Search found 3464 matches
- Sun Jul 31, 2016 5:12 am
- Forum: Tutorials
- Topic: [Help] Hex2obj
- Replies: 20
- Views: 9307
Re: [Help] Hex2obj
You should tell where you got stuck with the tutorial so that I can improve it. There is no general recipe how to get the vertices, even for simple models. For the face indices (FIs) the rule is: search for a scrambled alphabet. Problem is: not every scrambled alphabet you find in 3D data represents...
- Sat Jul 30, 2016 9:40 am
- Forum: 3D/2D models
- Topic: TimeSplitters 2 (xbox) xbr import
- Replies: 23
- Views: 5498
Re: TimeSplitters 2 (xbox) xbr import
thx - we'd need at least one working (xbox) xbr sample to get a better understanding of the script.
- Fri Jul 29, 2016 7:47 pm
- Forum: 3D/2D models
- Topic: men of war pc .ply models
- Replies: 21
- Views: 5027
Re: men of war pc .ply models
well, funny things to come: I built a reduced skeleton manually and it looked a little bit weird. I thought I might have misunderstood the sense/order of the ik_ bones and googled for it. Bang, found this: http://www.moddb.com/tutorials/export-human-models-from-3ds-max-to-mow http://www.moddb.com/gr...
- Fri Jul 29, 2016 4:44 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
there's no way around trying to assemble the model for yourself:
- Wed Jul 27, 2016 5:23 pm
- Forum: 3D/2D models
- Topic: League Of Legends 3D Models And Animation Flipped Help me
- Replies: 7
- Views: 2754
Re: League Of Legends 3D Models And Animation Flipped Help m
I don't have maya, but what I don't get: why don't you mirror the mesh in maya to get it matched to the skeleton again?lol2k12 wrote:but thats what happens when i export from noesis to obj and then import again to maya to apply the animation
- Wed Jul 27, 2016 3:54 pm
- Forum: Website
- Topic: Moved to new host!
- Replies: 25
- Views: 18308
Re: Moved to new host!
here you go:Mr.Mouse wrote:Can someone make a screenshot once it happens ?
- Wed Jul 27, 2016 3:45 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 125070
Re: Dark Souls FLV file
As from the posts as of November 25th 2015 on facepunch it looks as if the problem with the nubs was not solved. You should ask Snaz or dib91 there to get answers. What are the names of those nubs? What happens if you ignore/delete them? You should be more precise/detailed in your explanations. ("wo...
- Tue Jul 26, 2016 3:45 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 125070
Re: Dark Souls FLV file
that's kinda funny - since you're working with all that stuff, Noesis, 3dsmax and so on.
Anyways:
here's the line in the flver python script for Noesis to deal with:
SCALE = 1000
Anyways:
here's the line in the flver python script for Noesis to deal with:
SCALE = 1000
- Tue Jul 26, 2016 2:29 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 125070
Re: Dark Souls FLV file
Snaz suggested to check the scale in the flver py script and in 3dsmax.
Where's the point you can't follow?
Where's the point you can't follow?
- Tue Jul 26, 2016 9:58 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
yeah, about 153 bones - would have to cut off up to 100 of them (a shitload of work) - also that reduced skeleton would not work with anims
- Tue Jul 26, 2016 7:10 am
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
I've tried it with the hulk and it's not very promissing.
(I feel a waste of time and life...
)
(I feel a waste of time and life...
- Mon Jul 25, 2016 8:12 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
well, I had a look at construct_meleeb_gibsdeathpile.o3d , for the first bone CG_Melee_ShoulderPad_R_GIB they claim to be Position and Rotation included but I'm not shure about the 4 words before those strings. So i just logged the floats - maybe you find it worth to build a skeleton from? But I'm n...
- Sun Jul 24, 2016 5:27 pm
- Forum: 3D/2D models
- Topic: [Request] Ratchet & Clank HD collection models
- Replies: 71
- Views: 18671
Re: [Request] Ratchet & Clank HD collection models
yeah, see, the administration has a keen eye on what users post, meanwhile.
Really appreciate this.
(and removed my reply which just contained a repetition of the foreposters 8 letter word - I feel guilty, confessed
)
Really appreciate this.
(and removed my reply which just contained a repetition of the foreposters 8 letter word - I feel guilty, confessed
- Sun Jul 24, 2016 4:29 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
I don't see a chance, to be honest. The construct_meleea.dcm , I've looked at seems to contain ModelType 0. For this ModelType there's no bone IDs, no weights in the dcm (nor in the o3d) , they are all set to 1 1.0 (one constant boneid per vertex). I'm asking myself "how is the skinning realized her...
- Sun Jul 24, 2016 2:41 pm
- Forum: 3D/2D models
- Topic: PC Darksiders II: Death Lives maxscript
- Replies: 49
- Views: 15698
Re: PC Darksiders II: Death Lives maxscript
yes, I mean how can I make a script for 3d studio max to import models. I want to know how to start and what thou wast need. yeah, if you start nearly from scratch that's kinda like the question: "can you teach me how to build a rocket"? :D It's a very long path to go and I fear I don't have the ti...
