Search found 3464 matches

by shakotay2
Thu Jun 02, 2016 4:27 am
Forum: 3D/2D models
Topic: Senran Kagura Shinovi Versus (PC)
Replies: 32
Views: 25979

Re: Senran Kagura Shinovi Versus (PC)

So with Senran Kagura coming to PC, I'm hoping someone will be so kind as to create some tools/scripts/etc for the lovely ladies. Are you a lovely lady? :D Fortunately the files are organized fairly nicely so it's easy to get the model/texture package. yep they are. And it would be rather easy imho...
by shakotay2
Wed Jun 01, 2016 8:19 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 66478

Re: Phantasy Star Online 2

I get AQO. files, which I believe should work in Noesis with a Plugin. If you have fmt_phantStarOnl2.py in your Noesis plugins\python folder: 'yes'. (There should be this line contained in the lower listbox in Noesis: Phantasy Star Online 2 (*.aqo)) But if you had read this thread carefully you sho...
by shakotay2
Wed Jun 01, 2016 7:56 pm
Forum: 3D/2D models
Topic: Oddworld Stranger's Wrath: looking for a way to rip models
Replies: 18
Views: 4853

Re: Oddworld Stranger's Wrath: looking for a way to rip mode

Pepsee wrote:All I know is that it runs on Granny3D
that's not too much -
I found some funny point clouds - maybe it's animation data. But I don't have time to investigate further.
npc_11-smb.jpg
If you own the PC version of the game try out some 3D ripper.
by shakotay2
Sun May 29, 2016 6:31 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 51
Views: 9668

Re: Star Wars: Clone Wars Adventures (*.dme)

great to see your progress! (though I find this python crxp is harder to deal with than 'C' or maxscript in many cases :D )
by shakotay2
Fri May 27, 2016 3:32 pm
Forum: 3D/2D models
Topic: [Request] DragonBall Online Mesh Viewer
Replies: 41
Views: 13343

Re: [Request] DragonBall Online Mesh Viewer

talking about DBallExtract.exe ? It's not heavily tested, just with two dff models, as explained in its opening screen. Try out one of the three go buttons - if it doesn't work you're lost then, sry. (I've the older version here, new one seems to have 4 buttons - should work similar, though.) Import...
by shakotay2
Thu May 26, 2016 5:35 pm
Forum: 3D/2D models
Topic: Need help fixing a Noesis plugin [SOLVED]
Replies: 8
Views: 1947

Re: Need help fixing a Noesis plugin [SOLVED]

as I wrote: "I never would" :D Guess you've to code it manually in python with two nested loops for example. I tried string = self.inFile.readBytes(100) index = string.find(b"\xFF") and astonishingly index contained a correct offset address. But iirc find() was intended to be used for textual search...
by shakotay2
Wed May 25, 2016 12:04 pm
Forum: 3D/2D models
Topic: Dynasty Warriors PSP
Replies: 4
Views: 1084

Re: Dynasty Warriors PSP

the idx should contain offsets into the bin file, iirc
I can't get fiitting offsets from the bin/idx pair you provided.

But there's much uncompressed data in the bin - search for 'skeleton' to see what I mean.

Got some skeleton at 0x3d50, FVFsize=64:
PSP00_chouun_M3.Skeleton_0.jpg
by shakotay2
Wed May 25, 2016 11:29 am
Forum: 3D/2D models
Topic: Need help fixing a Noesis plugin [SOLVED]
Replies: 8
Views: 1947

Re: Need help fixing a Noesis plugin [SOLVED]

I really appreciate that you spent your time to help to solve this problem. Thanks again! Your welcome - but it's a workaround only. The problem is solved once we got the formula to skip the bones block. It's 0x12FC..0x1638 = 0x33C = 828 dec. (104) 0x105c..0x13ac = 0x350 = 848 dec. (80) The value i...
by shakotay2
Tue May 24, 2016 11:04 pm
Forum: 3D/2D models
Topic: Need help fixing a Noesis plugin [SOLVED]
Replies: 8
Views: 1947

Re: Need help fixing a Noesis plugin

it can be done rather simple in this case: skip the bone names and search for the first float value.
You'll need to know how floats are expressed as 4 hex values, first vertex: x,y,z -> 3 floats -> 3x4 hex bytes (little endian):

A48CB837 2099FB40 B2A21441
by shakotay2
Tue May 24, 2016 9:52 pm
Forum: 3D/2D models
Topic: Need help fixing a Noesis plugin [SOLVED]
Replies: 8
Views: 1947

Re: Need help fixing a Noesis plugin

don't have the time to care for the script but a quick glance at 100201_1_02_0000.dxg reveals that the startaddress of vertices: 0x12fc used by the script is deadly wrong, it's 0x1638. Simply add self.inFile.seek(0x1638) before mesh.vertBuff = self.inFile.readBytes(numCoords * 12) Take care of the i...
by shakotay2
Tue May 24, 2016 3:39 pm
Forum: 3D/2D models
Topic: Dynasty Warriors PSP
Replies: 4
Views: 1084

Re: Dynasty Warriors PSP

to my knowledge the bin file is worth nothing without the suiting idx
by shakotay2
Sun May 22, 2016 10:07 am
Forum: 3D/2D models
Topic: Unity Mesh
Replies: 2
Views: 1030

Re: Unity Mesh

did you look here: viewtopic.php?f=18&t=13213&p=108870&hil ... ty#p108870
?
lightHouse.jpg
by shakotay2
Sat May 21, 2016 7:18 pm
Forum: 3D/2D models
Topic: skeleton to smd extractor (wip)
Replies: 2
Views: 460

Re: skeleton to smd extractor (wip)

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by shakotay2
Sat May 21, 2016 7:17 pm
Forum: 3D/2D models
Topic: skeleton to smd extractor (wip)
Replies: 2
Views: 460

Re: skeleton to smd extractor (wip)

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by shakotay2
Sat May 21, 2016 7:16 pm
Forum: 3D/2D models
Topic: skeleton to smd extractor (wip)
Replies: 2
Views: 460

skeleton to smd extractor (wip)

This thread is a reminder for myself to get the skel2smd extractor released 'til the end of 2017. (I'm struggeling with this idea since 18 + 9 months now and seems I've to push myself a little bit.) It shares the same basic idea like hex2obj , that ugly mesh extractor, that requires to search for "r...