Search found 3464 matches

by shakotay2
Mon Oct 10, 2016 12:03 pm
Forum: 3D/2D models
Topic: Resident Evil 5 (.mod) - Noesis improperly loading model
Replies: 4
Views: 1932

Re: Resident Evil 5 (.mod) - Noesis improperly loading model

Since DMC4/RE5 is a built-in format there's no direct solution.
You might export as obj, then import to blender separated as groups.
Then it's possible to select proper mesh parts (delete remaining odds in face or edge select mode):
pl1200-groups.jpg
by shakotay2
Sun Oct 09, 2016 10:30 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 4555

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

A .pmo that Fails to open in Noesis? upps, sry, seems I've lost the track. The goal was to get the pmos compiled together into one map , as you wrote before. Did you try the batch process in Noesis? (menu tools ) You could create a bunch of obj files this way. (for blender there's a py script to im...
by shakotay2
Sat Oct 08, 2016 9:02 am
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 4555

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

And here's a link to the extraction program you can use to extract the .pmp Extract.exe crashes in my Win7. the only thing you'd have to update the Noesis Program included in the package for it to run better, its 3 years old. Does this "Noesis Program included in the package" have a name? Guess you...
by shakotay2
Fri Oct 07, 2016 10:51 pm
Forum: 3D/2D models
Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
Replies: 4
Views: 1215

Re: [PSVita] Trillion: God of Destruction .ism2 file help?

using R.T.Bush's max script with a small change:
ism2_pc01.JPG
(if vertexstuff1== 0x03 disabled by replacing the 03 by 13)
by shakotay2
Fri Oct 07, 2016 10:04 pm
Forum: 3D/2D models
Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
Replies: 4
Views: 1215

Re: [PSVita] Trillion: God of Destruction .ism2 file help?

there's some bytes/floats between the face indices (FIs) to be skipped so a script is useful here: pc01-ism2.jpg (not sure about UV pos, there might be additional data between tx and ty; http://forum.xentax.com/viewtopic.php?f=16&t=12753&hilit=ism2) At address 0x91C7C: FI count for 2nd submesh: 0x3B...
by shakotay2
Fri Oct 07, 2016 9:37 am
Forum: 3D/2D models
Topic: Silent Hill 3 .Mdl Files PS2
Replies: 3
Views: 1433

Re: Silent Hill 3 .Mdl Files PS2

there seems to be some structures but who would waste his time with such if not the requester himself? :D
chhaa-mdl.jpg
btw: if it's just for the models/levels I'd suggest to install the Silent Hill 3 trial on PC:
viewtopic.php?f=16&t=13636&p=113137&hil ... nt#p113137
by shakotay2
Fri Oct 07, 2016 2:28 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 131
Views: 33494

Re: Halo 5: Forge Models

the funny part:
locke_tongue.jpg
by shakotay2
Fri Oct 07, 2016 1:41 am
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 131
Views: 33494

Re: Halo 5: Forge Models

a script would be helpful:
locke.jpg
by shakotay2
Fri Sep 30, 2016 6:58 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 447
Views: 219098

Re: Extracting simple models

from a first glance into torso file000000.emd I'd say it's no mesh data
by shakotay2
Fri Sep 30, 2016 6:36 am
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 17172

Re: SW Battlefront 2015 model files

badhorse wrote:Here's one.
some scaling required for one axis (z in blender)?
stardestroyer_DS_07_rght_mesh.jpg
by shakotay2
Thu Sep 29, 2016 8:43 pm
Forum: 3D/2D models
Topic: Halo 5: Forge Models
Replies: 131
Views: 33494

Re: Halo 5: Forge Models

ugly result (left lower corner of pic) with hex2obj , v024d: spartan_mchief-render_model.jpg Looks like a matter of a missing offset in the x and the other in y direction. edit: well, shit, there's one single line in my code which spoils the model: if (position>32767) position -= 65536; Where this l...
by shakotay2
Thu Sep 29, 2016 7:07 am
Forum: 3D/2D models
Topic: Miracle Girls Festival Model & Texture files
Replies: 6
Views: 3979

Re: Miracle Girls Festival Model & Texture files

YoKoMiRaKuRu wrote:The TXD files worked with Noesis, but the OSD files are giving me an error message (see attachment). Does anyone know how to open the model files?
use hex2obj as long as the py script isn't fixed:
figgcc0001-osd.jpg
by shakotay2
Wed Sep 28, 2016 5:57 pm
Forum: 3D/2D models
Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
Replies: 20
Views: 4555

Re: [REQUEST] Kingdom Hearts Birth by Sleep map models

Looking at the extracted .pmo(s) separately works fine with noesis and the BBS plug-in but that's not the goal of the thread, the goal is to see them all compiled together like the KH2 map op posted earlier. c: [...] I didnt count how many .pmo(s) that were in the .pmp hex to compare with the extra...
by shakotay2
Sun Sep 25, 2016 12:56 pm
Forum: 3D/2D models
Topic: Request for format Support
Replies: 3
Views: 802

Re: Request for format Support

ah, yeah, see. This Rumble Roses script is tricky, it tried to import all yobj in my folder
where an old 02.yobj resided; sry
by shakotay2
Fri Sep 23, 2016 6:18 pm
Forum: 3D/2D models
Topic: Maya, Noesis & MH Tri Player Animations.
Replies: 28
Views: 5541

Re: Maya, Noesis & MH Tri Player Animations.

sry. I won't dig up this 14 months old thread. the initial idea, iirc, was: "So we would need the translation values/bones' positions for the initial pose, apply them once at animation startup then play rotations only." Get the npc brres sample from the post as of Jun 24, 2015, 10:01 am. Create a md...