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- Fri Jul 06, 2018 4:47 pm
- Forum: 3D/2D models
- Topic: [SCION OF FATE] How can to get 3d model environment
- Replies: 22
- Views: 3814
Re: [SCION OF FATE] How can to get 3d model environment
I've added some YOM support (101.YOM) to the Make_obj project (C-source included). http://forum.xentax.com/viewtopic.php?f=29&t=15955&p=141900#p141900 101-YOM.jpg I don't know how to find parameter to use it in Hex2Obj tool :( Look into the Make_log.obj file created when using the exe file i...
- Fri Jul 06, 2018 4:36 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29179
Re: Make_obj (C source)
Scion of Fate, 101.YOM tested only (may fail on others, adding of unrecognized FI blocks to the source is required then). see yeah, that's not nice: all objects are clumped together. Maybe there's offsets in the 101.txt file to move them into correct positions (position in World Matrix is a candidat...
- Fri Jul 06, 2018 2:26 pm
- Forum: 3D/2D models
- Topic: [PC] City Racing ".msh" and ".dat" Files
- Replies: 10
- Views: 1810
Re: [PC] City Racing ".msh" and ".dat" Files
Anyone can tell me how to edit these files? well, did you ever edit/replace a model of any other 3D game? If 'no' be informed that it's a VERY hard task in general. If you don't believe me search the forum for threads where an "obj to whatever3Dformat" conversion has been done. Guess ther...
- Fri Jul 06, 2018 1:07 pm
- Forum: 3D/2D models
- Topic: [PC] City Racing ".msh" and ".dat" Files
- Replies: 10
- Views: 1810
Re: [PC] City Racing ".msh" and ".dat" Files
@akderebur: great!
How'd you know that vertex start address is 0x2A0, not 0xC0?
How'd you know that vertex start address is 0x2A0, not 0xC0?
- Fri Jul 06, 2018 6:13 am
- Forum: 3D/2D models
- Topic: [PC] City Racing ".msh" and ".dat" Files
- Replies: 10
- Views: 1810
Re: [PC] City Racing ".msh" and ".dat" Files
point cloud is perfect but for some reason the face indices don't seem to fit
- Thu Jul 05, 2018 5:33 pm
- Forum: 3D/2D models
- Topic: [request] kao the kangaroo .bin .msh files
- Replies: 17
- Views: 6727
Re: [request] kao the kangaroo .bin .msh files
I not have idea how should look script. Faces are between unknown values, if the faces were next to each other, would be easier. I really don't like python, but here you go (script is for the Kao snowman, and ONLY the snowman): from inc_noesis import * import noesis import rapi def registerNoesisTy...
- Thu Jul 05, 2018 2:57 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
I've done a backup while running a game to get a dump or a cache file from what are on game screen. [...] What I am looking for is geometry data, and also a header or a range of geometry data so I can cut it out to explore it easier. This game can't be ripped by Ninja Ripper - weird distortions bec...
- Tue Jul 03, 2018 7:28 am
- Forum: 3D/2D models
- Topic: [request] kao the kangaroo .bin .msh files
- Replies: 17
- Views: 6727
Re: [request] kao the kangaroo .bin .msh files
What is FVF? flexible vertex format This look wrong, nope, the eskimo is just uncomplete, the snowman is ok, more or less :D With this tools models looks better. yeah, and Flower35 has spend much time on creating them. My approach was just a, well, not 15 min, but 90 min job. How to implement for l...
- Mon Jul 02, 2018 11:10 pm
- Forum: 3D/2D models
- Topic: [request] kao the kangaroo .bin .msh files
- Replies: 17
- Views: 6727
Re: [request] kao the kangaroo .bin .msh files
well, Bogus, you don't give up, I really like that. :) For your Noesis script, dunno whether the vertex counts you get in the for loop are correct (often it's 3 only). In general I'd say it doesn't make much sense to care for meshes here as long as you don't have the correct counts. From the output....
- Sun Jul 01, 2018 12:58 pm
- Forum: 3D/2D models
- Topic: Need help: 25 To Life .DBL
- Replies: 67
- Views: 11130
Re: Need help: 25 To Life .DBL
Yes, although, In principle, it would be enough to be able to create a 3d model and texture readable by the game. ( .tga -> [Texture].dbl), mesh.FORMAT?? -> [mesh].dbl ? mesh.FORMAT?? -> [mesh].dbl, ok, the hard part. What you need is an obj to dbl converter. Be informed that it's not as easy as th...
- Sun Jul 01, 2018 12:09 pm
- Forum: 3D/2D models
- Topic: Need help: 25 To Life .DBL
- Replies: 67
- Views: 11130
Re: Need help: 25 To Life .DBL
I need an unpacker and a packer for the DBL archive. What exactly does that mean? [Texture].dbl -> .tga -> [Texture].dbl ? [mesh].dbl -> wavefront-obj -> [mesh].dbl ? If so then the obj to dbl conversion (== packing?) will be the hard part since you need a full format analysing for such. edit: an u...
- Sun Jul 01, 2018 11:29 am
- Forum: 3D/2D models
- Topic: Need help: 25 To Life .DBL
- Replies: 67
- Views: 11130
Re: Need help: 25 To Life .DBL
In general, I noticed that the .HOG archive, and then contained in it .DBL is not a novelty for the archives of consoles. [...] I understand, you just extracted the model? But this can be done in a more reasonable way, for example 3D Ripper DX "sorry my bad translator" Seems your confusin...
- Sun Jul 01, 2018 10:46 am
- Forum: 3D/2D models
- Topic: Need help: 25 To Life .DBL
- Replies: 67
- Views: 11130
Re: Need help: 25 To Life .DBL
Nice. Many players still play this game online. The ability to unpack DBL would allow creating custom maps. It would require a repacker, too, wouldn't it? So what about the unpacker, is this possible? Not sure whether we're talking about the same thing. I just converted the 3D data in the dbls into...
- Sun Jul 01, 2018 7:14 am
- Forum: 3D/2D models
- Topic: [PSVita] Gintama Rumble .CAT help please!
- Replies: 4
- Views: 2032
Re: [PSVita] Gintama Rumble .CAT help please!
Where did you look around? Here (?):anime663 wrote:I've tried to look around, but I cannot seem to find anything that works on them. Thanks!
http://zenhax.com/viewtopic.php?t=2996
(That bms script doesn't work though, so you need to ask Aluigi whether he will update it.)
- Sat Jun 30, 2018 10:00 pm
- Forum: 3D/2D models
- Topic: Need help: 25 To Life .DBL
- Replies: 67
- Views: 11130
Re: Need help: 25 To Life .DBL
and an NPC; sorry that I didn't finish the mesh -- too "average" to arise my motivation:
