on Bitbucket?
do as you wish to do; no credits required.
But keep in mind that it's a quick hack only to get uvs work with the Treasure Box - GU Format.ccs. You'll have to think about a correct patch.
by shakotay2
Mon Jun 05, 2017 12:09 pm
Forum: 3D/2D models
Topic: CCS File Format (Dot Hack)
Replies: 16
Views: 7557

Re: CCS File Format (Dot Hack)

well, sometimes I feel like a real dumbo. In this case looking for the uvs of the treasure Box I was simply thinking too sophisticated, what a fault. :D First of all: this is a great project from Warranty Voider. Wish I had the patience to code such a viewer. Nevertheless there were two caveats for ...