Search found 4134 matches

by shakotay2
Tue Jul 31, 2018 8:22 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

First of all many thanks for your reply! I was just reformatting/editing my post, not seeing that you answered already, sorry for that. I don't understand why finding faces is in the first step? well, because it's the simplest part. Finding the scrambled alphabet is easy, you can't deny that serious...
by shakotay2
Tue Jul 31, 2018 7:10 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

p.s.: once again: I'm not trying to argue, guys, I'm just saying that ui of h2o could be much more better :] Any program can be improved, there's no doubt. >>> But you need to tell the details, please :) . <<< I sum up some ui deficits here: the 'noStr' and 'std' button should have been integrated ...
by shakotay2
Tue Jul 31, 2018 5:49 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

Bigchillghost wrote:But I havn't seen anyone pose questions under these topics, which is really disappointing.
The audience is getting smaller; many people seem to use Ninja Ripper, for example.
But I'm pretty sure that interested beginners will profit from your tutorial.

(I've updated my sig to link to it.)
by shakotay2
Tue Jul 31, 2018 2:27 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

yes, I see. But in the end (at least for me) it's rather unimportant which tool to use, hex2obj, MR, or Model Inspector from Herbert 3000: http://forum.xentax.com/viewtopic.php?f=33&t=14648 The point of my post you were replying to was "I was always thinking about the best way to give begin...
by shakotay2
Tue Jul 31, 2018 12:46 pm
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 2564

Re: Dragon Quest XI 3DS .BHC Models

I've posted my answer here:
viewtopic.php?f=29&t=10894&p=142667#p142667
so that we don't get too much off topic here.
by shakotay2
Tue Jul 31, 2018 12:44 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 493
Views: 294215

Re: Extracting simple models

its ui is confussing shit out off me. I always thought that it can be simplier but then 'Model researcher' came up. I don't claim that "MR" is a super-tool but it is a lot more organized in terms of interface, hex2obj was the first tool of it's kind, imho, and it's simple, yes. I always c...
by shakotay2
Mon Jul 30, 2018 4:33 pm
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 2564

Re: Dragon Quest XI 3DS .BHC Models

, thanks for your efforts but I guess this is out of my reach and there are too many files for one model well, it all depends on you. :) These models are not that spectacular, imho, so it's a little bit unlikely that someone will make a script for them. I was always thinking about the best way to g...
by shakotay2
Mon Jul 30, 2018 10:25 am
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 2564

Re: Dragon Quest XI 3DS .BHC Models

[...]and guessed that the head faces location from the other file (cha01000a_h.bch) would be starting at 476e0 ? that's correct. :) (whatever you're meaning with "head faces"?) But unfortunatelly that´s where my brain started to melt with the tutorial. Please let me know if you uncover UV...
by shakotay2
Sun Jul 29, 2018 8:54 pm
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 2564

Re: Dragon Quest XI 3DS .BHC Models

Don't know about wizardry :D , just using hex2obj, uvs not found so far:
cha01000a_l.jpg
H2O file for Lod2:

0x2BF10 3288
Vb1
24 99
0x210FC 606
020300
0x0 255

btw: the extension is .bch, not .bhc
by shakotay2
Fri Jul 27, 2018 8:01 pm
Forum: 3D/2D models
Topic: Asphalt 9 .jmodel .jtex
Replies: 3
Views: 1236

Re: Asphalt 9 .jmodel .jtex

guess, you can get a skeleton from the .json.jmodel files but I don't see a decent point cloud at a first glance...

But generally developers don't seem to like models being dumped from a freshly released game.
by shakotay2
Thu Jul 26, 2018 11:59 am
Forum: 3D/2D models
Topic: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
Replies: 6
Views: 1699

Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)

Thanks! but Im really having a hard time try to learn hex2obj >< this format and especially this model is quite simple. So it would be the best chance to get a clue now. :) All you need to find is the start address of face index block, and the face index count (start of vertices is 0x14, maybe for ...
by shakotay2
Thu Jul 26, 2018 8:46 am
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

nope, it's not a progress, it's just a little bit of what daemon1 and akderebur found out already Kind of progress is when users give it a try themselves, imho. You could use the latest version of hex2obj http://forum.xentax.com/viewtopic.php?f=29&t=10894&p=142434&hilit=+actual#p142434 t...
by shakotay2
Thu Jul 26, 2018 8:14 am
Forum: 3D/2D models
Topic: Scooby Doo Mystery Mayhem smal_ghost *.dat
Replies: 1
Views: 563

Re: Scooby Doo Mystery Mayhem smal_ghost *.dat

using hex2obj (view link in my sig):
00000046-dat.jpg
by shakotay2
Thu Jul 26, 2018 7:58 am
Forum: 3D/2D models
Topic: Zero Escape Virtue's Last Reward Models (.bsm/.bm)
Replies: 6
Views: 1699

Re: Zero Escape Virtue's Last Reward Models (.bsm/.bm)

no time for providing a script, sorry
using hex2obj (view link in my sig):
md_helmetShape-skin-bsm.jpg
by shakotay2
Thu Jul 26, 2018 12:17 am
Forum: 3D/2D models
Topic: cannot open mesh files in noesis to big
Replies: 2
Views: 1407

Re: cannot open mesh files in noesis to big

I'd say those rips are faulty, at least the smallest one that I've tried: [...] f 3655999 3656000 3656001 f 3656002 3656003 3656004 f 3656005 3656006 3656007 f 3656008 3656009 3656010 f 3656011 3656012 3656013 f 3656014 3656015 3656016 f 1092789699 3245466570 1118503724 f 1092796055 3245465935 11185...