Search found 3464 matches

by shakotay2
Sun Jul 24, 2016 1:38 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 18308

Re: Moved to new host!

yeah, I feel it's quicker.
Good job, Mr.Mouse, to join a new hoster!

But as WRS said, sometimes "Resource Limit Is Reached" pops up.

Not a big deal atm, reloading the page does the trick.
by shakotay2
Sun Jul 24, 2016 9:07 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

if I can ask you something, I start to see how to do this kind of script would be interested in some games! could you rephrase that sentence, please? You mean how to create such a script? Well, start analysing, get the 3D data file's structure(s). Getting faceindices and vertices is the simplest pa...
by shakotay2
Sat Jul 23, 2016 7:59 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

ok, now I fully understand (I think) what you're trying to do. Your basic idea seems to be correct - I'll see what I can do. Meanwhile you might try to "blast" the 50 objects to their correct positions. Should be a matter of parent relative ness. The o3d contains the bone names but not sure about th...
by shakotay2
Sat Jul 23, 2016 7:30 pm
Forum: Graphic file formats
Topic: Wolfenstein The Old Blood bimage convert
Replies: 19
Views: 4911

Re: Wolfenstein The Old Blood bimage convert

well, what I could think of is that it is a 16 bit format here
by shakotay2
Sat Jul 23, 2016 3:13 pm
Forum: Compressed files and methods
Topic: How to convert DDS with DXT1 to normal file?
Replies: 4
Views: 1348

Re: How to convert DDS with DXT1 to normal file?

thx!

(yeah, my blacklist of such dumbos is growing bigger... :D )
by shakotay2
Sat Jul 23, 2016 2:56 pm
Forum: Graphic file formats
Topic: Wolfenstein The Old Blood bimage convert
Replies: 19
Views: 4911

Re: Wolfenstein The Old Blood bimage convert

well, you shouldn't give up to soon :D You're on a very good way - but seems you didn't get my hint, obviously: >> 1 means shift right one bit, so the lines would be imgWidth = bs.readInt() >> 1 imgHeight = bs.readInt() >> 1 Think of a binary value that is shifted right by one bit: 0b1110 >> 1: 0b01...
by shakotay2
Sat Jul 23, 2016 2:42 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

but when loading the constructs, the following happens: "constructs"? What is this? A submesh? but I am looking at .o3d files I found the bones that were missing: [...] moreover, in the first thred darksider, claim that .o3d files are the skeleton template files: Could you upload a DS2 dcm file (si...
by shakotay2
Sat Jul 23, 2016 7:52 am
Forum: Compressed files and methods
Topic: How to convert DDS with DXT1 to normal file?
Replies: 4
Views: 1348

Re: How to convert DDS with DXT1 to normal file?

Would be worth to mention that you're converting from big to little endian, right?

Your link mega.nz/keycode doesn't work, btw
by shakotay2
Sat Jul 23, 2016 7:29 am
Forum: Graphic file formats
Topic: Wolfenstein The Old Blood bimage convert
Replies: 19
Views: 4911

Re: Wolfenstein The Old Blood bimage convert

if you claim the data to be RGBA32 then it's 4 bytes per pixel.
If you divide width and height by 2 (>> 1) everything looks fine.

(512*576*4= datasize)
by shakotay2
Sat Jul 23, 2016 12:29 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

I tried to understand what you're doing but - to be honest - I did not. Are you familiar with maxscript? I don't see a parenting of bones in the script. Seems you fixed that problem manually. It's hard to follow your descriptions concerning the problem with the golem for example without the sample a...
by shakotay2
Fri Jul 22, 2016 10:18 pm
Forum: 3D/2D models
Topic: Crossout extraction models(.pak)
Replies: 55
Views: 15877

Re: Crossout extraction models(.pak)

uvs are a little bit funny - have to be zoomed. (Dunno why where so much empty space between the parts.)
mustang-mdl-msh000.jpg
by shakotay2
Fri Jul 22, 2016 9:38 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

if it was that easy I didn't mean it to be easy - what I meant is (if noone cares) that it would be a good idea to start with searching for all those infos you (or I) can get easily. I'm an artist, I can draw things and even try to examine formats but it's hard for me to dig into engineer stuff [ro...
by shakotay2
Fri Jul 22, 2016 5:51 am
Forum: 3D/2D models
Topic: Tron 2.0 DTX/LTB
Replies: 7
Views: 1488

Re: Tron 2.0 DTX/LTB

does not support the uploaded ltb because it contains bones
by shakotay2
Thu Jul 21, 2016 10:17 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

you could check for weights (in FVF block?) and boneids. Weights are in the range of 0.0 to 1.0, sum of weights (for 4 boneids in most cases) is 1.0. Boneids from 0 to 22. For machine_gunner_male_eng_outfit (FVFsize=40) at FVF offset 20 it looks like normals (sum of squares = 1.0). There might be bo...
by shakotay2
Thu Jul 21, 2016 9:41 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

okay, got them loaded, plus we've a skeleton here.

23 bones only ? For me it looks like it doesn't have (all) fingers - so dunno if it's worth dealing with it.