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- Thu Sep 21, 2017 9:37 am
- Forum: 3D/2D models
- Topic: CRIWARE CRI GT2, supposed graphics middleware?
- Replies: 6
- Views: 2093
Re: CRIWARE CRI GT2, supposed graphics middleware?
using hex2obj (view link in my sig):
(don't be confused about uv pos, should be 24 here, but the FVF starts with normals, so we've an offset of 12 bytes for the vertices startaddress which the uvpos refers to)
- Tue Sep 19, 2017 7:37 pm
- Forum: 3D/2D models
- Topic: Cryostasis Sleep Of Reason [.cmf - model] need help
- Replies: 5
- Views: 1540
Re: Cryostasis Sleep Of Reason [.cmf - model] need help
I'm always a little bit sceptical when reading the term "help me make".Buemo wrote:Please help me make plugin or script for 3dsmax 2012-2017 on import models .cmf
Did you ever create a maxscript?
Anyways this is one of the rare formats that use quads:
- Sun Sep 17, 2017 1:06 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
Hi Can you help me with this model. Hi, point cloud with 1191 vertices is o.k. but faked indices give a rather ugly result. By the way where is the exe with fake button? It's not a "fake button" :D , it's a button for autogenerated ("faked") face indices: http://forum.xentax.com...
- Sat Sep 16, 2017 11:26 am
- Forum: 3D/2D models
- Topic: TMNT Legends (Android) .dat .vap
- Replies: 5
- Views: 1637
Re: TMNT Legends (Android) .dat .vap
obj file created by a function (unreleased yet) in my Make_obj project
- Fri Sep 15, 2017 10:44 pm
- Forum: 3D/2D models
- Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
- Replies: 9
- Views: 4302
Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
the Make_obj exe (tested with ch_lea.mdl only!)
- Fri Sep 15, 2017 5:52 pm
- Forum: 3D/2D models
- Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
- Replies: 9
- Views: 4302
Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
output of my Make_obj project in blender:
- Thu Sep 14, 2017 5:35 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 3419
Re: Question Export . bin 3ds max
hah, cool, wings skeleton. How did you get it? wings_skeleton.JPG You can export it from Noesis as smd file to see the hierarchy: version 1 nodes 0 "w_cos_angel01_wings" -1 1 "Bone12_mirrored_" -1 2 "Bone01_mirrored_" 1 3 "Bone05_mirrored_" 2 4 "Bone15_mi...
- Thu Sep 14, 2017 4:55 pm
- Forum: 3D/2D models
- Topic: Accel World vs Sword Art Online Deluxe Edition (.MDL)
- Replies: 9
- Views: 4302
Re: Accel World vs Sword Art Online Deluxe Edition (.MDL)
Trying your sample results in a struct.error in def word(self,long):
so guess noone else than Mariusz himself would/could update the scripts for little endian data.
Here's my try with hex2obj (one submesh only):
so guess noone else than Mariusz himself would/could update the scripts for little endian data.
Here's my try with hex2obj (one submesh only):
- Thu Sep 14, 2017 11:14 am
- Forum: 3D/2D models
- Topic: Thor: The Dark World (Android) .bdae
- Replies: 7
- Views: 2201
Re: Thor: The Dark World (Android) .bdae
when using hex2obj you don't need to unzip the bdae files:
- Mon Sep 11, 2017 7:25 pm
- Forum: 3D/2D models
- Topic: Teen Titans (PS2) .ps2
- Replies: 3
- Views: 1870
Re: Teen Titans (PS2) .ps2
you could easily get some point clouds.
(For better auto creation results I assume the doubles have to be removed.)
(For better auto creation results I assume the doubles have to be removed.)
- Sun Sep 10, 2017 12:54 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 3419
Re: Question Export . bin 3ds max
you try file .max this problem I don't have max installed atm. I'd need an fbx file (and a dae file, maybe) no one know export animation .bin file @@! did you ever look at the bin file? It's frames contain 6 floats and two DWords, iirc, so it's hard to get a rotation matrix and the position from it...
- Fri Sep 08, 2017 6:11 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 3419
Re: Question Export . bin 3ds max
i want talk with you about it. I'm a coder, not a talker, sry. :) i already convert .x to .max but i need know how to export .bin animation ^^ yep, and I already wrote that you'll need the skeleton first: AWing_skel.jpg (Hierarchy is missing, but required since names of bones are meaningless - Bone...
- Thu Sep 07, 2017 5:09 pm
- Forum: 3D/2D models
- Topic: MuOnline new .BMD models HELP!
- Replies: 2
- Views: 1527
Re: MuOnline new .BMD models HELP!
why not ask in forums where people deal with such? http://forum.ragezone.com/f197/mu-editor-muemu-2017-a-1130338/ I used bmdDec.exe (by Luis_br ). It created a gigabyte file but the first bytes might be senseful, dunno: //Index Slot Skill X Y Serial Option Drop Name level DamageMin DamageMax AttackS...
- Mon Sep 04, 2017 9:49 pm
- Forum: Game Archive
- Topic: Afrika PS3 Models (.RXM2)
- Replies: 8
- Views: 2813
Re: Afrika PS3 Models (.RXM2)
did you ever look at an rxm2 file in a hex editor? Did you look at the params (addresses, counts) in Ace's post? Did you use hex2obj , did you do the tutorial ('tut' button)? Should have answered most of your questions. (Since this format uses half floats it's not that simple for noobs.) Most face i...
- Mon Sep 04, 2017 9:05 pm
- Forum: 3D/2D models
- Topic: Question Export . bin 3ds max
- Replies: 12
- Views: 3419
Re: Question Export . bin 3ds max
skin and bones files are binary .x files; the mesh (skin) can be loaded using DXViewer:
(I'll check the bones files sooner or later. It can't be converted to an ASCII file using MeshConvert /xt from the DirectX-SDK.)
