Search found 4134 matches

by shakotay2
Thu Sep 21, 2017 9:37 am
Forum: 3D/2D models
Topic: CRIWARE CRI GT2, supposed graphics middleware?
Replies: 6
Views: 2093

Re: CRIWARE CRI GT2, supposed graphics middleware?

using hex2obj (view link in my sig):
vltsgv-gmd.jpg
(don't be confused about uv pos, should be 24 here, but the FVF starts with normals, so we've an offset of 12 bytes for the vertices startaddress which the uvpos refers to)
by shakotay2
Tue Sep 19, 2017 7:37 pm
Forum: 3D/2D models
Topic: Cryostasis Sleep Of Reason [.cmf - model] need help
Replies: 5
Views: 1540

Re: Cryostasis Sleep Of Reason [.cmf - model] need help

Buemo wrote:Please help me make plugin or script for 3dsmax 2012-2017 on import models .cmf
I'm always a little bit sceptical when reading the term "help me make". :D
Did you ever create a maxscript?

Anyways this is one of the rare formats that use quads:
captain.jpg
by shakotay2
Sun Sep 17, 2017 1:06 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

Hi Can you help me with this model. Hi, point cloud with 1191 vertices is o.k. but faked indices give a rather ugly result. By the way where is the exe with fake button? It's not a "fake button" :D , it's a button for autogenerated ("faked") face indices: http://forum.xentax.com...
by shakotay2
Sat Sep 16, 2017 11:26 am
Forum: 3D/2D models
Topic: TMNT Legends (Android) .dat .vap
Replies: 5
Views: 1637

Re: TMNT Legends (Android) .dat .vap

obj file created by a function (unreleased yet) in my Make_obj project
by shakotay2
Fri Sep 15, 2017 10:44 pm
Forum: 3D/2D models
Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Replies: 9
Views: 4302

Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)

the Make_obj exe (tested with ch_lea.mdl only!)
AccWorldVsSwordArtOnl-mdl.zip
by shakotay2
Fri Sep 15, 2017 5:52 pm
Forum: 3D/2D models
Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Replies: 9
Views: 4302

Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)

output of my Make_obj project in blender:
lea-bodyTexonly.jpg
by shakotay2
Thu Sep 14, 2017 5:35 pm
Forum: 3D/2D models
Topic: Question Export . bin 3ds max
Replies: 12
Views: 3419

Re: Question Export . bin 3ds max

hah, cool, wings skeleton. How did you get it? wings_skeleton.JPG You can export it from Noesis as smd file to see the hierarchy: version 1 nodes 0 "w_cos_angel01_wings" -1 1 "Bone12_mirrored_" -1 2 "Bone01_mirrored_" 1 3 "Bone05_mirrored_" 2 4 "Bone15_mi...
by shakotay2
Thu Sep 14, 2017 4:55 pm
Forum: 3D/2D models
Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Replies: 9
Views: 4302

Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)

Trying your sample results in a struct.error in def word(self,long):
so guess noone else than Mariusz himself would/could update the scripts for little endian data.

Here's my try with hex2obj (one submesh only):
lea.JPG
by shakotay2
Thu Sep 14, 2017 11:14 am
Forum: 3D/2D models
Topic: Thor: The Dark World (Android) .bdae
Replies: 7
Views: 2201

Re: Thor: The Dark World (Android) .bdae

when using hex2obj you don't need to unzip the bdae files:
Thor.jpg
by shakotay2
Mon Sep 11, 2017 7:25 pm
Forum: 3D/2D models
Topic: Teen Titans (PS2) .ps2
Replies: 3
Views: 1870

Re: Teen Titans (PS2) .ps2

you could easily get some point clouds.
(For better auto creation results I assume the doubles have to be removed.)
TTN_EN04.jpg
by shakotay2
Sun Sep 10, 2017 12:54 pm
Forum: 3D/2D models
Topic: Question Export . bin 3ds max
Replies: 12
Views: 3419

Re: Question Export . bin 3ds max

you try file .max this problem I don't have max installed atm. I'd need an fbx file (and a dae file, maybe) no one know export animation .bin file @@! did you ever look at the bin file? It's frames contain 6 floats and two DWords, iirc, so it's hard to get a rotation matrix and the position from it...
by shakotay2
Fri Sep 08, 2017 6:11 pm
Forum: 3D/2D models
Topic: Question Export . bin 3ds max
Replies: 12
Views: 3419

Re: Question Export . bin 3ds max

i want talk with you about it. I'm a coder, not a talker, sry. :) i already convert .x to .max but i need know how to export .bin animation ^^ yep, and I already wrote that you'll need the skeleton first: AWing_skel.jpg (Hierarchy is missing, but required since names of bones are meaningless - Bone...
by shakotay2
Thu Sep 07, 2017 5:09 pm
Forum: 3D/2D models
Topic: MuOnline new .BMD models HELP!
Replies: 2
Views: 1527

Re: MuOnline new .BMD models HELP!

why not ask in forums where people deal with such? http://forum.ragezone.com/f197/mu-editor-muemu-2017-a-1130338/ I used bmdDec.exe (by Luis_br ). It created a gigabyte file but the first bytes might be senseful, dunno: //Index Slot Skill X Y Serial Option Drop Name level DamageMin DamageMax AttackS...
by shakotay2
Mon Sep 04, 2017 9:49 pm
Forum: Game Archive
Topic: Afrika PS3 Models (.RXM2)
Replies: 8
Views: 2813

Re: Afrika PS3 Models (.RXM2)

did you ever look at an rxm2 file in a hex editor? Did you look at the params (addresses, counts) in Ace's post? Did you use hex2obj , did you do the tutorial ('tut' button)? Should have answered most of your questions. (Since this format uses half floats it's not that simple for noobs.) Most face i...
by shakotay2
Mon Sep 04, 2017 9:05 pm
Forum: 3D/2D models
Topic: Question Export . bin 3ds max
Replies: 12
Views: 3419

Re: Question Export . bin 3ds max

skin and bones files are binary .x files; the mesh (skin) can be loaded using DXViewer:
binary-x-file.JPG
(I'll check the bones files sooner or later. It can't be converted to an ASCII file using MeshConvert /xt from the DirectX-SDK.)