Search found 4134 matches

by shakotay2
Fri Oct 05, 2018 3:03 pm
Forum: 3D/2D models
Topic: Tales of Vesperia (PS3) .DAT model file
Replies: 21
Views: 7392

Re: Tales of Vesperia (PS3) .DAT model file

andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Any more infos about his results? (I really hate to redo things that other users did already.)
by shakotay2
Fri Oct 05, 2018 11:06 am
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

I'm just wondering, is it possible for you to add some code to the Make_obj-JX3.exe tool to make it so the output .obj file had the same name as the .mesh file? And if it's not too much trouble then maybe add batch feature to the tool too? Cuz this game had too many files yeah, I was thinking about...
by shakotay2
Thu Oct 04, 2018 4:33 pm
Forum: 3D/2D models
Topic: Converting Prey (2017) model cgf file to obj - help?
Replies: 7
Views: 1743

Re: Converting Prey (2017) model cgf file to obj - help?

I can post the file somewhere if anyone wants to examine it - why can't I get a working model? :( obj file https://ufile.io/nzx3w S yep, cgf urgently needed. btw: I used the converter (cool tool, btw) like such: D:\tmp\era>cgf-converter AEGS_Vanguard_Test.cgf -objectdir D:\tmp -obj Input file set t...
by shakotay2
Thu Oct 04, 2018 1:00 pm
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

yeah, my bad, I thought the BBox auto calculation went wrong, but seems it doesn't :D

65535? depends on your divider when creating the mesh - I just need to divide 5376.0376 by 255.469 for the x-scaling for example.

well, seems to fit:
scale 21,6.2,16.png
by shakotay2
Thu Oct 04, 2018 10:41 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 34903

Re: demon's souls FLV file

Thanks,but its probably gonna take one eternity to import all map models with hex2obj. You didn't get the idea - it's not intended to use hex2obj for such; it's just a helper tool to get a clues. To understand the format . After having created ONE submesh of the format you usually start to write a ...
by shakotay2
Thu Oct 04, 2018 9:15 am
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

Had you used the bounding box? nope, just a wild guess, because the BBox calculated from the unsigned vertex data in hex2obj doesn't match with the real values so far. Need to look what's going wrong there: # BBox 0.000000 255.468750, 0.000000 255.468750, 0.000000 255.468750 00000503-mesh-BBox.png ...
by shakotay2
Wed Oct 03, 2018 8:46 pm
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

00000158.mesh, x and y scaled by 2.0:
00000158-ship.png
by shakotay2
Wed Oct 03, 2018 4:32 pm
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

"submeshes" 500 faces each:
00000506-mesh.png
by shakotay2
Wed Oct 03, 2018 4:16 pm
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

...with this maybe someone can help write a Noesis/Max script to import/export them. well, I'm not a fan of writing scripts but as a first helper this tool may serve: Make_obj-JX3.zip Uses simple formula for getting the uvs' start address, so might fail. Tested with 00000506.mesh and 00000163.mesh ...
by shakotay2
Wed Oct 03, 2018 12:11 pm
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

FVFsize= 6; but I see, it's ShortAll (instead of WordUV, which you seem to have used for uvs' displaying only.)

My confusion also aroused from the fact that there seems to be 6 floats values (bounding box) before the mesh using shorts.
by shakotay2
Wed Oct 03, 2018 11:22 am
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

Bigchillghost wrote:It seems that the model needs proper scaling to get the perfect mesh.
I don't even know how this can work: floats for the mesh don't fit into an FVF of 6?
by shakotay2
Wed Oct 03, 2018 7:37 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 94
Views: 34903

Re: demon's souls FLV file

dropoff wrote:there is no other way i know to extract map meshes.
m0000b0-flver-WordUV.jpg
(stuck to WordUV again after having tried HF_UV)
by shakotay2
Sun Sep 30, 2018 1:30 pm
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 39
Views: 16677

Re: Kinect Star Wars .smf

you need to scroll down the list 'til its end using the cursor down key:
KinectSW.jpg
(yeah, sorry, "secret feature", I did miss the scroll wheel handling with this ugly combo box :cry: )
by shakotay2
Sun Sep 30, 2018 9:53 am
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 39
Views: 16677

Re: Kinect Star Wars .smf

CZW wrote: the new ..
Image
https://ibb.co/dea5Bz
address set, i select the .smf ... nothing append

the old
Image
https://ibb.co/j2hfde
Hi CZW,
yeah, you need to select KinectSW in the lower right combo box (not CaptnAmerica). Should have mentioned that in the readme.
by shakotay2
Fri Sep 28, 2018 8:59 pm
Forum: 3D/2D models
Topic: Kinect Star Wars .smf
Replies: 39
Views: 16677

Re: Kinect Star Wars .smf

Subjugator (has the 4 FFs again):
Subjugator.jpg
vAddr is 0x15070