Any more infos about his results? (I really hate to redo things that other users did already.)andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
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- Fri Oct 05, 2018 3:03 pm
- Forum: 3D/2D models
- Topic: Tales of Vesperia (PS3) .DAT model file
- Replies: 21
- Views: 7392
Re: Tales of Vesperia (PS3) .DAT model file
- Fri Oct 05, 2018 11:06 am
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
I'm just wondering, is it possible for you to add some code to the Make_obj-JX3.exe tool to make it so the output .obj file had the same name as the .mesh file? And if it's not too much trouble then maybe add batch feature to the tool too? Cuz this game had too many files yeah, I was thinking about...
- Thu Oct 04, 2018 4:33 pm
- Forum: 3D/2D models
- Topic: Converting Prey (2017) model cgf file to obj - help?
- Replies: 7
- Views: 1743
Re: Converting Prey (2017) model cgf file to obj - help?
I can post the file somewhere if anyone wants to examine it - why can't I get a working model? :( obj file https://ufile.io/nzx3w S yep, cgf urgently needed. btw: I used the converter (cool tool, btw) like such: D:\tmp\era>cgf-converter AEGS_Vanguard_Test.cgf -objectdir D:\tmp -obj Input file set t...
- Thu Oct 04, 2018 1:00 pm
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
yeah, my bad, I thought the BBox auto calculation went wrong, but seems it doesn't 
65535? depends on your divider when creating the mesh - I just need to divide 5376.0376 by 255.469 for the x-scaling for example.
well, seems to fit:
65535? depends on your divider when creating the mesh - I just need to divide 5376.0376 by 255.469 for the x-scaling for example.
well, seems to fit:
- Thu Oct 04, 2018 10:41 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 34903
Re: demon's souls FLV file
Thanks,but its probably gonna take one eternity to import all map models with hex2obj. You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues. To understand the format . After having created ONE submesh of the format you usually start to write a ...
- Thu Oct 04, 2018 9:15 am
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
Had you used the bounding box? nope, just a wild guess, because the BBox calculated from the unsigned vertex data in hex2obj doesn't match with the real values so far. Need to look what's going wrong there: # BBox 0.000000 255.468750, 0.000000 255.468750, 0.000000 255.468750 00000503-mesh-BBox.png ...
- Wed Oct 03, 2018 8:46 pm
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
00000158.mesh, x and y scaled by 2.0:
- Wed Oct 03, 2018 4:32 pm
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
"submeshes" 500 faces each:
- Wed Oct 03, 2018 4:16 pm
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
...with this maybe someone can help write a Noesis/Max script to import/export them. well, I'm not a fan of writing scripts but as a first helper this tool may serve: Make_obj-JX3.zip Uses simple formula for getting the uvs' start address, so might fail. Tested with 00000506.mesh and 00000163.mesh ...
- Wed Oct 03, 2018 12:11 pm
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
FVFsize= 6; but I see, it's ShortAll (instead of WordUV, which you seem to have used for uvs' displaying only.)
My confusion also aroused from the fact that there seems to be 6 floats values (bounding box) before the mesh using shorts.
My confusion also aroused from the fact that there seems to be 6 floats values (bounding box) before the mesh using shorts.
- Wed Oct 03, 2018 11:22 am
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
I don't even know how this can work: floats for the mesh don't fit into an FVF of 6?Bigchillghost wrote:It seems that the model needs proper scaling to get the perfect mesh.
- Wed Oct 03, 2018 7:37 am
- Forum: 3D/2D models
- Topic: demon's souls FLV file
- Replies: 94
- Views: 34903
Re: demon's souls FLV file
(stuck to WordUV again after having tried HF_UV)dropoff wrote:there is no other way i know to extract map meshes.
- Sun Sep 30, 2018 1:30 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars .smf
- Replies: 39
- Views: 16677
Re: Kinect Star Wars .smf
you need to scroll down the list 'til its end using the cursor down key:
(yeah, sorry, "secret feature", I did miss the scroll wheel handling with this ugly combo box
)
- Sun Sep 30, 2018 9:53 am
- Forum: 3D/2D models
- Topic: Kinect Star Wars .smf
- Replies: 39
- Views: 16677
Re: Kinect Star Wars .smf
Hi CZW,CZW wrote: the new ..
https://ibb.co/dea5Bz
address set, i select the .smf ... nothing append
the old
https://ibb.co/j2hfde
yeah, you need to select KinectSW in the lower right combo box (not CaptnAmerica). Should have mentioned that in the readme.
- Fri Sep 28, 2018 8:59 pm
- Forum: 3D/2D models
- Topic: Kinect Star Wars .smf
- Replies: 39
- Views: 16677
Re: Kinect Star Wars .smf
Subjugator (has the 4 FFs again):
vAddr is 0x15070
