Search found 4134 matches

by shakotay2
Sat Jul 01, 2017 8:02 pm
Forum: 3D/2D models
Topic: Kingdom Hearts series Falo's Dumper
Replies: 2
Views: 1138

Re: Kingdom Hearts series Falo's Dumper

And here's the link where it originally came from (post #92):
http://ngemu.com/threads/kingdom-hearts ... 633/page-5

(author's name is dsfgd, :D, last seen Nov 11, 2012)
by shakotay2
Sat Jul 01, 2017 5:29 pm
Forum: Game Archive
Topic: [PC] Hyper universe online
Replies: 5
Views: 4334

Re: [PC] Hyper universe online

I think these files are encrypted unity files. which encryption are you speaking of exactly? At least the files are compressed, yes. Unity-HyperUniv-Qlow.jpg Since the mesh type is listed as 43 you might try other tools (read here for example: http://forum.xentax.com/viewtopic.php?f=16&t=16292&...
by shakotay2
Fri Jun 30, 2017 10:31 am
Forum: 3D/2D models
Topic: Help convert .mesh to .obj from Cars Lightning League
Replies: 7
Views: 2388

Re: Help convert .mesh to .obj from Cars Lightning League

johncarterthe wrote:So now I got all the .mesh files of all the character bodies
Hi,
where/how did you get them from?
Disney_Cars-Lightning-League-APK.JPG
by shakotay2
Thu Jun 29, 2017 6:04 pm
Forum: 3D/2D models
Topic: IA/VT-Colorful- 3D Models?
Replies: 22
Views: 6457

Re: IA/VT-Colorful- 3D Models?

strange vertex stride (31 bytes):
cos_001-mdl.jpg
(first submesh (of 5?) only, as always)
by shakotay2
Thu Jun 29, 2017 2:32 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 19
Views: 5440

Re: S.W.A.T. Target Liberty (*.dob) models.

Nowadays I'm a bit busy. no problem. :) I had a deeper look at your project, introduced a vertex count and found that it was ok: 1136 (well, 1135 is better) (dunno why blender showed the wheels only in a point cloud :cry: ) I added/copypasted tristripped face indices (from hex2obj ) and realized a ...
by shakotay2
Thu Jun 29, 2017 12:05 pm
Forum: 3D/2D models
Topic: S.W.A.T. Target Liberty (*.dob) models.
Replies: 19
Views: 5440

Re: S.W.A.T. Target Liberty (*.dob) models.

Hi Sleepy, nice to see your progress. :) After drive selection your program expects the path "PSP_GAME" to be present. If not, nothing happens. (Maybe you should check for the folder to exist?) I created that folder, then copied swatvan.dob to it which could be loaded and exported to obj. ...
by shakotay2
Thu Jun 29, 2017 4:53 am
Forum: 3D/2D models
Topic: Golden Axe - Beast Rider
Replies: 50
Views: 19536

Re: Golden Axe - Beast Rider

you need to upload the .dat files which you extracted

(assuming you managed to load the 00000003.dat file from the example: viewtopic.php?f=16&t=3793&p=50327&hilit ... Axe#p50327)
by shakotay2
Thu Jun 29, 2017 3:56 am
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 8550

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

anime663 wrote:I was wondering if anyone could create a script for these files
noone can create a script before the format is known. So the first request would be for getting the format.
Anyways, the first submesh only (as always):
pl00_ac_face-bnc.jpg
by shakotay2
Wed Jun 28, 2017 7:44 pm
Forum: 3D/2D models
Topic: Valkyrie Drive Bhikkhuni (Vita) Noesis Script
Replies: 13
Views: 5467

Re: Valkyrie Drive Bhikkhuni (Vita) Noesis Script

(creating/adapting scripts takes time - seems noone has)
Cos_Cnct00_01-msb.jpg
(uvs format may be word/shorts)
by shakotay2
Wed Jun 28, 2017 6:24 pm
Forum: Code Talk
Topic: Rendering UV Map problem
Replies: 1
Views: 1309

Re: Rendering UV Map problem

well, see, you're still struggeling with that ugly yobj format :D http://forum.xentax.com/viewtopic.php?f=16&t=15579&p=124985&hilit=yobj#p124985 From your post as of Dec. 12th, 2016 I made this comparison for the mesh 0 (as you called it): 02-yobj-model-0.jpg As you can see there's some ...
by shakotay2
Tue Jun 27, 2017 1:41 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

Hi, I don't draw lines. hex2obj just sends the test_uv.obj to the mesh_viewer.exe which displays the uv map. uv data in test_uv.obj as faked vertices: v tu1 tv1 0 v tu2 tv2 0 v tu3 tv3 0 f 1 2 3 The important thing is the face indices which you don't take care of when just connecting one uv point to...
by shakotay2
Thu Jun 22, 2017 7:43 pm
Forum: 3D/2D models
Topic: Perfect World Building Models (.MOX)
Replies: 8
Views: 2612

Re: Perfect World Building Models (.MOX)

found a small mesh but faces are unsure, tried toggling backface culling in Noesis, but the result is not really good:
d6b-mox.jpg
but this may serve as a starting point.

There's some convex hull data sections (maybe collision mesh?)
by shakotay2
Thu Jun 22, 2017 4:57 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

Jamal al dambali wrote:And how did you find the point clouds?
it's a combination of trial and error and experience
And one more question, does this file have a submesh?
yes; I usually search for one submesh only and leave the rest of the work to the customers :D
by shakotay2
Wed Jun 21, 2017 8:16 pm
Forum: 3D/2D models
Topic: Spider-Man: Edge of Time (PS3) .Pkz
Replies: 10
Views: 3771

Re: Spider-Man: Edge of Time (PS3) .Pkz

(upps, wrong thread, sry)
by shakotay2
Sun Jun 18, 2017 9:21 pm
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 245
Views: 113417

Re: Gran Turismo 6 Models

oldman wrote:I'm looking for the GTTool

I searched this forum and found only
Hello,
viewtopic.php?f=16&t=11783&p=97169&hilit=gttool#p97169
The exe is in the bin\Release folder.
(If it doesn't run on your system you're required to compile the source.)