Search found 4134 matches

by shakotay2
Fri Jul 06, 2018 4:47 pm
Forum: 3D/2D models
Topic: [SCION OF FATE] How can to get 3d model environment
Replies: 22
Views: 3814

Re: [SCION OF FATE] How can to get 3d model environment

I've added some YOM support (101.YOM) to the Make_obj project (C-source included). http://forum.xentax.com/viewtopic.php?f=29&t=15955&p=141900#p141900 101-YOM.jpg I don't know how to find parameter to use it in Hex2Obj tool :( Look into the Make_log.obj file created when using the exe file i...
by shakotay2
Fri Jul 06, 2018 4:36 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29179

Re: Make_obj (C source)

Scion of Fate, 101.YOM tested only (may fail on others, adding of unrecognized FI blocks to the source is required then). see yeah, that's not nice: all objects are clumped together. Maybe there's offsets in the 101.txt file to move them into correct positions (position in World Matrix is a candidat...
by shakotay2
Fri Jul 06, 2018 2:26 pm
Forum: 3D/2D models
Topic: [PC] City Racing ".msh" and ".dat" Files
Replies: 10
Views: 1810

Re: [PC] City Racing ".msh" and ".dat" Files

Anyone can tell me how to edit these files? well, did you ever edit/replace a model of any other 3D game? If 'no' be informed that it's a VERY hard task in general. If you don't believe me search the forum for threads where an "obj to whatever3Dformat" conversion has been done. Guess ther...
by shakotay2
Fri Jul 06, 2018 1:07 pm
Forum: 3D/2D models
Topic: [PC] City Racing ".msh" and ".dat" Files
Replies: 10
Views: 1810

Re: [PC] City Racing ".msh" and ".dat" Files

@akderebur: great!
How'd you know that vertex start address is 0x2A0, not 0xC0?
by shakotay2
Fri Jul 06, 2018 6:13 am
Forum: 3D/2D models
Topic: [PC] City Racing ".msh" and ".dat" Files
Replies: 10
Views: 1810

Re: [PC] City Racing ".msh" and ".dat" Files

point cloud is perfect but for some reason the face indices don't seem to fit
police-msh.jpg
by shakotay2
Thu Jul 05, 2018 5:33 pm
Forum: 3D/2D models
Topic: [request] kao the kangaroo .bin .msh files
Replies: 17
Views: 6727

Re: [request] kao the kangaroo .bin .msh files

I not have idea how should look script. Faces are between unknown values, if the faces were next to each other, would be easier. I really don't like python, but here you go (script is for the Kao snowman, and ONLY the snowman): from inc_noesis import * import noesis import rapi def registerNoesisTy...
by shakotay2
Thu Jul 05, 2018 2:57 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

I've done a backup while running a game to get a dump or a cache file from what are on game screen. [...] What I am looking for is geometry data, and also a header or a range of geometry data so I can cut it out to explore it easier. This game can't be ripped by Ninja Ripper - weird distortions bec...
by shakotay2
Tue Jul 03, 2018 7:28 am
Forum: 3D/2D models
Topic: [request] kao the kangaroo .bin .msh files
Replies: 17
Views: 6727

Re: [request] kao the kangaroo .bin .msh files

What is FVF? flexible vertex format This look wrong, nope, the eskimo is just uncomplete, the snowman is ok, more or less :D With this tools models looks better. yeah, and Flower35 has spend much time on creating them. My approach was just a, well, not 15 min, but 90 min job. How to implement for l...
by shakotay2
Mon Jul 02, 2018 11:10 pm
Forum: 3D/2D models
Topic: [request] kao the kangaroo .bin .msh files
Replies: 17
Views: 6727

Re: [request] kao the kangaroo .bin .msh files

well, Bogus, you don't give up, I really like that. :) For your Noesis script, dunno whether the vertex counts you get in the for loop are correct (often it's 3 only). In general I'd say it doesn't make much sense to care for meshes here as long as you don't have the correct counts. From the output....
by shakotay2
Sun Jul 01, 2018 12:58 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

Yes, although, In principle, it would be enough to be able to create a 3d model and texture readable by the game. ( .tga -> [Texture].dbl), mesh.FORMAT?? -> [mesh].dbl ? mesh.FORMAT?? -> [mesh].dbl, ok, the hard part. What you need is an obj to dbl converter. Be informed that it's not as easy as th...
by shakotay2
Sun Jul 01, 2018 12:09 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

I need an unpacker and a packer for the DBL archive. What exactly does that mean? [Texture].dbl -> .tga -> [Texture].dbl ? [mesh].dbl -> wavefront-obj -> [mesh].dbl ? If so then the obj to dbl conversion (== packing?) will be the hard part since you need a full format analysing for such. edit: an u...
by shakotay2
Sun Jul 01, 2018 11:29 am
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

In general, I noticed that the .HOG archive, and then contained in it .DBL is not a novelty for the archives of consoles. [...] I understand, you just extracted the model? But this can be done in a more reasonable way, for example 3D Ripper DX "sorry my bad translator" Seems your confusin...
by shakotay2
Sun Jul 01, 2018 10:46 am
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

Nice. Many players still play this game online. The ability to unpack DBL would allow creating custom maps. It would require a repacker, too, wouldn't it? So what about the unpacker, is this possible? Not sure whether we're talking about the same thing. I just converted the 3D data in the dbls into...
by shakotay2
Sun Jul 01, 2018 7:14 am
Forum: 3D/2D models
Topic: [PSVita] Gintama Rumble .CAT help please!
Replies: 4
Views: 2032

Re: [PSVita] Gintama Rumble .CAT help please!

anime663 wrote:I've tried to look around, but I cannot seem to find anything that works on them. Thanks!
Where did you look around? Here (?):
http://zenhax.com/viewtopic.php?t=2996
(That bms script doesn't work though, so you need to ask Aluigi whether he will update it.)
by shakotay2
Sat Jun 30, 2018 10:00 pm
Forum: 3D/2D models
Topic: Need help: 25 To Life .DBL
Replies: 67
Views: 11130

Re: Need help: 25 To Life .DBL

and an NPC; sorry that I didn't finish the mesh -- too "average" to arise my motivation:
averageguy1-dbl.jpg