Search found 3464 matches

by shakotay2
Fri Apr 01, 2016 4:41 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 1719

Re: how to open this file?

myasa wrote:those files are in Rosetta Stones software's,
So your uploaded files are the original files (?)

1) did you unpack the swfs from an archive?
(In this case it were possible they were corrupted then by a maybe not fitting unpacker.)

2) was there any Rosetta Stone swf which worked for you?
by shakotay2
Thu Mar 31, 2016 9:34 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 1719

Re: how to open this file?

would you be so kind to answer my question, please?
by shakotay2
Thu Mar 31, 2016 9:29 pm
Forum: Graphic file formats
Topic: [PC Doujin] .dat file contains graphic resources - HELP!
Replies: 3
Views: 982

Re: [PC Doujin] .dat file contains graphic resources - HELP!

I know that already. If you know that already, then what relations did you draw to the regular patterns in CharGraphics00.dat ? Which changes did you try, which were the results? If you know 0x86 assembler you could start the exe (tested on XP, 32 bit with ollydbg). Tracing/setting a breakpoint, he...
by shakotay2
Thu Mar 31, 2016 8:10 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 1719

Re: how to open this file?

how exactly did you get those swf files?
There's a good chance that they are corrupted.

IrfanView says:
"65605098ab74f3ba417499551e12bb77baa64abc_image_00001.jpg : Dekodierungsfehler !
Bogus Huffman table definition"

There's 32 k x 0xCD in that jpg:
bogus_jpg.JPG
by shakotay2
Thu Mar 31, 2016 6:44 am
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7579

Re: Far Cry Instincts .xbg

collision mesh also contained:
boat_hull.jpg
by shakotay2
Wed Mar 30, 2016 7:30 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7579

Re: Far Cry Instincts .xbg

uvs? Yeah, a mystery - for the fst submesh they're overlapping or whatever.
For the 2nd one UVpos=8 is okay:
boat01_2ndSM.jpg
by shakotay2
Wed Mar 30, 2016 12:09 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7579

Re: Far Cry Instincts .xbg

Wobble wrote:Where are vertex/trig/index counts, where is vertex format size?
(well, I know harder mysteries. :D )
boat01.xgb, offset 0x03A0: 32 01 18 00 8C 00
(FI count, FVFsize, vertex count of 2nd submesh)
For the fst one it's at 0x37C.

Uploaded samples are low poly:
boat01_xbg.JPG
by shakotay2
Tue Mar 29, 2016 3:28 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7579

Re: Far Cry Instincts .xbg

I get repeated indices (0,0...), (14,14...) (41,41...) hex2obj uses this standard (?) algo (which excludes doubles) for creating face indices in (tri) Strip mode: http://forum.xentax.com/viewtopic.php?f=16&t=12804&p=116367#p116367 (see post as of Sat Feb 27, 2016 12:12 am) Seems to work in 99.9% of...
by shakotay2
Tue Mar 29, 2016 8:45 am
Forum: 3D/2D models
Topic: 3D Model Power Ranger Android Help
Replies: 6
Views: 3051

Re: 3D Model Power Ranger Android Help

I won't download samples from hosters (here: 4 shared) who want to leech/invade my social networks, sry.

Also: what did you try so far?
(You won't expect others to download the whole game, do you?)
by shakotay2
Mon Mar 28, 2016 11:11 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7579

Re: Far Cry Instincts .xbg

, and how much I tried, i can't get correct meshes in Hex2Obj. yep, there is some hurdle: Doesn't look like a hat, for sure. :D edit: well, was 8 bytes off Rangerhat.jpg UVpos is 8. [...], I'm sure someone will make a tool for model import there aren't too many "someones" atm :D And meanwhile many ...
by shakotay2
Mon Mar 28, 2016 4:05 pm
Forum: 3D/2D models
Topic: 3d max 2009 not open nif divinity 2 mesh.
Replies: 3
Views: 729

Re: 3d max 2009 not open nif divinity 2 mesh.

concerning your edit: yeah, there's some trouble with the obj - my link showed a way how to fix it. Give more informations on what you tried so far and what your problem is exactly . Did you get the mesh? From your opening post I guess: 'no'. Getting the animations is the last (and most time consumi...
by shakotay2
Mon Mar 28, 2016 2:09 pm
Forum: 3D/2D models
Topic: Issue Importing .M3 file to Blender/3dsmax
Replies: 3
Views: 910

Re: Issue Importing .M3 file to Blender/3dsmax

dunno, don't owe the game.
Maybe the thread opener knows.
by shakotay2
Mon Mar 28, 2016 11:14 am
Forum: 3D/2D models
Topic: Shining Resonance .MLX
Replies: 69
Views: 22603

Re: Shining Resonance .MLX

I tried to decrypt the .edat for the DLC and I renamed it as a cpk etc yep, guess it's because decrypted edat file rename .dat → .cpk may work or not. We don't have a working sample/picture of .dat file headers, whatever. So late readers happen to end up nowhere after searching/installing EDAT_Rebu...
by shakotay2
Mon Mar 28, 2016 9:48 am
Forum: 3D/2D models
Topic: 3d max 2009 not open nif divinity 2 mesh.
Replies: 3
Views: 729

Re: 3d max 2009 not open nif divinity 2 mesh.

For extracting the models you can use Nifscope 1.0.22 or blender with Niftools. There's some trouble with the created obj file. Read here: http://forum.xentax.com/viewtopic.php?f=29&t=8822&p=72136&hilit=divinity+2+nif#p72136 post as of Tue Apr 24, 2012 12:29 am, or you could try a never version of N...
by shakotay2
Sat Mar 26, 2016 11:30 am
Forum: Graphic file formats
Topic: [PC Doujin] .dat file contains graphic resources - HELP!
Replies: 3
Views: 982

Re: [PC Doujin] .dat file contains graphic resources - HELP!

try to split up the bitmaps into smaller pieces to get a deeper understanding of the sizes: KD-split.jpg (The horizontal white lines are inserted while the vertical ones are overwriting pixels so don't be confused.) Once u know how this puzzle works you could do some changes. That will be hard but i...