Search found 4134 matches

by shakotay2
Sun May 06, 2018 5:06 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20683

Re: Skyforge .bin

maybe we should ask Zaramot for the name of it; there's many paks, and I couldn't seem to find something promising

anyways, the FVF from this witches' Base.Skin-Geometry has an FVF of 28 instead of 24:
Witch Base_skin-geometry.jpg
by shakotay2
Sat May 05, 2018 2:28 pm
Forum: 3D/2D models
Topic: Ppince of Persia Classic PS3 PSSG files
Replies: 2
Views: 1236

Re: Ppince of Persia Classic PS3 PSSG files

pointcloud looks like a mouse :D mouse.jpg ( hex2obj doesn't support DWord tri strips so far, so I had to convert them to Words before handling them.) Nevertheless they don't seem to work, I remember having had a similar problem but dunno, which format it was. f 26 29 25 f 29 61 25 f 25 61 5 f 62 5 ...
by shakotay2
Thu May 03, 2018 4:05 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20683

Re: Skyforge .bin

well, that was kinda a little bit tricky, we have at least (maybe more) 2 copies of body plus LOD2 body, plus bodies at 0x25850, 0x9ef30, FIs? 4 copies of "cloth set" 3 copies of shoes for the bikini girl. How should anyone have known this? A waste of time and life. :D ('copies' means, the...
by shakotay2
Thu May 03, 2018 12:24 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20683

Re: Skyforge .bin

How fix it? If you know 'C' you might fix it in the source of the Make_obj project: http://forum.xentax.com/viewtopic.php?f=29&t=15955&p=140250#p140250 edit: well, seems I got it: it's simply up to 3 "lod copies" with the same! vertex count. Use the 3 H2O files at the bottom with ...
by shakotay2
Thu May 03, 2018 12:19 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

another month has come and gone :D so here's the next update (adding Skyforge mesh support) see (where the lod (or whatever) submeshes are spoiled) First and maybe 2nd SM should be okay; feel free to fix it in the source. (The problem is that there's more vertex blocks than face indices blocks i.e. ...
by shakotay2
Tue May 01, 2018 4:29 pm
Forum: 3D/2D models
Topic: [PC CBT] Soul Worker
Replies: 7
Views: 10783

Re: [PC CBT] Soul Worker

What can i do ? you could attach (or upload) a . model sample so that someone could check this. In your blender console window it must read: "Checking for installed Python... got it" else you've to install python. The version installed with blender is too "light" for the Soul Wo...
by shakotay2
Mon Apr 30, 2018 9:52 pm
Forum: 3D/2D models
Topic: [NOESIS] Dragon Nest, help needed
Replies: 24
Views: 16711

Re: [NOESIS] Dragon Nest, help needed

but there is a problem with Skin modifier, it doesn't apply on .msh when import .skn I don't think so, look at mesh.skinList.append(skin) in def mshParser(filename,g) . (also there is wrong bone hierarchy) In fact the above mentioned parser creates a skeleton ('bind') without bones hierarchy. The p...
by shakotay2
Sat Apr 28, 2018 8:28 pm
Forum: 3D/2D models
Topic: Tales of Pirates/PKO File Formats
Replies: 3
Views: 1765

Re: Tales of Pirates/PKO File Formats

nice PKO viewer (for a successful compile I had to delete the project "MindpowerModelsNet", because MindpowerModelsNet\MindpowerModelsNet.vcxproj was missing):
PKOModelviewer.jpg
by shakotay2
Sat Apr 28, 2018 7:00 pm
Forum: 3D/2D models
Topic: [PAID] .lgo maxscript tool TOP/PKO 3D Model
Replies: 11
Views: 3817

Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model

The import thingie has been done by Mariusz Szkaradek123, iirc. The export to .lgo is a shitload of work and from my experience it's very unlikely that someone will take up this task. There's a possibility to modifiy existing static models but it would require a detailed format analysis that means a...
by shakotay2
Sat Apr 28, 2018 6:43 pm
Forum: 3D/2D models
Topic: help with animation files
Replies: 10
Views: 3308

Re: help with animation files

looks like I've checked the "autoset" feature with too less files so there's weird FIs with 01010029.lgo for example.

The new version hopefully fixes this:
ToP_MeshExtract.zip
by shakotay2
Fri Apr 27, 2018 9:26 am
Forum: 3D/2D models
Topic: Kingdom Hearts HD Models [PS4]
Replies: 31
Views: 12043

Re: Kingdom Hearts HD Models [PS4]

Hello, I'd suggest to start with vertices here, since as long as you don't get a decent point cloud even perfect face indices wouldn't help you.

I tried multiples of four for the FVF size (12, 16, ...) to no avail:
modsamp4.jpg
by shakotay2
Thu Apr 26, 2018 2:30 pm
Forum: 3D/2D models
Topic: Chinese Fishing Joy 3 extraction
Replies: 17
Views: 5514

Re: Chinese Fishing Joy 3 extraction

The "messy cube" is what I got, too, with hex2obj, vertices unhandled, but to emphasize, I'm not here to compromise commercial sites like Heroforge which want to earn money with their intellectual property.
by shakotay2
Wed Apr 25, 2018 8:43 pm
Forum: 3D/2D models
Topic: Tales of Xillia 2 convert to OBJ
Replies: 4
Views: 1740

Re: Tales of Xillia 2 convert to OBJ

looks flat to me somehow:
00001231_d90b811e-TOMDLP_P.jpg
by shakotay2
Tue Apr 24, 2018 10:28 pm
Forum: 3D/2D models
Topic: Tales of Xillia 2 convert to OBJ
Replies: 4
Views: 1740

Re: Tales of Xillia 2 convert to OBJ

there's a promising point cloud but I don't know where to search for the face indices:
00001230_dc2a821e-TOMDLB_D.jpg
by shakotay2
Tue Apr 24, 2018 9:46 pm
Forum: 3D/2D models
Topic: Chinese Fishing Joy 3 extraction
Replies: 17
Views: 5514

Re: Chinese Fishing Joy 3 extraction

jexom wrote:find addresses and stuff to no avail.
Lazov's post contains what you need.