Search found 3464 matches

by shakotay2
Tue Jun 21, 2016 10:14 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

Hi master, Just to keep you informed, “There is no Master but the Master,” and in this forum he's called MrAdults. :D I tried import myself a file model 3d of a helmet, but it has not worked for me.. I follow the tutorial but something dont work.. the vertices are half floats - those are not so eas...
by shakotay2
Tue Jun 21, 2016 7:52 am
Forum: 3D/2D models
Topic: Dragon Quest Builders format
Replies: 2
Views: 1335

Re: Dragon Quest Builders format

e001.jpg
by shakotay2
Thu Jun 16, 2016 8:05 pm
Forum: 3D/2D models
Topic: Oddworld Stranger's Wrath: looking for a way to rip models
Replies: 18
Views: 4853

Re: Oddworld Stranger's Wrath: looking for a way to rip mode

Did you get a skeleton/animation loaded?
If 'no', read what Mariusz wrote: :roll:

Load a skeleton file then a gr2 file - as simple as that.
npc_11_11-skeleton.jpg
export as fbx or dae
by shakotay2
Wed Jun 15, 2016 10:24 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 3d models
Replies: 14
Views: 2781

Re: Phantasy Star Online 3d models

Please teach me I just can not I also tried to follow the guides but there parts where I do not understand. As I wrote, I'm not a personal trainer, sry. Read the tutorial again, exercise the example. Tell, <what> you've tried and <where> you get stuck. There is no way around to read and learn, lear...
by shakotay2
Wed Jun 15, 2016 6:56 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 3d models
Replies: 14
Views: 2781

Re: Phantasy Star Online 3d models

start of face indices (FIs): 0x1628D4, first submesh (1. SM) There's 5 other starting points of FIs: 16B2E4, 16F124 etc. 1 SM, size of FI block: 0x16B2E4 - 1628D4: 0x8A10= 35344 dec. -18 bytes= 35326 /2 -> 17663 face indices start of vertices: 0x294 FVFsize: 76 (offset between the 12 zero bytes sequ...
by shakotay2
Tue Jun 14, 2016 2:37 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 3d models
Replies: 14
Views: 2781

Re: Phantasy Star Online 3d models

how do you think should anyone help just seeing this picture?
The model file is required. I don't have it!
by shakotay2
Tue Jun 14, 2016 10:02 am
Forum: 3D/2D models
Topic: Thunder Force VI .gmo models
Replies: 2
Views: 865

Re: Thunder Force VI .gmo models

strange format - vertex data (maybe animation data?) is interrupted by sequences with 15 zeroes.

I used the new autocreation feature for face indices of hex2obj 024d for claw from Syrinx folder:
claw_gmo.jpg
by shakotay2
Tue Jun 14, 2016 5:56 am
Forum: 3D/2D models
Topic: Phantasy Star Online 3d models
Replies: 14
Views: 2781

Re: Phantasy Star Online 3d models

Do you know if there are other methods? using hex2obj is the fastest and simplest method I could think of (for simple models at least). All other methods require (to my knowledge) a more or less deeper analysis of the 3D model format in question. Using hex2obj you'll gain results within 15 minutes ...
by shakotay2
Mon Jun 13, 2016 5:52 pm
Forum: 3D/2D models
Topic: modern combat 5 .bre files (android&pc)
Replies: 20
Views: 3142

Re: modern combat 5 .bre files (android&pc)

i mean is those .obj can be minimized or minimized to null why? and then put back them in gla2 format and put it back in game without errors? Atm I can't remember any 3d format where someone did the reverse way (obj -> whatever format). You'll need a full format analysis for such. and what will hap...
by shakotay2
Mon Jun 13, 2016 5:21 pm
Forum: 3D/2D models
Topic: [HELP] RGM 3D File
Replies: 6
Views: 2042

Re: [HELP] RGM 3D File

But do you think is it possible to write an export script for 3ds max 8 that allow me to export a basic scene to ".rgm" file format ? From my experience it's often rather easy to import (extract) simple models. But for export (obj -> rgm) you need a full format analysis, I guess. (Atm I can't remem...
by shakotay2
Mon Jun 13, 2016 5:10 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 2
Replies: 121
Views: 66478

Re: Phantasy Star Online 2

This thread is focussed on a python script solution (Noesis).

Feel free to ask your questions in this thread: viewtopic.php?f=29&t=10894
but I'm NOT a trainer.

So you should tell <what> you've tried so far and <where> you got stuck.
by shakotay2
Mon Jun 13, 2016 5:05 pm
Forum: 3D/2D models
Topic: modern combat 5 .bre files (android&pc)
Replies: 20
Views: 3142

Re: modern combat 5 .bre files (android&pc)

well, other than you, obviously, I've to earn money, follow my own projects.
3D models is just a hobby of mine and you don't have any claims to get answers from me.
by shakotay2
Sun Jun 12, 2016 9:15 pm
Forum: 3D/2D models
Topic: modern combat 5 .bre files (android&pc)
Replies: 20
Views: 3142

Re: modern combat 5 .bre files (android&pc)

AND U SAID THAT IT CAN BE DONE I MEAN FULL FORMAT ANALYSIS CAN BE DONE!! well, iirc I wrote it would require a full analysis - by someone else, not me IF ITS POSSIBLE THEN PLZ TELL ME HOW? As I wrote I've no time for such. (I've spent tons of time to create hex2obj, so please, don't be too greedy. ...
by shakotay2
Sun Jun 12, 2016 6:10 pm
Forum: 3D/2D models
Topic: modern combat 5 .bre files (android&pc)
Replies: 20
Views: 3142

Re: modern combat 5 .bre files (android&pc)

ques.1-is every .bre file consist ff0000ff type pattern or it can b something else.. if so then how m gonna find it? patterns may change; a pattern is a byte sequence that occurs several times in a vertex block for example. If you find an identical sequence, then the offset to the previous one migh...
by shakotay2
Sun Jun 12, 2016 5:01 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

well, 2000 downloads of hex2obj so far (and maybe 5 regular users? :D ) Time for a new feature: autogenerated face indices. You might try it out with the policeman model from this thread: http://forum.xentax.com/viewtopic.php?f=16&t=13494&p=114317&hilit=indices#p114317 Hex2obj_024d.zip (exe only - d...