Search found 4134 matches

by shakotay2
Thu Apr 19, 2018 3:50 pm
Forum: 3D/2D models
Topic: Spikeout Battle Street (Xbox) .amo model files
Replies: 1
Views: 749

Re: Spikeout Battle Street (Xbox) .amo model files

looks to me like skeleton files with bones and matrices; anyways, found a low poly mesh:
GBBLAL00-amo.jpg
by shakotay2
Mon Apr 16, 2018 8:13 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 26
Views: 7029

Re: [MGF] Material & Geometry Format

I've made some research concerning the submesh alignment of Natalia. In the xml file Nat_PilotHairDown_Cinema.MGMODEL there's positions of head and root (assumed: transform4) layer15 <bone name="bone_head" transform1="0.00000298 -1.00000024 0.00003227 0.00000000" transform2="...
by shakotay2
Sat Apr 14, 2018 12:55 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

I love how this app has made some recent projects a reality. Thanks again for making this! you're welcome. :) One curiosity question. Would it be possible to add a flag to Flip UV's on the vertical axis? [..] or if it's as simple as multiplying all values times a singular value. it's just ty_flippe...
by shakotay2
Thu Apr 12, 2018 3:19 pm
Forum: 3D/2D models
Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
Replies: 26
Views: 7029

Re: [MGF] Material & Geometry Format

about the mgf format: the samples you've provided are binary but the format specs (mgfdoc.pdf) are about ASCII mgf ("human-readable ASCII text"); so is the sample in the mgflib-project, examp1-mgf: # The following vertices go with the outer casing v vc1+ = p 24 3.0625 -1.75 n 0 0 -2 v vc2+...
by shakotay2
Wed Apr 11, 2018 9:44 pm
Forum: 3D/2D models
Topic: Giana Sisters - Twisted Dreams
Replies: 25
Views: 7636

Re: Giana Sisters - Twisted Dreams

Cute from 0_00000038.x86 has the same bone names as Maria.
Cute-0038-x86.jpg
by shakotay2
Tue Apr 10, 2018 6:50 pm
Forum: 3D/2D models
Topic: Giana Sisters - Twisted Dreams
Replies: 25
Views: 7636

Re: Giana Sisters - Twisted Dreams

I was surprised, too, but
maybe this is one of the things the developers thought would make their game "special"?
by shakotay2
Mon Apr 09, 2018 9:29 pm
Forum: 3D/2D models
Topic: Giana Sisters - Twisted Dreams
Replies: 25
Views: 7636

Re: Giana Sisters - Twisted Dreams

Maria, 252 bones, mostly hair_xx_y:
0_00000014-x86-Maria_smd.jpg
by shakotay2
Mon Apr 09, 2018 11:30 am
Forum: 3D/2D models
Topic: Giana Sisters - Twisted Dreams
Replies: 25
Views: 7636

Re: Giana Sisters - Twisted Dreams

Think you could at least get into a way to convert the skeleton data? If you told us which x86 file Giana's skeleton is contained in I could have a look at. (here's 0_00000004.x86 skeleton, DRAGON_INTRO_skeleton, with wings): 0_00000004-x86-skel.jpg .smd file: # 0_00000004.x86 version 1 nodes 0 &qu...
by shakotay2
Thu Apr 05, 2018 5:03 pm
Forum: 3D/2D models
Topic: $40 for Help Exporting Stadiums from a ps2 game
Replies: 31
Views: 8592

Re: $40 for Help Exporting Stadiums from a ps2 game

metalex wrote:Can one doubt export them backwards?
We'd need a proper export to obj first.
by shakotay2
Sun Apr 01, 2018 8:50 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 6262

Re: Yakuza 6 (PS4) .gmd

I really get confused by the face indices (FIs) which seem to have some oddities such as the change between standard FIs and triangle strips. c_am_kiryu_DEMO_.jpg I also would have expected the next vertex start (corresponding to the changed FIs start address) to be located at 0x2A870 (0xFB40 + 36x3...
by shakotay2
Sun Apr 01, 2018 10:59 am
Forum: 3D/2D models
Topic: Chinese Fishing Joy 3 extraction
Replies: 17
Views: 5514

Re: Chinese Fishing Joy 3 extraction

where's this model from? Heroforge? (I wouldn't support getting models from a paid site, sorry.)
fileleg-ckb-obj.jpg
by shakotay2
Sat Mar 31, 2018 11:46 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 6262

Re: Yakuza 6 (PS4) .gmd

hands.jpg
by shakotay2
Sat Mar 31, 2018 11:27 pm
Forum: 3D/2D models
Topic: Yakuza 6 (PS4) .gmd
Replies: 12
Views: 6262

Re: Yakuza 6 (PS4) .gmd

I wouldn't know why not.
You'll have to deal with the face indices and uvs, though:
c_am_kiryu_DEMO.jpg
well, that's funny, an FVF size of 72 is also an option with a vertex count of 7077.
by shakotay2
Sat Mar 31, 2018 10:29 pm
Forum: 3D/2D models
Topic: Request Script from Kamen Rider City Wars
Replies: 28
Views: 9789

Re: Request Script from Kamen Rider City Wars

I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191
MDL__B00007_7.jpg