Search found 3464 matches
- Sun Jun 12, 2016 8:13 am
- Forum: 3D/2D models
- Topic: modern combat 5 .bre files (android&pc)
- Replies: 20
- Views: 3142
Re: modern combat 5 .bre files (android&pc)
then i calculated strt address of vertices 12x559=6708=1a34 doesn't make sense to me - try 0x3C10 2880 Vb1 24 12 0x7C0 559 020000 0x0 255 (Not the final solution but should serve as a good starting point.) btw: if you had pressed the go2 button you'd have been told that an EOF is met with your para...
- Sun Jun 12, 2016 1:05 am
- Forum: 3D/2D models
- Topic: modern combat 5 .bre files (android&pc)
- Replies: 20
- Views: 3142
Re: modern combat 5 .bre files (android&pc)
ok i got u but still u should attach examples for sequential nd block though press the 'tut' button in hex2obj - there's a sequential example handled For VB (vertex block) mode read here: .hgs model file conversion http://forum.xentax.com/viewtopic.php?f=16&t=14377&p=118873#p118873 Flintstones Bedr...
- Sat Jun 11, 2016 9:59 pm
- Forum: 3D/2D models
- Topic: modern combat 5 .bre files (android&pc)
- Replies: 20
- Views: 3142
Re: modern combat 5 .bre files (android&pc)
hey i giv u a gud idea use a practical example like. post a link to a file then screenshot it step by step how to do things it will make it a lot easier nd noobs like me could get the idea fast :] hey, I give you a good idea, too: there's dozens of examples in this forum where I showed how to do it...
- Sat Jun 11, 2016 9:12 pm
- Forum: 3D/2D models
- Topic: modern combat 5 .bre files (android&pc)
- Replies: 20
- Views: 3142
Re: modern combat 5 .bre files (android&pc)
If you told me what exactly is confusing I could try to improve it.Faraz Adil wrote:hex2obj.. howevr it is confusing
btw: is there a problem with the 'a' key of your keyboard?
(You may find it cool to spare the 'a's but it makes your text hard to read - just my two cents.)
- Sat Jun 11, 2016 8:50 pm
- Forum: 3D/2D models
- Topic: modern combat 5 .bre files (android&pc)
- Replies: 20
- Views: 3142
Re: modern combat 5 .bre files (android&pc)
Simple format:
- Wed Jun 08, 2016 5:36 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 66478
Re: Phantasy Star Online 2
header contains 'NIFL', so it's simple (first submesh, 5 in sum):
(correct counts might be 2502/1343)
H2O file for next submesh:
0x3C6B4 1728
Vb1
76 68
0x191B4 1181
021000
0x0 255
H2O file for next submesh:
0x3C6B4 1728
Vb1
76 68
0x191B4 1181
021000
0x0 255
- Tue Jun 07, 2016 5:12 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 66478
Re: Phantasy Star Online 2
where do you find the fmt_phantStarOnl2.py? there is no script file by that name in this thread, the Noesis script is in the first post. yep, that's perfectly true. (sorry, my bad, seems I renamed that apq5.py when I downloaded it years ago to give its name more sense.) if the script is to be updat...
- Mon Jun 06, 2016 11:55 pm
- Forum: Graphic file formats
- Topic: PSVita GXT PVTRC2 Problems
- Replies: 10
- Views: 3357
Re: PSVita Swizzling DDS Format (GXT Without Header)
what's wrong with the texture?luxox18 wrote:if someone know what happened here
The checker pattern? Maybe it's for marking transparency? (just a wild guess.)
- Mon Jun 06, 2016 6:35 pm
- Forum: 3D/2D models
- Topic: Audition Online - Love beat - Super Dance Online [REQUEST]
- Replies: 1
- Views: 635
Re: Audition Online - Love beat - Super Dance Online [REQUES
you really shouldn't open multiple threads for the same request.
As for me I don't care for such, sry.
You might look here, though
viewtopic.php?f=16&t=14067&p=119294#p119294
As for me I don't care for such, sry.
You might look here, though
viewtopic.php?f=16&t=14067&p=119294#p119294
- Mon Jun 06, 2016 6:32 pm
- Forum: 3D/2D models
- Topic: [HELP] RGM 3D File
- Replies: 6
- Views: 2042
Re: [HELP] RGM 3D File
simplest format I could think of - should not be too hard to create a maxscript for it, but the models seem to be, well, a little bit ugly
- Sun Jun 05, 2016 10:46 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 66478
Re: Phantasy Star Online 2
it means that the plugin has to be updated - but without the model file in question there's no chanceSukone Tei wrote:IndexError: list index out of range
What does this mean?
- Sun Jun 05, 2016 6:15 am
- Forum: 3D/2D models
- Topic: Strife 3D Models
- Replies: 13
- Views: 3551
Re: Strife 3D Models
Well at least 1 guy thanked me ( although it has been downloaded like 50 times) Don't be unjust: it were two guys up to 16th of May. :D (As kinda compensation I thanked you now although I didn't care for those models so far.) And yeah, a thanks rate of 1 of 50 is poor. But that's life. Even worse: ...
- Fri Jun 03, 2016 1:50 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 66478
Re: Phantasy Star Online 2
It has to be the wrong file... There was only one file in the zip folder with the size of only 3kB. unzipped size? If 'no' search this thread for the py script or google for it. Also, please, read this thread again to understand that even if you have the latest version of that script it will fail t...
- Fri Jun 03, 2016 10:18 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 2
- Replies: 121
- Views: 66478
Re: Phantasy Star Online 2
if it's from 4th of March, 2012 with a size of 11kB then 'yes' There should be these two lines contained: def registerNoesisTypes(): handle = noesis.register("Phantasy Star Online 2", ".aqo") It's also checking for aqo type: if aqoMagic != 0x6F7161: return 0 (does the file start with 'aqo'?) So if y...
- Thu Jun 02, 2016 5:04 am
- Forum: 3D/2D models
- Topic: Senran Kagura Shinovi Versus (PC)
- Replies: 32
- Views: 25979
Re: Senran Kagura Shinovi Versus (PC)
Are you a lovely lady? :D Not exactly (: too bad - I'm pretty sure some coder in this forum would like to create a script for a lovely lady. Hell, I'm currently scratching my head trying to figure out Gedosato so I can knock out those nasty jaggies in the game. understand - you're more an artist th...
