Search found 3464 matches

by shakotay2
Thu Feb 04, 2016 2:09 pm
Forum: 3D/2D models
Topic: V-Rally 3 ".g2d" & ".g3d"
Replies: 7
Views: 1746

Re: V-Rally 3 ".g2d" & ".g3d"

just another lifetime wasting project? :D There are about 77 VFX objects with 147 submeshes (in sum). I won't bother finding out the hierarchy ('HIER' sections), position offset can be found here, maybe, or in 'OBJ' sections. I'll upload a tiny exporter sooner or later which will not care for positi...
by shakotay2
Thu Feb 04, 2016 11:52 am
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

Here they are. The header field points to the start of selection. The first bytes after selection have been recognized by you as start of FVF data. Thx. Sadly I don't know their meaning. btw: you used the unzipped data which is the correct way, I guess My previous infos refer all to the zipped bdae...
by shakotay2
Wed Feb 03, 2016 11:25 pm
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

Does hex2obj allows you to determine amount of vertices, faces and uvs? amout of vertices is (in most cases) equal to max face index which is provided by hex2obj provided that you give it the correct face index count (understand that there might be 336 face indices with a max face index of 197 only...
by shakotay2
Wed Feb 03, 2016 8:52 pm
Forum: 3D/2D models
Topic: V-Rally 3 ".g2d" & ".g3d"
Replies: 7
Views: 1746

Re: V-Rally 3 ".g2d" & ".g3d"

using triangle strips it looks kinda better: :D Cordoba_TriStrips.JPG I'd think about creating a Make_H2O project but it would take too much time, I guess. (As you may know in most cases I go for the first submesh only.) Here the chassis could be done easily provided all models share the same format...
by shakotay2
Wed Feb 03, 2016 6:11 pm
Forum: 3D/2D models
Topic: V-Rally 3 ".g2d" & ".g3d"
Replies: 7
Views: 1746

Re: V-Rally 3 ".g2d" & ".g3d"

well, you'll have to collect the faces of the submeshes somehow:
VR3_Cordoba.JPG
by shakotay2
Wed Feb 03, 2016 2:49 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

First of all: I'm NOT a master - I just try to help people to help themselves. With this said I think it's time to make a check list for noobs concerning the analyzing of 3D models : 1) is the data compressed? Try offzip if your unsure (works for zip compressed data only) or search for a decompressi...
by shakotay2
Wed Feb 03, 2016 1:15 pm
Forum: 3D/2D models
Topic: Anno 2070 models
Replies: 10
Views: 4926

Re: Anno 2070 models

dunno. (Sry, I don't use/don't support 010 Editor because it's not free, afaik.) Concerning Mariusz' script: guess the people who could answer are a little bit tired of telling how his scripts work. (blender version, python version: it was explained in this forums 500 times, I feel. :D ) i'm now try...
by shakotay2
Mon Feb 01, 2016 9:44 pm
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

lolbas wrote:How did hex2obj programmatically finds the first face?
it does not - you may search for 000001000200 in a hex editor. Works in most cases; sometimes there a multiple finds in case the model has more than one submesh.
by shakotay2
Mon Feb 01, 2016 3:24 pm
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

Why does vt requires 2 coord values: (I assume) x and y? yep - it's a 2-dimensional (texture) map This will create a triangle visible from one side (oh, btw, how do I determine this? I seem to not understand how does order of connection affects figure visibility). It's a matter of winding: you can ...
by shakotay2
Mon Feb 01, 2016 10:44 am
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

(if you decompress the bdae, which is not required) I don't get why! If I want to manually find out what does every byte means, shouldn't I first extract the model file itself? This bdae is a zipped file without compression (at least the contained model doesn't seem to be compressed). I tried playi...
by shakotay2
Sun Jan 31, 2016 10:20 pm
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

... But this data starts at 0x8df and what are prior bytes for? some strings, texture/material names, nodes - whatever, who knows It also leaves almost 700 bytes in the file end... Mostly face indices; the very last bytes look like a version.nfo file (if you decompress the bdae, which is not requir...
by shakotay2
Sun Jan 31, 2016 2:01 pm
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

Google for UV mapping.
FVF is flexible vertex format. Its size is the offset from one vertex to the next one.

The parameter FVFsize helps to display the mesh. uv position (offset in FVF block) helps to display the uv map.
by shakotay2
Sun Jan 31, 2016 12:19 am
Forum: Compressed files and methods
Topic: bdae to 3ds model
Replies: 26
Views: 6007

Re: bdae to 3ds model

The static meshes (FVFsize= 32) seem to be simple (though I found the staff to have a strange plane attached): staff.JPG For the elf ( elf_m_h.bdae ) use a FVFsize of 60. H2O file: 0x2E02C 423 Vb1 60 24 0x2C8BA 100 020000 0x0 255 Where the uv pos (24) is unsure (uvs are just a square). ( hex2obj ppr...
by shakotay2
Sat Jan 30, 2016 11:29 am
Forum: 3D/2D models
Topic: Fallout 4 in Noesis
Replies: 44
Views: 15083

Re: Fallout 4 in Noesis

thx. For the 3rd submesh a problem arises as described above. If you can't wait for Rick's fix you can try this ugly patch (works for a vertSize of 32 only!): def loadBSTriShape(self, bs): #[...] indexDataSize = 2 * 3 * self.numTris vertDataSize = self.gpuBufferSize - indexDataSize self.vertSize = v...
by shakotay2
Thu Jan 28, 2016 1:21 pm
Forum: 3D/2D models
Topic: ripping a ed model from a webpage
Replies: 55
Views: 25746

Re: ripping a ed model from a webpage

I was thinking : If I can see a 3D model right there on my browser, then there must be a way for me to get this mesh on my PC and print it on my own. yeah, everyone wants to get the meshes. But can you confirm, they are free available, "for nothing"? If 'no', then follow the rules. :D (Maybe you'll...