Search found 3464 matches

by shakotay2
Sat Jul 09, 2016 7:10 pm
Forum: 3D/2D models
Topic: AvatarImporter
Replies: 6
Views: 1313

Re: AvatarImporter

How to use this blender script to load Avatar *.xbg models ?? Susposed you mean the script Avatar.py from the post as of Sun May 23, 2010 1:59 pm (updated last year) in your linked thread How use: 1. install Blender version 249b and Python version 26 [unzip Avatar[PC].zip] 2. doubleclick file "Blen...
by shakotay2
Sat Jul 09, 2016 4:56 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

models are simple - uvs require some fiddeling though:
0059_mesh_body-geo.jpg
by shakotay2
Sat Jul 09, 2016 7:56 am
Forum: 3D/2D models
Topic: CABAL .EBM Can't Open 3D model
Replies: 24
Views: 5282

Re: CABAL .EBM Can't Open 3D model

hex2obj can create obj files from models using H2O files.
In hex2obj:
File open (ebm file)
Open H2O
File SaveAs Mesh

Here's the H2O for the horse - save as txt file and rename it to DN_Horse.H2O for example:

0x236D81 23208
Vb1
32 24
0x209FA1 5743
020000
0x0 255
by shakotay2
Sat Jul 09, 2016 7:25 am
Forum: 3D/2D models
Topic: CABAL .EBM Can't Open 3D model
Replies: 24
Views: 5282

Re: CABAL .EBM Can't Open 3D model

noesis freezy and not reponding after open Deatking you don't read what other people write, do you? Yes, it freezes - that's what I wrote . Also WHY didn't you write that you don't need textures? I really hate it when people waste my time. This is the model: DeathKnight_Boss.jpg Try out hex2obj or ...
by shakotay2
Sat Jul 09, 2016 5:59 am
Forum: 3D/2D models
Topic: CABAL .EBM Can't Open 3D model
Replies: 24
Views: 5282

Re: CABAL .EBM Can't Open 3D model

in function noepyCheckType (data) in fmt_CabalOnline_ebm.py add a further idstring: if idstring not in [0x0003ED03, 0x0003EE03, 0x0003EF03, 0x0003F003, 0x0003F103]: But you won't get too far - the script freezes Noesis then with DeathKnight_boss.EBM because finale00's script can't handle ebms of typ...
by shakotay2
Fri Jul 08, 2016 8:55 pm
Forum: 3D/2D models
Topic: Cabal Online - EBM/ECH Import/Export scripts for 3ds Max
Replies: 4
Views: 3649

Re: Cabal Online - EBM/ECH Import/Export scripts for 3ds Max

I don't really care for this game, so I was led to this thread by chance. Nethertheless just a remark which should apply to some other threads in this forum, too: As you may have noticed the thread is about 2 years old and its author provided his scripts via dropbox (thx, FauxBestaan :) ). >>> It's ...
by shakotay2
Fri Jul 08, 2016 8:24 pm
Forum: 3D/2D models
Topic: CABAL .EBM Can't Open 3D model
Replies: 24
Views: 5282

Re: CABAL .EBM Can't Open 3D model

@godskin: use a hexeditor to look into that EBM, you'll find the strings 'DDS' and 'DXT1' delete everything before 'DDS' and save the rest as as whatevername.dds as simple as that: DeathNight_Boss-EBM.jpg (There's another two dds contained (DXT3) - but I'll leave that task to be solved by you. :) ) ...
by shakotay2
Thu Jul 07, 2016 6:12 am
Forum: 3D/2D models
Topic: Tokyo Mirage Sessions / Genei Ibun Roku .apak
Replies: 11
Views: 3183

Re: Tokyo Mirage Sessions / Genei Ibun Roku .apak

model-apak-pc000_00-bfres.jpg
first submesh:

0x6B40 1392
Vb1
32 99
0x1AC40 288
120000
0x0 255

uvs possibly at 1D044, size 8, WordUV
by shakotay2
Wed Jul 06, 2016 7:29 pm
Forum: 3D/2D models
Topic: Monster Hunter 3 Ultimate Animations/Animations in general
Replies: 9
Views: 3121

Re: Monster Hunter 3 Ultimate Animations/Animations in gener

I think you'll need to check more "unusual" datablocks like this one (from mot_em001 ) to get a clue which meaning the values might have (the count is 448 x 4 bytes): 0xc5b70 448 730DB869 CC490001 72FFABFB CC490001 72D39DDB CC490001 7286925F CC490001 72138DDC CC490002 .. 87EF130E CC490001 891D1055 C...
by shakotay2
Wed Jul 06, 2016 3:47 pm
Forum: 3D/2D models
Topic: Monster Hunter 3 Ultimate Animations/Animations in general
Replies: 9
Views: 3121

Re: Monster Hunter 3 Ultimate Animations/Animations in gener

But you'll need to dive into Noesis python script before. I actually have. But I thought Noesis was for textures? Textures is the smallest part. Primary I use it for models, animations and format conversions (especially the to SMD conversion is a must have, imho). btw: those datablocks, you referre...
by shakotay2
Wed Jul 06, 2016 11:57 am
Forum: 3D/2D models
Topic: Monster Hunter 3 Ultimate Animations/Animations in general
Replies: 9
Views: 3121

Re: Monster Hunter 3 Ultimate Animations/Animations in gener

thx, I'll give that a go - but I'm very slow. Before I can contribute anything you'll have solved the ridle, I guess. :D but I thought I would first ask if someone else has some intuition as to what the data could mean. yep, the one who has is MrAdults. He might jump into discussion as soon as the k...
by shakotay2
Tue Jul 05, 2016 10:30 pm
Forum: 3D/2D models
Topic: Monster Hunter 3 Ultimate Animations/Animations in general
Replies: 9
Views: 3121

Re: Monster Hunter 3 Ultimate Animations/Animations in gener

thanks for sharing! (data endianess is 'big'?) The lmt you provided is much too big/complex, imho. Don't you have a smaller one? (A model with less bones, a chicken maybe, could simplify things, too.) btw: I appreciate your explanations but it's a little bit tedious to follow would be really helpful...
by shakotay2
Sun Jul 03, 2016 7:11 pm
Forum: 3D/2D models
Topic: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
Replies: 7
Views: 1301

Re: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF

dunno, what you mean but there's another way to show you what the problems are. Try NifSkope 1.2.0 from July 2014. It loads the amalan.nif (skeleton). But it can't attach any amalan kf (menu Spells/Animation/Attach .KF) (Latter version might fail to load the skeleton for some unknown reason.) (I had...
by shakotay2
Sun Jul 03, 2016 5:46 pm
Forum: 3D/2D models
Topic: Model reverse FACES making
Replies: 6
Views: 1236

Re: Model reverse FACES making

And the problem isn't really export a model (even we write a "anti-dumb people" tutorial) the big problem it's convert a model to a similar face structure. why do you think it's only the face structure? (If it were it would be rather simple to create new ones, imho). I'm not sure whether you know a...
by shakotay2
Sun Jul 03, 2016 4:06 pm
Forum: 3D/2D models
Topic: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF
Replies: 7
Views: 1301

Re: [Request] Elite Lord Of Alliance (ELOA) .NIF/.KF

yep, bro, that's a known problem.

(If you're familiar with blender you might try out blender nif tools.
Import, "NetImmerse Gamebryo files (nif, kf, kfm)"
- good luck.)