Search found 4134 matches

by shakotay2
Tue Oct 16, 2018 6:42 am
Forum: 3D/2D models
Topic: [Request] Dark Cloud 2 model/texture extraction tools?
Replies: 17
Views: 3295

Re: [Request] Dark Cloud 2 model/texture extraction tools?

There's no texture, A known problem with those PS2 (?) scripts; should be fixable, though. and the models are very broken. If at all possible, I'm just looking for a way to convert a .mds file to something like .obj easily. I found the scripts from FurryFan very helpful, though they are not really ...
by shakotay2
Tue Oct 16, 2018 6:04 am
Forum: Game Archive
Topic: Dark Cloud 2 models
Replies: 2
Views: 1512

Re: Dark Cloud 2 models

thanks. I've compiled the source:
DarkCloud_(un)packer-Xeeynamo.zip
but I couldn't test the tools so far.

(wow, 4 years later; seems I'm a little bit delayed :D )

bms script from FurryFan:
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
by shakotay2
Sun Oct 14, 2018 2:11 pm
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 5328

Re: Shadow of The Colossus PS2 Models: UVs

(if i'd ever meet this guy i gotta punch him for writing this cryptic and incomplete mess that nobody could finish easy. what a stupid dummy). yeah, punching people who create solutions. If that isn't stupid? :roll: The author is a funny guy, indeed, guess, a very young one, when he wrote the scrip...
by shakotay2
Sun Oct 14, 2018 1:23 pm
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 5328

Re: Shadow of The Colossus PS2 Models: UVs

I extracted the models from the NICO.dat copied off of my own PS2 disk. I don't quite think XeNTaX can allow such an upload? We only need a small part of that Nico.dat. Last time I handled PS2 uvs I had a 32 MB eeMemory.bin file as input for a bms script. Guess that Nico.dat is much bigger? Did you...
by shakotay2
Sun Oct 14, 2018 7:31 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 5328

Re: Shadow of The Colossus PS2 Models: UVs

I've attached Avion's model down below with his textures What you uploaded is the already converted .3ds file without uvs, afaiks. What we need is the original model, i.e. eeMemory.bin, or something else, the file where you extracted the .3ds from. Also you provided two bms scripts; which one did y...
by shakotay2
Sat Oct 13, 2018 1:34 pm
Forum: 3D/2D models
Topic: Baldurs Gate Dark Alliance unpack/repack models
Replies: 5
Views: 2795

Re: Baldurs Gate Dark Alliance unpack/repack models

Unpacking the dwarf.lmb results in 90 files, here's two of them: 00044e00 69024 dwarf.tex 00055c00 112784 dwarf.vif (mesh) So 0x55C00 is the offset into dwarf.lmb where the vif resides. When trying to create a vif from obj we need to understand the vif format and it appears to be a very time consumi...
by shakotay2
Sat Oct 13, 2018 12:16 am
Forum: 3D/2D models
Topic: Baldurs Gate Dark Alliance unpack/repack models
Replies: 5
Views: 2795

Re: Baldurs Gate Dark Alliance unpack/repack models

thanks! Tomorrow I'll see whether I can add some debug/loggging lines to the C# code (not my preferred language, though) so that some format specs can be generated (where is the vif in the .lmp for example). (not sure whether you have the .vif specs already?) In fact you need a full format analysis ...
by shakotay2
Fri Oct 12, 2018 8:59 pm
Forum: 3D/2D models
Topic: Baldurs Gate Dark Alliance unpack/repack models
Replies: 5
Views: 2795

Re: Baldurs Gate Dark Alliance unpack/repack models

We'd need an .LMP file to tell more.
by shakotay2
Thu Oct 11, 2018 3:09 pm
Forum: 3D/2D models
Topic: [PAID] .lgo maxscript tool TOP/PKO 3D Model
Replies: 11
Views: 3817

Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model

ofkings wrote:i did little "export" search in files and come this result:
Image
So you do have access to the the Visual Studio project source?
lwExportSkinMesh() sounds very promissing.
by shakotay2
Thu Oct 11, 2018 1:55 pm
Forum: 3D/2D models
Topic: [PAID] .lgo maxscript tool TOP/PKO 3D Model
Replies: 11
Views: 3817

Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model

Hello guys, sry for revive post, but now the src of the game is public, leaked or legal? :D and have the code of the lgo, we have a max script, but it's too old and don't open in 3d max, so if someone that understand about it, and fatduckimporter have some of the code to import. Lgo, just don't exp...
by shakotay2
Sun Oct 07, 2018 11:46 pm
Forum: 3D/2D models
Topic: Thor: The Dark World (Android) .bdae
Replies: 7
Views: 2201

Re: Thor: The Dark World (Android) .bdae

see picture in my previous post.

H2O file (copy the 6 lines into a text file and name it Odin.H2O, load model and H2O file, then File/SaveAs mesh to create the obj file):

0x11BC6 4542
Vb1
56 24
0x2656 1122
020000
0x0 255
by shakotay2
Sun Oct 07, 2018 11:12 pm
Forum: 3D/2D models
Topic: Thor: The Dark World (Android) .bdae
Replies: 7
Views: 2201

Re: Thor: The Dark World (Android) .bdae

Howerever, in the tutorial said that the start of the faces can be located searching for the value 00010002, wich fits with the example (2230E) but I'm having a hard time locating the end of the faces following the tutorial since there's written that the end should be before the value "0900000...
by shakotay2
Sat Oct 06, 2018 5:52 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23138

Re: GoW Models (PS4)

daemon1 wrote:this game is now in top 5 of my queue
Great!
Neverstops wrote:I have no experiences with hex, which badly confuses me.
that's how we all began. :)
MG_dragon.png
(ANM_dragon00 is too hard for me...)
by shakotay2
Sat Oct 06, 2018 8:05 am
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

...here's some simple script for beginners with some Noesis/python knowledge: http://forum.xentax.com/viewtopic.php?f=16&t=9534&p=141865&hilit=snowman#p141865 (ah, see, there's some math with the face indices buffer, feel free to ask, why, that's a matter of the format, not of python).....
by shakotay2
Fri Oct 05, 2018 10:25 pm
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 92
Views: 23719

Re: JX3 HD Remake 剑网3 (.dat files)

it's basically a nightmare for noobie such as myself since every script seem to different from one another when it come to section like I have a deja vue :D Yea, I know that feeling; here's some simple script for beginners with some Noesis/python knowledge: http://forum.xentax.com/viewtopic.php?f=1...