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Search found 4134 matches
- Thu Apr 19, 2018 3:50 pm
- Forum: 3D/2D models
- Topic: Spikeout Battle Street (Xbox) .amo model files
- Replies: 1
- Views: 749
Re: Spikeout Battle Street (Xbox) .amo model files
looks to me like skeleton files with bones and matrices; anyways, found a low poly mesh:
- Mon Apr 16, 2018 8:13 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 7029
Re: [MGF] Material & Geometry Format
I've made some research concerning the submesh alignment of Natalia. In the xml file Nat_PilotHairDown_Cinema.MGMODEL there's positions of head and root (assumed: transform4) layer15 <bone name="bone_head" transform1="0.00000298 -1.00000024 0.00003227 0.00000000" transform2="...
- Sat Apr 14, 2018 12:55 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
I love how this app has made some recent projects a reality. Thanks again for making this! you're welcome. :) One curiosity question. Would it be possible to add a flag to Flip UV's on the vertical axis? [..] or if it's as simple as multiplying all values times a singular value. it's just ty_flippe...
- Thu Apr 12, 2018 3:19 pm
- Forum: 3D/2D models
- Topic: [Xbox][MGF] MechAssault 2 / Material & Geometry Format
- Replies: 26
- Views: 7029
Re: [MGF] Material & Geometry Format
about the mgf format: the samples you've provided are binary but the format specs (mgfdoc.pdf) are about ASCII mgf ("human-readable ASCII text"); so is the sample in the mgflib-project, examp1-mgf: # The following vertices go with the outer casing v vc1+ = p 24 3.0625 -1.75 n 0 0 -2 v vc2+...
- Wed Apr 11, 2018 9:44 pm
- Forum: 3D/2D models
- Topic: Giana Sisters - Twisted Dreams
- Replies: 25
- Views: 7636
Re: Giana Sisters - Twisted Dreams
Cute from 0_00000038.x86 has the same bone names as Maria.
- Tue Apr 10, 2018 6:50 pm
- Forum: 3D/2D models
- Topic: Giana Sisters - Twisted Dreams
- Replies: 25
- Views: 7636
Re: Giana Sisters - Twisted Dreams
I was surprised, too, but
maybe this is one of the things the developers thought would make their game "special"?
maybe this is one of the things the developers thought would make their game "special"?
- Mon Apr 09, 2018 9:29 pm
- Forum: 3D/2D models
- Topic: Giana Sisters - Twisted Dreams
- Replies: 25
- Views: 7636
Re: Giana Sisters - Twisted Dreams
Maria, 252 bones, mostly hair_xx_y:
- Mon Apr 09, 2018 11:30 am
- Forum: 3D/2D models
- Topic: Giana Sisters - Twisted Dreams
- Replies: 25
- Views: 7636
Re: Giana Sisters - Twisted Dreams
Think you could at least get into a way to convert the skeleton data? If you told us which x86 file Giana's skeleton is contained in I could have a look at. (here's 0_00000004.x86 skeleton, DRAGON_INTRO_skeleton, with wings): 0_00000004-x86-skel.jpg .smd file: # 0_00000004.x86 version 1 nodes 0 &qu...
- Thu Apr 05, 2018 5:03 pm
- Forum: 3D/2D models
- Topic: $40 for Help Exporting Stadiums from a ps2 game
- Replies: 31
- Views: 8592
Re: $40 for Help Exporting Stadiums from a ps2 game
We'd need a proper export to obj first.metalex wrote:Can one doubt export them backwards?
- Sun Apr 01, 2018 8:50 pm
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 6262
Re: Yakuza 6 (PS4) .gmd
I really get confused by the face indices (FIs) which seem to have some oddities such as the change between standard FIs and triangle strips. c_am_kiryu_DEMO_.jpg I also would have expected the next vertex start (corresponding to the changed FIs start address) to be located at 0x2A870 (0xFB40 + 36x3...
- Sun Apr 01, 2018 12:41 pm
- Forum: 3D/2D models
- Topic: HoMM5 extraction model
- Replies: 1
- Views: 1143
Re: HoMM5 extraction model
Pesmontis' Archangel tool:
https://web.archive.org/web/20140403195 ... l.v0.4.rar
description:
viewtopic.php?f=32&t=4644&p=39788#p39788
https://web.archive.org/web/20140403195 ... l.v0.4.rar
description:
viewtopic.php?f=32&t=4644&p=39788#p39788
- Sun Apr 01, 2018 10:59 am
- Forum: 3D/2D models
- Topic: Chinese Fishing Joy 3 extraction
- Replies: 17
- Views: 5514
Re: Chinese Fishing Joy 3 extraction
where's this model from? Heroforge? (I wouldn't support getting models from a paid site, sorry.)
- Sat Mar 31, 2018 11:46 pm
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 6262
- Sat Mar 31, 2018 11:27 pm
- Forum: 3D/2D models
- Topic: Yakuza 6 (PS4) .gmd
- Replies: 12
- Views: 6262
Re: Yakuza 6 (PS4) .gmd
I wouldn't know why not.
You'll have to deal with the face indices and uvs, though:
well, that's funny, an FVF size of 72 is also an option with a vertex count of 7077.
You'll have to deal with the face indices and uvs, though:
well, that's funny, an FVF size of 72 is also an option with a vertex count of 7077.
- Sat Mar 31, 2018 10:29 pm
- Forum: 3D/2D models
- Topic: Request Script from Kamen Rider City Wars
- Replies: 28
- Views: 9789
Re: Request Script from Kamen Rider City Wars
I've added Kamen Rider CW prefab support to my Make_obj project, which includes source and exe file:
viewtopic.php?f=29&t=15955&p=139191#p139191
viewtopic.php?f=29&t=15955&p=139191#p139191
