Search found 4134 matches

by shakotay2
Tue Jul 18, 2017 8:05 pm
Forum: 3D/2D models
Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
Replies: 19
Views: 6289

Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.

well done, see you used python. I wrote a short C program (not as short as your script :D ), same result: U7000_X3-all.jpg texturing, iirc goes like this: select object, create material, apply texture. (Or simply open an image in UV/Image editor.) Since there's so many submeshes (SMs) it would make ...
by shakotay2
Mon Jul 17, 2017 8:32 pm
Forum: 3D/2D models
Topic: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (._X3)
Replies: 19
Views: 6289

Re: Trails in the Sky / Sora no Kiseki SC / th3rd 3D file (.

Another tool, called GameViewer, [...] can view, but not export as 3D model, these model files a viewer that doesn't have an export option? :D Very funny. :roll: Anyways, the format appears to be simple, but there's about 721 assumed small submeshes (SMs) in the sample file. So a script is required...
by shakotay2
Tue Jul 11, 2017 5:45 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

use File/SaveAs mesh to export to obj with uvs
by shakotay2
Mon Jul 10, 2017 5:15 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2: Model format help
Replies: 11
Views: 2321

Re: Space Channel 5 Part 2: Model format help

how? There's 35 of -fbx... params in Noesis but none of them appears to switch to "multi"

-fbxmultitake?
by shakotay2
Mon Jul 10, 2017 5:04 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2: Model format help
Replies: 11
Views: 2321

Re: Space Channel 5 Part 2: Model format help

He already implemented it a while back lol. aah, see. had to update to 428 to get the anim played. That's cool. :) Ulala_DMDM.jpg But when I try to export Ulala (sub-model123/135 or 127/135) with anim (as fbx, collada or smd) it always exports the first sub-model (1/135). Skinned mesh but without a...
by shakotay2
Mon Jul 10, 2017 1:42 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2: Model format help
Replies: 11
Views: 2321

Re: Space Channel 5 Part 2: Model format help

what about the DMDM format? Did you examine it?

I feel you want to keep things secret? That's ok but it may take another 9 months until MrAdults will implemet DMDM support into Noesis (don't have DMDM samples to check that) and another 2 months to understand how DMTN works
by shakotay2
Mon Jul 10, 2017 1:32 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2: Model format help
Replies: 11
Views: 2321

Re: Space Channel 5 Part 2: Model format help

I see.

You really should have mentioned that you opened a SC5 animation thread 9 months ago:
viewtopic.php?f=16&t=14805&p=122534&hilit=dmtn#p122534
by shakotay2
Mon Jul 10, 2017 1:11 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2: Model format help
Replies: 11
Views: 2321

Re: Space Channel 5 Part 2: Model format help

And forcing Noesis to read just the DMTN files with a python script causes the animations to come out horribly deformed. 1) you should be more clear what you tried exactly. 2) what about the py script? .rb seems to be a format handled internally by Noesis. So there's no python source, hard/not to h...
by shakotay2
Mon Jul 10, 2017 12:35 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

First of all: I wouldn't like to have automatic weapons in this helper thread as "samples". Please open another thread for such, thx. :) Secondly I'd care for a decent point cloud before searching for the uv (vertices start address 0x165 is wrong). Face indices are DWORDs (DW). H2O file: 0...
by shakotay2
Thu Jul 06, 2017 10:19 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 45239

Re: NFS 16

yeah, this is the most spoiled thread I've ever met. :D there's python and max scripts, there's a tool from a guy who ragequitted the forum by erasing all his post leaving this thread rather broken, :evil: In the end it's possible to get the meshes (even using hex2obj on chunk files) but you'll need...
by shakotay2
Thu Jul 06, 2017 5:49 am
Forum: Game Archive
Topic: Unity game with .ab animation file.
Replies: 3
Views: 1972

Re: Unity game with .ab animation file.

kokkorokkokkok wrote:how did you extract CAB files?
I didn't. What I showed is what you see when you look at the CAB in a hexeditor.
by shakotay2
Tue Jul 04, 2017 6:48 pm
Forum: Game Archive
Topic: Unity game with .ab animation file.
Replies: 3
Views: 1972

Re: Unity game with .ab animation file.

dunno what you tried exactly and don't have the time to view the video tutorial (in fact I really hate video tutorials except 5 or 6 of them which were short :D and really good) anyways why don't you use quickbms with this script http://aluigi.org/papers/bms/unity3d_webplayer.bms works like a charm:...
by shakotay2
Sun Jul 02, 2017 9:05 pm
Forum: Game Archive
Topic: How to extract models from .dat files ?
Replies: 8
Views: 7269

Re: How to extract models from .dat files ?

As for the H2O, how do I know what the numbers should be filled in in the software? Try out/understand the sample extraction in the tutorial. I read the tut, but I'm still a little confused. why? And, do I have to extract the models one by one? Is there any ways to extract them all by once? the ide...
by shakotay2
Sun Jul 02, 2017 1:20 pm
Forum: 3D/2D models
Topic: Twisted Metal Black (2001) [PS2]
Replies: 5
Views: 2255

Re: Twisted Metal Black (2001) [PS2]

nice point clouds but autocreated face indices don't work - maybe use of quads required?
AXP-NGP.jpg
by shakotay2
Sun Jul 02, 2017 12:39 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 20510

Re: Initial D Extreme Stage [PS3]

offzip didn't reveal senseful data but you can search for "YABX" or "yabukita::Object" in car.xaf , which are present 400 times There's an uncompressed block at 0x17F000 for example: Car_xaf_0x17F000.jpg (sry for cutting his left arm mesh :D ) btw: cut/copied that 16 kB block int...