Search found 3464 matches
- Sat Jul 09, 2016 7:10 pm
- Forum: 3D/2D models
- Topic: AvatarImporter
- Replies: 6
- Views: 1313
Re: AvatarImporter
How to use this blender script to load Avatar *.xbg models ?? Susposed you mean the script Avatar.py from the post as of Sun May 23, 2010 1:59 pm (updated last year) in your linked thread How use: 1. install Blender version 249b and Python version 26 [unzip Avatar[PC].zip] 2. doubleclick file "Blen...
- Sat Jul 09, 2016 4:56 pm
- Forum: 3D/2D models
- Topic: Ripping Dead Space 1-3 models with animations and textures.
- Replies: 170
- Views: 41201
Re: Ripping Dead Space 1-3 models with animations and textur
models are simple - uvs require some fiddeling though:
- Sat Jul 09, 2016 7:56 am
- Forum: 3D/2D models
- Topic: CABAL .EBM Can't Open 3D model
- Replies: 24
- Views: 5282
Re: CABAL .EBM Can't Open 3D model
hex2obj can create obj files from models using H2O files.
In hex2obj:
File open (ebm file)
Open H2O
File SaveAs Mesh
Here's the H2O for the horse - save as txt file and rename it to DN_Horse.H2O for example:
0x236D81 23208
Vb1
32 24
0x209FA1 5743
020000
0x0 255
In hex2obj:
File open (ebm file)
Open H2O
File SaveAs Mesh
Here's the H2O for the horse - save as txt file and rename it to DN_Horse.H2O for example:
0x236D81 23208
Vb1
32 24
0x209FA1 5743
020000
0x0 255
- Sat Jul 09, 2016 7:25 am
- Forum: 3D/2D models
- Topic: CABAL .EBM Can't Open 3D model
- Replies: 24
- Views: 5282
Re: CABAL .EBM Can't Open 3D model
noesis freezy and not reponding after open Deatking you don't read what other people write, do you? Yes, it freezes - that's what I wrote . Also WHY didn't you write that you don't need textures? I really hate it when people waste my time. This is the model: DeathKnight_Boss.jpg Try out hex2obj or ...
- Sat Jul 09, 2016 5:59 am
- Forum: 3D/2D models
- Topic: CABAL .EBM Can't Open 3D model
- Replies: 24
- Views: 5282
Re: CABAL .EBM Can't Open 3D model
in function noepyCheckType (data) in fmt_CabalOnline_ebm.py add a further idstring: if idstring not in [0x0003ED03, 0x0003EE03, 0x0003EF03, 0x0003F003, 0x0003F103]: But you won't get too far - the script freezes Noesis then with DeathKnight_boss.EBM because finale00's script can't handle ebms of typ...
- Fri Jul 08, 2016 8:55 pm
- Forum: 3D/2D models
- Topic: Cabal Online - EBM/ECH Import/Export scripts for 3ds Max
- Replies: 4
- Views: 3649
Re: Cabal Online - EBM/ECH Import/Export scripts for 3ds Max
I don't really care for this game, so I was led to this thread by chance. Nethertheless just a remark which should apply to some other threads in this forum, too: As you may have noticed the thread is about 2 years old and its author provided his scripts via dropbox (thx, FauxBestaan :) ). >>> It's ...
- Fri Jul 08, 2016 8:24 pm
- Forum: 3D/2D models
- Topic: CABAL .EBM Can't Open 3D model
- Replies: 24
- Views: 5282
Re: CABAL .EBM Can't Open 3D model
@godskin: use a hexeditor to look into that EBM, you'll find the strings 'DDS' and 'DXT1' delete everything before 'DDS' and save the rest as as whatevername.dds as simple as that: DeathNight_Boss-EBM.jpg (There's another two dds contained (DXT3) - but I'll leave that task to be solved by you. :) ) ...
