Search found 3464 matches
- Fri Apr 22, 2016 6:52 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
With Aganos it's a little bit tedious to load all those kimesh files. So I decided to make use of the load multiple files snippet: (post as of Sun Sep 27, 2015 5:16 pm) http://forum.xentax.com/viewtopic.php?f=13&t=10744 Adding it to zaramot's script results in this (maybe not all 80 kimesh should be...
- Fri Apr 22, 2016 4:50 pm
- Forum: 3D/2D models
- Topic: L.A. Noire heads
- Replies: 10
- Views: 3475
Re: L.A. Noire heads
(sry for this abandoned thread - as a known member of RodH club we like to grab it again :D ) yeah, see: Tosyk was right using half floats for the uvs (never could have imagined this ugly square uv map to give a decent head): Adam_head.jpg btw. FVF size is 36 here (former "VB size"). Also the "cut" ...
- Fri Apr 22, 2016 7:40 am
- Forum: 3D/2D models
- Topic: DRAGONA ONLINE [ txmsrc & tmlib ]
- Replies: 2
- Views: 936
Re: DRAGONA ONLINE [ txmsrc & tmlib ]
@watashi123: (WHY do you open a second thread on this?) Hello I'm just wondering if anyone have any idea about this two extension files of Dragona ? Those files seem to define material and texture parameters. I'm trying to import some Maps to other game which is Tantra Online . Try finale00's Noesis...
- Thu Apr 21, 2016 7:15 pm
- Forum: 3D/2D models
- Topic: el matador
- Replies: 10
- Views: 2370
Re: el matador
I don't see a reason why not. For python script u just need to skip one byte each after reading the x, y, z components of a vertex as floats. The problem is to find the suiting face indices. well, when I spoke about python, I obviously meant blender python, because Noesis uses rapi.rpgBindPositionBu...
- Thu Apr 21, 2016 6:06 pm
- Forum: 3D/2D models
- Topic: Demon Stone model *.XBG
- Replies: 8
- Views: 1565
Re: Demon Stone model *.XBG
nope. Google for 'triangle strips'.
- Thu Apr 21, 2016 5:34 pm
- Forum: 3D/2D models
- Topic: Demon Stone model *.XBG
- Replies: 8
- Views: 1565
Re: Demon Stone model *.XBG
first submesh, tristripped face indices:
- Wed Apr 20, 2016 8:39 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
As for her I can say that's what is in the aria.kimesh.TFA wrote:shakotay2 wrote: When I try to import Aria myself, none of her limbs are there: https://feen.us/cyc2usogrem29mfhjykg.png.
You can simply check that by using point clouds. From 0x93EDC up to end of file (more or less) there's the uv map.
- Wed Apr 20, 2016 12:32 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
talking about Sadira's missing head? Couldn't find it so far in the kimesh - it might be in a separate one.TFA wrote:Edit: It seems that in 3ds max 2012, it isn't grabbing all of the submeshes?
- Tue Apr 19, 2016 1:00 pm
- Forum: 3D/2D models
- Topic: el matador
- Replies: 10
- Views: 2370
Re: el matador
weird format, the vertices look like x 02 y 02 z 02, FVF size is 55 for civil_woman.mdl_bin;
in the upper left corner it looks like the shape of the head:
in the upper left corner it looks like the shape of the head:
- Tue Apr 19, 2016 9:30 am
- Forum: 3D/2D models
- Topic: F.E.A.R Online models (+attach file, can't open .mdl&.tex)
- Replies: 56
- Views: 10265
Re: F.E.A.R Online models (+attach file, can't open .mdl&.te
doesn't look like a matter of more samples, it's more a matter of lost interest, I guess
anyway, here's my tries, the lod0(?) model on the right side is spoiled - you're on your own to fix it using the H2O file as a base: H2O, lod0:
0x73518 3246
Vb1
64 99
0x2A508 2218
020000
0x0 255
anyway, here's my tries, the lod0(?) model on the right side is spoiled - you're on your own to fix it using the H2O file as a base: H2O, lod0:
0x73518 3246
Vb1
64 99
0x2A508 2218
020000
0x0 255
- Tue Apr 19, 2016 7:27 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
UVB size is 24 for Aria: ariaTex.jpg (2nd submesh) UVB size is 11th entry in the lines of Mariusz' vertex stream infolist (16 or 8 for orchid.kimesh) -- infolist of vertice streams offset 14452 (20-stride, 0-first vertex offset in vertex stream, 0, 0, 0, 0, 0, 0, 0, 0, 16 , 0, 0, 0, 0, 0, 0, 0, 0, 0...
- Sat Apr 16, 2016 6:05 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
Cool, you're missing one array of values for correct vertex-stream offsets. yep - I was in the hope to solve it without that vertex info list but for some unknown reason those nasty developer guys mixed the (address) order like this: 0,1,2,3,4,5, 9,6,7,10,8 so I've surrendered the idea of making a ...
- Sat Apr 16, 2016 8:17 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
Hey Szkaradek123! :) [...] you will do this better than me :) better than everyone, I guess... :D Dunno if there's a problem with hex2obj nope, it's just relative face indices, so you can't "merge" two adjacent submeshes with hex2obj But I'm still having a problem with SM7 (..SM10): orchid_submeshe...
- Thu Apr 14, 2016 4:28 pm
- Forum: 3D/2D models
- Topic: Power Rangers 3d model request
- Replies: 1
- Views: 582
Re: Power Rangers 3d model request
You know that it's near to impossible to create a 3D model from a single picture?
Having a series of pictures you might try http://insight3d.sourceforge.net
Having a series of pictures you might try http://insight3d.sourceforge.net
- Wed Apr 13, 2016 4:42 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
(if it helps to understand the format) thx - the problem is to find the start of the next submesh. If you set the face indices count to 2001 you'll see what I mean. (1848 seems to be the correct value for the first submesh , without misfitting faces) Dunno if there's a problem with hex2obj , I calc...
