quickest approach for me is using hex2obj:
H2O file for katie's hair:
0xF5EDC 7953
Vb1
12 99
0xD8CFB 2129
020000
0xF1C47 8
Search found 3464 matches
- Sat Mar 26, 2016 7:09 am
- Forum: 3D/2D models
- Topic: Phantomers models
- Replies: 1
- Views: 1451
- Fri Mar 25, 2016 3:54 pm
- Forum: 3D/2D models
- Topic: Issue Importing .M3 file to Blender/3dsmax
- Replies: 3
- Views: 910
Re: Issue Importing .M3 file to Blender/3dsmax
leaving the audience in wild guessing...repstar wrote:but whenever i try to open this specific .M3 file i get an error and im not sure why.
which script, what kind of error?
As with T.M.'s script HotS v1.1 I get this:
- Fri Mar 25, 2016 1:03 pm
- Forum: 3D/2D models
- Topic: Gran Turismo 2 export/import [Request]
- Replies: 5
- Views: 3315
Re: Gran Turismo 2 export/import [Request]
yep, you're right - the point clouds are ugly:
- Fri Mar 25, 2016 12:32 pm
- Forum: Compressed files and methods
- Topic: picture compression algo help
- Replies: 5
- Views: 1344
Re: picture compression algo help
reminds me of pcx:
0x0080 F0 03 F0 01 F0 03 F0 03 F0 01 F0 03 F0 03 F0 01 ð.ð.ð.ð.ð.ð.ð.ð.
How did you create that black.packed file?
0x0080 F0 03 F0 01 F0 03 F0 03 F0 01 F0 03 F0 03 F0 01 ð.ð.ð.ð.ð.ð.ð.ð.
How did you create that black.packed file?
- Fri Mar 25, 2016 10:36 am
- Forum: 3D/2D models
- Topic: Gran Turismo 2 export/import [Request]
- Replies: 5
- Views: 3315
Re: Gran Turismo 2 export/import [Request]
well, then, could you upload that 3ds file, please? (or convert it to obj and then post an excerpt such as I asked for in my previous post?)Ferrari formula 1 wrote:As for zanoza - Well,not really. It works only one way(extraction) and has no uv and structure data,just the model and It's able to convert it to 3ds.
- Fri Mar 25, 2016 6:42 am
- Forum: 3D/2D models
- Topic: Gran Turismo 6 Models
- Replies: 243
- Views: 87289
Re: Gran Turismo 6 Models
From my experience a request like "any progress here?" leads to nothing. In any thread.
In short: no valuable input, no output.
In short: no valuable input, no output.
- Fri Mar 25, 2016 6:34 am
- Forum: 3D/2D models
- Topic: Gran Turismo 2 export/import [Request]
- Replies: 5
- Views: 3315
Re: Gran Turismo 2 export/import [Request]
As you may have noticed (seems some people have not) times have changed in this forums. People like chrrox and zaramot for example with countless contributions are not that actice any more like they used to be in the past. Other experts seem to concentrate on RL (family, studying, whatever). So chan...
- Wed Mar 23, 2016 4:10 pm
- Forum: 3D/2D models
- Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
- Replies: 16
- Views: 4650
Re: Trine 1 / 2 / 3 .fbm .s3d model importer
just starting with the mesh and the UV. For the mesh you don't need the maxscript: treemen_humanoid_enemy.jpg I'm hoping an outline or a pseudo-code version of the mesh section of the importer can be written out, I'd be surprised if anyone could/would do that for you. (But if you sent me a sample o...
- Wed Mar 23, 2016 8:56 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
to be honest: this is one of the easiest model formats you could think of. :) Anyway, here's the steps: start of face indices: 0x1004 end of face indices: 0x113A size of FI block: 0x136 = 310 dec. -> 155 face indices pressing go1 button -> 92 vertices start of vertices: 0x174 end of vertices: 0xFD0 ...
- Tue Mar 22, 2016 9:41 am
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 56421
Re: The Division SDF Archive Format
is it worth to deal with? Since the offzip-created 3ds meshes seem to be "fragmented", too:
- Tue Mar 22, 2016 6:55 am
- Forum: 3D/2D models
- Topic: Hyperidmension Neptunia rebirth 1 ism2
- Replies: 53
- Views: 21405
Re: Hyperidmension Neptunia rebirth 1 ism2
Is a major change (vertices as floats now) but easy to obtain:ssringo wrote:the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.
- Sun Mar 20, 2016 10:21 am
- Forum: 3D/2D models
- Topic: PS All-Stars Battle Royale(final version ea05-cskn)
- Replies: 20
- Views: 7201
Re: PS All-Stars Battle Royale(final version ea05-cskn)
then read my post as of Thu Oct 09, 2014 3:06 pm: dataTableOffs = 0x1546 also to be changed for different models . indOffsArr = [...] and for j in range(0, numberOfSubmeshes): also have to be adapted. (numberOfSubMeshes has to be set manually) You best start of setting it to 1 for a first test with ...
- Sat Mar 19, 2016 8:54 pm
- Forum: 3D/2D models
- Topic: PS All-Stars Battle Royale(final version ea05-cskn)
- Replies: 20
- Views: 7201
Re: PS All-Stars Battle Royale(final version ea05-cskn)
, but the script hasn't been working on anything. It's either been crashing or getting this error: guess, you didn't read this thread, did you? :D (looks like you were using chrrox' original script) Using the script from this thread we were talking about 17 months ago gives this: Lemurboy-test1out....
- Sat Mar 19, 2016 4:30 pm
- Forum: 3D/2D models
- Topic: [info] web based 3D model viewer
- Replies: 0
- Views: 397
[info] web based 3D model viewer
On my search for a web based 3D model viewer I found this stunning solution by Ivan Kuckir: http://blog.ivank.net/3d-tool-web-based-3d-model-viewer.html read here for more: http://k3d.ivank.net "To use K3D, you should have a basic knowledge of 3D meshes, index / vertex coordinate arrays etc." I've m...
- Fri Mar 18, 2016 9:09 am
- Forum: 3D/2D models
- Topic: Magicka .XNB model files.
- Replies: 16
- Views: 2407
Re: Magicka .XNB model files.
using the MS Example XNB Parser for Rogue_wizard_base_0 : Target platform: Xbox 360 Graphics profile: HiDef Type readers: Microsoft.Xna.Framework.Content.Texture2DReader (version 0) Asset: Type: Microsoft.Xna.Framework.Graphics.Texture2D Format: unknown enum value 32 Width: 512 Height: 256 Mip count...
