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Search found 4134 matches
- Sun Aug 13, 2017 8:10 pm
- Forum: 3D/2D models
- Topic: Guitar Hero 3 PC - 3D Model Extract for Animation
- Replies: 6
- Views: 4788
Re: Guitar Hero 3 PC - 3D Model Extract for Animation
I already was able to extract only the geometry of a model posed in A-Pose how did you get it? (using a 3d ripper?). There's some vertex data in the skin file but they appear to be flat (or uvs). Anyone kindly willing to help to get the 3D models with animation or bones or rig from the GH3 from PC,...
- Sun Aug 13, 2017 1:42 am
- Forum: 3D/2D models
- Topic: Animation Translation Data Help
- Replies: 2
- Views: 1041
Re: Animation help
did you consider compressed data? Such as 4 bytes = 32 bits splitted up into 11+11+10 bits for x, y, z?killercracker wrote:but the animation data that produces broken models don't look like or read like floats.
(don't have max installed to try out your script)
- Sat Aug 12, 2017 11:11 pm
- Forum: 3D/2D models
- Topic: super hero generation ps3 extract model.... help please !!!
- Replies: 16
- Views: 6548
- Fri Aug 11, 2017 7:59 pm
- Forum: 3D/2D models
- Topic: IA/VT-Colorful- 3D Models?
- Replies: 22
- Views: 6457
Re: IA/VT-Colorful- 3D Models?
Hi! I saw today on Deviantart someone had uploaded pictures off IA/VT-Colorful- model(It was not downloadable though)! How did he/she do that? dunno. Maybe he/she used hex2obj ? :D ( cos_001_clothes01_a.mxt.gxt converted to jpg using Noesis.) cos_001_tex.jpg H2O file for cloth: 0x10C00 13023 Vb1 31...
- Fri Aug 11, 2017 3:01 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20683
Re: Skyforge .bin
yep, some armor and lod:
H2O file for upper part of pic:
0x16CC36 16035
Vb1
24 8
0x743A8 3928
020400
0x0 255
0x16CC36 16035
Vb1
24 8
0x743A8 3928
020400
0x0 255
- Wed Aug 09, 2017 8:17 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 4324
Re: [HELP]Shaiya Animation and 3DC files
dunno what you mean exactly - I used Blender Source Tools for import of an smd file
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)
which I created from the afore mentioned test file. (I'll pm you the raw bone matrices from the test file.)
- Sat Aug 05, 2017 6:48 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 4324
Re: [HELP]Shaiya Animation and 3DC files
found a skeleton in a test file with 76 bones (where 36 were named bonexx only)
issues with parenting and rotation (set to 0.0 0.0 0.0)
issues with parenting and rotation (set to 0.0 0.0 0.0)
- Mon Jul 31, 2017 9:33 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 4324
Re: [HELP]Shaiya Animation and 3DC files
all files that belong to that demf npc would be nice. Maybe you could check the first 8 bytes of different npcs/upper bodies? For demf_ upper012.3DC it's 00000000 2C000000, that means this upper body has 44 bones. If all upper bodies have the same bone count I could think of that they share the same...
- Mon Jul 31, 2017 6:35 pm
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 4324
Re: [HELP]Shaiya Animation and 3DC files
well, the ANI file looks doable (though there are some caveats) but we'll need the skeleton before. Saiya_ANI - red.jpg I'm missing the parenting bone ids in the .3DC file so the smd file (with dummy bone names) I created is useless so far. Is there any additional file that might contain them? (plus...
- Mon Jul 31, 2017 6:53 am
- Forum: 3D/2D models
- Topic: [HELP]Shaiya Animation and 3DC files
- Replies: 10
- Views: 4324
Re: [HELP]Shaiya Animation and 3DC files
Well my question is anyone have any script for Blender or 3ds Max the old one tjat i searched in forum y re not working Hello, which old script are you talking about? Please provide a link to it. If you want someone to care for your request a .3dc sample and a suiting animation file would be requir...
- Tue Jul 25, 2017 6:37 pm
- Forum: 3D/2D models
- Topic: The Surge, static objects [WiP]
- Replies: 2
- Views: 740
- Mon Jul 24, 2017 8:06 pm
- Forum: 3D/2D models
- Topic: The Surge, static objects [WiP]
- Replies: 2
- Views: 740
- Mon Jul 24, 2017 8:01 pm
- Forum: 3D/2D models
- Topic: Converting .obj into .lgo (Need Help)
- Replies: 2
- Views: 2750
Re: Converting .obj into .lgo (Need Help)
Hello everyone, I am trying to convert a .obj file into .lgo Hello, which game is it for - Tales of Pirates 2 ? Can anyone share a tutorial/program. extracting formats to obj is often simple since you don't need a full format analysation for such. The reverse way is a shitload of work in most cases...
- Sun Jul 23, 2017 11:01 pm
- Forum: 3D/2D models
- Topic: The Surge, static objects [WiP]
- Replies: 2
- Views: 740
The Surge, static objects [WiP]
H2O file, first submesh:
0xA7340 56352
Vb1
8 99
0x2E4 24398
020200
0x2FF3C 4
0xA7340 56352
Vb1
8 99
0x2E4 24398
020200
0x2FF3C 4
- Sat Jul 22, 2017 11:05 pm
- Forum: Game Archive
- Topic: The Surge .toc/.dat
- Replies: 2
- Views: 1858
