Search found 3464 matches

by shakotay2
Mon Aug 29, 2016 9:18 pm
Forum: 3D/2D models
Topic: need help extracting models
Replies: 2
Views: 550

Re: need help extracting models

I've a deja vue of such - which game it is?
cyborg.jpg
ok, it's Halo:
viewtopic.php?f=16&t=12696&p=104431#p104431
Thor524 wrote:also is it possible to extract bones or skinned models?
I would have tried but since I've wasted my time again with something I've already done I won't, sry.
by shakotay2
Mon Aug 29, 2016 8:26 pm
Forum: 3D/2D models
Topic: Ford Racing 3
Replies: 3
Views: 1118

Re: Ford Racing 3

nasty format; small meshes, most of them with a vertex count of about 200 or less
(autocreation of FI's seems to be useless here)

If it's a PC game I'd suggest to try out a 3D ripper.
by shakotay2
Fri Aug 26, 2016 8:55 am
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3467

Re: Please, help add animation to the blender2.49 script.

Question why using 7 floats numbers for one animation time step ? [...] Four floats for quaternion and three floats for position ?! yep, I'd say so. Where it might be 3 floats for position and then 4 for quaternion. no time to check it atm. There should be functions in the web to check whether 4 fl...
by shakotay2
Thu Aug 25, 2016 10:12 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3467

Re: Please, help add animation to the blender2.49 script.

In anm file i see 27 bones and 14 14 frames? Agreed. There's a count (27) at 0x0D but where do you see 27 bones (blocks)? 26*13*16 = 5 408 bytes. a brave calculation, but I fear, it doesn't represent the structure of that anim file. what I found is this, 18 blocks starting at: 0x21, 0x1E9, 0x309, 0...
by shakotay2
Thu Aug 25, 2016 8:21 pm
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 2598

Re: Adding texture to a .obj

Although I didn't completely understand when you said: "It's just a matter of building 1-y for the uvs". uv Coords 0.0 0.0 -> 0.0 1.0, 1.0 1.0 ->1.0 0.0 Some people say it's mirroring at the y axis, but it's an additional adding of 1.0 to y, so in the end y -> 1-y but I can't figure out how to add ...
by shakotay2
Thu Aug 25, 2016 7:55 pm
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 2598

Re: Adding texture to a .obj

I've used your params in hex2obj : def_022.jpg It's just a matter of building 1-y for the uvs (similar to mirroring at y axis) These are the faces (similar to yours but normals indices ignored) g submesh_0 f 1/1 2/2 3/3 f 1/1 3/3 4/4 f 5/5 6/6 7/7 f 5/5 7/7 8/8 f 9/9 10/10 11/11 f 12/12 10/10 9/9 f ...
by shakotay2
Thu Aug 25, 2016 6:51 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 2598

Re: Adding texture to a .obj

The indices for vertices/normals/uv may be different (such as f 1/1/2 2/2/3 3/3/2 for example) as you noticed.
majidemo wrote:But there seems to be a problem in the mapping? what did I do wrong?
Please upload the model file which you decoded.

(I'm off to office now...)
by shakotay2
Thu Aug 25, 2016 5:49 am
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3467

Re: Please, help add animation to the blender2.49 script.

You're on a good way; as you may have noticed the frame blocks in the .anm file have different sizes. (Using max script could solve this, iirc because max can interpolate missing time frames.) Read here: http://forum.xentax.com/viewtopic.php?f=16&t=13759&p=114649&hilit=+interpolate#p114649 Another p...
by shakotay2
Thu Aug 25, 2016 5:29 am
Forum: 3D/2D models
Topic: [solved] Adding texture to a .obj
Replies: 15
Views: 2598

Re: Adding texture to a .obj

@majidemo
first of all the notation of your faces in the obj file is incomplete.
It writes
f 1 2 3
f 1 3 4
[...]

Should be
f 1/1/1 2/2/2 3/3/3
f 1/1/1 3/3/3 4/4/4
[...]

because the 3D apps I know can't create the uv map from f 1 2 3 etc.
by shakotay2
Tue Aug 23, 2016 10:10 pm
Forum: Website
Topic: Moved to new host!
Replies: 25
Views: 18308

Re: Moved to new host!

not very often, 3 or four times. No occurence the last 2 weeks, iirc.
by shakotay2
Tue Aug 23, 2016 4:01 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3467

Re: Please, help add animation to the blender2.49 script.

we must give attack_lash_left.anm a structure. Then search for transitions, rotations. I don't have a clue whether we'll be successful but it's a small file only so if we fail we won't have lost too much time. :D What are your skills? Can you convert hex values such as 5E AF 34 3F to a float? (You c...
by shakotay2
Tue Aug 23, 2016 12:08 pm
Forum: 3D/2D models
Topic: Please, help add animation to the blender2.49 script.
Replies: 20
Views: 3467

Re: Please, help add animation to the blender2.49 script.

Please, help add support animation file (anm) to the script. Hi Roman, from my experience noone will/can add animation support to (blender) python files. Only the author of the script could. (Meanwhile you should know that, too. :D ) My suggestion would be to try it with Noesis. But you'll need to ...
by shakotay2
Tue Aug 23, 2016 11:23 am
Forum: 3D/2D models
Topic: Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc
Replies: 2
Views: 842

Re: Touge R (Xbox) track formats- .GMX, .GVX, .RAX etc

what is your questions then?
akagi_a_1p-col.jpg
by shakotay2
Tue Aug 23, 2016 11:09 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

vertexCount = max(list) + 1 seems you're on a good way becoming a programmer now :D can you add the ability to autofill the step 3 "count" after pressing "go1" yeah, I was thinking of this from the beginning but I didn't do it for "educational" reasons. (There's no understanding when things are don...
by shakotay2
Sun Aug 21, 2016 2:59 pm
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 9307

Re: [Help] Hex2obj

What if the format is saved in a way that the face indices first then the UV list? should not matter because you enter the addresses for FIs and uvs independently. The tutorial assumes that the file format is UV list first then face indices right? It does for the tutorial sample. because the start ...