Search found 3464 matches
- Sun Jul 03, 2016 8:50 am
- Forum: 3D/2D models
- Topic: Model reverse FACES making
- Replies: 6
- Views: 1236
Re: Model reverse FACES making
because i can't tell to game how read faces (it do it in order using the last 2) "using the last 2"? I don't get what you mean exactly. Could you rephrase this, please? i write a "macro" to make the OBJ model what kind of "macro", python script? I found a model format that export on 1/2/3 4/5/6, an...
- Sun Jul 03, 2016 8:37 am
- Forum: 3D/2D models
- Topic: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
- Replies: 7
- Views: 1301
Re: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
load a kf file then choose amalan.nif
- Sat Jul 02, 2016 8:06 pm
- Forum: 3D/2D models
- Topic: Model reverse FACES making
- Replies: 6
- Views: 1236
Re: Model reverse FACES making
The face are ordenated so if there are 10 vertex (all with vt and shadding) the faces order will be this 1 - 2 - 3 2 - 3 - 4 3 - 4 - 5 4 - 5 - 6 5 - 6 - 7 6 - 7 - 8 7 - 8 - 9 8 - 9 - 10 For that reassons there are some groups of vertex on bones to do the complete model. There is a way to take a for...
- Wed Jun 29, 2016 8:18 pm
- Forum: 3D/2D models
- Topic: [Request] Tree of savior (.XAC) Export
- Replies: 21
- Views: 7638
Re: [Request] Tree of savior (.XAC) Export
upload the xac in question, please.
- Wed Jun 29, 2016 9:24 am
- Forum: 3D/2D models
- Topic: [Request] Tree of savior (.XAC) Export
- Replies: 21
- Views: 7638
Re: [Request] Tree of savior (.XAC) Export
You were instructed to use blender249 ("It requires Blender 249 and Python26.")
Newer versions don't work.
Hover the mouse cursor over the script (Texteditor window) then press alt-p to start the script.
Newer versions don't work.
Hover the mouse cursor over the script (Texteditor window) then press alt-p to start the script.
- Tue Jun 28, 2016 10:21 pm
- Forum: 3D/2D models
- Topic: Phantasy Star Online 3d models
- Replies: 14
- Views: 2781
Re: Phantasy Star Online 3d models
thx, here's the first submesh from the biggest aqo contained: en_abyss_dp_dark_a_l1-aqo.jpg As you can see from the point clouds there's more than one submesh so the counts had to be reduced (H2O file): 0x432EB4 6011 Vb1 76 68 0x564 2707 021000 0x0 255 Should not be too hard to get the next submesh ...
- Tue Jun 28, 2016 9:48 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
So without automation, this will be pain to find and get them all manually. yep - but I guess, our young padawan is willing to suffer it, don't you, cmr14 ? :D Here's the H2O file for the biggest part daemon1 spoke of: 0x343FBC 72633 Vb1 36 8 0x4F0B 26778 020200 0x0 255 Search for the string BikeGP...
- Tue Jun 28, 2016 12:15 pm
- Forum: 3D/2D models
- Topic: [Request] Tree of savior (.XAC) Export
- Replies: 21
- Views: 7638
Re: [Request] Tree of savior (.XAC) Export
Does anyone have a working importer to view .xac files in blender? yup - the one above :D Szkaradek123's script also just gives me error if I try to run it. any chance you tell us more about the error? :) if it's "ImportError: No module named newGameLib" then copy the newGameLib folder into your bl...
- Tue Jun 28, 2016 4:49 am
- Forum: 3D/2D models
- Topic: Phantasy Star Online 3d models
- Replies: 14
- Views: 2781
Re: Phantasy Star Online 3d models
my system doesn't recognize this rar, so upload the contained file(s) as zip or 7z, please,
- Tue Jun 28, 2016 4:06 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
I need to change some data? (next picture, Hex2obj pic) I've marked in the picture in red. I dont know if with that new 3d file I have to change the start face indices or/and start of vertices, is necessary to change these two data? From your question I'm not sure whether you understood the very ba...
- Sun Jun 26, 2016 10:28 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
My next question is this: I can extract larger files with the same method? depends on the file - if it's a model file then: why not? Try to give the file some structure - search for patterns, for strings. There's no general recipe that will work for every 3D format. You'll need experience which you...
- Thu Jun 23, 2016 5:18 pm
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 1836
Re: CITYCONOMY Service for your City (*.lxo.model)
t-h-a-t i-s g-r-e-a-t!sahawx2 wrote:Edit:By some trials and failures, I finally managed to extract submeshes with proper UVs
I'm really impressed. (I'll keep an eye on your progress.
- Thu Jun 23, 2016 5:51 am
- Forum: 3D/2D models
- Topic: CITYCONOMY Service for your City (*.lxo.model)
- Replies: 7
- Views: 1836
Re: CITYCONOMY Service for your City (*.lxo.model)
I got lost trying to figure out what progress can be made with this hex2obj. It's too complex for rookies like me. I need months to master this but I'm in urgent need for the model(s). I've heard that "song" many times and I can't take it for serious, sry. (As you may know this is a research forum,...
- Wed Jun 22, 2016 7:13 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
The next step are multiply 8 x vertex count (1889 in this case), all ok. Guess concerning "multiply 8x" you're referring to uv block size? The tutorial example is about sequential mode, but your sample uses blocked mode. Your model uses half floats while the tut is about floats. It's for simple mod...
- Wed Jun 22, 2016 4:50 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
Can you tell me some tips for work on this files? only for this game. You need to be more specific. Basically it's trial and error when the vertices are NO floats. Combined with a huge amount of experience. You can't really teach experience. For the FVF: search for patterns (00 BC here). Give the f...
