Search found 3464 matches
- Sat Feb 27, 2016 8:44 pm
- Forum: 3D/2D models
- Topic: Dark Souls 2 Map Files Extraction Problem
- Replies: 1
- Views: 766
Re: Dark Souls 2 Map Files Extraction Problem
Does anyone know any solution for this or another extractor that might work? Mean a fully featured extractor, don't you? :D Can't serve with that. Also there are not too many coders who care for maps. (It's not a pure map file, is it? Found bone names in it, for example.) Anyway I took a look using...
- Sat Feb 27, 2016 12:12 am
- Forum: 3D/2D models
- Topic: $40 for Help Exporting Stadiums from a ps2 game
- Replies: 31
- Views: 6462
Re: $40 for Help Exporting Stadiums from a ps2 game
void build_TriList (WORD VertexCount) { int faceDir, startDir= -1 ; WORD a=0, b=1, cnt=0, f1,f2,f3 ; f1 = a + 1 ; f2 = b + 1 ; faceDir = startDir ; do { cnt++ ; f3 = cnt ; faceDir *= -1 ; if ((f1!=f2)&&(f2!=f3)&&(f3!=f1)) { if (faceDir > 0) fprintf( stream, "f %d %d %d\n", f1, f2, f3 ) ; else fprin...
- Fri Feb 26, 2016 10:31 pm
- Forum: 3D/2D models
- Topic: $40 for Help Exporting Stadiums from a ps2 game
- Replies: 31
- Views: 6462
Re: $40 for Help Exporting Stadiums from a ps2 game
Autocreated face indices such as f 1 2 3, f 4 5 6 don't produce good results:
(using tri strips it looks even worse)
(I could try something like f 1 2 4
f 3 5 6
or something like that but to be honest, I'm lacking in some motivation for such.)
(I could try something like f 1 2 4
f 3 5 6
or something like that but to be honest, I'm lacking in some motivation for such.)
- Fri Feb 26, 2016 12:23 pm
- Forum: 3D/2D models
- Topic: $40 for Help Exporting Stadiums from a ps2 game
- Replies: 31
- Views: 6462
Re: $40 for Help Exporting Stadiums from a ps2 game
yeah, this forum is full of posts like this one: "please someone can help me?" But what do you guys do once you've being helped? Why not use the infos you were given to proceed for yourself? This is what the helpers (me at least) expect in a research forum. Try to gain some basic coding skills to at...
- Fri Feb 26, 2016 12:14 pm
- Forum: 3D/2D models
- Topic: Import export model pes stadium ps2
- Replies: 3
- Views: 1096
Re: Import export model pes stadium ps2
use forum search, please:
viewtopic.php?f=16&t=12804&hilit=stadium
Have a look at my last post there.
viewtopic.php?f=16&t=12804&hilit=stadium
Have a look at my last post there.
- Thu Feb 25, 2016 10:09 pm
- Forum: 3D/2D models
- Topic: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
- Replies: 4
- Views: 854
Re: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
Maybe some day someone of the The Usual Suspects will take over that task (or maybe not). If you can't wait you could try out hex2obj . For your uploaded bre file be informed that the other submeshes have an FVFsize of 36. But doesn't make much sense to bother with those six submeshes, imho, since i...
- Wed Feb 24, 2016 8:41 pm
- Forum: 3D/2D models
- Topic: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
- Replies: 4
- Views: 854
Re: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
The mesh format is rather simple:
- Sat Feb 20, 2016 7:02 pm
- Forum: 3D/2D models
- Topic: Chinese Fishing Joy 3 extraction
- Replies: 17
- Views: 4385
Re: Chinese Fishing Joy 3 extraction
What did you try, where did you get stuck?
(In general I give one example to help people help themselves.)
(In general I give one example to help people help themselves.)
- Fri Feb 19, 2016 11:23 pm
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 13605
Re: [Request] Wipeout HD/Fury
There's 676 obj renamed to objx. Read the former posts how to treat them. Copy Make_H2O-Wipeout.exe to your unzipped Make_H2O-WipeOut folder (get zip from post as of Sun Nov 22, 2015 1:05 pm, read How-to-use_Wipeout.txt ) (Hex2obj_0.24 d_WO .exe is a special version for Wipeout so don't use it for o...
- Fri Feb 19, 2016 11:22 pm
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 13605
Re: [Request] Wipeout HD/Fury
First, nice guys for the good work, keep it up ! Now, would be cool if we can get a Noesis script or something a bit easier to export (I mean a User-friendly one). Coding "userfriendly" devours a lot of lifetime - so sry, no time for such. :D (Even if we had 500 instead of 16 interested people/down...
- Fri Feb 19, 2016 12:28 am
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 13605
Re: [Request] Wipeout HD/Fury
Possible values for the FVFsize were 14, 18, 22 (and, untested: 10, 26), iirc. I've never checked such a large model like track.rcsmodel . Vaild obj files are 1 5 39 74 68 69 70 71 72 80 125 142 143 151 152 160 161 for example. First line of track_160.obj reads: # H2O parameter file: X:\..\tracks\tr...
- Thu Feb 18, 2016 10:48 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
I made a tutorial (a crash course, to be honest). You can access it by pressing the 'tut' button in hex2obj.
Sadly I don't have the time for (online) teaching.
btw: AceWell answered already in your above mentioned thread.
Sadly I don't have the time for (online) teaching.
btw: AceWell answered already in your above mentioned thread.
- Tue Feb 16, 2016 7:45 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
First of all try to find out if the FML files contain mesh or animation data.
Did you try to get a point cloud?
0000L.FML seems to contain skeleton data, should be possible to extract it
but sadly I don't have the time for such atm.
Did you try to get a point cloud?
0000L.FML seems to contain skeleton data, should be possible to extract it
but sadly I don't have the time for such atm.
- Mon Feb 15, 2016 4:01 pm
- Forum: 3D/2D models
- Topic: V-Rally 3 ".g2d" & ".g3d"
- Replies: 7
- Views: 1746
Re: V-Rally 3 ".g2d" & ".g3d"
finally I got the uvs working somehow:
(No time to check the first texture set.)
- Sat Feb 13, 2016 12:41 pm
- Forum: 3D/2D models
- Topic: V-Rally 3 ".g2d" & ".g3d"
- Replies: 7
- Views: 1746
Re: V-Rally 3 ".g2d" & ".g3d"
I managed to include the missing objects: Cordoba_Lods.JPG (The uvs are a little bit refractory though they're floats. When entering the parameters into hex2obj and clicking the 'UVs' button after having loaded Cordoba.g3d you'll see what I mean.) Well, I could tell you that the uvs for this submesh...
