yeah, I feel it's quicker.
Good job, Mr.Mouse, to join a new hoster!
But as WRS said, sometimes "Resource Limit Is Reached" pops up.
Not a big deal atm, reloading the page does the trick.
Search found 3464 matches
- Sun Jul 24, 2016 1:38 pm
- Forum: Website
- Topic: Moved to new host!
- Replies: 25
- Views: 18308
- Sun Jul 24, 2016 9:07 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
if I can ask you something, I start to see how to do this kind of script would be interested in some games! could you rephrase that sentence, please? You mean how to create such a script? Well, start analysing, get the 3D data file's structure(s). Getting faceindices and vertices is the simplest pa...
- Sat Jul 23, 2016 7:59 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
ok, now I fully understand (I think) what you're trying to do. Your basic idea seems to be correct - I'll see what I can do. Meanwhile you might try to "blast" the 50 objects to their correct positions. Should be a matter of parent relative ness. The o3d contains the bone names but not sure about th...
- Sat Jul 23, 2016 7:30 pm
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 4911
Re: Wolfenstein The Old Blood bimage convert
well, what I could think of is that it is a 16 bit format here
- Sat Jul 23, 2016 3:13 pm
- Forum: Compressed files and methods
- Topic: How to convert DDS with DXT1 to normal file?
- Replies: 4
- Views: 1348
Re: How to convert DDS with DXT1 to normal file?
thx!
(yeah, my blacklist of such dumbos is growing bigger...
)
(yeah, my blacklist of such dumbos is growing bigger...
- Sat Jul 23, 2016 2:56 pm
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 4911
Re: Wolfenstein The Old Blood bimage convert
well, you shouldn't give up to soon :D You're on a very good way - but seems you didn't get my hint, obviously: >> 1 means shift right one bit, so the lines would be imgWidth = bs.readInt() >> 1 imgHeight = bs.readInt() >> 1 Think of a binary value that is shifted right by one bit: 0b1110 >> 1: 0b01...
- Sat Jul 23, 2016 2:42 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
but when loading the constructs, the following happens: "constructs"? What is this? A submesh? but I am looking at .o3d files I found the bones that were missing: [...] moreover, in the first thred darksider, claim that .o3d files are the skeleton template files: Could you upload a DS2 dcm file (si...
- Sat Jul 23, 2016 7:52 am
- Forum: Compressed files and methods
- Topic: How to convert DDS with DXT1 to normal file?
- Replies: 4
- Views: 1348
Re: How to convert DDS with DXT1 to normal file?
Would be worth to mention that you're converting from big to little endian, right?
Your link mega.nz/keycode doesn't work, btw
Your link mega.nz/keycode doesn't work, btw
- Sat Jul 23, 2016 7:29 am
- Forum: Graphic file formats
- Topic: Wolfenstein The Old Blood bimage convert
- Replies: 19
- Views: 4911
Re: Wolfenstein The Old Blood bimage convert
if you claim the data to be RGBA32 then it's 4 bytes per pixel.
If you divide width and height by 2 (>> 1) everything looks fine.
(512*576*4= datasize)
If you divide width and height by 2 (>> 1) everything looks fine.
(512*576*4= datasize)
- Sat Jul 23, 2016 12:29 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
I tried to understand what you're doing but - to be honest - I did not. Are you familiar with maxscript? I don't see a parenting of bones in the script. Seems you fixed that problem manually. It's hard to follow your descriptions concerning the problem with the golem for example without the sample a...
- Fri Jul 22, 2016 10:18 pm
- Forum: 3D/2D models
- Topic: Crossout extraction models(.pak)
- Replies: 55
- Views: 15877
Re: Crossout extraction models(.pak)
uvs are a little bit funny - have to be zoomed. (Dunno why where so much empty space between the parts.)
- Fri Jul 22, 2016 9:38 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 5027
Re: men of war pc .ply models
if it was that easy I didn't mean it to be easy - what I meant is (if noone cares) that it would be a good idea to start with searching for all those infos you (or I) can get easily. I'm an artist, I can draw things and even try to examine formats but it's hard for me to dig into engineer stuff [ro...
- Fri Jul 22, 2016 5:51 am
- Forum: 3D/2D models
- Topic: Tron 2.0 DTX/LTB
- Replies: 7
- Views: 1488
Re: Tron 2.0 DTX/LTB
does not support the uploaded ltb because it contains bones
- Thu Jul 21, 2016 10:17 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 5027
Re: men of war pc .ply models
you could check for weights (in FVF block?) and boneids. Weights are in the range of 0.0 to 1.0, sum of weights (for 4 boneids in most cases) is 1.0. Boneids from 0 to 22. For machine_gunner_male_eng_outfit (FVFsize=40) at FVF offset 20 it looks like normals (sum of squares = 1.0). There might be bo...
- Thu Jul 21, 2016 9:41 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 5027
Re: men of war pc .ply models
okay, got them loaded, plus we've a skeleton here.
23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it.
23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it.
