Search found 3464 matches

by shakotay2
Fri Apr 22, 2016 6:52 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

With Aganos it's a little bit tedious to load all those kimesh files. So I decided to make use of the load multiple files snippet: (post as of Sun Sep 27, 2015 5:16 pm) http://forum.xentax.com/viewtopic.php?f=13&t=10744 Adding it to zaramot's script results in this (maybe not all 80 kimesh should be...
by shakotay2
Fri Apr 22, 2016 4:50 pm
Forum: 3D/2D models
Topic: L.A. Noire heads
Replies: 10
Views: 3475

Re: L.A. Noire heads

(sry for this abandoned thread - as a known member of RodH club we like to grab it again :D ) yeah, see: Tosyk was right using half floats for the uvs (never could have imagined this ugly square uv map to give a decent head): Adam_head.jpg btw. FVF size is 36 here (former "VB size"). Also the "cut" ...
by shakotay2
Fri Apr 22, 2016 7:40 am
Forum: 3D/2D models
Topic: DRAGONA ONLINE [ txmsrc & tmlib ]
Replies: 2
Views: 936

Re: DRAGONA ONLINE [ txmsrc & tmlib ]

@watashi123: (WHY do you open a second thread on this?) Hello I'm just wondering if anyone have any idea about this two extension files of Dragona ? Those files seem to define material and texture parameters. I'm trying to import some Maps to other game which is Tantra Online . Try finale00's Noesis...
by shakotay2
Thu Apr 21, 2016 7:15 pm
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 2370

Re: el matador

I don't see a reason why not. For python script u just need to skip one byte each after reading the x, y, z components of a vertex as floats. The problem is to find the suiting face indices. well, when I spoke about python, I obviously meant blender python, because Noesis uses rapi.rpgBindPositionBu...
by shakotay2
Thu Apr 21, 2016 6:06 pm
Forum: 3D/2D models
Topic: Demon Stone model *.XBG
Replies: 8
Views: 1565

Re: Demon Stone model *.XBG

nope. Google for 'triangle strips'.
by shakotay2
Thu Apr 21, 2016 5:34 pm
Forum: 3D/2D models
Topic: Demon Stone model *.XBG
Replies: 8
Views: 1565

Re: Demon Stone model *.XBG

first submesh, tristripped face indices:
Sorcerer.jpg
by shakotay2
Wed Apr 20, 2016 8:39 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

TFA wrote:
shakotay2 wrote: When I try to import Aria myself, none of her limbs are there: https://feen.us/cyc2usogrem29mfhjykg.png.
As for her I can say that's what is in the aria.kimesh.
You can simply check that by using point clouds. From 0x93EDC up to end of file (more or less) there's the uv map.
AriaPtCld.jpg
by shakotay2
Wed Apr 20, 2016 12:32 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

TFA wrote:Edit: It seems that in 3ds max 2012, it isn't grabbing all of the submeshes?
talking about Sadira's missing head? Couldn't find it so far in the kimesh - it might be in a separate one.
by shakotay2
Tue Apr 19, 2016 1:00 pm
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 2370

Re: el matador

weird format, the vertices look like x 02 y 02 z 02, FVF size is 55 for civil_woman.mdl_bin;
in the upper left corner it looks like the shape of the head:
civil_woman-mdl_bin.jpg
by shakotay2
Tue Apr 19, 2016 9:30 am
Forum: 3D/2D models
Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
Replies: 56
Views: 10265

Re: F.E.A.R Online models (+attach file, can't open .mdl&.te

doesn't look like a matter of more samples, it's more a matter of lost interest, I guess :D

anyway, here's my tries, the lod0(?) model on the right side is spoiled - you're on your own to fix it using the H2O file as a base:
grunt.jpg
H2O, lod0:

0x73518 3246
Vb1
64 99
0x2A508 2218
020000
0x0 255
by shakotay2
Tue Apr 19, 2016 7:27 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

UVB size is 24 for Aria: ariaTex.jpg (2nd submesh) UVB size is 11th entry in the lines of Mariusz' vertex stream infolist (16 or 8 for orchid.kimesh) -- infolist of vertice streams offset 14452 (20-stride, 0-first vertex offset in vertex stream, 0, 0, 0, 0, 0, 0, 0, 0, 16 , 0, 0, 0, 0, 0, 0, 0, 0, 0...
by shakotay2
Sat Apr 16, 2016 6:05 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

Cool, you're missing one array of values for correct vertex-stream offsets. yep - I was in the hope to solve it without that vertex info list but for some unknown reason those nasty developer guys mixed the (address) order like this: 0,1,2,3,4,5, 9,6,7,10,8 so I've surrendered the idea of making a ...
by shakotay2
Sat Apr 16, 2016 8:17 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

Hey Szkaradek123! :) [...] you will do this better than me :) better than everyone, I guess... :D Dunno if there's a problem with hex2obj nope, it's just relative face indices, so you can't "merge" two adjacent submeshes with hex2obj But I'm still having a problem with SM7 (..SM10): orchid_submeshe...
by shakotay2
Thu Apr 14, 2016 4:28 pm
Forum: 3D/2D models
Topic: Power Rangers 3d model request
Replies: 1
Views: 582

Re: Power Rangers 3d model request

You know that it's near to impossible to create a 3D model from a single picture?

Having a series of pictures you might try http://insight3d.sourceforge.net
by shakotay2
Wed Apr 13, 2016 4:42 pm
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 91
Views: 27919

Re: Killer Instinct .kimesh / .kihkx

(if it helps to understand the format) thx - the problem is to find the start of the next submesh. If you set the face indices count to 2001 you'll see what I mean. (1848 seems to be the correct value for the first submesh , without misfitting faces) Dunno if there's a problem with hex2obj , I calc...