Search found 3464 matches

by shakotay2
Tue Apr 12, 2016 9:59 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

Point cloud of kimesh is promising:
orchid_kimesh.jpg
by shakotay2
Tue Apr 12, 2016 12:39 pm
Forum: 3D/2D models
Topic: Bayonetta 2
Replies: 4
Views: 1628

Re: Bayonetta 2

what kind of file? model file, texture file?

Use forum search: viewtopic.php?f=18&t=13688&p=113592&hil ... ta#p113592
by shakotay2
Tue Apr 12, 2016 11:10 am
Forum: 3D/2D models
Topic: Halo 5: Guardians Waypoint Models (.js & .json)
Replies: 9
Views: 3786

Re: Halo 5: Guardians Waypoint Models (.js & .json)

The goal is to convert them to more known formats like OBJ or FBX "faces":[42,0,1,2,0,0,2,1,0,1,2,42,4,2,3,0,4,1,3,3,2,4,42,... reminds me of a thread in this forum. This is like [42] a,b,c [m] a,b,c, a,b,c where [42] says: triangles ([43]: quads) and [m] should be the material number For the hi po...
by shakotay2
Tue Apr 05, 2016 8:49 am
Forum: 3D/2D models
Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
Replies: 16
Views: 4650

Re: Trine 1 / 2 / 3 .fbm .s3d model importer

I guess I'm confused as to what the maxscript actually does then, I thought it was an importer for the Trine mesh into which ever 3D program. maxscripts (as the name states) allow to import into 3dsmax - then you can export the model to obj, fbx, ... - whatever exporter plugins are installed in 3ds...
by shakotay2
Tue Apr 05, 2016 6:04 am
Forum: Tutorials
Topic: [crash course] How to get multiple submeshes using Make_H2O
Replies: 8
Views: 5177

Re: [crash course] How to get multiple submeshes using Make_

sry, must have overlooked that post. Depends on what you understand by "multiple objects". If you mean submeshes then: 'yes'. If you mean a hierarchical 3D mesh (as can be found in fbx files for example) then: 'no'. But if you know C coding (which is required to make use of this tutorial) then you c...
by shakotay2
Mon Apr 04, 2016 10:00 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35345

Re: NFS 16

I don't have the time to check that in detail, sry. Simplest workaround I could think of is like this: read the first face index ( fstFI ) seperately (before looping the rest). If (fstFI!=0) then ( -- skip 4 bytes fseek C_File 4 #seek_cur -- read fstFI again ) (Didn't test this! It might be possible...
by shakotay2
Mon Apr 04, 2016 7:45 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 35345

Re: NFS 16

I modified BF4 script. Import only car parts. When I import a car, there is an error. I do not know how to fix it. Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" The script is 4 bytes off with face indices, should...
by shakotay2
Sat Apr 02, 2016 9:50 pm
Forum: Game Archive
Topic: how to open this file?
Replies: 9
Views: 1719

Re: how to open this file?

too bad :cry:

Could you upload two further swf files, please?
The ones that are before and after 65605098ab74f3ba417499551e12bb77baa64abc.swf in the folder.
by shakotay2
Sat Apr 02, 2016 8:22 pm
Forum: 3D/2D models
Topic: Guild Wars 2 > model issue!
Replies: 3
Views: 1533

Re: Guild Wars 2 > model issue!

just to be sure: this does affect the textured model, doesn't it? (if it didn't, we wouldn't talk about it, would we?) Just for testing purposes: did you toggle the direction of the normals? (Interestingly toggeling the back face culling in Noesis affects the eye lids (and some lower faces) only whi...
by shakotay2
Sat Apr 02, 2016 11:19 am
Forum: 3D/2D models
Topic: Guild Wars 2 > model issue!
Replies: 3
Views: 1533

Re: Guild Wars 2 > model issue!

From your picture I don't see what you mean with "black spots all over". For the "to-obj-converted/blender imported ms3d" file it seems there's a problem with the hair when smoothing the mesh. So I imported to Noesis - does it look fine for you? Sylvari_hair.jpg If so try out the dae file in the app...
by shakotay2
Sat Apr 02, 2016 10:14 am
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 2668

Re: Infinite Crisis

a modified version of the DDSWithoutD3DX11 project (from MS DirectX SDK), unfinished and unreleased
by shakotay2
Sat Apr 02, 2016 8:30 am
Forum: 3D/2D models
Topic: Does anyone still have the KH2DumperX rev15 zip?
Replies: 3
Views: 791

Re: Does anyone still have the KH2DumperX rev15 zip?

what I find strange: you bump your request and two minutes later you fulfill it yourself??

(what's the matter with you guys? :D )

btw: there's an edit button, in case you didn't know :)
by shakotay2
Sat Apr 02, 2016 8:21 am
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 2668

Re: Infinite Crisis

thx - it claims to be a DXT1 file.
I tried a solution of 512x512:
0xa00000b8_rp.JPG
(dunno why it doesn't work with TextureFinder, even with the first 0x434 bytes cut off)

edit: upps, I see: I was 11 bytes off :D
by shakotay2
Fri Apr 01, 2016 6:47 pm
Forum: 3D/2D models
Topic: Infinite Crisis
Replies: 13
Views: 2668

Re: Infinite Crisis

a small file sample might be helpful (smallest one you have -
if it's above 10 MB then post a screenshot of the first and the last 1kB in a hex editor.)