Search found 3464 matches

by shakotay2
Tue Aug 09, 2016 8:18 am
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 Wii .Igb
Replies: 5
Views: 1522

Re: Marvel Ultimate Alliance 2 Wii .Igb

Autocreated faces as I dunno where to get the face indices from:
000_lgb.jpg
(this lowpoly model is too ugly imho as to care for uvs)
by shakotay2
Mon Aug 08, 2016 10:59 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
Replies: 23
Views: 4741

Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee

use the sequence E0033D00 to give the walk_x.mtp file a structure. There's 112 finds, maybe 112 frames, each frame with data for 61 bones (just a wild guess). Question is how to make sense out of the data (offset 0xC8; bone 0, bone 1): 00 00 01 00 00 00 00 80 1C 53 2E 41 13 F3 2C BB 01 00 02 00 27 4...
by shakotay2
Mon Aug 08, 2016 5:53 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
Replies: 23
Views: 4741

Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee

In my experience nobody cares for such animation requests.
You don't even tell us the number of bones.

Uploading a suiting skeleton will increase chances that somebody will look at.
by shakotay2
Sat Aug 06, 2016 10:18 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

First of all: start with 200 vertices that obviously form a part of a mesh. 2ndly: look at the face indices - you need to understand that those are very unlikely to build faces f 5 1 10461 f 1 166 1 Without having an understanding how 3D meshes are built you will fail. Start any 3D app, blender for ...
by shakotay2
Sat Aug 06, 2016 7:11 am
Forum: 3D/2D models
Topic: Skeleton parsing help
Replies: 12
Views: 2218

Re: Skeleton parsing help

I'm having trouble reading this skeleton file. It's not like the files I've seen before in recent titles but often in older ps2 titles. Help would be appreciated. I know you're a skeleton expert and I can't offer a solution but I'd like to pick up this opportunity to build some kind of "getting a s...
by shakotay2
Fri Aug 05, 2016 6:50 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

I have found several blocks of letters, I think these are part of the face indices, but I'm not 100%. They start at 00007522. as word indices it gives this: 80 69 100 87 1 1802 11265 225 604 So it's very unlikely that it's FIs. Divide the file up into sections with similar data, search for patterns...
by shakotay2
Tue Aug 02, 2016 5:32 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

mariokart64n is one of the best 3D experts, especially for scripts, I know.
So this should be a very good start (didn't check the videos , though).
by shakotay2
Tue Aug 02, 2016 5:20 pm
Forum: 3D/2D models
Topic: 3D model format used by BabylonJS?
Replies: 19
Views: 2989

Re: 3D model format used by BabylonJS?

GordenF wrote:and with hex2obj's mesh exporter constantly failing on me,
I don't see where the problem should be - File/SaveAs mesh results in an obj file (controller.64_Front_Case.64_Front_Case_0.obj) which can be imported into blender for example:
controller_64_Front.JPG
by shakotay2
Tue Aug 02, 2016 5:01 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 20237

Re: Marvel Ultimate Alliance 2 .DAT

Lol Shakotay, didn't mean to offend. I didn't feel so, and I know hex2obj has some weakness, but I'm up to clear things where it has not. is there a way to automate hex2obj so that, for example, if we know there are x number of submeshes we can write up a script to enter the appropriate setting and...
by shakotay2
Tue Aug 02, 2016 2:20 pm
Forum: 3D/2D models
Topic: Marvel Ultimate Alliance 2 .DAT
Replies: 64
Views: 20237

Re: Marvel Ultimate Alliance 2 .DAT

As for UV pos, HexToOBJ tutorial recommends either 12 or 24 when using floats, and if you use 12 you end up with negative values, If I hate something then it's uncorrect or incomplete "quotes". :D (always use the last version of hex2obj !) From the actual tutorial it reads: For simple floating poin...
by shakotay2
Tue Aug 02, 2016 5:41 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

But for getting the start addresses of normals we need 0x2B2E - 0x156 = 0x15C2. How obtained 0x2B2E instead 0x2B39? 0x2B2E that's 0x2B39 - 0xB? You not explain it in tutorial. I didn't feel the necessity to explain that because it's plain to see when looking at hw_bu_000.bm in a hex editor. It's ju...
by shakotay2
Mon Aug 01, 2016 10:05 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

why do I feel you don't answer my questions? To be honest I don't believe that you really tried to get a skeleton seriously. Did you ever create a maxscript for a simple skeleton? Guess, you did not. Anyways, here's the bones and positions/rotations (assumed, it's not clear from that weird o3d files...
by shakotay2
Mon Aug 01, 2016 8:31 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

there is no simple universal script for o3d skeletons, I fear. Did you ever create/understand a maxscript for a simple skeleton? If 'no', look here: http://forum.xentax.com/viewtopic.php?f=16&t=7337&p=91181&hilit=+certainly#p91181 ( TaylorMouse shows how to load Adria from Diablo III with skeleton a...
by shakotay2
Sun Jul 31, 2016 5:32 pm
Forum: 3D/2D models
Topic: need cabal 2 importer(.chr+.caf)
Replies: 17
Views: 2884

Re: need cabal 2 importer(.chr+.caf)

@godskin: would you mind stop spamming/double posting?
I won't write a script for cabal2, never.
redbluwtf wrote:.cgf not used,
too bad.
There's a professional free CryImporter from Takaro but it requires '.cgf' <and> 'caf'.
(So I couldn't check whether it works with your uploaded cafs.)
by shakotay2
Sun Jul 31, 2016 2:13 pm
Forum: 3D/2D models
Topic: need cabal 2 importer(.chr+.caf)
Replies: 17
Views: 2884

Re: need cabal 2 Blender246 Animation + Mesh (.chr+.caf)

redbluwtf wrote:.chr Work with Cryengine_cfg.dll[Noesis] only mesh without bones,
that's wrong:
dragon_chr.jpg
dont work .caf[Animation]
I would appreciate any help.....
upload a body or dragon.cgf if you have