Search found 3464 matches

by shakotay2
Sat May 21, 2016 1:20 pm
Forum: 3D/2D models
Topic: Yoru no nai Kuni - .g1m file extraction
Replies: 16
Views: 6572

Re: Yoru no nai Kuni - .g1m file extraction

"parsed it"? Looks like autocreating face indices - not reading them from a gmi file (as I thought you did)?

That's the reason why there's no shifting of indices (f1=f2; f2=f3) at the end -
compare here:
viewtopic.php?f=16&t=12804&p=116369&hil ... te#p116369
by shakotay2
Sat May 21, 2016 10:37 am
Forum: 3D/2D models
Topic: Yoru no nai Kuni - .g1m file extraction
Replies: 16
Views: 6572

Re: Yoru no nai Kuni - .g1m file extraction

If it is a tri strip then where is the delimiters? be informed that there's tristrip formats which don't use a delimiter (0xFFFF) in face indices blocks. Looking at PC00F_MODEL_P_M_BodyALL_FR_xScAlphaTest.g1m there's no delimiter - but it's tristripped face indices. (You could easily check it using...
by shakotay2
Sat May 21, 2016 7:08 am
Forum: 3D/2D models
Topic: .hgs model file conversion
Replies: 16
Views: 3474

Re: .hgs model file conversion

Once you've found out that the FVFsize (vertex stride) is 56 here the format appears to be pretty simple:
token_car_model.jpg
by shakotay2
Fri May 20, 2016 11:56 am
Forum: 3D/2D models
Topic: Dust 514 Models and Textures
Replies: 7
Views: 2187

Re: Dust 514 Models and Textures

zaramot wrote:it's using edge compression,
for the face indices, I guess? How did you get them?

Noesis is the only tool I know which handles edge compression:

Code: Select all

edgeDecomp = rapi.decompressEdgeIndices(edgeData, indexCount)
(flatz wrote an edge decompressor but didn't release it, afaik)
by shakotay2
Thu May 19, 2016 8:58 pm
Forum: 3D/2D models
Topic: Trine 1 / 2 / 3 .fbm .s3d model importer
Replies: 16
Views: 4650

Re: Trine 1 / 2 / 3 .fbm .s3d model importer

startaddress of face indices probably wrong - use 0x10B56 for the body, 0x173a3 for the bow
by shakotay2
Tue May 17, 2016 9:09 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 104
Views: 26906

Re: Havok binary files

Does anyone know what can be done about these? if it's about the skeleton only it can be extracted manually from the hkx file from my experience: DarkSoulsIII_skel.jpg save code as smd file: version 1 nodes 0 "Master" -1 1 "Lower_Root" 0 2 "Pelvis" 1 3 "bag_B_L" 2 4 "bag_b_R" 2 5 "bag_L" 2 6 "bag_R...
by shakotay2
Mon May 16, 2016 5:17 am
Forum: Graphic file formats
Topic: Please bin to dds
Replies: 6
Views: 2705

Re: Please bin to dds

if you've some coding skills you could try out the MS DirectX SDK:
bd2_01.jpg
(did few changes to the project; but no adding of DDS headers so far)
by shakotay2
Sun May 15, 2016 9:07 pm
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1674

Re: Importing .gai animation [PS2] - here comes a new chal

I used IDA software to disassemble the .gai and found something that reminds me of an index well, creative (or funny?) idea to use IDA for such :D The offsets in red seem to be the index for different offsets on the table you've found. And some (but not all) of the addresses on the second column ( ...
by shakotay2
Sat May 14, 2016 7:58 pm
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1674

Re: Importing .gai animation [PS2] - here comes a new chal

Would it be too much to ask you if you could write one? On a quick glance there's too many unknowns. In 5875_00_01_00.gai for example at 0xE76 there's an index table interrupted 22 times by 0102010601 offset 0F3E 0001 010102010601 72 61 0000 offset 1BA6 0001 010102010601 60 BF 0000 offset 0x2220 00...
by shakotay2
Sat May 14, 2016 12:31 pm
Forum: 3D/2D models
Topic: PS3 BFMDL header
Replies: 7
Views: 1837

Re: PS3 BFMDL header

agg_00_model.bin [..] offset 15768 3151 - triangle count, 6787 - vertice count I don't find these values in the file. This list doesn't help very much without the suiting fpk file, does it? Also I'm not very motivated to restart with this topic half a year later. What about the seriousness you purs...
by shakotay2
Fri May 13, 2016 9:31 am
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1674

Re: Importing .gai animation [PS2] - here comes a new chal

Kkkk a slight banter, but I really meant it, you're one of the best I've ever seen extracting animations (no jokes this time :D ). It's the title "animation genius" which you used so unwise, hahaha. There's only one animation genius in this forum, MrAdults, just to keep you informed :D. The other, ...
by shakotay2
Fri May 13, 2016 12:07 am
Forum: 3D/2D models
Topic: Importing .gai animation [PS2] - here comes a new challeng
Replies: 7
Views: 1674

Re: Importing .gai animation [PS2] - here comes a new chal

and the animation genius mr. shakotay2 tried to extract animation's from a chinese Saint Seiya game and we did not succeed :( I feel the slight banter, but it doesn't hurt me, doesn't hurt me - today :D Anyway, 0252_01h.gmi bone names contain too much "hair", too less "finger", (is it "tip?", then ...
by shakotay2
Wed May 11, 2016 9:29 pm
Forum: Game Archive
Topic: Forza Apex database - gamedb.slt
Replies: 10
Views: 3759

Re: Forza Apex database - gamedb.slt

offzip doesn't find any valid zip data

you might try a comtype scan using quickbms:
viewtopic.php?f=16&t=13222&p=108886&hil ... an#p108886
by shakotay2
Wed May 11, 2016 8:51 pm
Forum: 3D/2D models
Topic: Danganronpa Another Episode Model Formats
Replies: 4
Views: 2258

Re: Danganronpa Another Episode Model Formats

thx - here's what I've found on a quick glance:
pl00_ac_face-bnc.jpg
by shakotay2
Wed May 11, 2016 8:00 am
Forum: 3D/2D models
Topic: Danganronpa Another Episode Model Formats
Replies: 4
Views: 2258

Re: Danganronpa Another Episode Model Formats

I'd share some of the files, but last time I checked this isn't allowed. how should this forum work if noone uploaded a sample? It's a matter of counts and size, imho. Should be ok if you uploaded a small sample of each filetype. (But - as always in life - there's some guys who don't understand the...