Search found 4134 matches

by shakotay2
Wed Nov 30, 2022 8:57 am
Forum: 3D/2D models
Topic: Life After mesh model file
Replies: 15
Views: 656

Re: Life After mesh model file

If the models have one sub mesh only you could write a Noesis script for yourself, I guess. (Check for a template in one of my previous posts. Here for example, click up arrow:) You simply need to search for 000001000100 in a .mesh, and 6 bytes after a fitting offset you'll find the vertex count and...
by shakotay2
Wed Nov 30, 2022 8:40 am
Forum: 3D/2D models
Topic: Life After mesh model file
Replies: 15
Views: 656

Re: Life After mesh model file

Hello, I found some inconsistency for the addresses of face index block and the uv block. They don't fit the displayed model. (Probably belong to another sub mesh.) For me it's address of face indices: 131366 (0x20126) and uv address 171086 (0x29c4e) . model_b_f_3025-mesh.jpg (Sorry for using a diff...
by shakotay2
Mon Nov 28, 2022 9:56 am
Forum: 3D/2D models
Topic: Extracting car models in Choro Q HG2 PS2 (Road Trip Adventure)
Replies: 6
Views: 469

Re: Extracting car models in Choro Q HG2 PS2 (Road Trip Adventure)

Hello, well, it's using VIF tags (surprise). 01800C68 for example here. I made a similar approach for Konami EPR .dat files with 6 downloads in 9 months. People don't seem to like the MakeObj/H2O approach so it's not worth the effort for me. (If you've basic coding skills I could tell you more.) . 1...
by shakotay2
Sat Nov 26, 2022 6:25 am
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

Hull of Yacht01:
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Yacht01_hull.jpg
by shakotay2
Fri Nov 25, 2022 8:59 pm
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

Airship_D_BlackPirate03:
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Airship_D_BlackPirate03.jpg
by shakotay2
Fri Nov 25, 2022 3:00 pm
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

How to get the thing (required H2O files see appended zip file): In hex2obj_0.24e load the model Airship_D_Vulpin01.wpk then choose File "SaveAs Mmesh" (multiple mesh) to create obj files from all contained submeshes. After hex2obj processed the H2O files there should exist the same amount...
by shakotay2
Fri Nov 25, 2022 2:47 pm
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

tried the biggest one, Vulpin01:
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Vulpius01.jpg
(Guess, the sails are missing. No time to search for them.)
by shakotay2
Thu Nov 24, 2022 11:19 pm
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

well, I won't download 21 GB just for fun :D , sorry. (Maybe you could select some 20..30 MB .wpk and upload them separately?)

Sadly rules are different for Airship_E_Yacht02:
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Yacht02.jpg
(btw, got hull of Yacht01 as point cloud only. That's why it's missing in the pic of my previous post.)
by shakotay2
Thu Nov 24, 2022 7:11 am
Forum: 3D/2D models
Topic: Extracting models from Conker Live & Reloaded
Replies: 21
Views: 5592

Re: Extracting models from Conker Live & Reloaded

Posting pictures is totally uninteresting, imho, as long as people tend to keep their knowledge secret. It's very interesting. It led me to using the tool that he mentioned. :) You got a point. Oakieland (u/Plebian_Donkey_Konga) wrote: Thanks to Xenia's recent build, model ripping can be done for B...
by shakotay2
Wed Nov 23, 2022 5:03 pm
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

done:
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Airship_E_Yacht01_v22472.jpg
by shakotay2
Wed Nov 23, 2022 4:07 pm
Forum: 3D/2D models
Topic: trackmania noesis problem
Replies: 10
Views: 2062

Re: trackmania noesis problem

Ok, the script author is Tuliopilloto.
who wrote to squidiskool
This script was tested only with the file you posted, so there is no guarantee that it will work with all files.
by shakotay2
Wed Nov 23, 2022 1:10 pm
Forum: 3D/2D models
Topic: trackmania noesis problem
Replies: 10
Views: 2062

Re: trackmania noesis problem

https://cdn.discordapp.com/attachments/776437698629599253/1044662365230215198/fmt_Trackmania_gbx_PC.py here's the plug-in, it can't read some or most cars with gbx decompressed Thanks; whom is the py script from? (There are not many scripts that use bs.data[addr:bs.dataSize] ) btw: any script is ra...
by shakotay2
Tue Nov 22, 2022 2:31 pm
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

I'm not the "texture man" :D , here's some yacht part (to give you the idea of parameters):
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Airship_E_Yacht01.jpg
Some checking required, obviously.
by shakotay2
Tue Nov 22, 2022 4:43 am
Forum: 3D/2D models
Topic: jet car stunts 1 and 2 .bin files
Replies: 6
Views: 924

Re: jet car stunts 1 and 2 .bin files

fajNYgosciu1234 wrote: Fri Apr 15, 2022 6:47 pm texture files are simple as a jpg, but the .bin files have geometry data
yeah, but something is wrong (may look at it later)
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tt_j_01.jpg
by shakotay2
Tue Nov 22, 2022 4:26 am
Forum: 3D/2D models
Topic: [UE3] A:IR Ascent Infinite Realm
Replies: 13
Views: 526

Re: [UE3] A:IR Ascent Infinite Realm

Maybe it's all rocks?
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Airship_E_Rock04-wpk.jpg