Search found 4134 matches

by shakotay2
Sat Jun 30, 2018 9:46 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

well, I'm asking myself what could be the motivation to revive a nearly seven years old thread? :D
Anyways, welcome to the rider-of-dead-horses club!

Here's a simple mesh, created by hex2obj (view link in my sig):
health_pkup-dlb.jpg
by shakotay2
Wed Jun 27, 2018 8:11 pm
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 51531

Re: Binary Domain / Yakuza (gmd) Noesis Script

How to open files in gmd in Noesis 3.94 ,and noesisv4296 did you try daemon1's tool (see Tosyk's link above)? I wouldn't know why anyone should care for a 6 years old script (gmd.py). I just mad a small adaption for non-character meshes 2 years ago but you're better off to try the above mentioned t...
by shakotay2
Sat Jun 23, 2018 9:27 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

added support for Super Hero Generation, PS3 (tested with 2 mbg files only) (There's double submeshes for some unknown reason, so instead of 4 it's 2x2.) (thread: http://forum.xentax.com/viewtopic.php?f=16&t=16861) PS3_SuperHeroGeneration.jpg As you may know I'm not a friend of full 3D format an...
by shakotay2
Fri Jun 22, 2018 7:26 pm
Forum: 3D/2D models
Topic: super hero generation ps3 extract model.... help please !!!
Replies: 16
Views: 6548

Re: super hero generation ps3 extract model.... help please

I try so many times , but I still not know how to extract it from MakeObj tool. its difficult for me You need to know 'C' if you want to make use of the Make_obj project. Currently there's no plans to integrate the mbg format into it. You could use hex2obj to get the first submesh displayed or expo...
by shakotay2
Fri Jun 22, 2018 7:59 am
Forum: 3D/2D models
Topic: Extract models from sao:if or sao:black swordman
Replies: 6
Views: 2268

Re: Extract models from sao:if or sao:black swordman

which version of UABE do you use? v 1.0 exports negative faceindices: # Faces (1 to 235) f -233/-233/-233 -234/-234/-234 -235/-235/-235 f -235/-235/-235 -231/-231/-231 -232/-232/-232 f -231/-231/-231 -230/-230/-230 -232/-232/-232 f -229/-229/-229 -232/-232/-232 -230/-230/-230 f -235/-235/-235 -232/-...
by shakotay2
Thu Jun 21, 2018 5:15 pm
Forum: 3D/2D models
Topic: Extract models from sao:if or sao:black swordman
Replies: 6
Views: 2268

Re: Extract models from sao:if or sao:black swordman

the signature in files is UnityFS so try Unity Assets Bundle Extractor (UABE) on ain_rabbit_001 for example (decompress). Then load uncompressed file and in "Assets info" window choose a mesh for example and use "Export Raw" button. Use hex2obj to get the mesh in the created .dat...
by shakotay2
Wed Jun 13, 2018 9:18 pm
Forum: 3D/2D models
Topic: [PS3] Tekken 6 (.NDP3/.BONE)
Replies: 3
Views: 1284

Re: [PS3] Tekken 6 (.NDP3/.BONE)

some superfluous faces:
C-NDP3.jpg
uvs seem to be ok but simple look. imho

btw, for the script, my idea was to motivate some of you guys to learn 'C' and use my Make_obj project as a base but,
I think, it's just another project that's ready to die :D
by shakotay2
Tue Jun 12, 2018 7:17 pm
Forum: 3D/2D models
Topic: Inquisitor: Martyr Noesis plugin Commission
Replies: 27
Views: 8383

Re: Inquisitor: Martyr Noesis plugin Commission

LumberingTroll wrote:Im pretty new to this, would you mind explaining this process?
Talking about how to get addresses and counts? I've written a general tutorial about it (tut button in hex2obj, view link in my sig).
by shakotay2
Sun Jun 10, 2018 10:06 pm
Forum: 3D/2D models
Topic: Inquisitor: Martyr Noesis plugin Commission
Replies: 27
Views: 8383

Re: Inquisitor: Martyr Noesis plugin Commission

main submesh:
Nurgle_Dreadnought-vhm-tex.jpg
by shakotay2
Sun Jun 10, 2018 2:27 pm
Forum: 3D/2D models
Topic: Inquisitor: Martyr Noesis plugin Commission
Replies: 27
Views: 8383

Re: Inquisitor: Martyr Noesis plugin Commission

I'm really wondering why you guys never seem to use forum's search? If anyone had given the following hint we would have had the result 2 months earlier. :D Look here at Szkaradek's Deathtrap script for blender 249b: http://forum.xentax.com/viewtopic.php?f=16&p=103512#p103512 It helps to unpack ...
by shakotay2
Sat Jun 09, 2018 11:42 am
Forum: 3D/2D models
Topic: Gangster Vegas 4 - Gameloft - .bdae files
Replies: 18
Views: 5429

Re: Gangster Vegas 4 - Gameloft - .bdae files

yeah, see, you were 1 minute quicker :D
by shakotay2
Sat Jun 09, 2018 10:55 am
Forum: 3D/2D models
Topic: Gangster Vegas 4 - Gameloft - .bdae files
Replies: 18
Views: 5429

Re: Gangster Vegas 4 - Gameloft - .bdae files

Hey, is there any logic to finding the offsets for the vertices and faces, or just gut feeling by try and error with the hex editor? You'll have to reverse the file structure at least to obtain the offsets and counts if you're planning to write a convertor I think, T. is aware of that. :) But somet...
by shakotay2
Fri Jun 08, 2018 4:13 pm
Forum: 3D/2D models
Topic: Gangster Vegas 4 - Gameloft - .bdae files
Replies: 18
Views: 5429

Re: Gangster Vegas 4 - Gameloft - .bdae files

ForgedInception wrote:How to convert .bdae to .fbx , .obj or .dae ??
obj is easy:
bikerfemale-bdae.jpg
Any Support for animations export ?
As always you'll need the skeleton first.
by shakotay2
Mon Jun 04, 2018 11:54 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 37250

Re: Havok binary files

as an editor use 3d studio max would it be possible to create a script? I don't have access to 3dsmax since about a year now; so sorry, no. Also this thread is about hkx files, Havok tools and a C# source from volfin. Noone did care for a maxscript so far, iirc. (All I know is that you could use Ha...