maybe we should ask Zaramot for the name of it; there's many paks, and I couldn't seem to find something promising
anyways, the FVF from this witches' Base.Skin-Geometry has an FVF of 28 instead of 24:
Poll & Discussion: We wish the site to continue (Y/N)
Search found 4134 matches
- Sun May 06, 2018 5:06 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20683
- Sat May 05, 2018 2:28 pm
- Forum: 3D/2D models
- Topic: Ppince of Persia Classic PS3 PSSG files
- Replies: 2
- Views: 1236
Re: Ppince of Persia Classic PS3 PSSG files
pointcloud looks like a mouse :D mouse.jpg ( hex2obj doesn't support DWord tri strips so far, so I had to convert them to Words before handling them.) Nevertheless they don't seem to work, I remember having had a similar problem but dunno, which format it was. f 26 29 25 f 29 61 25 f 25 61 5 f 62 5 ...
- Thu May 03, 2018 4:05 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20683
Re: Skyforge .bin
well, that was kinda a little bit tricky, we have at least (maybe more) 2 copies of body plus LOD2 body, plus bodies at 0x25850, 0x9ef30, FIs? 4 copies of "cloth set" 3 copies of shoes for the bikini girl. How should anyone have known this? A waste of time and life. :D ('copies' means, the...
- Thu May 03, 2018 12:24 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20683
Re: Skyforge .bin
How fix it? If you know 'C' you might fix it in the source of the Make_obj project: http://forum.xentax.com/viewtopic.php?f=29&t=15955&p=140250#p140250 edit: well, seems I got it: it's simply up to 3 "lod copies" with the same! vertex count. Use the 3 H2O files at the bottom with ...
- Thu May 03, 2018 12:19 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
Re: Make_obj (C source)
another month has come and gone :D so here's the next update (adding Skyforge mesh support) see (where the lod (or whatever) submeshes are spoiled) First and maybe 2nd SM should be okay; feel free to fix it in the source. (The problem is that there's more vertex blocks than face indices blocks i.e. ...
- Tue May 01, 2018 4:29 pm
- Forum: 3D/2D models
- Topic: [PC CBT] Soul Worker
- Replies: 7
- Views: 10783
Re: [PC CBT] Soul Worker
What can i do ? you could attach (or upload) a . model sample so that someone could check this. In your blender console window it must read: "Checking for installed Python... got it" else you've to install python. The version installed with blender is too "light" for the Soul Wo...
- Mon Apr 30, 2018 9:52 pm
- Forum: 3D/2D models
- Topic: [NOESIS] Dragon Nest, help needed
- Replies: 24
- Views: 16711
Re: [NOESIS] Dragon Nest, help needed
but there is a problem with Skin modifier, it doesn't apply on .msh when import .skn I don't think so, look at mesh.skinList.append(skin) in def mshParser(filename,g) . (also there is wrong bone hierarchy) In fact the above mentioned parser creates a skeleton ('bind') without bones hierarchy. The p...
- Sat Apr 28, 2018 8:28 pm
- Forum: 3D/2D models
- Topic: Tales of Pirates/PKO File Formats
- Replies: 3
- Views: 1765
Re: Tales of Pirates/PKO File Formats
nice PKO viewer (for a successful compile I had to delete the project "MindpowerModelsNet", because MindpowerModelsNet\MindpowerModelsNet.vcxproj was missing):
- Sat Apr 28, 2018 7:00 pm
- Forum: 3D/2D models
- Topic: [PAID] .lgo maxscript tool TOP/PKO 3D Model
- Replies: 11
- Views: 3817
Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
The import thingie has been done by Mariusz Szkaradek123, iirc. The export to .lgo is a shitload of work and from my experience it's very unlikely that someone will take up this task. There's a possibility to modifiy existing static models but it would require a detailed format analysis that means a...
- Sat Apr 28, 2018 6:43 pm
- Forum: 3D/2D models
- Topic: help with animation files
- Replies: 10
- Views: 3308
Re: help with animation files
looks like I've checked the "autoset" feature with too less files so there's weird FIs with 01010029.lgo for example.
The new version hopefully fixes this:
The new version hopefully fixes this:
- Fri Apr 27, 2018 9:26 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts HD Models [PS4]
- Replies: 31
- Views: 12043
Re: Kingdom Hearts HD Models [PS4]
Hello, I'd suggest to start with vertices here, since as long as you don't get a decent point cloud even perfect face indices wouldn't help you.
I tried multiples of four for the FVF size (12, 16, ...) to no avail:
I tried multiples of four for the FVF size (12, 16, ...) to no avail:
- Thu Apr 26, 2018 2:30 pm
- Forum: 3D/2D models
- Topic: Chinese Fishing Joy 3 extraction
- Replies: 17
- Views: 5514
Re: Chinese Fishing Joy 3 extraction
The "messy cube" is what I got, too, with hex2obj, vertices unhandled, but to emphasize, I'm not here to compromise commercial sites like Heroforge which want to earn money with their intellectual property.
- Wed Apr 25, 2018 8:43 pm
- Forum: 3D/2D models
- Topic: Tales of Xillia 2 convert to OBJ
- Replies: 4
- Views: 1740
Re: Tales of Xillia 2 convert to OBJ
looks flat to me somehow:
- Tue Apr 24, 2018 10:28 pm
- Forum: 3D/2D models
- Topic: Tales of Xillia 2 convert to OBJ
- Replies: 4
- Views: 1740
Re: Tales of Xillia 2 convert to OBJ
there's a promising point cloud but I don't know where to search for the face indices:
- Tue Apr 24, 2018 9:46 pm
- Forum: 3D/2D models
- Topic: Chinese Fishing Joy 3 extraction
- Replies: 17
- Views: 5514
Re: Chinese Fishing Joy 3 extraction
Lazov's post contains what you need.jexom wrote:find addresses and stuff to no avail.
