Search found 3464 matches

by shakotay2
Sun Jul 03, 2016 8:50 am
Forum: 3D/2D models
Topic: Model reverse FACES making
Replies: 6
Views: 1236

Re: Model reverse FACES making

because i can't tell to game how read faces (it do it in order using the last 2) "using the last 2"? I don't get what you mean exactly. Could you rephrase this, please? i write a "macro" to make the OBJ model what kind of "macro", python script? I found a model format that export on 1/2/3 4/5/6, an...
by shakotay2
Sun Jul 03, 2016 8:37 am
Forum: 3D/2D models
Topic: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
Replies: 7
Views: 1301

Re: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF

load a kf file then choose amalan.nif
by shakotay2
Sat Jul 02, 2016 8:06 pm
Forum: 3D/2D models
Topic: Model reverse FACES making
Replies: 6
Views: 1236

Re: Model reverse FACES making

The face are ordenated so if there are 10 vertex (all with vt and shadding) the faces order will be this 1 - 2 - 3 2 - 3 - 4 3 - 4 - 5 4 - 5 - 6 5 - 6 - 7 6 - 7 - 8 7 - 8 - 9 8 - 9 - 10 For that reassons there are some groups of vertex on bones to do the complete model. There is a way to take a for...
by shakotay2
Wed Jun 29, 2016 8:18 pm
Forum: 3D/2D models
Topic: [Request] Tree of savior (.XAC) Export
Replies: 21
Views: 7638

Re: [Request] Tree of savior (.XAC) Export

upload the xac in question, please.
by shakotay2
Wed Jun 29, 2016 9:24 am
Forum: 3D/2D models
Topic: [Request] Tree of savior (.XAC) Export
Replies: 21
Views: 7638

Re: [Request] Tree of savior (.XAC) Export

You were instructed to use blender249 ("It requires Blender 249 and Python26.")
Newer versions don't work.

Hover the mouse cursor over the script (Texteditor window) then press alt-p to start the script.
by shakotay2
Tue Jun 28, 2016 10:21 pm
Forum: 3D/2D models
Topic: Phantasy Star Online 3d models
Replies: 14
Views: 2781

Re: Phantasy Star Online 3d models

thx, here's the first submesh from the biggest aqo contained: en_abyss_dp_dark_a_l1-aqo.jpg As you can see from the point clouds there's more than one submesh so the counts had to be reduced (H2O file): 0x432EB4 6011 Vb1 76 68 0x564 2707 021000 0x0 255 Should not be too hard to get the next submesh ...
by shakotay2
Tue Jun 28, 2016 9:48 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

So without automation, this will be pain to find and get them all manually. yep - but I guess, our young padawan is willing to suffer it, don't you, cmr14 ? :D Here's the H2O file for the biggest part daemon1 spoke of: 0x343FBC 72633 Vb1 36 8 0x4F0B 26778 020200 0x0 255 Search for the string BikeGP...
by shakotay2
Tue Jun 28, 2016 12:15 pm
Forum: 3D/2D models
Topic: [Request] Tree of savior (.XAC) Export
Replies: 21
Views: 7638

Re: [Request] Tree of savior (.XAC) Export

Does anyone have a working importer to view .xac files in blender? yup - the one above :D Szkaradek123's script also just gives me error if I try to run it. any chance you tell us more about the error? :) if it's "ImportError: No module named newGameLib" then copy the newGameLib folder into your bl...
by shakotay2
Tue Jun 28, 2016 4:49 am
Forum: 3D/2D models
Topic: Phantasy Star Online 3d models
Replies: 14
Views: 2781

Re: Phantasy Star Online 3d models

my system doesn't recognize this rar, so upload the contained file(s) as zip or 7z, please,
by shakotay2
Tue Jun 28, 2016 4:06 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

I need to change some data? (next picture, Hex2obj pic) I've marked in the picture in red. I dont know if with that new 3d file I have to change the start face indices or/and start of vertices, is necessary to change these two data? From your question I'm not sure whether you understood the very ba...
by shakotay2
Sun Jun 26, 2016 10:28 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

My next question is this: I can extract larger files with the same method? depends on the file - if it's a model file then: why not? Try to give the file some structure - search for patterns, for strings. There's no general recipe that will work for every 3D format. You'll need experience which you...
by shakotay2
Thu Jun 23, 2016 5:18 pm
Forum: 3D/2D models
Topic: CITYCONOMY Service for your City (*.lxo.model)
Replies: 7
Views: 1836

Re: CITYCONOMY Service for your City (*.lxo.model)

sahawx2 wrote:Edit:By some trials and failures, I finally managed to extract submeshes with proper UVs
t-h-a-t i-s g-r-e-a-t! :)
I'm really impressed. (I'll keep an eye on your progress. :D )
by shakotay2
Thu Jun 23, 2016 5:51 am
Forum: 3D/2D models
Topic: CITYCONOMY Service for your City (*.lxo.model)
Replies: 7
Views: 1836

Re: CITYCONOMY Service for your City (*.lxo.model)

I got lost trying to figure out what progress can be made with this hex2obj. It's too complex for rookies like me. I need months to master this but I'm in urgent need for the model(s). I've heard that "song" many times and I can't take it for serious, sry. (As you may know this is a research forum,...
by shakotay2
Wed Jun 22, 2016 7:13 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

The next step are multiply 8 x vertex count (1889 in this case), all ok. Guess concerning "multiply 8x" you're referring to uv block size? The tutorial example is about sequential mode, but your sample uses blocked mode. Your model uses half floats while the tut is about floats. It's for simple mod...
by shakotay2
Wed Jun 22, 2016 4:50 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

Can you tell me some tips for work on this files? only for this game. You need to be more specific. Basically it's trial and error when the vertices are NO floats. Combined with a huge amount of experience. You can't really teach experience. For the FVF: search for patterns (00 BC here). Give the f...