Search found 3464 matches
- Thu Feb 04, 2016 2:09 pm
- Forum: 3D/2D models
- Topic: V-Rally 3 ".g2d" & ".g3d"
- Replies: 7
- Views: 1746
Re: V-Rally 3 ".g2d" & ".g3d"
just another lifetime wasting project? :D There are about 77 VFX objects with 147 submeshes (in sum). I won't bother finding out the hierarchy ('HIER' sections), position offset can be found here, maybe, or in 'OBJ' sections. I'll upload a tiny exporter sooner or later which will not care for positi...
- Thu Feb 04, 2016 11:52 am
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
Here they are. The header field points to the start of selection. The first bytes after selection have been recognized by you as start of FVF data. Thx. Sadly I don't know their meaning. btw: you used the unzipped data which is the correct way, I guess My previous infos refer all to the zipped bdae...
- Wed Feb 03, 2016 11:25 pm
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
Does hex2obj allows you to determine amount of vertices, faces and uvs? amout of vertices is (in most cases) equal to max face index which is provided by hex2obj provided that you give it the correct face index count (understand that there might be 336 face indices with a max face index of 197 only...
- Wed Feb 03, 2016 8:52 pm
- Forum: 3D/2D models
- Topic: V-Rally 3 ".g2d" & ".g3d"
- Replies: 7
- Views: 1746
Re: V-Rally 3 ".g2d" & ".g3d"
using triangle strips it looks kinda better: :D Cordoba_TriStrips.JPG I'd think about creating a Make_H2O project but it would take too much time, I guess. (As you may know in most cases I go for the first submesh only.) Here the chassis could be done easily provided all models share the same format...
- Wed Feb 03, 2016 6:11 pm
- Forum: 3D/2D models
- Topic: V-Rally 3 ".g2d" & ".g3d"
- Replies: 7
- Views: 1746
Re: V-Rally 3 ".g2d" & ".g3d"
well, you'll have to collect the faces of the submeshes somehow:
- Wed Feb 03, 2016 2:49 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
First of all: I'm NOT a master - I just try to help people to help themselves. With this said I think it's time to make a check list for noobs concerning the analyzing of 3D models : 1) is the data compressed? Try offzip if your unsure (works for zip compressed data only) or search for a decompressi...
- Wed Feb 03, 2016 1:15 pm
- Forum: 3D/2D models
- Topic: Anno 2070 models
- Replies: 10
- Views: 4926
Re: Anno 2070 models
dunno. (Sry, I don't use/don't support 010 Editor because it's not free, afaik.) Concerning Mariusz' script: guess the people who could answer are a little bit tired of telling how his scripts work. (blender version, python version: it was explained in this forums 500 times, I feel. :D ) i'm now try...
- Mon Feb 01, 2016 9:44 pm
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
it does not - you may search for 000001000200 in a hex editor. Works in most cases; sometimes there a multiple finds in case the model has more than one submesh.lolbas wrote:How did hex2obj programmatically finds the first face?
- Mon Feb 01, 2016 3:24 pm
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
Why does vt requires 2 coord values: (I assume) x and y? yep - it's a 2-dimensional (texture) map This will create a triangle visible from one side (oh, btw, how do I determine this? I seem to not understand how does order of connection affects figure visibility). It's a matter of winding: you can ...
- Mon Feb 01, 2016 10:44 am
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
(if you decompress the bdae, which is not required) I don't get why! If I want to manually find out what does every byte means, shouldn't I first extract the model file itself? This bdae is a zipped file without compression (at least the contained model doesn't seem to be compressed). I tried playi...
- Sun Jan 31, 2016 10:20 pm
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
... But this data starts at 0x8df and what are prior bytes for? some strings, texture/material names, nodes - whatever, who knows It also leaves almost 700 bytes in the file end... Mostly face indices; the very last bytes look like a version.nfo file (if you decompress the bdae, which is not requir...
- Sun Jan 31, 2016 2:01 pm
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
Google for UV mapping.
FVF is flexible vertex format. Its size is the offset from one vertex to the next one.
The parameter FVFsize helps to display the mesh. uv position (offset in FVF block) helps to display the uv map.
FVF is flexible vertex format. Its size is the offset from one vertex to the next one.
The parameter FVFsize helps to display the mesh. uv position (offset in FVF block) helps to display the uv map.
- Sun Jan 31, 2016 12:19 am
- Forum: Compressed files and methods
- Topic: bdae to 3ds model
- Replies: 26
- Views: 6007
Re: bdae to 3ds model
The static meshes (FVFsize= 32) seem to be simple (though I found the staff to have a strange plane attached): staff.JPG For the elf ( elf_m_h.bdae ) use a FVFsize of 60. H2O file: 0x2E02C 423 Vb1 60 24 0x2C8BA 100 020000 0x0 255 Where the uv pos (24) is unsure (uvs are just a square). ( hex2obj ppr...
- Sat Jan 30, 2016 11:29 am
- Forum: 3D/2D models
- Topic: Fallout 4 in Noesis
- Replies: 44
- Views: 15083
Re: Fallout 4 in Noesis
thx. For the 3rd submesh a problem arises as described above. If you can't wait for Rick's fix you can try this ugly patch (works for a vertSize of 32 only!): def loadBSTriShape(self, bs): #[...] indexDataSize = 2 * 3 * self.numTris vertDataSize = self.gpuBufferSize - indexDataSize self.vertSize = v...
- Thu Jan 28, 2016 1:21 pm
- Forum: 3D/2D models
- Topic: ripping a ed model from a webpage
- Replies: 55
- Views: 25746
Re: ripping a ed model from a webpage
I was thinking : If I can see a 3D model right there on my browser, then there must be a way for me to get this mesh on my PC and print it on my own. yeah, everyone wants to get the meshes. But can you confirm, they are free available, "for nothing"? If 'no', then follow the rules. :D (Maybe you'll...
