Search found 4134 matches

by shakotay2
Mon Sep 04, 2017 4:46 pm
Forum: Game Archive
Topic: Afrika PS3 Models (.RXM2)
Replies: 8
Views: 2813

Re: Afrika PS3 Models (.RXM2)

it's a function in my Make_obj project.

(Don't remember why I didn't provide an extractor; guess it just worked with that elephant only
and I had no interest to care for other models.)
by shakotay2
Sun Sep 03, 2017 1:29 pm
Forum: 3D/2D models
Topic: Project Gotham Racing 4 models (.pak_hrd)
Replies: 40
Views: 7276

Re: Project Gotham Racing 4 models (.pak_hrd)

well, then, seems this thread was the beginning of "all", so let's continue here. wheel model from "offzipped" .dat: wheel.JPG (end of FI's block is a little bit hard to track; uvs are looking weird) going to become tedious: https://www2.pic-upload.de/thumb/33858946/parts.jpg
by shakotay2
Sat Sep 02, 2017 8:25 pm
Forum: 3D/2D models
Topic: Help with Script to extract 3D Models from a .bin file PS2
Replies: 5
Views: 2625

Re: Help with Script to extract 3D Models from a .bin file P

I checked the point cloud of 01190 and it looked ok to me.
PES2013_01190.str_000-1.jpg
So it should be a matter of face indices.

Removed duplicate vertices and added autocreated face indices (tris, then strips) but at no avail.
by shakotay2
Sat Sep 02, 2017 1:01 pm
Forum: 3D/2D models
Topic: Help with Script to extract 3D Models from a .bin file PS2
Replies: 5
Views: 2625

Re: Help with Script to extract 3D Models from a .bin file P

Hello anyone could tell me if this Script works properly. speaking of PES2013DCMeshBinTo3ds.bms , obviously not. And I found these Scripts for QuickBMS well, that above mentioned script looks like a sibling of world "famous" WildArms3eememoryto3ds.BMS . Variables like snake, dragon and de...
by shakotay2
Fri Sep 01, 2017 8:26 pm
Forum: 3D/2D models
Topic: W40K Inquisitor Martyr [request]
Replies: 2
Views: 1490

Re: W40K Inquisitor Martyr [request]

simple format, many submeshes, up to 3 lods, I guess:
bearers_champ-vhm.JPG
H2O file for first submesh:

0x3D63 1038
Vb1
32 16
0x1223 346
020100
0x0 255
by shakotay2
Thu Aug 31, 2017 11:21 pm
Forum: 3D/2D models
Topic: Trouble finding Faces data (Model researcher)
Replies: 2
Views: 1217

Re: Trouble finding Faces data (Model researcher)

... but i have trouble finding faces data... I wouldn't know, why. Search for 0000 0100 0200 and you're done (more or less): discoclub_dancer1-rgm.jpg since it's a simple format with floats the FVB block is expected to consist of vx,vy,vz, nx,ny,nz, tx,ty, where v: vertex, n: normals, t: texture co...
by shakotay2
Thu Aug 31, 2017 10:08 pm
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 20462

Re: Avengers Academy .ccz .c3b

,i know what reverse anims it' hard,but it's only one thing what are left. no, it's not. You'll need the skeleton first before dealing with animations, without it doesn't make any sense for me. Dealing with the skeleton of c_FoggyNelson_L1_skin_v1.c3b is just a waste of time&life, again. :cry: ...
by shakotay2
Mon Aug 28, 2017 9:02 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 8550

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

the format appears to be rather simple so I don't know why you don't care for yourself since I showed how to get the first submesh? There's some ugly extra faces, though, but I don't have the time to care for. pl00_ac_face_2SMs.jpg search for 0000 0100 0200 gives 5 finds where the first one is not v...
by shakotay2
Sun Aug 27, 2017 12:17 pm
Forum: 3D/2D models
Topic: Question Export . bin 3ds max
Replies: 12
Views: 3419

Re: Question Export . bin 3ds max

what is this? ran online animation?

I'm pretty sure you won't get any reply if you don't explain your problem.
Noone would start with animations if he did not have a mesh and a skeleton.

Do you have a skeleton?
(There's a good chance to get it from the .bin which you uploaded.)
by shakotay2
Fri Aug 25, 2017 9:27 am
Forum: 3D/2D models
Topic: Avengers Academy .ccz .c3b
Replies: 61
Views: 20462

Re: Avengers Academy .ccz .c3b

c_FoggyNelson_L1_skin_v1-c3b.jpg
edit: H2O file for the body

0x25FF6 6750
Vb1
64 24
0x13E 2315
020000
0x0 255
by shakotay2
Thu Aug 24, 2017 2:59 pm
Forum: 3D/2D models
Topic: .43 files?
Replies: 4
Views: 2603

Re: .43 files?

from Silence, resources.assests (extracted with UABE or Unity Assets Explorer for example):
mesh_NOAH01.jpg
by shakotay2
Mon Aug 21, 2017 4:36 pm
Forum: 3D/2D models
Topic: TMNT Legends (Android) .dat .vap
Replies: 5
Views: 1637

Re: TMNT Legends (Android) .dat .vap

hundreds of submeshes:
bw-dab.jpg
by shakotay2
Fri Aug 18, 2017 5:53 pm
Forum: 3D/2D models
Topic: Dragon Ball Online [Renderware Engine] Models & Rigs
Replies: 2
Views: 1366

Re: Dragon Ball Online [Renderware Engine] Models & Rigs

but sadly his tool converts the .dff hex data to obj yes, too sad. Couldn't he have created an fbx format with a skeleton and the model already rigged? This lazy-bones! Anyways, here's a slightly extended version that's logging the offset addresses of verts, uvs and face indicies blocks. DBallExtra...
by shakotay2
Thu Aug 17, 2017 5:13 pm
Forum: Game Archive
Topic: Elite Dangerous
Replies: 27
Views: 13982

Re: Elite Dangerous

Hi, do anyone still researching the model files? not really/unfinished. I used the exe file from my ForzaHor3 project (which has EagleDeb in its drop down list) - view link in my sig - to create H2O files from Vulture-I0-00000000.dat then hex2obj-024d (menu File/SaveAs Mmesh) to get obj files. Most...
by shakotay2
Mon Aug 14, 2017 9:01 pm
Forum: 3D/2D models
Topic: Guitar Hero 3 PC - 3D Model Extract for Animation
Replies: 6
Views: 4788

Re: Guitar Hero 3 PC - 3D Model Extract for Animation

The file "singer_male.skin.xen" returns the following error in QuickBMS. It's because of this: From what I see singer_male.skin.xen is just an excerpt from Singer_Male.pak.xen . To be more specific: it's the block 0x47AC00 - 0x52F909 in the pak file. This is what the bms script does (besi...