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Search found 4134 matches
- Tue Oct 16, 2018 6:42 am
- Forum: 3D/2D models
- Topic: [Request] Dark Cloud 2 model/texture extraction tools?
- Replies: 17
- Views: 3295
Re: [Request] Dark Cloud 2 model/texture extraction tools?
There's no texture, A known problem with those PS2 (?) scripts; should be fixable, though. and the models are very broken. If at all possible, I'm just looking for a way to convert a .mds file to something like .obj easily. I found the scripts from FurryFan very helpful, though they are not really ...
- Tue Oct 16, 2018 6:04 am
- Forum: Game Archive
- Topic: Dark Cloud 2 models
- Replies: 2
- Views: 1512
Re: Dark Cloud 2 models
thanks. I've compiled the source:
but I couldn't test the tools so far.
(wow, 4 years later; seems I'm a little bit delayed
)
bms script from FurryFan:
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
(wow, 4 years later; seems I'm a little bit delayed
bms script from FurryFan:
viewtopic.php?f=16&t=7780&p=88954&hilit ... oud#p88954
- Sun Oct 14, 2018 2:11 pm
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5328
Re: Shadow of The Colossus PS2 Models: UVs
(if i'd ever meet this guy i gotta punch him for writing this cryptic and incomplete mess that nobody could finish easy. what a stupid dummy). yeah, punching people who create solutions. If that isn't stupid? :roll: The author is a funny guy, indeed, guess, a very young one, when he wrote the scrip...
- Sun Oct 14, 2018 1:23 pm
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5328
Re: Shadow of The Colossus PS2 Models: UVs
I extracted the models from the NICO.dat copied off of my own PS2 disk. I don't quite think XeNTaX can allow such an upload? We only need a small part of that Nico.dat. Last time I handled PS2 uvs I had a 32 MB eeMemory.bin file as input for a bms script. Guess that Nico.dat is much bigger? Did you...
- Sun Oct 14, 2018 7:31 am
- Forum: 3D/2D models
- Topic: Shadow of The Colossus PS2 Models: UVs
- Replies: 17
- Views: 5328
Re: Shadow of The Colossus PS2 Models: UVs
I've attached Avion's model down below with his textures What you uploaded is the already converted .3ds file without uvs, afaiks. What we need is the original model, i.e. eeMemory.bin, or something else, the file where you extracted the .3ds from. Also you provided two bms scripts; which one did y...
- Sat Oct 13, 2018 1:34 pm
- Forum: 3D/2D models
- Topic: Baldurs Gate Dark Alliance unpack/repack models
- Replies: 5
- Views: 2795
Re: Baldurs Gate Dark Alliance unpack/repack models
Unpacking the dwarf.lmb results in 90 files, here's two of them: 00044e00 69024 dwarf.tex 00055c00 112784 dwarf.vif (mesh) So 0x55C00 is the offset into dwarf.lmb where the vif resides. When trying to create a vif from obj we need to understand the vif format and it appears to be a very time consumi...
- Sat Oct 13, 2018 12:16 am
- Forum: 3D/2D models
- Topic: Baldurs Gate Dark Alliance unpack/repack models
- Replies: 5
- Views: 2795
Re: Baldurs Gate Dark Alliance unpack/repack models
thanks! Tomorrow I'll see whether I can add some debug/loggging lines to the C# code (not my preferred language, though) so that some format specs can be generated (where is the vif in the .lmp for example). (not sure whether you have the .vif specs already?) In fact you need a full format analysis ...
- Fri Oct 12, 2018 8:59 pm
- Forum: 3D/2D models
- Topic: Baldurs Gate Dark Alliance unpack/repack models
- Replies: 5
- Views: 2795
Re: Baldurs Gate Dark Alliance unpack/repack models
We'd need an .LMP file to tell more.
- Thu Oct 11, 2018 3:09 pm
- Forum: 3D/2D models
- Topic: [PAID] .lgo maxscript tool TOP/PKO 3D Model
- Replies: 11
- Views: 3817
Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
So you do have access to the the Visual Studio project source?ofkings wrote:i did little "export" search in files and come this result:
lwExportSkinMesh() sounds very promissing.
- Thu Oct 11, 2018 1:55 pm
- Forum: 3D/2D models
- Topic: [PAID] .lgo maxscript tool TOP/PKO 3D Model
- Replies: 11
- Views: 3817
Re: [PAID] .lgo maxscript tool TOP/PKO 3D Model
Hello guys, sry for revive post, but now the src of the game is public, leaked or legal? :D and have the code of the lgo, we have a max script, but it's too old and don't open in 3d max, so if someone that understand about it, and fatduckimporter have some of the code to import. Lgo, just don't exp...
- Sun Oct 07, 2018 11:46 pm
- Forum: 3D/2D models
- Topic: Thor: The Dark World (Android) .bdae
- Replies: 7
- Views: 2201
Re: Thor: The Dark World (Android) .bdae
see picture in my previous post.
H2O file (copy the 6 lines into a text file and name it Odin.H2O, load model and H2O file, then File/SaveAs mesh to create the obj file):
0x11BC6 4542
Vb1
56 24
0x2656 1122
020000
0x0 255
H2O file (copy the 6 lines into a text file and name it Odin.H2O, load model and H2O file, then File/SaveAs mesh to create the obj file):
0x11BC6 4542
Vb1
56 24
0x2656 1122
020000
0x0 255
- Sun Oct 07, 2018 11:12 pm
- Forum: 3D/2D models
- Topic: Thor: The Dark World (Android) .bdae
- Replies: 7
- Views: 2201
Re: Thor: The Dark World (Android) .bdae
Howerever, in the tutorial said that the start of the faces can be located searching for the value 00010002, wich fits with the example (2230E) but I'm having a hard time locating the end of the faces following the tutorial since there's written that the end should be before the value "0900000...
- Sat Oct 06, 2018 5:52 pm
- Forum: 3D/2D models
- Topic: GoW Models (PS4)
- Replies: 66
- Views: 23138
Re: GoW Models (PS4)
Great!daemon1 wrote:this game is now in top 5 of my queue
that's how we all began.Neverstops wrote:I have no experiences with hex, which badly confuses me.
- Sat Oct 06, 2018 8:05 am
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
...here's some simple script for beginners with some Noesis/python knowledge: http://forum.xentax.com/viewtopic.php?f=16&t=9534&p=141865&hilit=snowman#p141865 (ah, see, there's some math with the face indices buffer, feel free to ask, why, that's a matter of the format, not of python).....
- Fri Oct 05, 2018 10:25 pm
- Forum: 3D/2D models
- Topic: JX3 HD Remake 剑网3 (.dat files)
- Replies: 92
- Views: 23719
Re: JX3 HD Remake 剑网3 (.dat files)
it's basically a nightmare for noobie such as myself since every script seem to different from one another when it come to section like I have a deja vue :D Yea, I know that feeling; here's some simple script for beginners with some Noesis/python knowledge: http://forum.xentax.com/viewtopic.php?f=1...

