Search found 3464 matches
- Tue Apr 12, 2016 9:59 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
Point cloud of kimesh is promising:
- Tue Apr 12, 2016 12:39 pm
- Forum: 3D/2D models
- Topic: Bayonetta 2
- Replies: 4
- Views: 1628
Re: Bayonetta 2
what kind of file? model file, texture file?
Use forum search: viewtopic.php?f=18&t=13688&p=113592&hil ... ta#p113592
Use forum search: viewtopic.php?f=18&t=13688&p=113592&hil ... ta#p113592
- Tue Apr 12, 2016 11:10 am
- Forum: 3D/2D models
- Topic: Halo 5: Guardians Waypoint Models (.js & .json)
- Replies: 9
- Views: 3786
Re: Halo 5: Guardians Waypoint Models (.js & .json)
The goal is to convert them to more known formats like OBJ or FBX "faces":[42,0,1,2,0,0,2,1,0,1,2,42,4,2,3,0,4,1,3,3,2,4,42,... reminds me of a thread in this forum. This is like [42] a,b,c [m] a,b,c, a,b,c where [42] says: triangles ([43]: quads) and [m] should be the material number For the hi po...
- Tue Apr 05, 2016 2:10 pm
- Forum: Graphic file formats
- Topic: .SPR Files used for Hatsune Miku: Project Diva F
- Replies: 3
- Views: 1302
- Tue Apr 05, 2016 8:49 am
- Forum: 3D/2D models
- Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
- Replies: 16
- Views: 4650
Re: Trine 1 / 2 / 3 .fbm .s3d model importer
I guess I'm confused as to what the maxscript actually does then, I thought it was an importer for the Trine mesh into which ever 3D program. maxscripts (as the name states) allow to import into 3dsmax - then you can export the model to obj, fbx, ... - whatever exporter plugins are installed in 3ds...
- Tue Apr 05, 2016 6:04 am
- Forum: Tutorials
- Topic: [crash course] How to get multiple submeshes using Make_H2O
- Replies: 8
- Views: 5177
Re: [crash course] How to get multiple submeshes using Make_
sry, must have overlooked that post. Depends on what you understand by "multiple objects". If you mean submeshes then: 'yes'. If you mean a hierarchical 3D mesh (as can be found in fbx files for example) then: 'no'. But if you know C coding (which is required to make use of this tutorial) then you c...
- Mon Apr 04, 2016 10:00 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35345
Re: NFS 16
I don't have the time to check that in detail, sry. Simplest workaround I could think of is like this: read the first face index ( fstFI ) seperately (before looping the rest). If (fstFI!=0) then ( -- skip 4 bytes fseek C_File 4 #seek_cur -- read fstFI again ) (Didn't test this! It might be possible...
- Mon Apr 04, 2016 7:45 pm
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35345
Re: NFS 16
I modified BF4 script. Import only car parts. When I import a car, there is an error. I do not know how to fix it. Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" The script is 4 bytes off with face indices, should...
- Sat Apr 02, 2016 9:50 pm
- Forum: Game Archive
- Topic: how to open this file?
- Replies: 9
- Views: 1719
Re: how to open this file?
too bad
Could you upload two further swf files, please?
The ones that are before and after 65605098ab74f3ba417499551e12bb77baa64abc.swf in the folder.
Could you upload two further swf files, please?
The ones that are before and after 65605098ab74f3ba417499551e12bb77baa64abc.swf in the folder.
- Sat Apr 02, 2016 8:22 pm
- Forum: 3D/2D models
- Topic: Guild Wars 2 > model issue!
- Replies: 3
- Views: 1533
Re: Guild Wars 2 > model issue!
just to be sure: this does affect the textured model, doesn't it? (if it didn't, we wouldn't talk about it, would we?) Just for testing purposes: did you toggle the direction of the normals? (Interestingly toggeling the back face culling in Noesis affects the eye lids (and some lower faces) only whi...
- Sat Apr 02, 2016 11:19 am
- Forum: 3D/2D models
- Topic: Guild Wars 2 > model issue!
- Replies: 3
- Views: 1533
Re: Guild Wars 2 > model issue!
From your picture I don't see what you mean with "black spots all over". For the "to-obj-converted/blender imported ms3d" file it seems there's a problem with the hair when smoothing the mesh. So I imported to Noesis - does it look fine for you? Sylvari_hair.jpg If so try out the dae file in the app...
- Sat Apr 02, 2016 10:14 am
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 2668
Re: Infinite Crisis
a modified version of the DDSWithoutD3DX11 project (from MS DirectX SDK), unfinished and unreleased
- Sat Apr 02, 2016 8:30 am
- Forum: 3D/2D models
- Topic: Does anyone still have the KH2DumperX rev15 zip?
- Replies: 3
- Views: 791
Re: Does anyone still have the KH2DumperX rev15 zip?
what I find strange: you bump your request and two minutes later you fulfill it yourself??
(what's the matter with you guys?
)
btw: there's an edit button, in case you didn't know
(what's the matter with you guys?
btw: there's an edit button, in case you didn't know
- Sat Apr 02, 2016 8:21 am
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 2668
Re: Infinite Crisis
thx - it claims to be a DXT1 file.
I tried a solution of 512x512: (dunno why it doesn't work with TextureFinder, even with the first 0x434 bytes cut off)
edit: upps, I see: I was 11 bytes off
I tried a solution of 512x512: (dunno why it doesn't work with TextureFinder, even with the first 0x434 bytes cut off)
edit: upps, I see: I was 11 bytes off
- Fri Apr 01, 2016 6:47 pm
- Forum: 3D/2D models
- Topic: Infinite Crisis
- Replies: 13
- Views: 2668
Re: Infinite Crisis
a small file sample might be helpful (smallest one you have -
if it's above 10 MB then post a screenshot of the first and the last 1kB in a hex editor.)
if it's above 10 MB then post a screenshot of the first and the last 1kB in a hex editor.)
