Search found 4134 matches
- Wed Nov 30, 2022 8:57 am
- Forum: 3D/2D models
- Topic: Life After mesh model file
- Replies: 15
- Views: 656
Re: Life After mesh model file
If the models have one sub mesh only you could write a Noesis script for yourself, I guess. (Check for a template in one of my previous posts. Here for example, click up arrow:) You simply need to search for 000001000100 in a .mesh, and 6 bytes after a fitting offset you'll find the vertex count and...
- Wed Nov 30, 2022 8:40 am
- Forum: 3D/2D models
- Topic: Life After mesh model file
- Replies: 15
- Views: 656
Re: Life After mesh model file
Hello, I found some inconsistency for the addresses of face index block and the uv block. They don't fit the displayed model. (Probably belong to another sub mesh.) For me it's address of face indices: 131366 (0x20126) and uv address 171086 (0x29c4e) . model_b_f_3025-mesh.jpg (Sorry for using a diff...
- Mon Nov 28, 2022 9:56 am
- Forum: 3D/2D models
- Topic: Extracting car models in Choro Q HG2 PS2 (Road Trip Adventure)
- Replies: 6
- Views: 469
Re: Extracting car models in Choro Q HG2 PS2 (Road Trip Adventure)
Hello, well, it's using VIF tags (surprise). 01800C68 for example here. I made a similar approach for Konami EPR .dat files with 6 downloads in 9 months. People don't seem to like the MakeObj/H2O approach so it's not worth the effort for me. (If you've basic coding skills I could tell you more.) . 1...
- Sat Nov 26, 2022 6:25 am
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
Re: [UE3] A:IR Ascent Infinite Realm
Hull of Yacht01:
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- Fri Nov 25, 2022 8:59 pm
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
Re: [UE3] A:IR Ascent Infinite Realm
Airship_D_BlackPirate03:
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- Fri Nov 25, 2022 3:00 pm
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
Re: [UE3] A:IR Ascent Infinite Realm
How to get the thing (required H2O files see appended zip file): In hex2obj_0.24e load the model Airship_D_Vulpin01.wpk then choose File "SaveAs Mmesh" (multiple mesh) to create obj files from all contained submeshes. After hex2obj processed the H2O files there should exist the same amount...
- Fri Nov 25, 2022 2:47 pm
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
Re: [UE3] A:IR Ascent Infinite Realm
tried the biggest one, Vulpin01:
. (Guess, the sails are missing. No time to search for them.)
. (Guess, the sails are missing. No time to search for them.)
- Thu Nov 24, 2022 11:19 pm
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
Re: [UE3] A:IR Ascent Infinite Realm
well, I won't download 21 GB just for fun
, sorry. (Maybe you could select some 20..30 MB .wpk and upload them separately?)
Sadly rules are different for Airship_E_Yacht02:
. (btw, got hull of Yacht01 as point cloud only. That's why it's missing in the pic of my previous post.)
Sadly rules are different for Airship_E_Yacht02:
. (btw, got hull of Yacht01 as point cloud only. That's why it's missing in the pic of my previous post.)
- Thu Nov 24, 2022 7:11 am
- Forum: 3D/2D models
- Topic: Extracting models from Conker Live & Reloaded
- Replies: 21
- Views: 5592
Re: Extracting models from Conker Live & Reloaded
Posting pictures is totally uninteresting, imho, as long as people tend to keep their knowledge secret. It's very interesting. It led me to using the tool that he mentioned. :) You got a point. Oakieland (u/Plebian_Donkey_Konga) wrote: Thanks to Xenia's recent build, model ripping can be done for B...
- Wed Nov 23, 2022 5:03 pm
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
- Wed Nov 23, 2022 4:07 pm
- Forum: 3D/2D models
- Topic: trackmania noesis problem
- Replies: 10
- Views: 2062
Re: trackmania noesis problem
Ok, the script author is Tuliopilloto.
who wrote to squidiskool
who wrote to squidiskool
This script was tested only with the file you posted, so there is no guarantee that it will work with all files.
- Wed Nov 23, 2022 1:10 pm
- Forum: 3D/2D models
- Topic: trackmania noesis problem
- Replies: 10
- Views: 2062
Re: trackmania noesis problem
https://cdn.discordapp.com/attachments/776437698629599253/1044662365230215198/fmt_Trackmania_gbx_PC.py here's the plug-in, it can't read some or most cars with gbx decompressed Thanks; whom is the py script from? (There are not many scripts that use bs.data[addr:bs.dataSize] ) btw: any script is ra...
- Tue Nov 22, 2022 2:31 pm
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
Re: [UE3] A:IR Ascent Infinite Realm
I'm not the "texture man"
, here's some yacht part (to give you the idea of parameters):
. Some checking required, obviously.
. Some checking required, obviously.
- Tue Nov 22, 2022 4:43 am
- Forum: 3D/2D models
- Topic: jet car stunts 1 and 2 .bin files
- Replies: 6
- Views: 924
Re: jet car stunts 1 and 2 .bin files
yeah, but something is wrong (may look at it later)fajNYgosciu1234 wrote: ↑Fri Apr 15, 2022 6:47 pm texture files are simple as a jpg, but the .bin files have geometry data
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- Tue Nov 22, 2022 4:26 am
- Forum: 3D/2D models
- Topic: [UE3] A:IR Ascent Infinite Realm
- Replies: 13
- Views: 526
Re: [UE3] A:IR Ascent Infinite Realm
Maybe it's all rocks?
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