, a little bit swizzled
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- Sat Sep 15, 2018 9:16 am
- Forum: 3D/2D models
- Topic: Rogue Squadron 2 .SMM Files
- Replies: 3
- Views: 1028
Re: Rogue Squadron 2 .SMM Files
funny, an animated parser!
Format seems to be NINTEX_CMPR = 0x0E
, a little bit swizzled
, a little bit swizzled
- Sun Sep 02, 2018 1:17 pm
- Forum: 3D/2D models
- Topic: Colin McRae Rally 3 .TAG and track model files
- Replies: 17
- Views: 3960
Re: Colin McRae Rally 3 .TAG and track model files
first submesh, not sure about uvs:
- Sat Sep 01, 2018 5:21 pm
- Forum: 3D/2D models
- Topic: Hot Wheels Jetz .MDL & .MDF Files
- Replies: 5
- Views: 1394
Re: Hot Wheels Jetz .MDL & .MDF Files
not sure whether they are using triangle strips (maybe standard triangles and a mix of tris and quads?):
- Tue Aug 28, 2018 10:12 pm
- Forum: 3D/2D models
- Topic: combine and export into fbx with Noesis
- Replies: 4
- Views: 2401
Re: combine and export into fbx with Noesis
where do you have that line from?Tosyk wrote: with just this line of code(?):Code: Select all
"C:\Program Files (x86)\noesis\Noesis.exe" ?runtool "&Model merger" <file>
I assume the tool has evolved to tool_batchload_context.py.
Try out Batch process in Noesis, menu Tools.
- Tue Aug 28, 2018 9:26 pm
- Forum: 3D/2D models
- Topic: Overlord, Overlord: Raising Hell, Overlord II models
- Replies: 16
- Views: 8481
Re: Overlord, Overlord: Raising Hell, Overlord II models
No. You need to use Blender 2.49(b)Jack Greed wrote:Is there a way to run this with modern software?
With Blender 2.5 they changed to python 3.0 which is no compatible with python 2.6.x.Blender279 is giving me a Python error, but I have Python26 so I'm assuming is a Blender thing.
- Mon Aug 27, 2018 6:35 pm
- Forum: 3D/2D models
- Topic: Gravity Rush 2/Gravity Daze 2 (PS4)
- Replies: 30
- Views: 13376
Re: Gravity Rush 2/Gravity Daze 2 (PS4)
well, I don't understand the code very good, but it's simple: a) introduce meshes = [] before while fileComplete == False: b) comment out: #mdlList.append(NoeModel([msh], [], [])) use this: meshes.append(msh) c) at the end: mdl = NoeModel(meshes) mdlList.append(mdl) return 1 results in three Lods fo...
- Sun Aug 26, 2018 3:13 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
btw: your H2O file contained 'seq' and that was correct! Because a float Vertex block (VB, as defined in the hex2obj tutorial ) of 12 bytes size is a contradiction in itself. :D It's a matter of correct definition, and VB, my bad, was not. It might stand for a pure block of vertices as Ace and me us...
- Sun Aug 26, 2018 12:45 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294215
Re: Extracting simple models
pattern checking to recognize uvs is something for more experienced people, in this case I could think of xx xx xx 3F xx xx xx 3F, where 3F might also be 3E or BF or BE The more obvious approach (in this case) to get the uvs address (which does NOT work for every 3D format!) is to add the size of ve...
- Sat Aug 25, 2018 12:38 pm
- Forum: 3D/2D models
- Topic: Shenmue MT5 + Shenmue 2 MT7 Converter !
- Replies: 26
- Views: 10806
Re: Shenmue MT5 + Shenmue 2 MT7 Converter Requests
well, from my experience you can bump threads as much as you want: if there's no interest you need to do your own research and show the results With this said I make a little update to my post as of Sun Dec 08, 2013 1:13 pm concerning the MT5 format. Not really sure what I missed then. After compili...
- Sun Aug 19, 2018 7:21 am
- Forum: 3D/2D models
- Topic: Planet Hot Wheels .MXS files
- Replies: 50
- Views: 9033
Re: Planet Hot Wheels .MXS files
for the Script: Oh. And there is a method for convert from a C script to a Py language? (noob question, I repeat, I never study computer programming :D ) Those methods don't produce "ready to use" scripts, afaik. (Besides "C2py" is nothing I deal with.) Any news about this "...
- Thu Aug 16, 2018 10:41 am
- Forum: 3D/2D models
- Topic: Hi please rip this model please please please
- Replies: 5
- Views: 1434
Re: Hi please rip this model please please please
so will anyone do it? please? Model format is pretty simple so you simply need to add "v " (without the quotes) to the vertex lines: [Vertices_Frame0] 0.549900 0.549900 1.283600 0.000000 0.000000 1.000000 add "vt " (without quotes) to the uv lines: [MaterialMapping] 0.948280 0.4...
- Wed Aug 15, 2018 7:13 pm
- Forum: 3D/2D models
- Topic: Planet Hot Wheels .MXS files
- Replies: 50
- Views: 9033
Re: Planet Hot Wheels .MXS files
My solutions generally are coded in 'C'; I didn't use python scripting with MR. So I don't know whether it's possible. This is simply a matter of time (and I'm not a friend of python :D ). I generally don't waste time with other approaches if there's an existing working solution. edit: well, I final...
- Wed Aug 15, 2018 6:44 pm
- Forum: 3D/2D models
- Topic: Planet Hot Wheels .MXS files
- Replies: 50
- Views: 9033
Re: Planet Hot Wheels .MXS files
If I run the Make_obj-notP-PHotW.exe it can't open the dll_makeh2o.dll. My bad. I've updated the zip in the post as of August, 13th, thanks! EXPORTB2 supported now. Advantage of these models is: you don't have to do any scalings. :D Fordf150-mxs-B2.jpg @Fiammanera628: yeah, your solution with the f...
- Wed Aug 15, 2018 1:46 pm
- Forum: 3D/2D models
- Topic: Planet Hot Wheels .MXS files
- Replies: 50
- Views: 9033
Re: Planet Hot Wheels .MXS files
I've updated the tool in my post as of August, 13th with uv support:
to do: scaling (maybe some day)
(from carena: 4pl_thitech.mxs, ok)
(from carena: 4pl_thitech.mxs, ok)
- Mon Aug 13, 2018 10:16 pm
- Forum: 3D/2D models
- Topic: Planet Hot Wheels .MXS files
- Replies: 50
- Views: 9033
Re: Planet Hot Wheels .MXS files
getting the mxs meshes (tested with 2 models only, uvs support now, EXPORTB2 support): Make_obj-PlanetHotWheels.zip As always: use it on your own risk! Have fun with the scaling, chassis in blender y *2.5 windows: y * 1.5, z * 0.4 as a first start (view the pic in my post as of 15th August to see wh...
