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- Sat Oct 07, 2017 5:38 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
- What I don't understand is how the point cloud could be good, but the faces are all jumbled up? wrong start of vertices, wrong FVF size, quads, combined face indices (for vertices/uvs), there's some possible reasons... Sometimes it's a riddle to be solved. (Seems it's time to implement a "sh...
- Thu Oct 05, 2017 11:06 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
it's not a matter of its capability, it's a matter of your creativity.SchnelleMeyer wrote:Would this be something Hex2Obj is capable of extracting?
Trying out a point cloud, too tired to care fore face indicies:
- Tue Oct 03, 2017 9:21 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
there were about 59 people killed in Vegas yesterday so you'll excuse me ignoring this request for rifles...
- Mon Oct 02, 2017 7:37 pm
- Forum: 3D/2D models
- Topic: Rayman Raving Rabbids .mesh
- Replies: 22
- Views: 5618
Re: Rayman Raving Rabbids .mesh
You might try out hex2obj (view link in my sig) to get some point clouds:
(Don't have the time to care for face indices, sry.)
- Mon Oct 02, 2017 2:39 pm
- Forum: 3D/2D models
- Topic: Import from R2 Online: 3D model Berkora
- Replies: 9
- Views: 3550
Re: Import from R2 Online: 3D model Berkora
After having loaded the .blend file into into Blender 2.49 , from the "Display Current Window Type" drop down list chose 'Text Editor' then switch to multiple windows (see pic). In the lefthand window you'll see the python script. Blender 2.49.jpg Place mouse cursor in there and press Alt-...
- Fri Sep 29, 2017 6:16 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2014
Re: Wizard101 NIFs edited with NifSkope causes crash in game
nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such: ... (not good at quoting) just delete the slash from the first tag: [ quote]quoted text[ /quote] (and don't type the blanks after the '['; I just put them to prevent the tags from being e...
- Fri Sep 29, 2017 5:05 am
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2014
Re: Wizard101 NIFs edited with NifSkope causes crash in game
nope, I spoke of vertices, not names. The zipped nif is to big to be appended; just zero the nif out like such:ReedSteed wrote:RESULTS:
I opened the NIF in a hex editor and have 0'd out all lines identifying the railing name; (if thats what you meant...
- Thu Sep 28, 2017 8:48 pm
- Forum: 3D/2D models
- Topic: Wizard101 NIFs edited with NifSkope causes crash in game!
- Replies: 9
- Views: 2014
Re: Wizard101 NIFs edited with NifSkope causes crash in game
dunno what you mean exactly; you could try to get the submeshes and "zero" their vertices in a hexeditor. (vertex block of displayed submesh from 0x22C7 - 0x417A)ReedSteed wrote:I have deleted the block that highlights the railing in green (Catwalk_A_Railing_Posts03 [204])
- Thu Sep 28, 2017 8:39 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
You're probably missing libgcc_s_dw2-1.dll from hex2obj_0.24c.zip in the Extracting simple models thread.
- Wed Sep 27, 2017 3:35 pm
- Forum: 3D/2D models
- Topic: Heroes and Generals model and texture(.CRN) formats
- Replies: 37
- Views: 12678
Re: Heroes and Generals model and texture(.CRN) formats
I did it, it gave me a .Dat file, what now? :eek: I opened with noesis, doesn't work :( How do you think that Noesis would support Heroes and Generals? Do you have a Noesis .py script for that? Only supported .dat I see is for Bayonetta . Also .dat output from a quickbms script is a general naming,...
- Mon Sep 25, 2017 9:58 am
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 15364
Re: [Request] Dragon's Dogma .mod File Format
there's point clouds but I don't have the time atm to solve the face indices riddle (seems there's about 32 submeshes for the npc):
- Sat Sep 23, 2017 11:33 am
- Forum: 3D/2D models
- Topic: Just Cause 3 .rbm models
- Replies: 11
- Views: 3867
Re: Just Cause 3 .rbm models
And last question,how to find that FBED value in FVF size graph? 0xFBED is the start of the uv blocks. calculating end of vertex data block: 0x991 + 2585x24 (dec.) = 0xFBE9 skipping 4 bytes 0xFBE9 + 4 = 0xFBED 4 bytes (little endian) at 0xFBE9 are DWORD uvs_count 19 0A 00 00 -> 0x00000A19 = 2585 (d...
- Fri Sep 22, 2017 10:17 pm
- Forum: 3D/2D models
- Topic: Just Cause 3 .rbm models
- Replies: 11
- Views: 3867
Re: Just Cause 3 .rbm models
I cant open model in hex2obj what am i doing wrong? there's a different FVFsize and you're lost? :o Plus you need vertex block mode (VB) here, not seq(uential). Have a look at the obj file: # 0x991: verts= 2585 v -0.870186 1.970598 0.784575 v 32639.496094 893225992192.000000 30650159576621113000000...
- Fri Sep 22, 2017 5:34 pm
- Forum: 3D/2D models
- Topic: Cryostasis Sleep Of Reason [.cmf - model] need help
- Replies: 5
- Views: 1540
Re: Cryostasis Sleep Of Reason [.cmf - model] need help
There's only a handful of people in this forum who are writing scripts/tools for 3D models' extraction. You'll have to wait until someone is interested/has time to do it for cmf models. btw: you can use File/SaveAs mesh in hex2obj to create a wavefront obj file from the captain. (As soon as you've d...
- Fri Sep 22, 2017 7:28 am
- Forum: 3D/2D models
- Topic: CRIWARE CRI GT2, supposed graphics middleware?
- Replies: 6
- Views: 2093
Re: CRIWARE CRI GT2, supposed graphics middleware?
Well, after a long day of trial and error, I finally managed to get almost all the models I wanted: that's great! Most people don't understand how to use the tool. :D The first of all was the quite impresive amount of "random" triangles these things have: I don't know if this is because I...
