Anyways, welcome to the rider-of-dead-horses club!
Here's a simple mesh, created by hex2obj (view link in my sig):
Talking about how to get addresses and counts? I've written a general tutorial about it (tut button in hex2obj, view link in my sig).LumberingTroll wrote:Im pretty new to this, would you mind explaining this process?
obj is easy:ForgedInception wrote:How to convert .bdae to .fbx , .obj or .dae ??
As always you'll need the skeleton first.Any Support for animations export ?