Search found 3464 matches

by shakotay2
Sat Feb 27, 2016 8:44 pm
Forum: 3D/2D models
Topic: Dark Souls 2 Map Files Extraction Problem
Replies: 1
Views: 766

Re: Dark Souls 2 Map Files Extraction Problem

Does anyone know any solution for this or another extractor that might work? Mean a fully featured extractor, don't you? :D Can't serve with that. Also there are not too many coders who care for maps. (It's not a pure map file, is it? Found bone names in it, for example.) Anyway I took a look using...
by shakotay2
Sat Feb 27, 2016 12:12 am
Forum: 3D/2D models
Topic: $40 for Help Exporting Stadiums from a ps2 game
Replies: 31
Views: 6462

Re: $40 for Help Exporting Stadiums from a ps2 game

void build_TriList (WORD VertexCount) { int faceDir, startDir= -1 ; WORD a=0, b=1, cnt=0, f1,f2,f3 ; f1 = a + 1 ; f2 = b + 1 ; faceDir = startDir ; do { cnt++ ; f3 = cnt ; faceDir *= -1 ; if ((f1!=f2)&&(f2!=f3)&&(f3!=f1)) { if (faceDir > 0) fprintf( stream, "f %d %d %d\n", f1, f2, f3 ) ; else fprin...
by shakotay2
Fri Feb 26, 2016 10:31 pm
Forum: 3D/2D models
Topic: $40 for Help Exporting Stadiums from a ps2 game
Replies: 31
Views: 6462

Re: $40 for Help Exporting Stadiums from a ps2 game

Autocreated face indices such as f 1 2 3, f 4 5 6 don't produce good results:
autoFIs.jpg
(using tri strips it looks even worse)

(I could try something like f 1 2 4
f 3 5 6
or something like that but to be honest, I'm lacking in some motivation for such.)
by shakotay2
Fri Feb 26, 2016 12:23 pm
Forum: 3D/2D models
Topic: $40 for Help Exporting Stadiums from a ps2 game
Replies: 31
Views: 6462

Re: $40 for Help Exporting Stadiums from a ps2 game

yeah, this forum is full of posts like this one: "please someone can help me?" But what do you guys do once you've being helped? Why not use the infos you were given to proceed for yourself? This is what the helpers (me at least) expect in a research forum. Try to gain some basic coding skills to at...
by shakotay2
Fri Feb 26, 2016 12:14 pm
Forum: 3D/2D models
Topic: Import export model pes stadium ps2
Replies: 3
Views: 1096

Re: Import export model pes stadium ps2

use forum search, please:
viewtopic.php?f=16&t=12804&hilit=stadium

Have a look at my last post there.
by shakotay2
Thu Feb 25, 2016 10:09 pm
Forum: 3D/2D models
Topic: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
Replies: 4
Views: 854

Re: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )

Maybe some day someone of the The Usual Suspects will take over that task (or maybe not). If you can't wait you could try out hex2obj . For your uploaded bre file be informed that the other submeshes have an FVFsize of 36. But doesn't make much sense to bother with those six submeshes, imho, since i...
by shakotay2
Wed Feb 24, 2016 8:41 pm
Forum: 3D/2D models
Topic: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )
Replies: 4
Views: 854

Re: [HELP]Sniper Fury Models & Textures (.bre , .dat, .pvr )

The mesh format is rather simple:
BRES.JPG
by shakotay2
Sat Feb 20, 2016 7:02 pm
Forum: 3D/2D models
Topic: Chinese Fishing Joy 3 extraction
Replies: 17
Views: 4385

Re: Chinese Fishing Joy 3 extraction

What did you try, where did you get stuck?

(In general I give one example to help people help themselves.)
by shakotay2
Fri Feb 19, 2016 11:23 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13605

Re: [Request] Wipeout HD/Fury

There's 676 obj renamed to objx. Read the former posts how to treat them. Copy Make_H2O-Wipeout.exe to your unzipped Make_H2O-WipeOut folder (get zip from post as of Sun Nov 22, 2015 1:05 pm, read How-to-use_Wipeout.txt ) (Hex2obj_0.24 d_WO .exe is a special version for Wipeout so don't use it for o...
by shakotay2
Fri Feb 19, 2016 11:22 pm
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13605

Re: [Request] Wipeout HD/Fury

First, nice guys for the good work, keep it up ! Now, would be cool if we can get a Noesis script or something a bit easier to export (I mean a User-friendly one). Coding "userfriendly" devours a lot of lifetime - so sry, no time for such. :D (Even if we had 500 instead of 16 interested people/down...
by shakotay2
Fri Feb 19, 2016 12:28 am
Forum: 3D/2D models
Topic: [Request] Wipeout HD/Fury
Replies: 59
Views: 13605

Re: [Request] Wipeout HD/Fury

Possible values for the FVFsize were 14, 18, 22 (and, untested: 10, 26), iirc. I've never checked such a large model like track.rcsmodel . Vaild obj files are 1 5 39 74 68 69 70 71 72 80 125 142 143 151 152 160 161 for example. First line of track_160.obj reads: # H2O parameter file: X:\..\tracks\tr...
by shakotay2
Thu Feb 18, 2016 10:48 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

I made a tutorial (a crash course, to be honest). You can access it by pressing the 'tut' button in hex2obj.

Sadly I don't have the time for (online) teaching.

btw: AceWell answered already in your above mentioned thread.
by shakotay2
Tue Feb 16, 2016 7:45 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

First of all try to find out if the FML files contain mesh or animation data.
Did you try to get a point cloud?

0000L.FML seems to contain skeleton data, should be possible to extract it
but sadly I don't have the time for such atm.
by shakotay2
Mon Feb 15, 2016 4:01 pm
Forum: 3D/2D models
Topic: V-Rally 3 ".g2d" & ".g3d"
Replies: 7
Views: 1746

Re: V-Rally 3 ".g2d" & ".g3d"

finally I got the uvs working somehow:
Cordoba_uvs.JPG
(No time to check the first texture set.)
by shakotay2
Sat Feb 13, 2016 12:41 pm
Forum: 3D/2D models
Topic: V-Rally 3 ".g2d" & ".g3d"
Replies: 7
Views: 1746

Re: V-Rally 3 ".g2d" & ".g3d"

I managed to include the missing objects: Cordoba_Lods.JPG (The uvs are a little bit refractory though they're floats. When entering the parameters into hex2obj and clicking the 'UVs' button after having loaded Cordoba.g3d you'll see what I mean.) Well, I could tell you that the uvs for this submesh...