Search found 3464 matches

by shakotay2
Thu Jul 21, 2016 8:47 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

would be nice if it did, but it doesn't for some reason. It seems to read data but it doesn't display anything: Found entry b'MESH' at 0xf0 Number of triangles: 572 Material info: 0xf14 Material name length: 0x8 Material file: b'ammo.mtl' Found entry b'MESH' at 0x129 Number of triangles: 2090 Materi...
by shakotay2
Thu Jul 21, 2016 8:35 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

sadly that doesn't work for me (Win7). it should appear in "Testing" in "Supported Level" btw well, that's an essential info, you know? :D Anyway, as import/export options I've Men of War (.def) only. This may be due to this strange icon (know what it means?): blender_install_script_problem.jpg (I ...
by shakotay2
Thu Jul 21, 2016 8:06 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

to install: - copy folder 'io_scene_mdl' to 'C:\Program Files (x86)\Blender Foundation\Blender\2.77\scripts\addons\'; - in Blender open 'User Preferences'; - press 'Install from File' and choose '__init__.py'; - done. sadly that doesn't work for me (Win7). (I was thinking it might be a matter of th...
by shakotay2
Thu Jul 21, 2016 6:55 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

did you get the script to run? In blender 2.73 neither installing from file (zip) nor copying the io_scene_mdl folder into the addons folder worked. I can identify/install any other script by its name from bl_info = { "name": "Web3D X3D/VRML2 format", for example but not this one from Mr. Paz.
by shakotay2
Mon Jul 18, 2016 5:47 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

AceWell wrote:and the UV files for each mesh file are in the "MeshVolatile" folder
thx! Well sometimes I'm a real dumbo - cruising through the eternal universe with my big ears [roll]
by shakotay2
Sun Jul 17, 2016 7:51 pm
Forum: 3D/2D models
Topic: Oddworld Stranger's Wrath: looking for a way to rip models
Replies: 18
Views: 4853

Re: Oddworld Stranger's Wrath: looking for a way to rip mode

I don't know what to do. I get a python error surprise :D Comment out the following like shown and you're done (for now): """if node[0][1] in [6]: dataPath=dirPath+os.sep+os.path.basename(node[1]) new=open(dataPath,'wb') g.seek(A[0]+A[2]+node[0][4]) if i<len(nodeList)-1: new.write(g.read(nodeList[i...
by shakotay2
Sun Jul 17, 2016 3:23 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

Iv'e also made a script for dead space 2-3 long ago. Everything's working except the skinning. I never could figure it out but its better than starting from scratch. :] thanks for sharing! :) I got some trouble with DS2, 0059_mesh_body_dism.geo 'til I realized that it seems to require 0060_mesh_bod...
by shakotay2
Sun Jul 17, 2016 11:21 am
Forum: 3D/2D models
Topic: Rage (idTech5) model format md6
Replies: 116
Views: 38943

Re: Rage (idTech5) model format md6

Or is it just impossible? I wouldn't know why it should. Maybe it's just the large number of face bones which scares scripters away from dealing with the skeleton (ignore number after bonename string): josef skl 1 "origin" 115 2 "hips" 105 3 "spine" 104 4 "spine1" 112 5 "spine2" 105 6 "neck" 105 7 ...
by shakotay2
Sat Jul 16, 2016 3:09 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

EDIT: Also tried renaming the animation so it was only .hkx instead of .hkx.WIN I had no luck no luck with what? (Would be really nice if you could be more precise. :D ) Indeed that 21 kB hkx.win you provided crashes Havok Tools Standalone , 2013.1.0.1 Reason is probably because it contains hkpPhys...
by shakotay2
Fri Jul 15, 2016 8:08 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

Can you add me on steam that's no option, sry. I'm going to reduce my online activity rather than increasing it. :) in terms on dead space models with animations is there a possible script that can import these models and if not can you create one? For Death Space 2 animations are hkx (hkx.win). Th...
by shakotay2
Mon Jul 11, 2016 9:46 pm
Forum: Game Archive
Topic: Datang Online
Replies: 5
Views: 1156

Re: Datang Online

well, a 3D project with source, but sadly it's incomplete. I tried to compile the ModelEditor, but ArkGraphicBase.h was missing. Then I tried the MapEditor, 3 Ark... projects are missing: DOnl-project-uncomplete.JPG Maybe they were part of this repository: /svn/trunk/GameWork/Client but all I get is...
by shakotay2
Sun Jul 10, 2016 8:32 pm
Forum: Game Archive
Topic: Datang Online
Replies: 5
Views: 1156

Re: Datang Online

wrong subforum - this is not related to archives, is it?

The msh files you uploaded are low poly:
animal002_0.jpg
by shakotay2
Sun Jul 10, 2016 2:49 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

MaZTeR wrote:It kinda looks like the models have very low polygons
that's not a matter of hex2obj
by shakotay2
Sun Jul 10, 2016 2:08 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

The fail is that I do not understand what I'm doing, funny times to come! And in opposition to what people told you you're training on the biggest models you could find, didn't you? :D - Have fun! (And as I wrote it's not a good idea for beginners to start with "half float models".) Anyway, here's ...
by shakotay2
Sat Jul 09, 2016 8:45 pm
Forum: 3D/2D models
Topic: Ripping Dead Space 1-3 models with animations and textures.
Replies: 170
Views: 41201

Re: Ripping Dead Space 1-3 models with animations and textur

use File/SaveAs mesh to create a wavefront obj file