Search found 3464 matches

by shakotay2
Tue Sep 20, 2016 6:14 pm
Forum: 3D/2D models
Topic: YOBJ to OBJ convert algorithm
Replies: 9
Views: 5480

Re: YOBJ to OBJ convert algorithm

i still don't know what data[3] is referring to though :( Mariusz' python scripts shall be used - not understood :D But you're on a good way so far - maybe insert print data[3] to get a clue. there's meshdata.append([data,pos]) in one loop and data = meshdata[m][0] in another This is a little bit c...
by shakotay2
Fri Sep 16, 2016 9:38 am
Forum: 3D/2D models
Topic: Silver 3d models and animations (CHR and ANM files)
Replies: 45
Views: 13028

Re: Silver 3d models and animations (CHR and ANM files)

Java is required and you need to install Java3D in case you didn't so far from https://java3d.java.net/binary-builds.html You need nerdyluke 's silvie.jar , then in windows console enter java -Djava.library.path=<path to j3dcore-ogl.dll> -jar silvie.jar where you must replace <...> by D:\Java3D\bin ...
by shakotay2
Thu Sep 15, 2016 11:27 pm
Forum: 3D/2D models
Topic: Alone in the dark .XMG models
Replies: 13
Views: 1921

Re: Alone in the dark .XMG models

the vertex data is big-endian and the face indices are little-endian so you can't display the results in Hex2obj because there is no option to set independent endianness on different data types, yeah, I won't support insane developers. :D You can save vertices and FIs independently, though, then co...
by shakotay2
Tue Sep 13, 2016 4:57 pm
Forum: 3D/2D models
Topic: Space Channel 5 Part 2 (PC) MTN Animation file: Help needed
Replies: 23
Views: 4741

Re: Space Channel 5 Part 2 (PC) MTP Animation file: Help nee

I wouldn't know why it should have - like to take it humorous? There's an interesting thread concerning animation research with a 26 bones skeleton and a working blender animation file: http://forum.xentax.com/viewtopic.php?f=16&t=15030 You might try to understand how it works - could help you with ...
by shakotay2
Tue Sep 13, 2016 6:15 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

'sequential' or 'blocked' is not a matter of face indices. My definition of 'sequential' says (in short): there's all vertices followed by all normals then all uvs. 'blocked' mode means, there's a number of FVF blocks which contain one vertex, one normal and one uv in most cases. So the simplest FVF...
by shakotay2
Mon Sep 12, 2016 7:38 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 4429

Re: Exporting bones & animation to FBX

I'm currently doing 2 things at the moment: Rewriting the blender script you provided so it will work with the latest version of blender. You're the "most bravehearted guy" I've ever seen. :D Would take me ages to just understand this one single python line: boneMatrix=Blender.Object.Get('armature'...
by shakotay2
Mon Sep 12, 2016 7:11 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

hello shakotay2 hello, kbr0n, 1. How can we tell if a certain value is v, vn or vt? Is there a certain range of values that make sense for one but not for other? for vn the sum of square components is 1.0 For v, vt we generally can't say much, especially when half floats are used. It's a mix of tri...
by shakotay2
Sun Sep 11, 2016 8:20 pm
Forum: 3D/2D models
Topic: Maxscript Animations
Replies: 2
Views: 792

Re: Maxscript Animations

look here: viewtopic.php?f=16&t=7337&p=91181&hilit ... nly#p91181
( TaylorMouse shows how to load Adria from Diablo III with skeleton and weights. Anims also covered, afair.)
by shakotay2
Sat Sep 10, 2016 4:26 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 4429

Re: Exporting bones & animation to FBX

I'm not sure what you mean. yeah, I should have searched for 00000000000000FFFF, that gives 885 finds. Am I doing this wrong? guess: no. We'd need to know what is wings and what is legs, now. Something like this (wild guess, as always :D ): (-1, 0) (0, 1) (0, 2) (2, 3) (3, 4) (4, 5) (4, 6) (6, 7) (...
by shakotay2
Sat Sep 10, 2016 3:46 pm
Forum: 3D/2D models
Topic: PC Lost Planet 2 (2010) maxscript
Replies: 8
Views: 4792

Re: PC Lost Planet 2 (2010) maxscript

for this special mesh there's a very simple workaround: substract -1 in script line 151:
bd2802_mod.JPG
by shakotay2
Sat Sep 10, 2016 3:30 pm
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1457

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

m545891031 wrote:parameters for each model is not the same?
nope
Is there a common way to open?
not to my knowledge
For example, can be directly imported into 3Dmax as a 3Dmax script for other games?
nope. Even if the formats are somewhat similar
you will always have to modify an existing script.
by shakotay2
Sat Sep 10, 2016 3:08 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 4429

Re: Exporting bones & animation to FBX

In this early state anything is pure presumption. You could search for 00000000000000FFFF0000 (270 finds), then check the numbers before it. For the last find it's 16 000000 17 (000000). Seems it's your 350 bytes blocks where 10 of them might belong together (27x10): -1 0 0 1 0 2 2 3 3 4 4 5 0F 10 1...
by shakotay2
Sat Sep 10, 2016 2:51 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 4429

Re: Exporting bones & animation to FBX

dunno - the 9 models are not identical. pet_12_mesh is a little bit bigger than pet_11_mesh, pet_21_mesh is much smaller than pet_20_mesh, for example.
by shakotay2
Sat Sep 10, 2016 2:35 pm
Forum: 3D/2D models
Topic: [solved] Exporting bones & animation to FBX
Replies: 26
Views: 4429

Re: Exporting bones & animation to FBX

did you think about the obj files which you've extracted from the binary pet.obj file?
It's 3 x 9 (27= 0x1B), 3 different birds.
by shakotay2
Sat Sep 10, 2016 2:25 pm
Forum: 3D/2D models
Topic: 《Gun Disassembly 2》Offzip extract on some of the DAT file
Replies: 8
Views: 1457

Re: 《Gun Disassembly 2》Offzip extract on some of the DAT fil

, but I don't know how to export the model, MAX script I don't know how to write, can you help me? tell me what you tried and where you get stuck. Read the tutorial for hex2obj (tut button). For maxscript read here: http://forum.xentax.com/viewtopic.php?f=16&t=14294&p=118292#p118292 (first of May, ...