Search found 3464 matches
- Sun May 01, 2016 8:21 am
- Forum: Game Archive
- Topic: phyre format
- Replies: 2
- Views: 1380
Re: phyre format
i tried with shakotay2's method but i can use it only for a phyre archive with one or wo dds. I can't remember what "method" that should have been. :D Could you provide a link, please? edit: well, no answer at all. Guess this is the link in question: http://forum.xentax.com/viewtopic.php?f=10&t=110...
- Sun May 01, 2016 8:14 am
- Forum: 3D/2D models
- Topic: Extracting models from Dirty Bomb
- Replies: 10
- Views: 2496
Re: Extracting models from Dirty Bomb
That old thread showed usage of hex2obj but I'm unsure how am I supposed to load a model in it if it's inside a .upk use of hex2obj requires the "raw" model data (as .umap is). It has no unpack/decompression feature. gildor spent years to create umodel but it claims: "ERROR: Unknown ItemSize 6" whe...
- Sat Apr 30, 2016 10:54 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 56421
- Sat Apr 30, 2016 9:42 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
More details or a H2O file would have prevented me from doing this from scratch, so my available 15 minutes were eaten up. :D Your on your own now to increase the face indices count until you'll meat the end of the first submesh. (From the point cloud I guess there's only one SM - dunno what the add...
- Sat Apr 30, 2016 9:02 pm
- Forum: 3D/2D models
- Topic: HOW TO GET 3D FILES FROM .BIN ??
- Replies: 1
- Views: 3393
Re: HOW TO GET 3D FILES FROM .BIN ??
"State of art" getting models in obj format from Ride is using Ninja Ripper.
Because of that I've stopped my investigations here:
viewtopic.php?f=16&t=12791&hilit=ride
Because of that I've stopped my investigations here:
viewtopic.php?f=16&t=12791&hilit=ride
- Fri Apr 29, 2016 4:32 am
- Forum: Tutorials
- Topic: Noesis tutorial Basic Model
- Replies: 66
- Views: 53390
Re: Noesis tutorial Basic Model
"2" is ony valid when using import os, I guess - since there's NOESEEK_ABS = 0 and NOESEEK_REL = 1 only. I tried such (import os required) fileName= 'G:\test.txt' statinfo = os.stat(fileName) print("statinfo, file size: ", statinfo.st_size) fsize= statinfo.st_size with open(fileName, "rb") as f: #f....
- Thu Apr 28, 2016 10:07 pm
- Forum: 3D/2D models
- Topic: Looney Tunes Dash
- Replies: 9
- Views: 4725
Re: Looney Tunes Dash
download the last version, 0.24c, please
- Wed Apr 27, 2016 8:20 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35345
Re: NFS 16
dunno what you mean exactly - there seem to be two lods, yes. The Nissan is also imported by the script kovalevich007 uploaded. As you may know there's a "two bytes off" problem in this script. It should be as simple as just increasing the face indices start address but that would affect the proper ...
- Tue Apr 26, 2016 9:24 am
- Forum: 3D/2D models
- Topic: NFS 16
- Replies: 139
- Views: 35345
Re: NFS 16
Is it your script? :D (If 'no', read error messages carefully. :) ) "Runtime error: Vertex index in face out of range: [ 2213 ,1,1]" any progress in importer mesh? I've made another dirty patch (since I don't have the time to dig into 3D formats). Checked it with one model only (with one submesh le...
- Sun Apr 24, 2016 11:23 am
- Forum: 3D/2D models
- Topic: Halo 5: Guardians Waypoint Models (.js & .json)
- Replies: 9
- Views: 3786
Re: Halo 5: Guardians Waypoint Models (.js & .json)
Hi Mariusz, great work as always! :) With Windows 7, 64 bit there might occur such error, though: Traceback (most recent call last): File "starter.py", line 133, in Parser File "starter.py", line 22, in jsonParser NameError: global name 'Yson' is not defined (This may only happen if you extract blen...
- Sat Apr 23, 2016 4:01 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
Read here, post as of Tue Apr 19, 2016 4:48 pm Can't find a post at the time, you're kidding me, aren't you? :D http://forum.xentax.com/viewtopic.php?f=16&t=14217&p=117951&hilit=pack#p117951 and I can't access any links in any posts that Neosis. http://richwhitehouse.com/index.php?content=inc_proje...
- Sat Apr 23, 2016 1:23 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
Read here, post as of Tue Apr 19, 2016 4:48 pm
(It's a python plugin for Noesis so you'll need to copy it into the noesis\plugins\python folder to make it work.)
(It's a python plugin for Noesis so you'll need to copy it into the noesis\plugins\python folder to make it work.)
- Sat Apr 23, 2016 9:17 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
aria_ acc01_area_c.kimesh , mesh 1 is correct with zaramot's script - but for mesh 2 (UVtype: 1648, Wstride: 16) shorts are to be read for the boots. here's the parameters for mesh 0 (H2Os for mesh 1, mesh 2 below): AriaBoots.jpg mesh 1, uvs: float 0x16B4 14286 Vb1 20 99 0xBA9C 2922 020000 0x2058C 2...
- Fri Apr 22, 2016 9:19 pm
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 91
- Views: 27919
Re: Killer Instinct .kimesh / .kihkx
P.S. Shakotay, always wanted to ask you about your signature. You're from Microsoft? I mean you're working there? :) yep, I was assimilated in their early days just when I wanted to stick to Linux. MS gave me a duster to push the dust from their lame pcs. Then I managed to escape into an abandoned ...
- Fri Apr 22, 2016 8:51 pm
- Forum: 3D/2D models
- Topic: L.A. Noire heads
- Replies: 10
- Views: 3475
Re: L.A. Noire heads
here's a short (and ugly) maxscrript to load Adam's head chunk. As you may know I prefer doing it in 'C' but Tosyk requested a maxscript: (works for THIS head only!) fn readHalfFloat fstream = ( hf=readshort fstream #unsigned sign = bit.get hf 16 exponent = (bit.shift (bit.and hf (bit.hexasint "7C00...
