Search found 3464 matches
- Fri Aug 12, 2016 11:40 am
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
- Replies: 23
- Views: 4741
Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee
Also, it appears as if the position and rotation is reversed from what you suggested (rotation then position not vice versa) possibly - but why do you think so? and from origin not from previous bone position and rotation, I didn't mean the coords to be parent relative, if you're speaking about tha...
- Fri Aug 12, 2016 8:49 am
- Forum: 3D/2D models
- Topic: Way of the Samurai 4 NIF help
- Replies: 8
- Views: 1816
Re: Way of the Samurai 4 NIF help
They Noesis script works to an extent, but the textures dont show up and models re invisible until you export them From what I can see it's textured in Noesis. Exported as smd for example and reimported to blender I don't know what the problem should be: Sayo.jpg btw: nifskope and blender nif suppo...
- Fri Aug 12, 2016 8:10 am
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 2944
Re: Might and Magic X Legacy
Button 'tut' is disabled in my hex2obj app. What I'm doing wrong? very strange - never heard of such. As a workaround you could simply open the file hex2obj_tut.rtf in your hex2obj folder. Besides, if there is no skeleton in this file, this model could help, because MMX uses the same models as Hero...
- Thu Aug 11, 2016 11:30 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 2944
Re: Might and Magic X Legacy
This is a rather simple format which uses floats so the tut button in hex2obj should do.
Anyways getting the mesh wouldn't help you too much. It would only be useful to assure that all data (or > 90% of it) is related to the mesh
and I didn't overlook something.
Anyways getting the mesh wouldn't help you too much. It would only be useful to assure that all data (or > 90% of it) is related to the mesh
and I didn't overlook something.
- Thu Aug 11, 2016 11:05 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
- Replies: 23
- Views: 4741
Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee
If you're able to do it well, this reminds me of a german joke which says "Ich bin zu allem fähig, aber zu nichts zu gebrauchen" :D (capable of everything (i.e. worst things :D ) but helpful for nothing) So, sadly I ran out of ideas atm. Though that's a nice girl with skeleton you've uploaded, so m...
- Thu Aug 11, 2016 10:42 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 2944
Re: Might and Magic X Legacy
thx - did you check those dat files or use hex2obj on them?
On a quick glance I don't see any skeleton data in them.
On a quick glance I don't see any skeleton data in them.
- Thu Aug 11, 2016 10:11 pm
- Forum: 3D/2D models
- Topic: Loons: Fight for the Fame .dxb
- Replies: 3
- Views: 734
Re: Loons: Fight for the Fame .dxb
first of all it's required to give the file some structure - otherwise analysing will end up in a waste of life and time
because there's much skeleton data (assumed, matrices?).
Getting proper point clouds is the key to get the mesh finally.
Good luck.
because there's much skeleton data (assumed, matrices?).
Getting proper point clouds is the key to get the mesh finally.
Good luck.
- Thu Aug 11, 2016 7:29 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50511
Re: Final Fantasy XIII-2 extraction
Help me or don't but you don't have to be so damned rude about it. apologies! :) I was just a little bit tired of such posts. And I didn't expect you to return ever. :D If you uploaded the trb in question I could have a look at. (I suppose Noesis doesn't support PC version and there's no simple sol...
- Thu Aug 11, 2016 12:02 am
- Forum: 3D/2D models
- Topic: Strange looking model
- Replies: 6
- Views: 1190
Re: Strange looking model
well, seems I completly missed what your problem was.
I thought the deepenings should be turned up.
Pretty waste of life and time...
I thought the deepenings should be turned up.
Pretty waste of life and time...
- Wed Aug 10, 2016 7:01 pm
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 50511
Re: Final Fantasy XIII-2 extraction
I managed to decrypt the file lists and extract the raw .trb files but I can't view them in Noesis or anything else I've found. which version of Noesis did you use? .trb is a "known file format" in Noesis since many months. Which error message arouse? which trb did you try? PC or console version? T...
- Wed Aug 10, 2016 3:14 pm
- Forum: 3D/2D models
- Topic: Strange looking model
- Replies: 6
- Views: 1190
Re: Strange looking model
depends on your 3D app. From blender I know you can flip ("standard") normals there. Instead of flipping bump normals I'd inverse the bump map (invert colors, black to white and w to b or google for it). (If you understand the 3D data in the model file you could multiply the bump normals with -1.0 b...
- Wed Aug 10, 2016 2:44 pm
- Forum: 3D/2D models
- Topic: 3D models behind a .pat file
- Replies: 11
- Views: 1795
Re: 3D models behind a .pat file
google for quickbms.exe
when clicking on the exe (in the windows explorer) it prompts you for selecting
when clicking on the exe (in the windows explorer) it prompts you for selecting
- the BMS script
- the input archive to extract
- the output folder
- Wed Aug 10, 2016 8:24 am
- Forum: 3D/2D models
- Topic: Strange looking model
- Replies: 6
- Views: 1190
Re: Strange looking model
just a wild guess: try flipping bump normals
- Tue Aug 09, 2016 9:49 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 2944
Re: Might and Magic X Legacy
static mesh format is the same as for characters; we'd need a character model file for skeleton (might be >100 kB)
- Tue Aug 09, 2016 2:31 pm
- Forum: 3D/2D models
- Topic: Might and Magic X Legacy
- Replies: 20
- Views: 2944
Re: Might and Magic X Legacy
you won't expect someone to download 124 MB of samples, do you? Also for animations follow (my) "unwritten rules", please. upload an animation sample file (<100 kB if possible) upload suiting skeleton tell number of bones, if possible (The more infos you provide the more likely someone will care for...
