Since DMC4/RE5 is a built-in format there's no direct solution.
You might export as obj, then import to blender separated as groups.
Then it's possible to select proper mesh parts (delete remaining odds in face or edge select mode):
Search found 3464 matches
- Mon Oct 10, 2016 12:03 pm
- Forum: 3D/2D models
- Topic: Resident Evil 5 (.mod) - Noesis improperly loading model
- Replies: 4
- Views: 1932
- Sun Oct 09, 2016 10:30 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 4555
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
A .pmo that Fails to open in Noesis? upps, sry, seems I've lost the track. The goal was to get the pmos compiled together into one map , as you wrote before. Did you try the batch process in Noesis? (menu tools ) You could create a bunch of obj files this way. (for blender there's a py script to im...
- Sat Oct 08, 2016 9:02 am
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 4555
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
And here's a link to the extraction program you can use to extract the .pmp Extract.exe crashes in my Win7. the only thing you'd have to update the Noesis Program included in the package for it to run better, its 3 years old. Does this "Noesis Program included in the package" have a name? Guess you...
- Fri Oct 07, 2016 10:51 pm
- Forum: 3D/2D models
- Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
- Replies: 4
- Views: 1215
Re: [PSVita] Trillion: God of Destruction .ism2 file help?
using R.T.Bush's max script with a small change:
(if vertexstuff1== 0x03 disabled by replacing the 03 by 13)
- Fri Oct 07, 2016 10:04 pm
- Forum: 3D/2D models
- Topic: [PSVita] Trillion: God of Destruction .ism2 file help?
- Replies: 4
- Views: 1215
Re: [PSVita] Trillion: God of Destruction .ism2 file help?
there's some bytes/floats between the face indices (FIs) to be skipped so a script is useful here: pc01-ism2.jpg (not sure about UV pos, there might be additional data between tx and ty; http://forum.xentax.com/viewtopic.php?f=16&t=12753&hilit=ism2) At address 0x91C7C: FI count for 2nd submesh: 0x3B...
- Fri Oct 07, 2016 9:37 am
- Forum: 3D/2D models
- Topic: Silent Hill 3 .Mdl Files PS2
- Replies: 3
- Views: 1433
Re: Silent Hill 3 .Mdl Files PS2
there seems to be some structures but who would waste his time with such if not the requester himself?
btw: if it's just for the models/levels I'd suggest to install the Silent Hill 3 trial on PC:
viewtopic.php?f=16&t=13636&p=113137&hil ... nt#p113137
viewtopic.php?f=16&t=13636&p=113137&hil ... nt#p113137
- Fri Oct 07, 2016 2:28 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 131
- Views: 33494
Re: Halo 5: Forge Models
the funny part:
- Fri Oct 07, 2016 1:41 am
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 131
- Views: 33494
Re: Halo 5: Forge Models
a script would be helpful:
- Fri Sep 30, 2016 6:58 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 447
- Views: 219098
Re: Extracting simple models
from a first glance into torso file000000.emd I'd say it's no mesh data
- Fri Sep 30, 2016 6:36 am
- Forum: 3D/2D models
- Topic: SW Battlefront 2015 model files
- Replies: 76
- Views: 17172
Re: SW Battlefront 2015 model files
some scaling required for one axis (z in blender)?badhorse wrote:Here's one.
- Thu Sep 29, 2016 8:43 pm
- Forum: 3D/2D models
- Topic: Halo 5: Forge Models
- Replies: 131
- Views: 33494
Re: Halo 5: Forge Models
ugly result (left lower corner of pic) with hex2obj , v024d: spartan_mchief-render_model.jpg Looks like a matter of a missing offset in the x and the other in y direction. edit: well, shit, there's one single line in my code which spoils the model: if (position>32767) position -= 65536; Where this l...
- Thu Sep 29, 2016 7:07 am
- Forum: 3D/2D models
- Topic: Miracle Girls Festival Model & Texture files
- Replies: 6
- Views: 3979
Re: Miracle Girls Festival Model & Texture files
use hex2obj as long as the py script isn't fixed:YoKoMiRaKuRu wrote:The TXD files worked with Noesis, but the OSD files are giving me an error message (see attachment). Does anyone know how to open the model files?
- Wed Sep 28, 2016 5:57 pm
- Forum: 3D/2D models
- Topic: [REQUEST] Kingdom Hearts Birth by Sleep map models
- Replies: 20
- Views: 4555
Re: [REQUEST] Kingdom Hearts Birth by Sleep map models
Looking at the extracted .pmo(s) separately works fine with noesis and the BBS plug-in but that's not the goal of the thread, the goal is to see them all compiled together like the KH2 map op posted earlier. c: [...] I didnt count how many .pmo(s) that were in the .pmp hex to compare with the extra...
- Sun Sep 25, 2016 12:56 pm
- Forum: 3D/2D models
- Topic: Request for format Support
- Replies: 3
- Views: 802
Re: Request for format Support
ah, yeah, see. This Rumble Roses script is tricky, it tried to import all yobj in my folder
where an old 02.yobj resided; sry
where an old 02.yobj resided; sry
- Fri Sep 23, 2016 6:18 pm
- Forum: 3D/2D models
- Topic: Maya, Noesis & MH Tri Player Animations.
- Replies: 28
- Views: 5541
Re: Maya, Noesis & MH Tri Player Animations.
sry. I won't dig up this 14 months old thread. the initial idea, iirc, was: "So we would need the translation values/bones' positions for the initial pose, apply them once at animation startup then play rotations only." Get the npc brres sample from the post as of Jun 24, 2015, 10:01 am. Create a md...