- Thu Jul 07, 2016 6:12 am
- Forum: 3D/2D models
- Topic: Tokyo Mirage Sessions / Genei Ibun Roku .apak
- Replies: 11
- Views: 3183
Re: Tokyo Mirage Sessions / Genei Ibun Roku .apak
first submesh:
0x6B40 1392
Vb1
32 99
0x1AC40 288
120000
0x0 255
uvs possibly at 1D044, size 8, WordUV
0x6B40 1392
Vb1
32 99
0x1AC40 288
120000
0x0 255
uvs possibly at 1D044, size 8, WordUV
- Wed Jul 06, 2016 7:29 pm
- Forum: 3D/2D models
- Topic: Monster Hunter 3 Ultimate Animations/Animations in general
- Replies: 9
- Views: 3121
Re: Monster Hunter 3 Ultimate Animations/Animations in gener
I think you'll need to check more "unusual" datablocks like this one (from mot_em001 ) to get a clue which meaning the values might have (the count is 448 x 4 bytes): 0xc5b70 448 730DB869 CC490001 72FFABFB CC490001 72D39DDB CC490001 7286925F CC490001 72138DDC CC490002 .. 87EF130E CC490001 891D1055 C...
- Wed Jul 06, 2016 3:47 pm
- Forum: 3D/2D models
- Topic: Monster Hunter 3 Ultimate Animations/Animations in general
- Replies: 9
- Views: 3121
Re: Monster Hunter 3 Ultimate Animations/Animations in gener
But you'll need to dive into Noesis python script before. I actually have. But I thought Noesis was for textures? Textures is the smallest part. Primary I use it for models, animations and format conversions (especially the to SMD conversion is a must have, imho). btw: those datablocks, you referre...
- Wed Jul 06, 2016 11:57 am
- Forum: 3D/2D models
- Topic: Monster Hunter 3 Ultimate Animations/Animations in general
- Replies: 9
- Views: 3121
Re: Monster Hunter 3 Ultimate Animations/Animations in gener
thx, I'll give that a go - but I'm very slow. Before I can contribute anything you'll have solved the ridle, I guess. :D but I thought I would first ask if someone else has some intuition as to what the data could mean. yep, the one who has is MrAdults. He might jump into discussion as soon as the k...
- Tue Jul 05, 2016 10:30 pm
- Forum: 3D/2D models
- Topic: Monster Hunter 3 Ultimate Animations/Animations in general
- Replies: 9
- Views: 3121
Re: Monster Hunter 3 Ultimate Animations/Animations in gener
thanks for sharing! (data endianess is 'big'?) The lmt you provided is much too big/complex, imho. Don't you have a smaller one? (A model with less bones, a chicken maybe, could simplify things, too.) btw: I appreciate your explanations but it's a little bit tedious to follow would be really helpful...
- Sun Jul 03, 2016 7:11 pm
- Forum: 3D/2D models
- Topic: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
- Replies: 7
- Views: 1301
Re: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
dunno, what you mean but there's another way to show you what the problems are. Try NifSkope 1.2.0 from July 2014. It loads the amalan.nif (skeleton). But it can't attach any amalan kf (menu Spells/Animation/Attach .KF) (Latter version might fail to load the skeleton for some unknown reason.) (I had...
- Sun Jul 03, 2016 5:46 pm
- Forum: 3D/2D models
- Topic: Model reverse FACES making
- Replies: 6
- Views: 1236
Re: Model reverse FACES making
And the problem isn't really export a model (even we write a "anti-dumb people" tutorial) the big problem it's convert a model to a similar face structure. why do you think it's only the face structure? (If it were it would be rather simple to create new ones, imho). I'm not sure whether you know a...
- Sun Jul 03, 2016 4:06 pm
- Forum: 3D/2D models
- Topic: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
- Replies: 7
- Views: 1301
Re: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
yep, bro, that's a known problem.
(If you're familiar with blender you might try out blender nif tools.
Import, "NetImmerse Gamebryo files (nif, kf, kfm)"
- good luck.)
(If you're familiar with blender you might try out blender nif tools.
Import, "NetImmerse Gamebryo files (nif, kf, kfm)"
- good luck.)
