Search found 3464 matches
- Tue Sep 20, 2016 6:14 pm
- Forum: 3D/2D models
- Topic: YOBJ to OBJ convert algorithm
- Replies: 9
- Views: 5480
Re: YOBJ to OBJ convert algorithm
i still don't know what data[3] is referring to though :( Mariusz' python scripts shall be used - not understood :D But you're on a good way so far - maybe insert print data[3] to get a clue. there's meshdata.append([data,pos]) in one loop and data = meshdata[m][0] in another This is a little bit c...
- Fri Sep 16, 2016 9:38 am
- Forum: 3D/2D models
- Topic: Silver 3d models and animations (CHR and ANM files)
- Replies: 45
- Views: 13028
Re: Silver 3d models and animations (CHR and ANM files)
Java is required and you need to install Java3D in case you didn't so far from https://java3d.java.net/binary-builds.html You need nerdyluke 's silvie.jar , then in windows console enter java -Djava.library.path=<path to j3dcore-ogl.dll> -jar silvie.jar where you must replace <...> by D:\Java3D\bin ...
- Thu Sep 15, 2016 11:27 pm
- Forum: 3D/2D models
- Topic: Alone in the dark .XMG models
- Replies: 13
- Views: 1921
Re: Alone in the dark .XMG models
the vertex data is big-endian and the face indices are little-endian so you can't display the results in Hex2obj because there is no option to set independent endianness on different data types, yeah, I won't support insane developers. :D You can save vertices and FIs independently, though, then co...
- Tue Sep 13, 2016 4:57 pm
- Forum: 3D/2D models
- Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
- Replies: 23
- Views: 4741
Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee
I wouldn't know why it should have - like to take it humorous? There's an interesting thread concerning animation research with a 26 bones skeleton and a working blender animation file: http://forum.xentax.com/viewtopic.php?f=16&t=15030 You might try to understand how it works - could help you with ...
- Tue Sep 13, 2016 6:15 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
'sequential' or 'blocked' is not a matter of face indices. My definition of 'sequential' says (in short): there's all vertices followed by all normals then all uvs. 'blocked' mode means, there's a number of FVF blocks which contain one vertex, one normal and one uv in most cases. So the simplest FVF...
- Mon Sep 12, 2016 7:38 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4429
Re: Exporting bones & animation to FBX
I'm currently doing 2 things at the moment: Rewriting the blender script you provided so it will work with the latest version of blender. You're the "most bravehearted guy" I've ever seen. :D Would take me ages to just understand this one single python line: boneMatrix=Blender.Object.Get('armature'...
- Mon Sep 12, 2016 7:11 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
hello shakotay2 hello, kbr0n, 1. How can we tell if a certain value is v, vn or vt? Is there a certain range of values that make sense for one but not for other? for vn the sum of square components is 1.0 For v, vt we generally can't say much, especially when half floats are used. It's a mix of tri...
- Sun Sep 11, 2016 8:20 pm
- Forum: 3D/2D models
- Topic: Maxscript Animations
- Replies: 2
- Views: 792
Re: Maxscript Animations
look here: viewtopic.php?f=16&t=7337&p=91181&hilit ... nly#p91181
( TaylorMouse shows how to load Adria from Diablo III with skeleton and weights. Anims also covered, afair.)
( TaylorMouse shows how to load Adria from Diablo III with skeleton and weights. Anims also covered, afair.)
- Sat Sep 10, 2016 4:26 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4429
Re: Exporting bones & animation to FBX
I'm not sure what you mean. yeah, I should have searched for 00000000000000FFFF, that gives 885 finds. Am I doing this wrong? guess: no. We'd need to know what is wings and what is legs, now. Something like this (wild guess, as always :D ): (-1, 0) (0, 1) (0, 2) (2, 3) (3, 4) (4, 5) (4, 6) (6, 7) (...
- Sat Sep 10, 2016 3:46 pm
- Forum: 3D/2D models
- Topic: PC Lost Planet 2 (2010) maxscript
- Replies: 8
- Views: 4792
Re: PC Lost Planet 2 (2010) maxscript
for this special mesh there's a very simple workaround: substract -1 in script line 151:
- Sat Sep 10, 2016 3:30 pm
- Forum: 3D/2D models
- Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
- Replies: 8
- Views: 1457
Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil
nopem545891031 wrote:parameters for each model is not the same?
not to my knowledgeIs there a common way to open?
nope. Even if the formats are somewhat similarFor example, can be directly imported into 3Dmax as a 3Dmax script for other games?
you will always have to modify an existing script.
- Sat Sep 10, 2016 3:08 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4429
Re: Exporting bones & animation to FBX
In this early state anything is pure presumption. You could search for 00000000000000FFFF0000 (270 finds), then check the numbers before it. For the last find it's 16 000000 17 (000000). Seems it's your 350 bytes blocks where 10 of them might belong together (27x10): -1 0 0 1 0 2 2 3 3 4 4 5 0F 10 1...
- Sat Sep 10, 2016 2:51 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4429
Re: Exporting bones & animation to FBX
dunno - the 9 models are not identical. pet_12_mesh is a little bit bigger than pet_11_mesh, pet_21_mesh is much smaller than pet_20_mesh, for example.
- Sat Sep 10, 2016 2:35 pm
- Forum: 3D/2D models
- Topic: [solved] Exporting bones & animation to FBX
- Replies: 26
- Views: 4429
Re: Exporting bones & animation to FBX
did you think about the obj files which you've extracted from the binary pet.obj file?
It's 3 x 9 (27= 0x1B), 3 different birds.
It's 3 x 9 (27= 0x1B), 3 different birds.
- Sat Sep 10, 2016 2:25 pm
- Forum: 3D/2D models
- Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
- Replies: 8
- Views: 1457
Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil
, but I don't know how to export the model, MAX script I don't know how to write, can you help me? tell me what you tried and where you get stuck. Read the tutorial for hex2obj (tut button). For maxscript read here: http://forum.xentax.com/viewtopic.php?f=16&t=14294&p=118292#p118292 (first of May, ...
