Search found 3464 matches

by shakotay2
Sat Mar 26, 2016 7:09 am
Forum: 3D/2D models
Topic: Phantomers models
Replies: 1
Views: 1451

Re: Phantomers models

quickest approach for me is using hex2obj:
Egypt_box01.jpg
H2O file for katie's hair:

0xF5EDC 7953
Vb1
12 99
0xD8CFB 2129
020000
0xF1C47 8
by shakotay2
Fri Mar 25, 2016 3:54 pm
Forum: 3D/2D models
Topic: Issue Importing .M3 file to Blender/3dsmax
Replies: 3
Views: 910

Re: Issue Importing .M3 file to Blender/3dsmax

repstar wrote:but whenever i try to open this specific .M3 file i get an error and im not sure why.
leaving the audience in wild guessing... :D
which script, what kind of error?

As with T.M.'s script HotS v1.1 I get this:
HotS-D3Wizard.JPG
by shakotay2
Fri Mar 25, 2016 1:03 pm
Forum: 3D/2D models
Topic: Gran Turismo 2 export/import [Request]
Replies: 5
Views: 3315

Re: Gran Turismo 2 export/import [Request]

yep, you're right - the point clouds are ugly:
efe2n.jpg
by shakotay2
Fri Mar 25, 2016 12:32 pm
Forum: Compressed files and methods
Topic: picture compression algo help
Replies: 5
Views: 1344

Re: picture compression algo help

reminds me of pcx:

0x0080 F0 03 F0 01 F0 03 F0 03 F0 01 F0 03 F0 03 F0 01 ð.ð.ð.ð.ð.ð.ð.ð.

How did you create that black.packed file?
by shakotay2
Fri Mar 25, 2016 10:36 am
Forum: 3D/2D models
Topic: Gran Turismo 2 export/import [Request]
Replies: 5
Views: 3315

Re: Gran Turismo 2 export/import [Request]

Ferrari formula 1 wrote:As for zanoza - Well,not really. It works only one way(extraction) and has no uv and structure data,just the model and It's able to convert it to 3ds.
well, then, could you upload that 3ds file, please? (or convert it to obj and then post an excerpt such as I asked for in my previous post?)
by shakotay2
Fri Mar 25, 2016 6:42 am
Forum: 3D/2D models
Topic: Gran Turismo 6 Models
Replies: 243
Views: 87289

Re: Gran Turismo 6 Models

From my experience a request like "any progress here?" leads to nothing. In any thread.
In short: no valuable input, no output.
by shakotay2
Fri Mar 25, 2016 6:34 am
Forum: 3D/2D models
Topic: Gran Turismo 2 export/import [Request]
Replies: 5
Views: 3315

Re: Gran Turismo 2 export/import [Request]

As you may have noticed (seems some people have not) times have changed in this forums. People like chrrox and zaramot for example with countless contributions are not that actice any more like they used to be in the past. Other experts seem to concentrate on RL (family, studying, whatever). So chan...
by shakotay2
Wed Mar 23, 2016 4:10 pm
Forum: 3D/2D models
Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
Replies: 16
Views: 4650

Re: Trine 1 / 2 / 3 .fbm .s3d model importer

just starting with the mesh and the UV. For the mesh you don't need the maxscript: treemen_humanoid_enemy.jpg I'm hoping an outline or a pseudo-code version of the mesh section of the importer can be written out, I'd be surprised if anyone could/would do that for you. (But if you sent me a sample o...
by shakotay2
Wed Mar 23, 2016 8:56 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

to be honest: this is one of the easiest model formats you could think of. :) Anyway, here's the steps: start of face indices: 0x1004 end of face indices: 0x113A size of FI block: 0x136 = 310 dec. -> 155 face indices pressing go1 button -> 92 vertices start of vertices: 0x174 end of vertices: 0xFD0 ...
by shakotay2
Tue Mar 22, 2016 9:41 am
Forum: Game Archive
Topic: The Division SDF Archive Format
Replies: 131
Views: 56421

Re: The Division SDF Archive Format

is it worth to deal with? Since the offzip-created 3ds meshes seem to be "fragmented", too:
0000e649_3ds_2SM.jpg
by shakotay2
Tue Mar 22, 2016 6:55 am
Forum: 3D/2D models
Topic: Hyperidmension Neptunia rebirth 1 ism2
Replies: 53
Views: 21405

Re: Hyperidmension Neptunia rebirth 1 ism2

ssringo wrote:the newly released (on PC) Neptunia U? While in game looks just like the other games, they changed the format a bit and are using .cat files. I'm hoping it's not a major change and easily figured out.
Is a major change (vertices as floats now) but easy to obtain:
n00c00_cat_75perc.jpg
by shakotay2
Sun Mar 20, 2016 10:21 am
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 7201

Re: PS All-Stars Battle Royale(final version ea05-cskn)

then read my post as of Thu Oct 09, 2014 3:06 pm: dataTableOffs = 0x1546 also to be changed for different models . indOffsArr = [...] and for j in range(0, numberOfSubmeshes): also have to be adapted. (numberOfSubMeshes has to be set manually) You best start of setting it to 1 for a first test with ...
by shakotay2
Sat Mar 19, 2016 8:54 pm
Forum: 3D/2D models
Topic: PS All-Stars Battle Royale(final version ea05-cskn)
Replies: 20
Views: 7201

Re: PS All-Stars Battle Royale(final version ea05-cskn)

, but the script hasn't been working on anything. It's either been crashing or getting this error: guess, you didn't read this thread, did you? :D (looks like you were using chrrox' original script) Using the script from this thread we were talking about 17 months ago gives this: Lemurboy-test1out....
by shakotay2
Sat Mar 19, 2016 4:30 pm
Forum: 3D/2D models
Topic: [info] web based 3D model viewer
Replies: 0
Views: 397

[info] web based 3D model viewer

On my search for a web based 3D model viewer I found this stunning solution by Ivan Kuckir: http://blog.ivank.net/3d-tool-web-based-3d-model-viewer.html read here for more: http://k3d.ivank.net "To use K3D, you should have a basic knowledge of 3D meshes, index / vertex coordinate arrays etc." I've m...
by shakotay2
Fri Mar 18, 2016 9:09 am
Forum: 3D/2D models
Topic: Magicka .XNB model files.
Replies: 16
Views: 2407

Re: Magicka .XNB model files.

using the MS Example XNB Parser for Rogue_wizard_base_0 : Target platform: Xbox 360 Graphics profile: HiDef Type readers: Microsoft.Xna.Framework.Content.Texture2DReader (version 0) Asset: Type: Microsoft.Xna.Framework.Graphics.Texture2D Format: unknown enum value 32 Width: 512 Height: 256 Mip count...