Search found 4134 matches

by shakotay2
Sat Mar 31, 2018 10:26 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

again another year has come and gone, so here's a small update integrating Kamen Rider CW prefab models
(only two models tested so may badly fail on others)

Make_obj, C source included
(see
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
)
by shakotay2
Sun Mar 25, 2018 8:49 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 8550

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

I think I found some good information here:
https://stackoverflow.com/questions/108 ... -smd-model
Especially the part Vertex transformation.

(Not sure whether this will solve the problem here but there's a good chance, I guess.)
by shakotay2
Sun Mar 25, 2018 7:22 pm
Forum: 3D/2D models
Topic: Metal Gear arcade models
Replies: 1
Views: 891

Re: Metal Gear arcade models

using hex2obj (view link in my sig):
002_00B20AA0-mdn.jpg
there's about 9 assumed submeshes in this mdn, so you'll need a script or tool to get the whole model.
by shakotay2
Sun Mar 25, 2018 1:44 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 6262

Re: Yakuza 6 (PS4) .gmd

some kind of quickhack using hex2obj (view link in my sig):
car0640_ambulance.jpg
(You'll need to insert some g sm_xx lines into the obj file, faces section, where xx=00..99 to understand how the submeshes work.)
by shakotay2
Sat Mar 24, 2018 8:53 am
Forum: 3D/2D models
Topic: How to convert Gangster Vegas .bdae to .fbx , .obj or .dae
Replies: 3
Views: 1689

Re: How to convert Gangster Vegas .bdae to .fbx , .obj or .d

exporting animations is a time consuming task; since 3D models are only a hobby of mine I need that time for other personal projects. Also - I'm repeating that again and again, you need the skeleton before. without the skeleton (with bones and hierarchy) it doesn't make sense to ask for animations. ...
by shakotay2
Fri Mar 23, 2018 5:42 pm
Forum: 3D/2D models
Topic: How to convert Gangster Vegas .bdae to .fbx , .obj or .dae
Replies: 3
Views: 1689

Re: How to convert Gangster Vegas .bdae to .fbx , .obj or .d

using hex2obj (view link in my sig)
char_alien_mission_pistol-bdae.jpg
by shakotay2
Tue Mar 20, 2018 10:47 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 8550

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

Like maybe the first mesh from "pl00_bodyD1.bnc". yep, looks weird. Chosing 500 face indices only makes it look better but I don't know where to proceed with the next vertices to get a proper (sub) mesh. It's strange that pl00_weapon00 doesn't have such problems, maybe because it has no b...
by shakotay2
Tue Mar 20, 2018 7:52 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 8550

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

So for those vertices that don't have "00 00 00 00" right after "FE FE FE FF", I set the vertex coordinates to 0 0 0. It turned out much better. So is it fixed or not? :) I can just conclude that the vertices that have influences other than bone0 appear in wrong position. I have...
by shakotay2
Mon Mar 19, 2018 7:29 pm
Forum: 3D/2D models
Topic: PC Danganronpa Despair Girls .BNC, .BTX Help
Replies: 25
Views: 8550

Re: PC Danganronpa Despair Girls .BNC, .BTX Help

First one is okay, but the second one seems to have some vertices in wrong coordinates. I don't care for those models, just for sake of the superfluous faces. For one model I found it simple to just erase them manually: pl00_ac_face.jpg but there's a good chance to solve it via code, simply replace...
by shakotay2
Mon Mar 19, 2018 6:28 pm
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 10909

Re: Fate Extella PsVita *.mdl files

thanks! Here are the changes to patch into the original script; #################################################################### be sure to use CORRECT indents, for example 8 blanks. Don't mix in tabs, never ever. You have been warned! ############################################################...
by shakotay2
Mon Mar 19, 2018 10:25 am
Forum: 3D/2D models
Topic: Fate Extella PsVita *.mdl files
Replies: 29
Views: 10909

Re: Fate Extella PsVita *.mdl files

Some small patch to Kotcrab's great Noesis script from here: https://github.com/kotcrab/fate-explorer/releases
vita-sv0000-mdl.jpg
Some extra faces which I did not have the time to fix.
(Would need 2 or 3 more model samples to check if the patch is sufficient.)
by shakotay2
Sun Mar 18, 2018 11:19 am
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 4235

Re: Mr Bean PC Game (.3df and .plf)

it is advance tool, lots of newbie found it confusing too If you don't get familiar with the hex2obj tutorial you might try out similar other programs which might serve your needs better: from Lazov http://forum.xentax.com/viewtopic.php?f=33&t=16163 http://forum.xentax.com/viewtopic.php?f=29&am...
by shakotay2
Fri Mar 16, 2018 8:44 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 4235

Re: Mr Bean PC Game (.3df and .plf)

Here is another files, that I think there is a mini cooper in it. too many files. Search for 'cooper' in the 3DF files using a hex editor which is capable of such. (teddy is in Extras23.3DF) since I have no idea how to generate that .h20 file. read the tutorial,please ('tut' button) there is no fac...
by shakotay2
Fri Mar 16, 2018 7:54 pm
Forum: 3D/2D models
Topic: Noesis / Maxscript scripting questions
Replies: 12
Views: 4435

Re: Noesis / Maxscript scripting questions

sometimes you've to use less face indices, then look where to proceed with the next "submesh" even if you think there aren't any:
rgm.jpg
by shakotay2
Fri Mar 16, 2018 4:42 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 4235

Re: Mr Bean PC Game (.3df and .plf)

But how can I extract it into .obj File SaveAs mesh and texture (.jpg or .tga) You'll need to search for the textures. the mini cooper, is it inside the racing1.3df or racing2.3df file? I think it's very unlikely to be found in a track file. P.S. I only need the mini cooper 3d model and textures Ow...