Search found 3464 matches

by shakotay2
Sun Jul 31, 2016 5:12 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

You should tell where you got stuck with the tutorial so that I can improve it. There is no general recipe how to get the vertices, even for simple models. For the face indices (FIs) the rule is: search for a scrambled alphabet. Problem is: not every scrambled alphabet you find in 3D data represents...
by shakotay2
Sat Jul 30, 2016 9:40 am
Forum: 3D/2D models
Topic: TimeSplitters 2 (xbox) xbr import
Replies: 23
Views: 5498

Re: TimeSplitters 2 (xbox) xbr import

thx - we'd need at least one working (xbox) xbr sample to get a better understanding of the script.
xbr_test.jpg
by shakotay2
Fri Jul 29, 2016 7:47 pm
Forum: 3D/2D models
Topic: men of war pc .ply models
Replies: 21
Views: 5027

Re: men of war pc .ply models

well, funny things to come: I built a reduced skeleton manually and it looked a little bit weird. I thought I might have misunderstood the sense/order of the ik_ bones and googled for it. Bang, found this: http://www.moddb.com/tutorials/export-human-models-from-3ds-max-to-mow http://www.moddb.com/gr...
by shakotay2
Fri Jul 29, 2016 4:44 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

there's no way around trying to assemble the model for yourself:
000092-bin.jpg
by shakotay2
Wed Jul 27, 2016 5:23 pm
Forum: 3D/2D models
Topic: League Of Legends 3D Models And Animation Flipped Help me
Replies: 7
Views: 2754

Re: League Of Legends 3D Models And Animation Flipped Help m

lol2k12 wrote:but thats what happens when i export from noesis to obj and then import again to maya to apply the animation
I don't have maya, but what I don't get: why don't you mirror the mesh in maya to get it matched to the skeleton again?
by shakotay2
Wed Jul 27, 2016 3:54 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 18308

Re: Moved to new host!

Mr.Mouse wrote:Can someone make a screenshot once it happens ?
here you go:
LimitReached.jpg
by shakotay2
Wed Jul 27, 2016 3:45 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 125070

Re: Dark Souls FLV file

As from the posts as of November 25th 2015 on facepunch it looks as if the problem with the nubs was not solved. You should ask Snaz or dib91 there to get answers. What are the names of those nubs? What happens if you ignore/delete them? You should be more precise/detailed in your explanations. ("wo...
by shakotay2
Tue Jul 26, 2016 3:45 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 125070

Re: Dark Souls FLV file

that's kinda funny - since you're working with all that stuff, Noesis, 3dsmax and so on.

Anyways:
here's the line in the flver python script for Noesis to deal with:
SCALE = 1000
by shakotay2
Tue Jul 26, 2016 2:29 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 125070

Re: Dark Souls FLV file

Snaz suggested to check the scale in the flver py script and in 3dsmax.
Where's the point you can't follow?
by shakotay2
Tue Jul 26, 2016 9:58 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

yeah, about 153 bones - would have to cut off up to 100 of them (a shitload of work) - also that reduced skeleton would not work with anims
by shakotay2
Tue Jul 26, 2016 7:10 am
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

I've tried it with the hulk and it's not very promissing.
(I feel a waste of time and life... :D )
hulk_skel.jpg
by shakotay2
Mon Jul 25, 2016 8:12 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

well, I had a look at construct_meleeb_gibsdeathpile.o3d , for the first bone CG_Melee_ShoulderPad_R_GIB they claim to be Position and Rotation included but I'm not shure about the 4 words before those strings. So i just logged the floats - maybe you find it worth to build a skeleton from? But I'm n...
by shakotay2
Sun Jul 24, 2016 5:27 pm
Forum: 3D/2D models
Topic: [Request] Ratchet & Clank HD collection models
Replies: 71
Views: 18671

Re: [Request] Ratchet & Clank HD collection models

yeah, see, the administration has a keen eye on what users post, meanwhile.
Really appreciate this. :)

(and removed my reply which just contained a repetition of the foreposters 8 letter word - I feel guilty, confessed :D )
by shakotay2
Sun Jul 24, 2016 4:29 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

I don't see a chance, to be honest. The construct_meleea.dcm , I've looked at seems to contain ModelType 0. For this ModelType there's no bone IDs, no weights in the dcm (nor in the o3d) , they are all set to 1 1.0 (one constant boneid per vertex). I'm asking myself "how is the skinning realized her...
by shakotay2
Sun Jul 24, 2016 2:41 pm
Forum: 3D/2D models
Topic: PC Darksiders II: Death Lives maxscript
Replies: 49
Views: 15698

Re: PC Darksiders II: Death Lives maxscript

yes, I mean how can I make a script for 3d studio max to import models. I want to know how to start and what thou wast need. yeah, if you start nearly from scratch that's kinda like the question: "can you teach me how to build a rocket"? :D It's a very long path to go and I fear I don't have the ti...