Search found 3464 matches
- Thu Jun 02, 2016 4:27 am
- Forum: 3D/2D models
- Topic: Senran Kagura Shinovi Versus (PC)
- Replies: 32
- Views: 25979
Re: Senran Kagura Shinovi Versus (PC)
So with Senran Kagura coming to PC, I'm hoping someone will be so kind as to create some tools/scripts/etc for the lovely ladies. Are you a lovely lady? :D Fortunately the files are organized fairly nicely so it's easy to get the model/texture package. yep they are. And it would be rather easy imho...
- Wed Jun 01, 2016 8:19 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 66478
Re: Phantasy Star Online 2
I get AQO. files, which I believe should work in Noesis with a Plugin. If you have fmt_phantStarOnl2.py in your Noesis plugins\python folder: 'yes'. (There should be this line contained in the lower listbox in Noesis: Phantasy Star Online 2 (*.aqo)) But if you had read this thread carefully you sho...
- Wed Jun 01, 2016 7:56 pm
- Forum: 3D/2D models
- Topic: Oddworld Stranger's Wrath: looking for a way to rip models
- Replies: 18
- Views: 4853
Re: Oddworld Stranger's Wrath: looking for a way to rip mode
that's not too much -Pepsee wrote:All I know is that it runs on Granny3D
I found some funny point clouds - maybe it's animation data. But I don't have time to investigate further. If you own the PC version of the game try out some 3D ripper.
- Sun May 29, 2016 6:31 am
- Forum: 3D/2D models
- Topic: Star Wars: Clone Wars Adventures (*.dme)
- Replies: 51
- Views: 9668
Re: Star Wars: Clone Wars Adventures (*.dme)
great to see your progress! (though I find this python crxp is harder to deal with than 'C' or maxscript in many cases
)
- Fri May 27, 2016 3:32 pm
- Forum: 3D/2D models
- Topic: [Request] DragonBall Online Mesh Viewer
- Replies: 41
- Views: 13343
Re: [Request] DragonBall Online Mesh Viewer
talking about DBallExtract.exe ? It's not heavily tested, just with two dff models, as explained in its opening screen. Try out one of the three go buttons - if it doesn't work you're lost then, sry. (I've the older version here, new one seems to have 4 buttons - should work similar, though.) Import...
- Thu May 26, 2016 5:35 pm
- Forum: 3D/2D models
- Topic: Need help fixing a Noesis plugin [SOLVED]
- Replies: 8
- Views: 1947
Re: Need help fixing a Noesis plugin [SOLVED]
as I wrote: "I never would" :D Guess you've to code it manually in python with two nested loops for example. I tried string = self.inFile.readBytes(100) index = string.find(b"\xFF") and astonishingly index contained a correct offset address. But iirc find() was intended to be used for textual search...
- Wed May 25, 2016 12:04 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors PSP
- Replies: 4
- Views: 1084
Re: Dynasty Warriors PSP
the idx should contain offsets into the bin file, iirc
I can't get fiitting offsets from the bin/idx pair you provided.
But there's much uncompressed data in the bin - search for 'skeleton' to see what I mean.
Got some skeleton at 0x3d50, FVFsize=64:
I can't get fiitting offsets from the bin/idx pair you provided.
But there's much uncompressed data in the bin - search for 'skeleton' to see what I mean.
Got some skeleton at 0x3d50, FVFsize=64:
- Wed May 25, 2016 11:29 am
- Forum: 3D/2D models
- Topic: Need help fixing a Noesis plugin [SOLVED]
- Replies: 8
- Views: 1947
Re: Need help fixing a Noesis plugin [SOLVED]
I really appreciate that you spent your time to help to solve this problem. Thanks again! Your welcome - but it's a workaround only. The problem is solved once we got the formula to skip the bones block. It's 0x12FC..0x1638 = 0x33C = 828 dec. (104) 0x105c..0x13ac = 0x350 = 848 dec. (80) The value i...
- Tue May 24, 2016 11:04 pm
- Forum: 3D/2D models
- Topic: Need help fixing a Noesis plugin [SOLVED]
- Replies: 8
- Views: 1947
Re: Need help fixing a Noesis plugin
it can be done rather simple in this case: skip the bone names and search for the first float value.
You'll need to know how floats are expressed as 4 hex values, first vertex: x,y,z -> 3 floats -> 3x4 hex bytes (little endian):
A48CB837 2099FB40 B2A21441
You'll need to know how floats are expressed as 4 hex values, first vertex: x,y,z -> 3 floats -> 3x4 hex bytes (little endian):
A48CB837 2099FB40 B2A21441
- Tue May 24, 2016 9:52 pm
- Forum: 3D/2D models
- Topic: Need help fixing a Noesis plugin [SOLVED]
- Replies: 8
- Views: 1947
Re: Need help fixing a Noesis plugin
don't have the time to care for the script but a quick glance at 100201_1_02_0000.dxg reveals that the startaddress of vertices: 0x12fc used by the script is deadly wrong, it's 0x1638. Simply add self.inFile.seek(0x1638) before mesh.vertBuff = self.inFile.readBytes(numCoords * 12) Take care of the i...
- Tue May 24, 2016 3:39 pm
- Forum: 3D/2D models
- Topic: Dynasty Warriors PSP
- Replies: 4
- Views: 1084
Re: Dynasty Warriors PSP
to my knowledge the bin file is worth nothing without the suiting idx
- Sun May 22, 2016 10:07 am
- Forum: 3D/2D models
- Topic: Unity Mesh
- Replies: 2
- Views: 1030
- Sat May 21, 2016 7:18 pm
- Forum: 3D/2D models
- Topic: skeleton to smd extractor (wip)
- Replies: 2
- Views: 460
Re: skeleton to smd extractor (wip)
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- Sat May 21, 2016 7:17 pm
- Forum: 3D/2D models
- Topic: skeleton to smd extractor (wip)
- Replies: 2
- Views: 460
Re: skeleton to smd extractor (wip)
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- Sat May 21, 2016 7:16 pm
- Forum: 3D/2D models
- Topic: skeleton to smd extractor (wip)
- Replies: 2
- Views: 460
skeleton to smd extractor (wip)
This thread is a reminder for myself to get the skel2smd extractor released 'til the end of 2017. (I'm struggeling with this idea since 18 + 9 months now and seems I've to push myself a little bit.) It shares the same basic idea like hex2obj , that ugly mesh extractor, that requires to search for "r...
